[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Headlong Rush
move 3: Ice Spinner
move 4: Rapid Spin / Close Combat / Knock Off
item: Booster Energy
tera type: Ice / Steel / Ghost
ability: Protosynthesis
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
ivs:
[SET COMMENTS]
Bulk Up Great Tusk is deadly win condition, capable of taking the game away by storm thanks to its great natural physical bulk, speed and power.
Headlong Rush provides greater power, and it's not affected by Grassy Terrain, but Earthquake doesn't drop Great Tusk's defenses, which can let it better check physical attackers. Ice Spinner ensures you can hit Flying-types like Gliscor, Landorus-T and Tornadus-T. The last moveslot has a lot of options, Rapid Spin still allows you to spin hazards away for the rest of the team while also racking up speed boosts, as +1 you outspeed almost every unboosted threat like Dragapult and Zamazenta. Close Combat can overwhelm Corviknight and Skarmory better than Ice Spinner, and smashes Grass-types like Rillaboom and Ogerpon-Wellspring. Knock Off provides utility thanks to its ability to remove items, which can force progress, not to mention that it smacks Ghost-types like Dragapult and Gholdengo, who normally uses Air Balloon. Last but not least, Taunt allows Great Tusk to prevent status move from the likes of Dragapult, Corviknight, Ting-Lu that will attempt to disrupt its ability to win. Quick mention goes to Stone Edge which forms neutral coverage versus everything, but can also help a lot against Moltres, Head Smash is an alternative that can can straighten up OHKO Moltres without need of a boost, but it's a contact move, so beware of activating Flame Body. The item is Booster Energy, combining the max hp and max speed will allow Protosynthesis to activate speed, letting it hit 450, which outspeeds almost all the unboosted metagame. But consider Leftovers and Rocky Helmet as alternatives only if Great Tusk has sun support, because it will naturally activate Protosynthesis. Terastalization also has a good variety. Ice boosts the power of Ice Spinner which lets you OHKO Dragonite after a Bulk Up, and lets Great Tusk get a defense boost under snow. Steel flips its common weakness into a resist granting better matchup against Rillaboom, Deoxys-Speed, and Iron Valiant, Tornadus-T, and Kyurem. Ghost combines particularly well with Taunt, together, they stone wall Iron Defense Body Press like the aforementioned Zamazenta, Corviknight and Skarmory, allowing the elephant to take advantage of them, and its new-found weakness to dark-types like Kingambit and Hisuian Samurott can be mitigated thanks to the defense boosts Bulk Up provides. Fire grants Great Tusk an immunity to Will-o-Wisp from common users like Cinderace and Dragapult and Grass-, Ice-, and Fairy-resists, letting Great Tusk safely setup against Cinderace or improving the matchup against the likes of Iron Valiant and Rillaboom.
This set finds itself in both hyper offense and sun teams as a win condition that can snowball out of control pretty fast. The biggest weakness this set faces is Great Tusk's pool special defense, which lets special attackers like Iron Valiant, Tornadus-T, Enamorus, Deoxys-Speed and many others beat it. And depending on the set, physical walls like Zamazenta, Corviknight, Alomomola, Moltres and Dondozo have no problem taking it on. Rillaboom and Ogerpon-Wellspring are physical attackers that eviscerate Great Tusk even at +1 defense. Dragonite is a great partner who can threaten all these special attackers thanks to its strong priority. And can potentially beat each other's checks with Dragonite having tools like Encore for non-offensive attacks like Thunder Wave on Clefable and Stealth Rocks on Ting Lu for example, And coverage to beat checks like Zamazenta and Corviknight. In return, Great Tusk can do the same with Stone Edge for Moltres and Taunt for Dondozo. Special attackers like Deoxys-Speed, Iron Moth and Gholdengo can help beat targets like Corviknight and Zamazenta. The former can beat Moltres and provides Knock Off, screens and hazards that allow Great Tusk to set up and sweep. Iron Moth can beat Rillaboom and Gholdengo can beat Clefable. Great Tusk provides help by breaking through special walls like Blissey, Ting Lu, and Galarian Slowking. If running sun, Torkoal is also a must for sun because of its access to Stealth Rock and Rapid Spin, which can help alleviate the need for Rapid Spin on the elephant. Consider Venusaur who benefits from Great Tusk inviting Grass and Fairy-types, thus, giving Venusaur free entry and set up, vaporizing Fairy and Grass-types with Sludge Bomb. And Walking Wake can also break trough teams with Hydro Steam exploding every non resists, and Flamethrower to deal with water resists like Rillaboom and Ogerpon-W, allowing Great Tusk to sweep When running hyper offense, Alolan Ninetales is an amazing partner thanks to its Aurora Veil giving Great Tusk more chances to set up. Another good partner are offensive Stealth Rock users like Glimmora and Ting Lu, who can maintain them with offensive pressure.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/1ldk.517709/
Quality checked by:
https://www.smogon.com/forums/members/setsu.548068/
https://www.smogon.com/forums/members/tysonslayer.349443/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
name: Bulk Up
move 1: Bulk Up
move 2: Headlong Rush
move 3: Ice Spinner
move 4: Rapid Spin / Close Combat / Knock Off
item: Booster Energy
tera type: Ice / Steel / Ghost
ability: Protosynthesis
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
ivs:
[SET COMMENTS]
Bulk Up Great Tusk is deadly win condition, capable of taking the game away by storm thanks to its great natural physical bulk, speed and power.
Headlong Rush provides greater power, and it's not affected by Grassy Terrain, but Earthquake doesn't drop Great Tusk's defenses, which can let it better check physical attackers. Ice Spinner ensures you can hit Flying-types like Gliscor, Landorus-T and Tornadus-T. The last moveslot has a lot of options, Rapid Spin still allows you to spin hazards away for the rest of the team while also racking up speed boosts, as +1 you outspeed almost every unboosted threat like Dragapult and Zamazenta. Close Combat can overwhelm Corviknight and Skarmory better than Ice Spinner, and smashes Grass-types like Rillaboom and Ogerpon-Wellspring. Knock Off provides utility thanks to its ability to remove items, which can force progress, not to mention that it smacks Ghost-types like Dragapult and Gholdengo, who normally uses Air Balloon. Last but not least, Taunt allows Great Tusk to prevent status move from the likes of Dragapult, Corviknight, Ting-Lu that will attempt to disrupt its ability to win. Quick mention goes to Stone Edge which forms neutral coverage versus everything, but can also help a lot against Moltres, Head Smash is an alternative that can can straighten up OHKO Moltres without need of a boost, but it's a contact move, so beware of activating Flame Body. The item is Booster Energy, combining the max hp and max speed will allow Protosynthesis to activate speed, letting it hit 450, which outspeeds almost all the unboosted metagame. But consider Leftovers and Rocky Helmet as alternatives only if Great Tusk has sun support, because it will naturally activate Protosynthesis. Terastalization also has a good variety. Ice boosts the power of Ice Spinner which lets you OHKO Dragonite after a Bulk Up, and lets Great Tusk get a defense boost under snow. Steel flips its common weakness into a resist granting better matchup against Rillaboom, Deoxys-Speed, and Iron Valiant, Tornadus-T, and Kyurem. Ghost combines particularly well with Taunt, together, they stone wall Iron Defense Body Press like the aforementioned Zamazenta, Corviknight and Skarmory, allowing the elephant to take advantage of them, and its new-found weakness to dark-types like Kingambit and Hisuian Samurott can be mitigated thanks to the defense boosts Bulk Up provides. Fire grants Great Tusk an immunity to Will-o-Wisp from common users like Cinderace and Dragapult and Grass-, Ice-, and Fairy-resists, letting Great Tusk safely setup against Cinderace or improving the matchup against the likes of Iron Valiant and Rillaboom.
This set finds itself in both hyper offense and sun teams as a win condition that can snowball out of control pretty fast. The biggest weakness this set faces is Great Tusk's pool special defense, which lets special attackers like Iron Valiant, Tornadus-T, Enamorus, Deoxys-Speed and many others beat it. And depending on the set, physical walls like Zamazenta, Corviknight, Alomomola, Moltres and Dondozo have no problem taking it on. Rillaboom and Ogerpon-Wellspring are physical attackers that eviscerate Great Tusk even at +1 defense. Dragonite is a great partner who can threaten all these special attackers thanks to its strong priority. And can potentially beat each other's checks with Dragonite having tools like Encore for non-offensive attacks like Thunder Wave on Clefable and Stealth Rocks on Ting Lu for example, And coverage to beat checks like Zamazenta and Corviknight. In return, Great Tusk can do the same with Stone Edge for Moltres and Taunt for Dondozo. Special attackers like Deoxys-Speed, Iron Moth and Gholdengo can help beat targets like Corviknight and Zamazenta. The former can beat Moltres and provides Knock Off, screens and hazards that allow Great Tusk to set up and sweep. Iron Moth can beat Rillaboom and Gholdengo can beat Clefable. Great Tusk provides help by breaking through special walls like Blissey, Ting Lu, and Galarian Slowking. If running sun, Torkoal is also a must for sun because of its access to Stealth Rock and Rapid Spin, which can help alleviate the need for Rapid Spin on the elephant. Consider Venusaur who benefits from Great Tusk inviting Grass and Fairy-types, thus, giving Venusaur free entry and set up, vaporizing Fairy and Grass-types with Sludge Bomb. And Walking Wake can also break trough teams with Hydro Steam exploding every non resists, and Flamethrower to deal with water resists like Rillaboom and Ogerpon-W, allowing Great Tusk to sweep When running hyper offense, Alolan Ninetales is an amazing partner thanks to its Aurora Veil giving Great Tusk more chances to set up. Another good partner are offensive Stealth Rock users like Glimmora and Ting Lu, who can maintain them with offensive pressure.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/1ldk.517709/
Quality checked by:
https://www.smogon.com/forums/members/setsu.548068/
https://www.smogon.com/forums/members/tysonslayer.349443/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Last edited:













