[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Headlong Rush
move 3: Ice Spinner
move 4: Rapid Spin / Close Combat / Knock Off
item: Booster Energy
tera type: Ice / Steel / Ghost
ability: Protosynthesis
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
ivs:
[SET COMMENTS]
Bulk Up Great Tusk is deadly wincon, capable of taking games thanks to its great natural physical bulk, Speed, and power. Headlong Rush provides great power and is not affected by Grassy Terrain, but Earthquake doesn't drop Great Tusk's defenses, which can let it better check physical attackers. Ice Spinner ensures Great Tusk can hit Flying-types like Gliscor, Landorus-T, and Tornadus-T. The last moveslot has a lot of options. Rapid Spin still allows Great Tusk to spin entry hazards away for the rest of the team while also racking up Speed boosts, and at +1 Speed, Great Tusk outspeeds almost every unboosted threat like Dragapult and Zamazenta. Close Combat can overwhelm Corviknight and Skarmory better than Ice Spinner and smashes Grass-types like Rillaboom and Ogerpon-W. Knock Off provides utility thanks to its ability to remove items, which can force progress, not to mention that it smacks Ghost-types like Dragapult and Gholdengo, which normally uses Air Balloon. Last but not least, Taunt allows Great Tusk to prevent status moves from the likes of Dragapult, Corviknight, and Ting-Lu that will attempt to disrupt its ability to win. A quick mention goes to Stone Edge, which forms neutral coverag with its other attacks but can also help a lot against Moltres in particular. Head Smash is an alternative that can outright OHKO Moltres without needing a boost, but it's a contact move, so beware activating Flame Body. Maximum HP and Speed investment allow Booster Energy to give Great Tusk a Speed boost that lets it outspeed almost all of the unboosted metagame. Consider Leftovers and Rocky Helmet as alternatives only if Great Tusk has sun support, because sun will naturally activate Protosynthesis. Great Tusk also has a good variety of Tera types. Tera Ice boosts the power of Ice Spinner, letting Great Tusk OHKO Dragonite after a Bulk Up, and lets it get a Defense boost under snow. Tera Steel flips its common weaknesses into resistances, granting better matchups against Rillaboom, Deoxys-S, Iron Valiant, Tornadus-T, and Kyurem. Tera Ghost combines particularly well with Taunt; together, they stonewall IronPress Pokemon like the aforementioned Zamazenta, Corviknight, and Skarmory, allowing Great Tusk to take advantage of them, and its newfound weakness to Dark-types like Kingambit and Hisuian Samurott can be mitigated thanks to the Defense boosts Bulk Up provides. Tera Fire grants Great Tusk an immunity to Will-O-Wisp from common users like Cinderace and Dragapult and resistances to Grass-, Ice-, and Fairy-type attacks, letting Great Tusk safely set up against Cinderace and improving the matchup against the likes of Iron Valiant and Rillaboom.
This set finds itself in both hyper offense and sun teams as a wincon that can snowball out of control pretty fast. The biggest weakness this set faces is Great Tusk's poor Special Defense, which lets special attackers like Iron Valiant, Tornadus-T, Enamorus, Deoxys-S, and many others beat it. Depending on the set, physical walls like Zamazenta, Corviknight, Alomomola, Moltres, and Dondozo have no problem taking it on. Rillaboom and Ogerpon-W are physical attackers that eviscerate Great Tusk even at +1 Defense. Dragonite is a great partner that can threaten all of these special attackers thanks to its strong priority move. These two can potentially beat each other's checks, with Dragonite having tools like Encore for status moves like Thunder Wave on Clefable and Stealth Rock on Ting-Lu and coverage to beat Great Tusk checks like Zamazenta and Corviknight. In return, Great Tusk can do the same to Dragonite checks with Stone Edge for Moltres and Taunt for Dondozo. Special attackers like Deoxys-S, Iron Moth, and Gholdengo can help beat targets like Corviknight and Zamazenta. The former can beat Moltres and provides Knock Off, dual screens, and entry hazards that allow Great Tusk to set up and sweep. Iron Moth can beat Rillaboom, while Gholdengo can beat Clefable. Great Tusk provides help to these special attackers by breaking through special walls like Blissey, Ting-Lu, and Galarian Slowking. If running sun, Torkoal is also a must because of its access to Stealth Rock and Rapid Spin, which can help alleviate the need for Rapid Spin on Great Tusk. Venusaur benefits from Great Tusk inviting in Grass- and Fairy-types that give it free entry and setup, vaporizing them with Sludge Bomb. Walking Wake can break through teams, with Hydro Steam blasting Pokemon that don't resist Water and Flamethrower dealing with Pokemon that do resist Water like Rillaboom and Ogerpon-W, allowing Great Tusk to sweep. When running hyper offense, Alolan Ninetales is an amazing partner thanks to its Aurora Veil giving Great Tusk more chances to set up. Another good partner is an offensive Stealth Rock user like Glimmora or Ting-Lu whose hazards can be maintained through offensive pressure.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/1ldk.517709/
Quality checked by:
https://www.smogon.com/forums/members/setsu.548068/
https://www.smogon.com/forums/members/tysonslayer.349443/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
name: Bulk Up
move 1: Bulk Up
move 2: Headlong Rush
move 3: Ice Spinner
move 4: Rapid Spin / Close Combat / Knock Off
item: Booster Energy
tera type: Ice / Steel / Ghost
ability: Protosynthesis
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
ivs:
[SET COMMENTS]
Bulk Up Great Tusk is deadly wincon, capable of taking games thanks to its great natural physical bulk, Speed, and power. Headlong Rush provides great power and is not affected by Grassy Terrain, but Earthquake doesn't drop Great Tusk's defenses, which can let it better check physical attackers. Ice Spinner ensures Great Tusk can hit Flying-types like Gliscor, Landorus-T, and Tornadus-T. The last moveslot has a lot of options. Rapid Spin still allows Great Tusk to spin entry hazards away for the rest of the team while also racking up Speed boosts, and at +1 Speed, Great Tusk outspeeds almost every unboosted threat like Dragapult and Zamazenta. Close Combat can overwhelm Corviknight and Skarmory better than Ice Spinner and smashes Grass-types like Rillaboom and Ogerpon-W. Knock Off provides utility thanks to its ability to remove items, which can force progress, not to mention that it smacks Ghost-types like Dragapult and Gholdengo, which normally uses Air Balloon. Last but not least, Taunt allows Great Tusk to prevent status moves from the likes of Dragapult, Corviknight, and Ting-Lu that will attempt to disrupt its ability to win. A quick mention goes to Stone Edge, which forms neutral coverag with its other attacks but can also help a lot against Moltres in particular. Head Smash is an alternative that can outright OHKO Moltres without needing a boost, but it's a contact move, so beware activating Flame Body. Maximum HP and Speed investment allow Booster Energy to give Great Tusk a Speed boost that lets it outspeed almost all of the unboosted metagame. Consider Leftovers and Rocky Helmet as alternatives only if Great Tusk has sun support, because sun will naturally activate Protosynthesis. Great Tusk also has a good variety of Tera types. Tera Ice boosts the power of Ice Spinner, letting Great Tusk OHKO Dragonite after a Bulk Up, and lets it get a Defense boost under snow. Tera Steel flips its common weaknesses into resistances, granting better matchups against Rillaboom, Deoxys-S, Iron Valiant, Tornadus-T, and Kyurem. Tera Ghost combines particularly well with Taunt; together, they stonewall IronPress Pokemon like the aforementioned Zamazenta, Corviknight, and Skarmory, allowing Great Tusk to take advantage of them, and its newfound weakness to Dark-types like Kingambit and Hisuian Samurott can be mitigated thanks to the Defense boosts Bulk Up provides. Tera Fire grants Great Tusk an immunity to Will-O-Wisp from common users like Cinderace and Dragapult and resistances to Grass-, Ice-, and Fairy-type attacks, letting Great Tusk safely set up against Cinderace and improving the matchup against the likes of Iron Valiant and Rillaboom.
This set finds itself in both hyper offense and sun teams as a wincon that can snowball out of control pretty fast. The biggest weakness this set faces is Great Tusk's poor Special Defense, which lets special attackers like Iron Valiant, Tornadus-T, Enamorus, Deoxys-S, and many others beat it. Depending on the set, physical walls like Zamazenta, Corviknight, Alomomola, Moltres, and Dondozo have no problem taking it on. Rillaboom and Ogerpon-W are physical attackers that eviscerate Great Tusk even at +1 Defense. Dragonite is a great partner that can threaten all of these special attackers thanks to its strong priority move. These two can potentially beat each other's checks, with Dragonite having tools like Encore for status moves like Thunder Wave on Clefable and Stealth Rock on Ting-Lu and coverage to beat Great Tusk checks like Zamazenta and Corviknight. In return, Great Tusk can do the same to Dragonite checks with Stone Edge for Moltres and Taunt for Dondozo. Special attackers like Deoxys-S, Iron Moth, and Gholdengo can help beat targets like Corviknight and Zamazenta. The former can beat Moltres and provides Knock Off, dual screens, and entry hazards that allow Great Tusk to set up and sweep. Iron Moth can beat Rillaboom, while Gholdengo can beat Clefable. Great Tusk provides help to these special attackers by breaking through special walls like Blissey, Ting-Lu, and Galarian Slowking. If running sun, Torkoal is also a must because of its access to Stealth Rock and Rapid Spin, which can help alleviate the need for Rapid Spin on Great Tusk. Venusaur benefits from Great Tusk inviting in Grass- and Fairy-types that give it free entry and setup, vaporizing them with Sludge Bomb. Walking Wake can break through teams, with Hydro Steam blasting Pokemon that don't resist Water and Flamethrower dealing with Pokemon that do resist Water like Rillaboom and Ogerpon-W, allowing Great Tusk to sweep. When running hyper offense, Alolan Ninetales is an amazing partner thanks to its Aurora Veil giving Great Tusk more chances to set up. Another good partner is an offensive Stealth Rock user like Glimmora or Ting-Lu whose hazards can be maintained through offensive pressure.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/1ldk.517709/
Quality checked by:
https://www.smogon.com/forums/members/setsu.548068/
https://www.smogon.com/forums/members/tysonslayer.349443/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
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