Hello! First time at Smogon, jsyk.
On with the team. The team has been doing fairly well, but there is always room to improve, no? I'd say the team is more bulkier than most, you won't find any glass cannons here. So without further ado, here it is!
~team at a glance~
~team at full in-depth inspection~
@ Yache Berry
Impish, Hyper Cutter
252 HP 252 DEF 6 SPD
Stealth Rock
EarthQuake
Stone Edge
Roost
Role: The Defence and Lead
I wasn't too sure about Gliscor at first. He can take physical attacks well, but not as good on the special side. As a lead, his main role is to lay up good 'ol Stealth Rocks. With his bulk, he usually can. The Yache berry helps him take his ice weakness and allows him to attack or set up Rocks. Max defense and HP. No real Speed EVs for gliscor, because Lucario never really gives me trouble, and the yache berry will save me from an Ice Punch. Earthquake is for STAB and Stone Edge offers nice coverage. Hyper Cutter over Sand Veil because, well, they're both useful and I flipped a coin... About roost, it can be useful, and it is, but I'm thinking of replacing it. Any suggestions will be nice.
Synergy: Ice- Metagross, Heatran, Milotic.
Water- Milotic dragonite
@Life Orb
Rash, Inner Focus
252 SP ATK 112 ATK 146 HP
Draco Meteor
SuperPower
Fire Blast
Thunder Wave
Role: Bulky Mixed Attacker/Wall Breaker
Ah, Dragonite, Salamence's forgotten cousin. Well I'm bringing him back. He's always been a favorite. He much more bulkier than Salamence, and is better at wall breaking. He is my hit 'n run pokemon, as his two main attacks lower his stats. Life Orb for the extra boost. Attack Evs to kill certain pokemon with SuperPower. Max Sp. Attack = Max power for Draco Meteor. The rest goes into HP. Draco Meteor is powerful enough to usually finish off some opponents. Super Power is the much needed move to hit the ugly pink loser. Yes, Blissey. Fire Blast is for steels and coverage. Thunder wave is supposed to make up for the loss of SPD EVs, and it does, but I usually don't have the time to fire it. I was thinking of changing it to the standard 245 SPD nite, but I wanted an opinion on this. But Thunder Wave is good, especially on a more slower team like this, no?
Synergy: Ice- Metagross, Heatran, Milotic
Rock- Metagross
Dragon- Heatran, Metagross
@Lum Berry
Adamant, Clear Body
252 ATK 252 HP 6 DEF
Meteor Mash
EarthQuake
Bullet Punch
Explosion
Role: Bulky Attacker
Solid Fighting Force (litterally). He is and always willl be a favorite of mine. I used a lum berry for a more defensive approach. It gives me a second chance when I get burned of frozen. Max Attack and HP is good for him. Meteor Mash is dangerous on Metagross, EQ for coverage, Bullet Punch gives nice priority, and explosion makes things go boom. Don't need much help for him.
Synergy: Fire- Heatran, dragonite, milotic
Ground- Gliscor, togekiss, dragonite
@Choice Scarf
Rash, Flash Fire
252 SPATK 252 SPD 6 HP
Fire Blast
Earth Power
HP grass
Explosion
Role: Special Attacker with Speed
The main problem with my team was I needed at least one pokemon that can outspeed things. With Heatran, that problem is fixed. He is the newest one on my team. I typically don't like legendaries, but I can make an exception. Rash Nature to give a boost in attacking. Choice Scarf to outspeed. Fire Blast over flamethrower for the power, though the accuracy can get annoying, but part luck is what makes Pokemon fun, no? Earth Power for coverage. Grass HP is for the bulky waters (mainly swampert). not sure to keep this. Explosion so that both bulky attackers have that last resort.
Synergy: Ground: Gliscore, Dragonite, Togekiss
Fighting: Gliscor, Dragonite
Water: Dragonite, Milotic
@Leftovers
Calm, Serene Grace
252 SPDEF 252 HP 6 SP Atk
Air Slash
Aura Sphere
Roost
ThunderWave
Role: The Sp. Defense and flinchaxor.
Togekiss is a huge gamble, and hopefully luck is on my side. Max Sp. Defense and HP makes this hard to take down. Can take special hits quite nicely, the only real problem it being weak to ice. But thats okay, I still love it. ThunderWave is great on my team, and makes Air Slash shine. Roost for healing. Aura sphere is for coverage, but haven't used it much. Any suggestions for replacement?
Synergy: Ice- Heatran, metagross, milotic
Rock- Metagross
Electric- Gliscor
@Leftovers
Bold, Marvel Scale
252 Def 124 HP 136 Sp. Attack
Surf
Ice Beam
HP Electric
Recover
Role:Mix Wall
Milotic really should be in OU. She is a really great pokemon and has always been a favorite. The Evs make her Bulky in Special defense and defense. Surf for STAB and ice beam for dragons. I used to have Hypnosis on HP electric, but replaced it because of low accuracy. I might replace it with toxic, but the coverage is extremely useful. Recover to heal my injuries.
Synergy: Grass- Dragonite, Heatran
Electric- Gliscor
So thats the team. Please give some advice, any advice will be appreciated. Thank you in advance!
On with the team. The team has been doing fairly well, but there is always room to improve, no? I'd say the team is more bulkier than most, you won't find any glass cannons here. So without further ado, here it is!
~team at a glance~






~team at full in-depth inspection~

Impish, Hyper Cutter
252 HP 252 DEF 6 SPD
Stealth Rock
EarthQuake
Stone Edge
Roost
Role: The Defence and Lead
I wasn't too sure about Gliscor at first. He can take physical attacks well, but not as good on the special side. As a lead, his main role is to lay up good 'ol Stealth Rocks. With his bulk, he usually can. The Yache berry helps him take his ice weakness and allows him to attack or set up Rocks. Max defense and HP. No real Speed EVs for gliscor, because Lucario never really gives me trouble, and the yache berry will save me from an Ice Punch. Earthquake is for STAB and Stone Edge offers nice coverage. Hyper Cutter over Sand Veil because, well, they're both useful and I flipped a coin... About roost, it can be useful, and it is, but I'm thinking of replacing it. Any suggestions will be nice.
Synergy: Ice- Metagross, Heatran, Milotic.
Water- Milotic dragonite

Rash, Inner Focus
252 SP ATK 112 ATK 146 HP
Draco Meteor
SuperPower
Fire Blast
Thunder Wave
Role: Bulky Mixed Attacker/Wall Breaker
Ah, Dragonite, Salamence's forgotten cousin. Well I'm bringing him back. He's always been a favorite. He much more bulkier than Salamence, and is better at wall breaking. He is my hit 'n run pokemon, as his two main attacks lower his stats. Life Orb for the extra boost. Attack Evs to kill certain pokemon with SuperPower. Max Sp. Attack = Max power for Draco Meteor. The rest goes into HP. Draco Meteor is powerful enough to usually finish off some opponents. Super Power is the much needed move to hit the ugly pink loser. Yes, Blissey. Fire Blast is for steels and coverage. Thunder wave is supposed to make up for the loss of SPD EVs, and it does, but I usually don't have the time to fire it. I was thinking of changing it to the standard 245 SPD nite, but I wanted an opinion on this. But Thunder Wave is good, especially on a more slower team like this, no?
Synergy: Ice- Metagross, Heatran, Milotic
Rock- Metagross
Dragon- Heatran, Metagross

Adamant, Clear Body
252 ATK 252 HP 6 DEF
Meteor Mash
EarthQuake
Bullet Punch
Explosion
Role: Bulky Attacker
Solid Fighting Force (litterally). He is and always willl be a favorite of mine. I used a lum berry for a more defensive approach. It gives me a second chance when I get burned of frozen. Max Attack and HP is good for him. Meteor Mash is dangerous on Metagross, EQ for coverage, Bullet Punch gives nice priority, and explosion makes things go boom. Don't need much help for him.
Synergy: Fire- Heatran, dragonite, milotic
Ground- Gliscor, togekiss, dragonite

Rash, Flash Fire
252 SPATK 252 SPD 6 HP
Fire Blast
Earth Power
HP grass
Explosion
Role: Special Attacker with Speed
The main problem with my team was I needed at least one pokemon that can outspeed things. With Heatran, that problem is fixed. He is the newest one on my team. I typically don't like legendaries, but I can make an exception. Rash Nature to give a boost in attacking. Choice Scarf to outspeed. Fire Blast over flamethrower for the power, though the accuracy can get annoying, but part luck is what makes Pokemon fun, no? Earth Power for coverage. Grass HP is for the bulky waters (mainly swampert). not sure to keep this. Explosion so that both bulky attackers have that last resort.
Synergy: Ground: Gliscore, Dragonite, Togekiss
Fighting: Gliscor, Dragonite
Water: Dragonite, Milotic

Calm, Serene Grace
252 SPDEF 252 HP 6 SP Atk
Air Slash
Aura Sphere
Roost
ThunderWave
Role: The Sp. Defense and flinchaxor.
Togekiss is a huge gamble, and hopefully luck is on my side. Max Sp. Defense and HP makes this hard to take down. Can take special hits quite nicely, the only real problem it being weak to ice. But thats okay, I still love it. ThunderWave is great on my team, and makes Air Slash shine. Roost for healing. Aura sphere is for coverage, but haven't used it much. Any suggestions for replacement?
Synergy: Ice- Heatran, metagross, milotic
Rock- Metagross
Electric- Gliscor

Bold, Marvel Scale
252 Def 124 HP 136 Sp. Attack
Surf
Ice Beam
HP Electric
Recover
Role:Mix Wall
Milotic really should be in OU. She is a really great pokemon and has always been a favorite. The Evs make her Bulky in Special defense and defense. Surf for STAB and ice beam for dragons. I used to have Hypnosis on HP electric, but replaced it because of low accuracy. I might replace it with toxic, but the coverage is extremely useful. Recover to heal my injuries.
Synergy: Grass- Dragonite, Heatran
Electric- Gliscor
So thats the team. Please give some advice, any advice will be appreciated. Thank you in advance!