[SET]
name: Bulknite
move 1: Roost
move 2: Thunder - Wave
move 3: Fire Blast
move 4: Earthquake
item: Leftovers
nature: Relaxed
evs: 252 HP / 252 DEF
This thing hurt's whatever will try to switch into it hard. Relaxed is used because base 80 speed isn't the greatest in the world. Ties with Skarmory. This set criples Weavile and most Steal Types that switch in. Most of the time the opponent will be excpecting a DDnite, but this is different. This can survive and Ice Shard from Weavile and hurt it on the switch. Damage Calcs will be coming soon.
The idea behind this set is to have the switch to something that normally would hurt Nite (Weavile/Steel Type.) Fire Blast/T-Wave on the switch, and you'll be able to criple whatever they send out. Roost is there for Recovery. Earthquake is there for T-Vire/other things that normally wall this.
Swampert can be a problem for this.
I hope ya'll can help improve this moveset.
name: Bulknite
move 1: Roost
move 2: Thunder - Wave
move 3: Fire Blast
move 4: Earthquake
item: Leftovers
nature: Relaxed
evs: 252 HP / 252 DEF
This thing hurt's whatever will try to switch into it hard. Relaxed is used because base 80 speed isn't the greatest in the world. Ties with Skarmory. This set criples Weavile and most Steal Types that switch in. Most of the time the opponent will be excpecting a DDnite, but this is different. This can survive and Ice Shard from Weavile and hurt it on the switch. Damage Calcs will be coming soon.
The idea behind this set is to have the switch to something that normally would hurt Nite (Weavile/Steel Type.) Fire Blast/T-Wave on the switch, and you'll be able to criple whatever they send out. Roost is there for Recovery. Earthquake is there for T-Vire/other things that normally wall this.
Swampert can be a problem for this.
I hope ya'll can help improve this moveset.