Needs Triage Bug with IV's getting reset to either 0 or 31

What type of bug are you reporting? Teambuilder

What is the bug? Pokemon's IV getting reset back to 31 or 0 if you put it between 0 and 31

Are you able to replicate it? If so, how?

First one is getting reset to 0, while the 2nd one is getting reset to 31 any time i switch off of it
 
Not a bug, this is intencional but I agree that maybe should be changed.
If you have a pokémon with physical moves, when click one move in the teambuilder, the attack iv becames 31.
If you have pokémon with no physical moves and doing the same, the attack iv becames 0 for less foul play and confusion damage.

Is for help people but not always is helpful because if want for example:

Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Foul Play
- Oblivion Wing
- Defog
- Roost

In a dynamax format foul play is physical when dinamaxed and with 0 ivs in attack is doing less damage. Not the best example and in mosts cases is preferable having 0 iv attack still because takes less foul play damage and you rarely are dynamaxing with this set....and only during 3 turns.
 
Not a bug, this is intencional but I agree that maybe should be changed.
If you have a pokémon with physical moves, when click one move in the teambuilder, the attack iv becames 31.
If you have pokémon with no physical moves and doing the same, the attack iv becames 0 for less foul play and confusion damage.

Is for help people but not always is helpful because if want for example:

Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Foul Play
- Oblivion Wing
- Defog
- Roost

In a dynamax format foul play is physical when dinamaxed and with 0 ivs in attack is doing less damage. Not the best example and in mosts cases is preferable having 0 iv attack still because takes less foul play damage and you rarely are dynamaxing with this set....and only during 3 turns.
I put 21 IV's on iron thorns or smth like that, it gets reset to 31, sure it can auto default if i set it to 31 or 0 but i feel this isnt supposed to happen. THere are reasons this spread exists and if it just gets reset this is just inconvenient asf
 
This "bug" don't exist when using this set:

Iron Treads @ Leftovers
Ability: Quark Drive
Tera Type: Poison
EVs: 232 HP / 252 SpD / 24 Spe
Careful Nature
IVs: 16 Def
- Earthquake
- Ice Spinner
- Rapid Spin
- Stealth Rock

Defense ivs don't change even after selecting moves in the builder.

Only happen with physical attack, other stats don't change.
In the past, when runing trick room speed was reset to iv 0, but now don't exist that "bug".
 
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