Bulky Dancers and A FWG core

Hey guys, I'm softie. Been playing Pokemon emulators since mid 4th gen, getting back into it now after 5th gen sorta made me lose interest. After a few days looking through synergy with the new Pokemon, and play testing a few team builds focusing around a pivot heavy Aegislash team, I think I found a team i really enjoy.

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The general idea to my team is to sweep with Aegislash after physical walls are down, coming in on set-up opportunities that my team can provide. I have to give blue cheez credit for suggestions he made that have really helped so far.

Offensive core:
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Between the three, these guys set up on and plow through almost every wall in the tier. Gyarados can come in on fire, ground, and fighting attacks directed at Aegislash and Lucario. Lucario soaks up dark attacks aimed at Aegislash, getting a justified boost If he hadn't already mega'd. Aegislash comes in on fighting attacks aimed at Lucario, and sets up on walls that Lucario can't touch.

Depending on my choice for coverage moves on Lucario, the walls that give me the most trouble are Gliscor, Jellicent, and Skarmory.

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Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature
- King's Shield
- Swords Dance
- Shadow Sneak
- Sacred Sword


Here is my main sweeper. I run him with complete bulk EVs, mostly out of personal preference. The hp and sdef keep me alive against some special attacking checks that come in and try to stop my sweep, as well as making it possible to set up on bulky special attackers. There isn't much more to say about him, he is my main sweeper and the rest of my team is there to complement him.

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Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 248 Atk / 4 Def / 168 Spd
Jolly Nature
- Taunt
- Dragon Dance
- Waterfall
- bounce


This is Aegislash's sweeping partner. He is also really bulky, and benefits from the utility that my team provides. Gyarados complements Aegislash by punching through some physical walls, while also coming in on the earthquakes targeted at Aegislash and intimidating, hopefully forcing a switch. Gyarados also draws in ferrothorn, which aegislash can set up on easily. The EV's are 5th gen standard, not sure of I should switch them up to be more relevant with today's threats. I chose taunt over substitute in order to set up on hippodown and other bulky, set up/phasing reliant walls (except for skarmory). Not taking substitute gives me problems with jellicent, however.


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Lucario @ Lucarionite
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Swords Dance
- Close Combat
- Ice Punch/Crunch
- Bullet Punch


The third sweeper on my team, Lucario is far more glass cannon than the other two. He complements my team very well momentum wise: If I get him in safely on something he forces out he is an immediate presence. Mega-lucario HURTS even without a SD boost, and outspeeds a lot of things that used to threaten him. Lucario out speeds and plows through gliscor with a +2 ice punch, often times letting my other sweepers wreck face later. I'm considering running crunch instead of ice punch to deal with jellicent. Right now the only way I can deal with jellicent is taunting it with gyarados and getting lucky with avoiding scald burns.



Defensive core:
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Here is my defensive core. While I didn't plan it this way, I ended up forming a very very common 5th gen Fire-Water-Grass core. Between the three, I can cover most offensive threats in the current metagame. They set up hazards and abuse them to the fullest, forcing switches, shuffling with roar, and doing passive damage with burns and leach seed. Often they can soften whole teams up enough to make sweeps incredibly simple.
The few shared weaknesses they possess, mostly fighting, also present opportunities for Aegislash and Gyarados to come in and be the monsters they are.

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Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 SDef / 252 HP / 8 Def
Calm Nature
- Lava Plume
- Stealth Rock
- Protect
- Roar


In order to cover my fire weakness, I opted for a specially defensive Heatran. Even with the steel resists being nerfed, I find him to be an effective tank against most threats that don't carry earth power. Putting rocks onto Heatran let me open up spikes for Ferrothorn which is nice, and I find Heatran has plenty of options to come in and lay them down. Spreading burns with Rotom, they help me make many threats simple set up bait.
His weakness to ground has been a blessing and a curse, bringing in opportunities for both Gyarados and Rotom to come in, while making my team pretty easy to sweep through with earthquake/earth power users onces those two are dead.
Heatran also serves as a good counter to every talonflame set, avoiding the 2HKO from the swords dance acrobatics set, and barely getting scratched by the life orb set, letting him set up rocks and phase Talonflame out at will (at least until talonflame learns close-combat from staraptor, god forbid). In a similar fashion, it also completely walls bulky Vocarona sets, and only has to fear the occasional HP-ground from offensive sets. Overall I'm very happy with him on my team.


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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split



I needed something to replace my jolteon and still keep volt-switch momentum, and I found a bulky attacker Rotom to do that while spreading burns as well. The set is very standard, Will-o-wisps to neuter physical attackers, volt-switch for scouting and a good stab, Hydro-Pump to hit hard and pain-split to be annoying. Hydro-pump does 1HKO gliscors if I predict the switch onto my volt-switch, as well as putting huge chunks into everything that doesn't resist it. Spreading burns around makes it that much easier for my bulky sweepers to set up on more threats, as well as allowing Heatran to soak up more non-fighting physical attacks.

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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 0 Spd
- Spikes
- Power Whip
- Thunder Wave
- Leech Seed


I slapped ferrothorn onto my team because I needed a rocker that was bulky without compounding too many weaknesses. His fighting weakness draws in moves for Aegislash and Gyarados to switch in on, and his great resists allows for tanking of most attacks. He is that grass part of my FWG core, and they cover each other's weaknesses very well. Spikes are fantastic to set up and rack up extra damage while my defensive core forces switches. Thunder Wave shuts down scarfers that I switch into, and most threats that think they can set up on Ferrothorn. Leach seed improves his survival and lets him switch in and out more and more.

Synergy:

http://www.marriland.com/tools/team-builder#782|1250|1505|1657|1137|1615|

Type-wise, I have 3 pokemon that are weak to fighting, and 3 that are weak to ground. These weaknesses are covered by immunites or, In gyarados's case, a resistance and intimidate. As long as I can keep my pokemon healthy corresponding to the highest type threat that the enemy team puts out, I'm normally fine.
My two cores intersect very well between themselves, as well as covering the weaknesses of the other core. My offensive core is mostly troubled by strong fire attacks and earthquakes, which Heatran and Rotom cover respectfully. My defensive core is weakest to fighting type attacks, which happen to be attacks that two of my three sweepers can set up on with little or zero damage taken.


Current problems:

I need a way to deal with skarmory and Mega-khangashkan. The Genies have been giving me some trouble also.

Help me think of a better name too >.>

Thank for reading this, any suggestions are welcome :) If I find time I'll update the post color coding and make it more organized and stuff. I'll test more suggestions and If I like them I'll update the OP and see what people think about it.
 
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You put gengar on your team to trap physical walls that aegislash can't handle.
Other than the fact that there actually aren't really many physical walls that can handle aegislash (so you really should handle them case by case),
any pokemon that can come in on a +2 aegislash probably isn't going to be very scared of your gengar.

Think about it like this, aegislash comes in, sets up +2 on the switch. Your opponent now probably at this point has an aegislash counter out (and if he doesn't he probably loses). So, either he's going to (probably) will-o-wisp you or hit you hard with something you're weak against. If he hits you with an earthquake, gengar has a safe switch-in - but can gengar really 1v1 the best earthquake users? He'll get suckerpunched by khangaskhan for example, who is not an uncommon switchin with his ghost immunity. So yeah I think you should rethink gengar as being the mega on your team, because it's not entirely clear to me that it's actually necessary for you to have him as a trapper for aegislash. So you are wasting potential by not putting a stronger pokemon as your megaslot.
 
So would it be better to just put a mixed wall-breaker in gengar's spot? Unless there is a mega that can fulfill that role I think I'd want a mixed dragonite or an infernape once pokebank comes out. I don't want to compound my SR weakness without having a spinner though, and losing the ground immunity would be bad also.

What are good wall-breakers this gen?
 
Yeah technically a wall-breaker would help. But there are a number of ways you can try to synergize better with aegislash. One way is to bait attacks that he's resistant to to get a free switch-in for hopefully a setup. Additionally, the most common response to aegislash is probably will-o-wisp. Is there a pokemon that is weak against fighting that would not mind getting will-o-wisped? Heatran! Heatran gains momentum off of predicted will-o-wisps, while aegislash gains momentum off of his fighting immunity. Heatran you can switch for gengar. But now there's the issue that you are missing a mega. Mega Lucario comes to mind as being an excellent wall breaker. I'm not that confident in jolteon this generation, as things are typically moving towards bulky pokemon that hit hard; jolteon just isn't that much of a threat anymore. So try switching jolteon for Mega Lucario. Snorlax doesn't really have very much going for it, so I'd suggest switching snorlax for rotom-w. rotom can function as a special wall and can be extremely helpful with will-o-wisp and as a way of handling talonflame.
Good luck!
 
I've done alot of play testing, I'm enjoying all the suggested changes you made. I opted for a specially defensive heatran however, and a bulky attacking rotom. I feel mega lucario is a strong addition to my team that lets me plow through gliscor and hippodown using ice punch, however I might opt for crunch on him because jellicent is giving me a huge headache. Updating the OP accordingly now.
 
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