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Mechanics Ghost Pokémon shouldn't be able to No Retreat multiple times

What type of bug are you reporting?
Mechanics

What is the bug?
Falinks(and other ghost types) can spam no retreat when ghost(either through tera or base type). This only works with ghost type, not other forms of trapping prevention. This differs from in-game implementation, where it still applies the "cannot switch" effect that prevents no retreat from working, even if it doesn't prevent switching(backed up by bulbapedia and in-game testing)

Upload an image of the bug if necessary
6uTy8uIaQINMl0QEF0gpxA.png


Are you able to replicate it? If so, how?
https://replay.pokemonshowdown.com/gen9ou-2708503999-pxvvyqgm5w1xs23ul8sdmvswf9iv2pypw
https://replay.pokemonshowdown.com/gen9convergencemegamons-2708501992-s9a7vbmv16wy28y9il3cd92w257u15mpw(non tera)

https://replay.pokemonshowdown.com/gen9ou-2708506676-i3bwdx3h4go0r4ev47h7fslxbvb2hhppw - doesn't work with shed shell
 
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