SS OU BULK UP GRAVITY LANDORUS BALANCE

Got inspired to build by the recent discussion on offensive Landorus, this guy has a surprisingly vast movepool (less than it should since it's S tier?) and wanted to a way to use him creatively. The rest of the team is mostly built around him and would much appreciate any suggestions.
:landorus-therian::slowbro::bisharp::heatran::tapu koko::ferrothorn:

:sm/landorus-therian:
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 16 SpD / 244 Spe
Careful Nature
- Substitute
- Bulk Up
- Gravity
- Earthquake
Definetly the star of the team. His role is mostly as a wallbreaker and in certain situations can also act as a wincon. Can easily sub on many mons like ferrothorn or opposing lando that would normally switch into defensive lando, thing that can be easily bluffed thanks to lefties. Lefties also has the main benefit of being the only source of recovery once subbed. Since this strategy can be should down by taunt anyway, decided to go all in. Bulk Up can easily snowball to victory if the main obstacles to the sweep have been eliminated. In addition with Gravity, it also allows it to break past ferro, opposing lando, rotom, corvi, skarm and much more. It also avoids the main issue with smack down, which is not being shut down by the presence of two flying mons in the opposing team, especially lando+corvi cores. 244 spe are to outrun timid heatran.

:sm/slowbro:
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Scald
- Slack Off
- Teleport
Has two main roles, future-port support and defensive pivot. Set is very standard so not much else to expain. Bro helps out with lando and urshifu, especially the latter with rocky helmet since the team has no real other answer to it. I am however not decided yet on whether to using boots instead. Slack off is for recovery and scald to threaten burns.

:sm/bisharp:
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Lonely Nature
- Sucker Punch
- Knock Off
- Iron Head
- Air Slash
My favourite addition to the team. This set can be very weird at first glance but it has its purpose. One of the only mon in ou that can wall this lando set and ko back is buzzwole and was looking for a good bait for it. Thus I landed on air slash bisharp (actually does more damage than aerial ace to physdef buzz). Not many things can switch into bisharp so it can be very effective as bait. Bish also provides a fundamental ghost resits to the team. Once decided to use bish, decided also to dedicate the rest of the team to hazard stack. Decided also to give up SD over sucker punch, iron head and knock since I already have a breaker, don't have other knock users and since bish is doind plenty of damage already with LO.

:sm/heatran:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Toxic
Heatran is the rocker of the team and as a generally defensive special pivot. Toxic and magma storm are for volcarona as well as genera help with pivoting and trapping. Heatran is the general first switch in for pult and forces lele in a guessing game. Speed evs are for speed creeping other heatrans and the rest is put into special bulk.

:sm/tapu koko:
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Grass Knot
- Volt Switch
Midway through building the team I realized that rain absolutely smashed me so decided to go for tapu koko in order to offensively pressure zapdos. Koko also helps out in pressuring the last major threats to lando, being whirlwind hippodown as well as taunt users like fini and torn. Dazzling gleam is for neutral damage on electric immunities and supereffective damage on dragons. Grass knot is for grounds that lando or bish can't handle on their own.

:sm/ferrothorn:
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 8 Def / 248 SpD
Impish Nature
- Spikes
- Leech Seed
- Power Whip
- Body Press
Ferrothorn was chosen since I need a spiker, as well as another stopgap for rain. Hazard stacking helps in wearing down the opposing team over time and bisharp gives good support to the strategy. Power whip is to threaten rain sweepers and cm fini, as well as not letting urshifu switch in for free. Body press is for opposing ferrothorn, weavile and melmetal, as well as catching heatran and magnezone on the switch. Evs are for even bulk.


Would appreciate any suggestion for the team.
https://pokepast.es/78570ce63f5691ab
 
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