Bulk Up Okidogi (QC 0/1)

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Elvira

A single night without the ghosts in the walls
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[SET]
Okidogi (M) @ Fightinium Z
Ability: Toxic Chain
Tera Type: Poison
EVs: 176 HP / 152 Atk / 180 Spe
Adamant Nature
- Bulk Up
- Close Combat
- Poison Jab
- Knock Off

[SET COMMENTS]
Okidogi is a threatening wall breaker with the use of Bulk Up and also having great defenses, and its amazing typing alongside its signature ability Toxic Chain that grants a chance to spread status upon inflicting damage to non Steel- and Poison- types, allowing Okidogi to status walls such as Skeledirge or Hippowdon that switch in. With Bulk Up, Okidogi becomes a threatening setup sweeper while raising its defense. Close Combat is preferred over Drain Punch due to its raw damage that can threaten walls like Ting-Lu, Chansey, and more offensive Pokemon such as Hydreigon and Bisharp. At +2 and once Sturdy is broken, Okidogi can remove the likes of Skarmory and with +1 Defensive Celesteela can be removed as well. Poison Jab is preferred over Gunk Shot with more usage and better accuracy, allowing Okidogi to still hit the likes of Clefable, Hydrapple, and Tapu Fini for super effective damage and still spread status, while dealing amazing neutral damage to Mega Venusaur and Amoongus. Knock Off hits Psychic- and Ghost- types such as Slowbro, Aegislash, and even Mega Sableye giving Okidogi the ability to deal super effective damage and remove items, while the later is able to be statused. Ting-Lu compliments Okidogi well by being a Psychic- immunity that can switch in from powerful special attackers such as Alakazam or Iron Moth while also being able to setup hazards. Ting-lu can also deal with these opponents by wearing them down or claiming a KO, making it easier for Okidogi to setup. Skarmory is another great defensive teammate that compliments Okidogi well, as it can switch in to the likes of Galarian Zapdos, Excadrill, and Mega Aerodactyl, stalling them out with Iron Defense and being a secondary form of hazard setter. Psychic-types such as Mega Latias are beneficial for Okidogi, as once its able to setup it can threaten to force Mega Venusaur to switch out with the likes of Psychic or alternatively Psyshock to hit Fighting- and Poison- types on their defensive side. Alakazam can be another beneficial Psychic- type teammate as with its powerful special attack and ability Magic Guard it can switch in easily to hazards and deal high damage to Fighting- and Poison- types such as Mega Venusaur or Iron Moth. Tapu Fini pairs well with Okidogi as its ability Misty Terrain can be used to prevent it from being statused, albeit Okidogi can not spread status on its own until it ends, while also being an effective answer to the likes of Iron Boulder or Victini.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/elvira.635656/
Quality checked by:

Grammar checked by:
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Last edited:
When no one else is doing this so I will :woop:

AM QC check, feel free to implement.
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[SET]
Okidogi (M) @ Fightinium Z
Ability: Toxic Chain
Tera Type: Poison
EVs: 176 HP / 152 Atk / 180 Spe Is there a specific reason for the HP/Atk over just being HP Dump/Max? Haven't checked it myself but I'd just go over it again so that there's a mention somewhere if so.
Adamant Nature
- Bulk Up
- Close Combat
- Poison Jab
- Knock Off

[SET COMMENTS]
Okidogi is a threatening wall (remove space) breaker with the use of Bulk Up and also having great defenses, and its amazing typing alongside its signature ability Toxic Chain that grants a chance to spread status upon inflicting damage to non Steel- and Poison- types, allowing Okidogi to status walls such as Skeledirge or Hippowdon that switch in. Minor nitpick but Okidogi’s typing is actually quite amazing and might deserve a special mention at the end, the tox immunity and good phys bulk complemented by BU makes you able to take advantage of a considerable no of pdef walls such as Buzz Amoong Tang Scizor .etc, which stands out. With Bulk Up, Okidogi becomes a threatening setup sweeper while raising its defense. Could move the above point down here instead, since BU is what complements it. Close Combat is preferred over Drain Punch due to its raw damage that can threaten walls like Ting-Lu, Chansey, and more offensive Pokemon such as Hydreigon and Bisharp. At +2 and once Sturdy is broken, Okidogi can remove the likes of Skarmory and with +1 Defensive Celesteela can be removed as well. No mention of Fight-Z anywhere in conjunction? considering it's what plays a major part in breaking these mons Poison Jab is preferred over Gunk Shot with more usage and better accuracy, allowing Okidogi to still hit the likes of Clefable, Hydrapple, and Tapu Fini for super effective damage and still spread status, while dealing amazing neutral damage to Mega Venusaur and Amoongus. Knock Off hits Psychic- and Ghost- types such as Slowbro, Aegislash, and even Mega Sableye giving Okidogi the ability to deal super effective damage and remove items, while the later is able to be statused. Ground-types such as…I’m not sure if the below is specific to Ting only or otherwise, other Spdef Grounds can certainly fill this spot too. Ting-Lu compliments Okidogi well by being a Psychic- immunity that can switch in from powerful special attackers such as Alakazam or Iron Moth while also being able to setup hazards. Ting-lu can also deal with these opponents by wearing them down or claiming a KO, making it easier for Okidogi to setup. Skarmory is another great defensive teammate that compliments Okidogi well, as it can switch in to the likes of Galarian Zapdos, Excadrill, and Mega Aerodactyl, stalling them out with Iron Defense and being a secondary form of hazard setter. Similar to Ting here, I’m not sure if it’s only Skarm that can act as a physical check, as opposed to also including other examples like Slowbro. Yes, Skarm is also a hazard setter for to help oki break, so I’m assuming you want to keep that as its own part after the main point, just make sure its clear what oki struggles against in the beginning so that focus isn’t lost. Psychic-types such as Mega Latias and Alakazam are beneficial for Okidogi, as once its able to setup it they can threaten to force Mega Venusaur any other examples? like Wisp Rotom-W perhaps to switch out with the likes of Psychic or alternatively Psyshock to hit Fighting- and Poison- types on their defensive side. Mostly dex info and broadly speaking, this is enough. Alakazam can be another beneficial Psychic- type teammate as with its powerful special attack and ability Magic Guard it can switch in easily to hazards and deal high damage to Fighting- and Poison- types such as Mega Venusaur or Iron Moth. If condensed as above to help from a more general point, this can be axed altogether to shorten things. Zam should be given special mention if any meta specific interactions need to be included (eg: although Alakazam needs to watch out for Knock Off from Mega Venusaur) or the like.Tapu Fini pairs well with Okidogi as its ability Misty Terrain can be used to prevent it from being statused, albeit Okidogi can not spread status on its own until it ends, while also being an effective answer to the likes of Iron Boulder or Victini. What is the main point you are trying to convey? What teammates cover said weakness/support Oki in a way that needs to be mentioned?

Don’t see too much of a grasp on the other aspects of teammates yet, would also opt to include speed control and pivoting mentions in their own sections respectively to expand on this.

Overall a promising read, just make sure to condense points more effectively by including multiple examples per point in the teammates section, the way you’ve stretched out points to fit individual mons only without making it clear what the mon struggles against is difficult to read and could indicate a lack of meta knowledge if not made apparent regarding what needs to be included as a whole.
 
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