So one day I had the idea of using a Focus Sash lead Landorus so I decided to build a team including it. Not sure if this is balance or hyper offense but it is quite offensive.
Team building process:
Landorus-I
Wanted to use it so I put it.
Landorus-I/Excadrill
Something to get rid of hazards. Since I was using a suicide lead, I decided Rapid Spin would be better than Defog.
Landorus-I/Excadrill/Zapdos
Talonflame and Mega Pinsir destroy my team at the moment and they are threats in general so I decided to add a check.
Landorus-I/Excadrill/Zapdos/Mamoswine
Mamoswine is here to revenge kill threats such as Thundurus, Landorus, Garchomp, Latis and to hit hard with a Life Orb. Great pokemon in general.
Landorus-I/Excadrill/Zapdos/Mamoswine/Aegislash
I realised my team was very weak to opposing Mamoswine and Excadrill can easily spin away my rocks so I added balloon Aegislash to check these pokemon. Also a secondary check to Pinsir and Latis. I used a physically biased mixed set.
Landorus-I/Excadrill/Zapdos/Mamoswine/Aegislash/Charizard(Y)
There is this thing called Bisharp that wins at +2. I decided to use bulky Charizard Y. It does well against stuff and is a great member of the team (will explain more in the set analysis)
Landorus-I/Excadrill/Zapdos/Mamoswine/Azumarill/Charizard(Y)
My team had a huge water weakness(most notably Keldeo) so I replaced Aegislash with Assault Vest Azumarill. It still checks similar stuff although not being able to spinblock kinda sucks.
Now the sets...
Landorus (M) @ Focus Sash
Ability: Sheer Force
EVs: 248 Spd / 252 SAtk / 8 Atk
Naive Nature
- Stealth Rock
- Explosion
- Earth Power
- Focus Blast
248 Speed allows it to outspeed max+ speed base 100s and there is no need to speedcreep because it lacks any way of beating Thundurus-T/opposing Landorus-I and it has a Focus Sash. Stealth Rock is the main move on this set and usually the first move used. Sometimes my opponent switches to their defogger turn 1 (Mandibuzz and Zapdos don't mind taking hits from this guy) so turn 2 I explode and go to my appropriate check. However, the latis beat this set (you could choose to use Knock Off) so be cautious. Earth Power is there for STAB and hits decently hard with Sheer Force. Focus Blast is mainly there to do a lot to Skarmory and Ferrothorn.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Rapid Spin
- Iron Head
- Earthquake
- Rock Slide
Not sure whether to use scarf or balloon but scarf is useful to revenge kill stuff like Thundurus, Charizard Y, Greninja, other frail things. It's just the standard scarf set and helps me against Magic Guard Clefable. However, it really sucks being locked into Rapid Spin or Rock Slide. I might try Jolly to Beat +1 adamant Charizard X which is a big problem for my team.
Zapdos @ Choice Scarf
Ability: Pressure
EVs: 160 Spd / 252 SAtk / 96 HP
Modest Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Heat Wave
Scarf Zapdos is great. Revenge kills a lot of unsuspecting pokemonsuch as Garchomp, Landorus-I, Greninja, Thundurus-I, scarf Excadrill and hits hard with a Modest nature. The speed allows me to outspeed adamant Excadrill and the hp has saved me a couple of times and makes it a bit bulkier. Volt Switch is a great move that defensive Zapdos doesn't have room for and lets me scout. HP ice for Garchomp, Heat wave for Excadrill and an alternate STAB in the sun (situational but useful)
Mamoswine @ Life Orb
Ability: Oblivious
EVs: 252 Atk / 200 HP / 56 Spd
Naughty Nature
- Ice Shard
- Earthquake
- Icicle Spear
- Freeze-Dry
Standard. Hits hard with Earthquake, Icicle Spear is nice for Dragonite and Gliscor behind a sub. Freeze Dry is mainly there for Quagsire but can revenge kill heavily weakned Rotom-W (does around 46-50%). 56 speed is there to outspeed Rotom-A (assuming 4 speed EVs). I didn't max out the speed because I didn't see a good reason too and to take Pinsir Quick Attack/Talonflame Brave Bird a bit better).
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 Atk / 248 HP / 8 Spd
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Standard Assault Vest Azumarill for Keldeo and Greninja. I chose Superpower over Ice Punch or Knock Off because I have no other fighting moves and the pink blobs are so annoying to my team.Aqua Jet is kind of weak and sometimes doesn't do enough to Excadrill when I'm trying to stop it spinning. 8 speed is just to outspeed opposing banded or AV Azumarill which is useful.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 108 Spd / 248 HP / 88 SDef / 64 Def
Calm Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam (maybe Roar?)
- Will-O-Wisp
- Roost
This guy can beat +2 Bisharp after rocks. Main reason I'm using it however it doesn't stop there. It answers Mawile extremely well and is a good check to Keldeo, Azumarill, Greninja, Landorus-I and most special attackers. Flamethrower is there for STAB and still hits really hard even with 0 EVs (Drought and 354 special attack o.o). Solar Beam is there for Keldeo, Azumarill and bulky water types. Roar could be used for Baton Pass and to stop Charizard X setting up and sweeping me at +1 but I think Solar Beam is generally more useful. Will-O-Wisp is mainly there to avoid Sucker Punch from Mawile and Bisharp and then lower their attack but it can also be used to burn Tyranitar before dying or catch something on the switch. Roost is nice recovery. 108 speed allows it to outspeed jolly Bisharp and Breloom, 248 HP is there for bulk and to take a bit less from rocks. 64 defense to live +2 Bisharp (burnt) Knock Off after rocks. The rest is in special defense to make it bulkier.
Importable:
Landorus (M) @ Focus Sash
Ability: Sheer Force
EVs: 248 Spd / 252 SAtk / 8 Atk
Naive Nature
- Stealth Rock
- Explosion
- Earth Power
- Focus Blast
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk
Adamant Nature
- Rapid Spin
- Iron Head
- Earthquake
- Rock Slide
Zapdos @ Choice Scarf
Ability: Pressure
EVs: 160 Spd / 252 SAtk / 96 HP
Modest Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Heat Wave
Mamoswine @ Life Orb
Ability: Oblivious
EVs: 252 Atk / 200 HP / 56 Spd
Naughty Nature
- Ice Shard
- Earthquake
- Icicle Spear
- Freeze-Dry
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 Atk / 248 HP / 8 Spd
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Charizard @ Charizardite Y
Ability: Blaze
EVs: 108 Spd / 248 HP / 88 SDef / 64 Def
Calm Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Will-O-Wisp
- Roost
Team building process:
Landorus-I
Wanted to use it so I put it.
Landorus-I/Excadrill
Something to get rid of hazards. Since I was using a suicide lead, I decided Rapid Spin would be better than Defog.
Landorus-I/Excadrill/Zapdos
Talonflame and Mega Pinsir destroy my team at the moment and they are threats in general so I decided to add a check.
Landorus-I/Excadrill/Zapdos/Mamoswine
Mamoswine is here to revenge kill threats such as Thundurus, Landorus, Garchomp, Latis and to hit hard with a Life Orb. Great pokemon in general.
Landorus-I/Excadrill/Zapdos/Mamoswine/Aegislash
I realised my team was very weak to opposing Mamoswine and Excadrill can easily spin away my rocks so I added balloon Aegislash to check these pokemon. Also a secondary check to Pinsir and Latis. I used a physically biased mixed set.
Landorus-I/Excadrill/Zapdos/Mamoswine/Aegislash/Charizard(Y)
There is this thing called Bisharp that wins at +2. I decided to use bulky Charizard Y. It does well against stuff and is a great member of the team (will explain more in the set analysis)
Landorus-I/Excadrill/Zapdos/Mamoswine/Azumarill/Charizard(Y)
My team had a huge water weakness(most notably Keldeo) so I replaced Aegislash with Assault Vest Azumarill. It still checks similar stuff although not being able to spinblock kinda sucks.
Now the sets...
Landorus (M) @ Focus Sash
Ability: Sheer Force
EVs: 248 Spd / 252 SAtk / 8 Atk
Naive Nature
- Stealth Rock
- Explosion
- Earth Power
- Focus Blast
248 Speed allows it to outspeed max+ speed base 100s and there is no need to speedcreep because it lacks any way of beating Thundurus-T/opposing Landorus-I and it has a Focus Sash. Stealth Rock is the main move on this set and usually the first move used. Sometimes my opponent switches to their defogger turn 1 (Mandibuzz and Zapdos don't mind taking hits from this guy) so turn 2 I explode and go to my appropriate check. However, the latis beat this set (you could choose to use Knock Off) so be cautious. Earth Power is there for STAB and hits decently hard with Sheer Force. Focus Blast is mainly there to do a lot to Skarmory and Ferrothorn.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Rapid Spin
- Iron Head
- Earthquake
- Rock Slide
Not sure whether to use scarf or balloon but scarf is useful to revenge kill stuff like Thundurus, Charizard Y, Greninja, other frail things. It's just the standard scarf set and helps me against Magic Guard Clefable. However, it really sucks being locked into Rapid Spin or Rock Slide. I might try Jolly to Beat +1 adamant Charizard X which is a big problem for my team.
Zapdos @ Choice Scarf
Ability: Pressure
EVs: 160 Spd / 252 SAtk / 96 HP
Modest Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Heat Wave
Scarf Zapdos is great. Revenge kills a lot of unsuspecting pokemonsuch as Garchomp, Landorus-I, Greninja, Thundurus-I, scarf Excadrill and hits hard with a Modest nature. The speed allows me to outspeed adamant Excadrill and the hp has saved me a couple of times and makes it a bit bulkier. Volt Switch is a great move that defensive Zapdos doesn't have room for and lets me scout. HP ice for Garchomp, Heat wave for Excadrill and an alternate STAB in the sun (situational but useful)
Mamoswine @ Life Orb
Ability: Oblivious
EVs: 252 Atk / 200 HP / 56 Spd
Naughty Nature
- Ice Shard
- Earthquake
- Icicle Spear
- Freeze-Dry
Standard. Hits hard with Earthquake, Icicle Spear is nice for Dragonite and Gliscor behind a sub. Freeze Dry is mainly there for Quagsire but can revenge kill heavily weakned Rotom-W (does around 46-50%). 56 speed is there to outspeed Rotom-A (assuming 4 speed EVs). I didn't max out the speed because I didn't see a good reason too and to take Pinsir Quick Attack/Talonflame Brave Bird a bit better).
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 Atk / 248 HP / 8 Spd
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Standard Assault Vest Azumarill for Keldeo and Greninja. I chose Superpower over Ice Punch or Knock Off because I have no other fighting moves and the pink blobs are so annoying to my team.Aqua Jet is kind of weak and sometimes doesn't do enough to Excadrill when I'm trying to stop it spinning. 8 speed is just to outspeed opposing banded or AV Azumarill which is useful.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 108 Spd / 248 HP / 88 SDef / 64 Def
Calm Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam (maybe Roar?)
- Will-O-Wisp
- Roost
This guy can beat +2 Bisharp after rocks. Main reason I'm using it however it doesn't stop there. It answers Mawile extremely well and is a good check to Keldeo, Azumarill, Greninja, Landorus-I and most special attackers. Flamethrower is there for STAB and still hits really hard even with 0 EVs (Drought and 354 special attack o.o). Solar Beam is there for Keldeo, Azumarill and bulky water types. Roar could be used for Baton Pass and to stop Charizard X setting up and sweeping me at +1 but I think Solar Beam is generally more useful. Will-O-Wisp is mainly there to avoid Sucker Punch from Mawile and Bisharp and then lower their attack but it can also be used to burn Tyranitar before dying or catch something on the switch. Roost is nice recovery. 108 speed allows it to outspeed jolly Bisharp and Breloom, 248 HP is there for bulk and to take a bit less from rocks. 64 defense to live +2 Bisharp (burnt) Knock Off after rocks. The rest is in special defense to make it bulkier.
Importable:
Landorus (M) @ Focus Sash
Ability: Sheer Force
EVs: 248 Spd / 252 SAtk / 8 Atk
Naive Nature
- Stealth Rock
- Explosion
- Earth Power
- Focus Blast
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk
Adamant Nature
- Rapid Spin
- Iron Head
- Earthquake
- Rock Slide
Zapdos @ Choice Scarf
Ability: Pressure
EVs: 160 Spd / 252 SAtk / 96 HP
Modest Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Heat Wave
Mamoswine @ Life Orb
Ability: Oblivious
EVs: 252 Atk / 200 HP / 56 Spd
Naughty Nature
- Ice Shard
- Earthquake
- Icicle Spear
- Freeze-Dry
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 Atk / 248 HP / 8 Spd
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Charizard @ Charizardite Y
Ability: Blaze
EVs: 108 Spd / 248 HP / 88 SDef / 64 Def
Calm Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Will-O-Wisp
- Roost