Hello everyone, this is my second RMT and I tried to go a little bit out of my comfort zone (normally I use balanced and hyper offensive teams) and wanted to make a bulky offensive team based of mega sableye. Feedback would be much appreciated.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Foul Play
The star on the show is mega sableye. Which it massive bulk it is in my opinion the most annoying mega to face. You can lead of with it and make use of it's prankster and wil-o-wisp any physical attacker and mega evolve if you predict them to set up hazards. Knock off for utility and foul play to hit strong physical psychic types like mega gallade or mega medicham. Overall a great pokemon.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Since I need a stealth rock'r and a great special defensive monster I decided to use heatran. Everyone knows what it does, it checks a lot of strong mons and stop bulky mons with taunt and toxic.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Thunder Wave
I chose ferrothorn to set up spikes and a core between heatran ferrothorn and mega-sableye is actually really good. They cover each others weaknesses pretty well and they have their own status moves being t-wave toxic and will-o.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Knock Off
Azumarill has both the bulk and especially the power to punch some holes in the opponents team. And the best part is is that azumarill paires really well up with ferrothorn. It's just met to hit hard.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
I still needed a scarfer on my team and a ground type as well so i thought that landorus-t has the perfect spot for it. Giving my switch initiative with a great ability in intimidate works really well for my team since I kinda lacked in that departement.
Raikou @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
- Extrasensory
And last I chose the calm mind raikou. After 2 calm mind's this monster can come in for a late game sweep when i knocked the opponents ground type already out. Hp ice and extrasensory obviously for recovery.
Hope you guys like my team, I have never worked with a bulky team so I appreciate help in the comments.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Foul Play
The star on the show is mega sableye. Which it massive bulk it is in my opinion the most annoying mega to face. You can lead of with it and make use of it's prankster and wil-o-wisp any physical attacker and mega evolve if you predict them to set up hazards. Knock off for utility and foul play to hit strong physical psychic types like mega gallade or mega medicham. Overall a great pokemon.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Since I need a stealth rock'r and a great special defensive monster I decided to use heatran. Everyone knows what it does, it checks a lot of strong mons and stop bulky mons with taunt and toxic.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Thunder Wave
I chose ferrothorn to set up spikes and a core between heatran ferrothorn and mega-sableye is actually really good. They cover each others weaknesses pretty well and they have their own status moves being t-wave toxic and will-o.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Knock Off
Azumarill has both the bulk and especially the power to punch some holes in the opponents team. And the best part is is that azumarill paires really well up with ferrothorn. It's just met to hit hard.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
I still needed a scarfer on my team and a ground type as well so i thought that landorus-t has the perfect spot for it. Giving my switch initiative with a great ability in intimidate works really well for my team since I kinda lacked in that departement.
Raikou @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
- Extrasensory
And last I chose the calm mind raikou. After 2 calm mind's this monster can come in for a late game sweep when i knocked the opponents ground type already out. Hp ice and extrasensory obviously for recovery.
Hope you guys like my team, I have never worked with a bulky team so I appreciate help in the comments.
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