Bulky Dragons

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I have not played OU, or much pokemon period for that matter, in a long time. In an attempt to get back into it I have made this team, a stallish mass of dragons. It's a bulky offense team with more dragons than needed, giving it some glaring weaknesses but making it amply potent despite the lack of dedicated sweepers. I've done OK so far, but not as well as I would like, and was wondering where to go from here.


Tyranitar (F) @ Focus Sash
Ability: Sand Stream
EVs: 252 HP/252 Atk/6 SDef
Brave nature (+Atk, -Spd)
- Crunch
- Flamethrower
- Stealth Rock
- Taunt
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This is my lead T-Tar. She's fairly bulky and can catch a lot of things off guard. Sash makes sure rocks get up, Crunch hits like a truck, and flamethrower is a little trick that punishes any scizor who dare try to come in on me. Taunt is randomly usefull, but could be replaced. When building I started my team with this. Goal one is set up rocks, goal two is obliterate taunt leads with crunch, and goal three is bait Scizor and kill it with fire.


Salamence (F) @ Leftovers
Ability: Intimidate
EVs: 252 HP/80 Def/176 Spd
Timid nature (+Spd, -Atk)
- Roost
- Earthquake
- Flamethrower
- Dragon Pulse
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Fatmence has always been my favorite breed of mence. Flamethrower and Dragon Pulse offer great coverage, and EQ brings woe to any Heatran that think they can wall me. Intimidate, and the spread gives fatmence an unusual amount of survivability, and fast roost lets him wall things while being a sizable threat with flamethrower and dragon pulse.

Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Wish
- Surf
- Protect
- Roar
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Vaporeon is another long time favorite. Originally Had HP-Electric over roar, but I had a terrible setup sweaper problem, which roar helps eliminate. Wish-protect makes for amazing survivablity, and surf lets me wear things down. Vaporeon's wish passing is also crucial to getting health back on anyone who has taken damage from rocks before they get spun away.


Tentacruel (M) @ Choice Scarf
Ability: Liquid Ooze
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Rapid Spin
- Toxic
- Surf
- Ice Beam
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My awkward spinner. Tentacruel awkwardly does a bunch of things I didn't find on other team members. Scarf is an odd choice, but there are times where I just need to get rid of rocks, and scarf lets me do it. Scarf-toxic lets me suicide on a toxic, and surf and icebeam give me options for revenge kills.

Latias (F) @ Leftovers
Ability: Levitate
EVs: 128 HP/16 Def/252 Spd/112 SDef
Calm nature (+SDef, -Atk)
- Calm Mind
- Recover
- Dragon Pulse
- Surf
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Semi-standard special bulk latias. Surf punishes things that often times come in on her. The EV-spread is odd and a work in progress, I started with a more standard spread and move them around as I needed them. She is my least-essential member, but I do like how she can rip teams apart with a few calm minds.

Dragonite (M) @ Leftovers
Ability: Inner Focus
EVs: 248 HP/44 Spd/216 SDef
Careful nature (+SDef, -SAtk)
- Heal Bell
- Roost
- Dragon Claw
- Fire Punch
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Cleric-nite. Healbell is <3, and dragon fire gives coverage plus random chance of burn. This slot was originally occupied by a scarf lucario to revenge kill, but I found heal bell absolutely essential because of how much my team relies on bulk, and 1-2 toxics spell doom for me. Maybe Roserade, or Shaymin would work in this slot. Not much a a fan of blissy for its lack of offensive prowess.
 
o.O
3 Dragons and no steels?
Once Tentacreul is gone, you're asking to be slaughtered by Scarf Flygon or Latias.

You need at least 2 steels for this team, maybe a lead Heatran and a CB Scizor.
Dragonite and Salamence on the same team is kinda suicidal, and I think a Kingdra would do well over one of them.
 
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