First, a disclaimer that this is my first competitive team and while I tried to be creative, these movesets aren’t extremely original. BUT I did try to give the team a purpose – in short, it tries its best to clear the field of entry hazards (and keep them off) and hit hard with a few key players. Pretty basic I think.
Noivern @ Choice Scarf
Ability: Frisk
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
~ Dragon Pulse
~ U-Turn
~ Flamethrower
~ Taunt
Noivern is my anti-lead, with Frisk to check what the opponent’s lead is holding, and Taunt to prevent entry hazards. Choice Scarf helps guarantee that Taunt or U-Turn can be pulled off first. Initially considered @ Life Orb and Leftovers but I they’re better used by Noivern’s teammates Togekiss and Scizor. Dragon Pulse for STAB and better accuracy than Draco Meteor, and Flamethrower for coverage – in testing, Flamethrower has been particularly useful against Steel types that aren’t quite expecting it.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold
~ Softboiled
~ Aromatherapy
~ Thunder Wave
~ Seismic Toss
Chansey is a pretty straightforward cleric – Softboiled and Aromatherapy for healing/status support. I REALLY wanted Stealth Rock on her but it’s not available this gen. I considered the Toxic/Protect combo, but didn’t want to lose the 4th spot so I went with Thunder Wave for support – again, in testing TW has worked wonders on slowing down threats. Seismic Toss is there for potential heavy hits, but I’m not crazy about it. Would love suggestions on the moveset of this gal!
Blastoise @ Blastoisinite
Ability: Mega Launcher
EVs: 252 HP / 252 SpA / 4 SpD
Nature: Modest
~ Rapid Spin
~ Water Pulse
~ Dark Pulse
~ Ice Beam
Mega Blastoise’s main role is rapid spin support of course. Water Pulse is used for a balance of power and accuracy, but I’ve been considering Scald for the burn (haven’t tested). Dark Pulse to deal with Ghost types, which has had a decent chance of getting pulled off because of his bulk. Ice Beam is used for better overall coverage – Aura Sphere and Dragon Pulse would be redundant on this team I think.
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 40 Atk / 216 SpD
Nature: Adamant
~ U-turn
~ Bullet Punch
~ Swords Dance
~ Roost
A standard bulky offensive Scizor. Against the right pokes, he can set up and destroy – or he can force a switch, which I try to predict and use U-Turn for an added health boost. Didn’t think Roost would work but it’s performed very well in testing. Not much to say besides I love him :)
Togekiss @ Life Orb
Ability: Serene Grace
EVs: 120 HP / 136 SpA / 252 Spe
Nature: Timid
~ Nasty Plot
~ Air Slash
~ Dazzling Gleam
~ Fire Blast
Air Slash and Dazzling Gleam are used for great STAB and overall coverage. Fire Blast is also used for coverage and has come in very handy for bulky Steel types. Nasty Plot is great when I can pull one off, but I find this difficult – not sure how other people feel who have used this moveset, so suggestions to that effect would be great.
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
~ Psyshock
~ Focus Blast
~ Energy Ball
~ Shadow Ball
Alakazam is my only straight-up sweeper/revenge killer who doesn’t have any bulk (unlike Togekiss, Blastoise, and Scizor). His moveset has good coverage like all Alakazam sets. Honestly, I didn’t choose HP Fire/Ice because I don’t know how to breed for it – and Energy Ball has come in handy for bulky Water types which would wall my team otherwise. Also, Focus Blast misses SO MUCH, I’m thinking of replacing with Dazzling Gleam or something else, but not sure – again, thought are welcome.
Final thoughts:
I have a couple of concerns after testing. Bulky Water types (Rotom-W!) are killing me. Advice to deal with them is appreciated – apart from Energy Ball on Alakazam, the team is unprepared for them. Also, I’m not sure I love Noivern – his results are mixed, so suggestions for improving his moveset or an alternative poke are especially welcome.

Noivern @ Choice Scarf
Ability: Frisk
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
~ Dragon Pulse
~ U-Turn
~ Flamethrower
~ Taunt
Noivern is my anti-lead, with Frisk to check what the opponent’s lead is holding, and Taunt to prevent entry hazards. Choice Scarf helps guarantee that Taunt or U-Turn can be pulled off first. Initially considered @ Life Orb and Leftovers but I they’re better used by Noivern’s teammates Togekiss and Scizor. Dragon Pulse for STAB and better accuracy than Draco Meteor, and Flamethrower for coverage – in testing, Flamethrower has been particularly useful against Steel types that aren’t quite expecting it.

Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold
~ Softboiled
~ Aromatherapy
~ Thunder Wave
~ Seismic Toss
Chansey is a pretty straightforward cleric – Softboiled and Aromatherapy for healing/status support. I REALLY wanted Stealth Rock on her but it’s not available this gen. I considered the Toxic/Protect combo, but didn’t want to lose the 4th spot so I went with Thunder Wave for support – again, in testing TW has worked wonders on slowing down threats. Seismic Toss is there for potential heavy hits, but I’m not crazy about it. Would love suggestions on the moveset of this gal!

Blastoise @ Blastoisinite
Ability: Mega Launcher
EVs: 252 HP / 252 SpA / 4 SpD
Nature: Modest
~ Rapid Spin
~ Water Pulse
~ Dark Pulse
~ Ice Beam
Mega Blastoise’s main role is rapid spin support of course. Water Pulse is used for a balance of power and accuracy, but I’ve been considering Scald for the burn (haven’t tested). Dark Pulse to deal with Ghost types, which has had a decent chance of getting pulled off because of his bulk. Ice Beam is used for better overall coverage – Aura Sphere and Dragon Pulse would be redundant on this team I think.

Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 40 Atk / 216 SpD
Nature: Adamant
~ U-turn
~ Bullet Punch
~ Swords Dance
~ Roost
A standard bulky offensive Scizor. Against the right pokes, he can set up and destroy – or he can force a switch, which I try to predict and use U-Turn for an added health boost. Didn’t think Roost would work but it’s performed very well in testing. Not much to say besides I love him :)

Togekiss @ Life Orb
Ability: Serene Grace
EVs: 120 HP / 136 SpA / 252 Spe
Nature: Timid
~ Nasty Plot
~ Air Slash
~ Dazzling Gleam
~ Fire Blast
Air Slash and Dazzling Gleam are used for great STAB and overall coverage. Fire Blast is also used for coverage and has come in very handy for bulky Steel types. Nasty Plot is great when I can pull one off, but I find this difficult – not sure how other people feel who have used this moveset, so suggestions to that effect would be great.

Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
~ Psyshock
~ Focus Blast
~ Energy Ball
~ Shadow Ball
Alakazam is my only straight-up sweeper/revenge killer who doesn’t have any bulk (unlike Togekiss, Blastoise, and Scizor). His moveset has good coverage like all Alakazam sets. Honestly, I didn’t choose HP Fire/Ice because I don’t know how to breed for it – and Energy Ball has come in handy for bulky Water types which would wall my team otherwise. Also, Focus Blast misses SO MUCH, I’m thinking of replacing with Dazzling Gleam or something else, but not sure – again, thought are welcome.
Final thoughts:
I have a couple of concerns after testing. Bulky Water types (Rotom-W!) are killing me. Advice to deal with them is appreciated – apart from Energy Ball on Alakazam, the team is unprepared for them. Also, I’m not sure I love Noivern – his results are mixed, so suggestions for improving his moveset or an alternative poke are especially welcome.