Hey there, Jaguar here with my second RMT. Over the past few months, I've been struggling a lot with college and have been pretty inactive with Pokemon as a result. To get back in, I just decided to have fun and experiment with cool sets as usual, and after a few weeks, it resulted in this team. The team's not particularly serious, but it showcases a bunch of unconventional sets that I really liked in practice and seem to work pretty well with the OU metagame. This is one of the teams that definitely reflects me as a teambuilder.
Look at little Mew scrunched up in there with the big boys
It's so cute! :3
Teambuilding Process
I was mainly just scrolling through mons in the Teambuilder trying to think of new sets to try out, and ended up picking Hydreigon since I hadn't used it in a while. I ended up trying Thunder Wave on it, since it cripples Fairy-types pretty handily as well as other Hydreigon switch-ins bar Chansey. With its access to Roost and solid bulk even without much investment, it would be a great check to things like Volcanion, non-Ice Beam Manaphy, Heatran, Mega Charizard Y and others.
Emboar's a Pokemon that I have used a lot and innovated for since it got Reckless. I thought that it could form a nice bulky offensive core with Hydreigon, breaking special walls and having good matchups vs a few Fairies such as Clefable and Klefki. With its low Speed, it would also benefit from Hydreigon's T-Waves.
While the team wasn't particularly weak to hazards at this point, it still could use a Defogger and with the two Dark checks I had already, Mew seemed like a pretty good pick for that. I opted to not run the super passive standard Defog set and used one more fitting for a bulky Offense team with Volt Switch, Ice Beam and Wisp, sacrificing recovery for offensive presence.
I now needed a Stealth Rock setter and decided on Meggron. The team really appreciated the resistances of a Steel type, having a problem switch-in for Fairy-types and a suitable check to some Dragon-types as well. I could have gone for Ferrothorn here, but I had a cool Mega Aggron set to test out that packed more of a punch than the standard one.
I needed a better Electric-type check and also noticed that my team was pretty slow at this point, so I went with Scarf Thundurus-T, which had Volt Absorb to block Volt Switch and with its 101 base speed could outspeed common Scarfers and Dragons with +1 Speed. People say this set's bad, but it always puts in work on whichever team I use it on so, eh.
Serperior really glues this team together, putting in great work against Stall, checking Water and Ground-types and also having great Speed while not being Choice-locked like ThunT. I used a stallbreaking set similar to one that I saw FlamingVictini using in a RMT of his own.
A Closer Look
Hydreigon @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 20 HP / 252 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Thunder Wave
- Roost
- Dark Pulse
- Draco Meteor
T-Wave Hydreigon's low key really good. Punishes switch-ins, prevents setup, stops sweeps on occasion...surprisingly nice all around. Just went with STABs + Roost as far as the rest of the moves go, allowing it to do its job delivering powerful attacks while staying healthy. I went with Leftovers just so that I could check things more reliably and stay healthy enough to fire off as many T-Waves and attacks as I could with it, but Life Orb is a fine option for more power, especially since this thing has Roost. It runs enough speed to outpace Mild Kyurem, Niodking, Adamant Excadrill out of Sand and Double Dance Lando-T. Timid is fine to get the jump on Modest/Adamant Zard, Jolly Drill, Hasty Kyurem, etc., but I wanted Modest here so that Drei wouldn't be too weak, plus I didn't find it particularly pressing for Hydreigon to be outspeeding those things on this team.
Emboar @ Leftovers
Ability: Reckless
Shiny: Yes
EVs: 172 HP / 252 Atk / 36 Def / 48 Spe
Adamant Nature
- Flare Blitz
- Toxic
- Substitute
- Focus Punch
Substitute is Emboar's best set in OU imo and has been for a long time. The set fits well on this team in particular since it takes advantage of Emboar's defensive merits of checking Weavile, Scizor, Jirachi, Bisharp, etc. more than Band or Life Orb could. Blitz is a given, Focus Punch gives Emboar a super strong STAB move without much drawback on a Sub set, Toxic cripples anything that would want to switch in aside from Tentacruel, including Garchomp, Hippowdown, (Mega) Latias and more. 172 HP gives 101 HP Subs for Seismic Tosses and Night Shades, 48 Spe outpaces Skarmory and bulky Mega Scizor, and other EVs are placed into Attack and Defense.
Mew @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 248 HP / 96 SpA / 164 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Will-O-Wisp
- Ice Beam
Ah, Mew. My 3rd favorite Pokemon after Greninja and Frogadier. Anyway, Mew is largely here for Defog and also soft checks a host of Pokemon with Mega Medicham and Breloom being the most prominent ones. This set is tailored for Bulky Offense, having Volt Switch for momentum, Ice Beam for coverage against Ground-types, which happen to be common Rocks setters, and Wisp cripples everything else, Pursuit trappers like Bisharp and Tyranitar in particular. The set outspeeds all Bisharp, Breloom and Volcanion, as well as TankChomp and Adamant Excadrill. 248 HP EVs give Mew enough bulk to do its job defensively and also helps it to feign its standard sets, while 96 SpA EVs and a Modest nature gives it a tad more power and also gets the jump from 284 to 286 SpA.
Aggron @ Aggronite
Ability: Sturdy
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Low Kick
- Dragon Tail
I can imagine that there will be some opposition towards this set, but I like it. This set reimagines Mega Aggron as an offensive Tank, providing Stealth Rock support and hitting hard with Heavy Slams, taking advantage of its base 140 Attack. Low Kick covers both Ferrothorn and Heatran, while Dragon Tail does its job of phazing, making sure that opponents can't set up on it and also working well with Heavy Slam so that Fairies are deterred from coming in to block it. It does lose a significant amount of bulk over the standard set, but the extra power and speed serve their purpose and it's still really bulky, doing its job of checking Dragons, Fairies, and most physical attackers in general. The EV spread allows Aggron to outspeed Pokemon with uninvested base 61 speed or lower such as Clefable, Empoleon, and support variants of Tyranitar while giving Aggron as much power as possible.
Thundurus-Therian @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Sludge Bomb
This thing is pretty cool. Scarf Thundy-T provides the roles of cleaner, revenge killer, Bird check, Volt Switch immunity and scout on this team and it puts in work. Moves are pretty self-explanatory outside of Sludge Bomb, which hits Fairies for good damage and makes it so that it can do more than just trivial damage against opposing Electric types outside of Thundurus. Considered Focus Blast, but didn't want the accuracy to be a problem, especially in cases like against a +1 Zard X or something.
Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
- Knock Off
- Leaf Storm
- Taunt
- Synthesis
This thing is incredible. It breaks a lot of Stall teams really well, has pretty good utility with Knock Off and Taunt and can clean decently against more offensive teams. It acts as a great check to Water and Ground-types and its Speed really helps out the team as well.
Threats
- Mega Charizard X is a major threat to the team, since it sets up on Mew and I only have Thundurus-T to revenge kill it, which doesn't even 2HKO without the Poison from Sludge Bomb. I really just need to prevent it from setting up though, Drei has T-Wave + Draco, Emboar has Toxic and Focus Punch, Aggron can phaze and Serp can Taunt. I've only encountered a couple of these so far thankfully and none have swept me yet.
- Mega Gardevoir's annoying as hell, as my only good switch-in is Mega Aggron, who is particularly vulnerable to Focus Blast and Wisp with the set it runs. I just have to do my best to pressure it with my two faster mons and hope to catch it with a T-Wave from Hydreigon.
- I don't have a proper switch-in to this thing, but Mew and Serperior tend to handle it together just fine, plus Scarf Thundurus-I pressures it offensively. Mew's Synchronize can also come in handy should it find that it switches into a Scald and gets burned.
- Talonflame blocks Serperior from sweeping and can sometimes pressure the team, but I do have Thundurus-T to check it and Mega Aggron can take hits from it well and Dragon Tail it. Emboar can also lure it in and poison it, so that's nice.
Conclusion
So that's the team. It's very fun to use and for a combination of wacky sets in works pretty nicely. All of the sets showcases here have a decent amount of merit imo. Gonna go try to do some more innovation. Hope you all enjoyed. :)
Replays
http://replay.pokemonshowdown.com/ou-374504189 - Serp destroys this Stall team pretty much lol
http://replay.pokemonshowdown.com/ou-374501679 - I lost this one, but I thought that it was a good showcase of Emboar and Hydreigon's abilities
http://replay.pokemonshowdown.com/ou-374499933 - Emboar and Mew put in some good work
http://replay.pokemonshowdown.com/ou-374497471 - Mew does a great job as a lead, Boar weakens Rotom-W a lot with FP and picks up a kill on Thundy-I, Hydrei pretty much wins against the rest of the team pre-forfeit
http://replay.pokemonshowdown.com/ou-374453062 - Funny little battle where Serp's extra HP investment makes a big difference
http://replay.pokemonshowdown.com/ou-374448096 - Mew Defogs spikes and rocks away multiple times this match, Drei paralyzes and kills Hawlucha and Tent, Boar weakens Lando-T significantly, ThunT checks Lucha and Klefki, Meggron gets up Rocks and ends up being the wincon
http://replay.pokemonshowdown.com/ou-374445370 - Hydreigon's T-Wave is instrumental in taking out Tentacruel and Milotic, Mew does its job Defogging and Serp cleans






Look at little Mew scrunched up in there with the big boys
It's so cute! :3
Teambuilding Process

I was mainly just scrolling through mons in the Teambuilder trying to think of new sets to try out, and ended up picking Hydreigon since I hadn't used it in a while. I ended up trying Thunder Wave on it, since it cripples Fairy-types pretty handily as well as other Hydreigon switch-ins bar Chansey. With its access to Roost and solid bulk even without much investment, it would be a great check to things like Volcanion, non-Ice Beam Manaphy, Heatran, Mega Charizard Y and others.


Emboar's a Pokemon that I have used a lot and innovated for since it got Reckless. I thought that it could form a nice bulky offensive core with Hydreigon, breaking special walls and having good matchups vs a few Fairies such as Clefable and Klefki. With its low Speed, it would also benefit from Hydreigon's T-Waves.



While the team wasn't particularly weak to hazards at this point, it still could use a Defogger and with the two Dark checks I had already, Mew seemed like a pretty good pick for that. I opted to not run the super passive standard Defog set and used one more fitting for a bulky Offense team with Volt Switch, Ice Beam and Wisp, sacrificing recovery for offensive presence.




I now needed a Stealth Rock setter and decided on Meggron. The team really appreciated the resistances of a Steel type, having a problem switch-in for Fairy-types and a suitable check to some Dragon-types as well. I could have gone for Ferrothorn here, but I had a cool Mega Aggron set to test out that packed more of a punch than the standard one.





I needed a better Electric-type check and also noticed that my team was pretty slow at this point, so I went with Scarf Thundurus-T, which had Volt Absorb to block Volt Switch and with its 101 base speed could outspeed common Scarfers and Dragons with +1 Speed. People say this set's bad, but it always puts in work on whichever team I use it on so, eh.






Serperior really glues this team together, putting in great work against Stall, checking Water and Ground-types and also having great Speed while not being Choice-locked like ThunT. I used a stallbreaking set similar to one that I saw FlamingVictini using in a RMT of his own.
A Closer Look

Hydreigon @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 20 HP / 252 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Thunder Wave
- Roost
- Dark Pulse
- Draco Meteor
T-Wave Hydreigon's low key really good. Punishes switch-ins, prevents setup, stops sweeps on occasion...surprisingly nice all around. Just went with STABs + Roost as far as the rest of the moves go, allowing it to do its job delivering powerful attacks while staying healthy. I went with Leftovers just so that I could check things more reliably and stay healthy enough to fire off as many T-Waves and attacks as I could with it, but Life Orb is a fine option for more power, especially since this thing has Roost. It runs enough speed to outpace Mild Kyurem, Niodking, Adamant Excadrill out of Sand and Double Dance Lando-T. Timid is fine to get the jump on Modest/Adamant Zard, Jolly Drill, Hasty Kyurem, etc., but I wanted Modest here so that Drei wouldn't be too weak, plus I didn't find it particularly pressing for Hydreigon to be outspeeding those things on this team.

Emboar @ Leftovers
Ability: Reckless
Shiny: Yes
EVs: 172 HP / 252 Atk / 36 Def / 48 Spe
Adamant Nature
- Flare Blitz
- Toxic
- Substitute
- Focus Punch
Substitute is Emboar's best set in OU imo and has been for a long time. The set fits well on this team in particular since it takes advantage of Emboar's defensive merits of checking Weavile, Scizor, Jirachi, Bisharp, etc. more than Band or Life Orb could. Blitz is a given, Focus Punch gives Emboar a super strong STAB move without much drawback on a Sub set, Toxic cripples anything that would want to switch in aside from Tentacruel, including Garchomp, Hippowdown, (Mega) Latias and more. 172 HP gives 101 HP Subs for Seismic Tosses and Night Shades, 48 Spe outpaces Skarmory and bulky Mega Scizor, and other EVs are placed into Attack and Defense.

Mew @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 248 HP / 96 SpA / 164 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Will-O-Wisp
- Ice Beam
Ah, Mew. My 3rd favorite Pokemon after Greninja and Frogadier. Anyway, Mew is largely here for Defog and also soft checks a host of Pokemon with Mega Medicham and Breloom being the most prominent ones. This set is tailored for Bulky Offense, having Volt Switch for momentum, Ice Beam for coverage against Ground-types, which happen to be common Rocks setters, and Wisp cripples everything else, Pursuit trappers like Bisharp and Tyranitar in particular. The set outspeeds all Bisharp, Breloom and Volcanion, as well as TankChomp and Adamant Excadrill. 248 HP EVs give Mew enough bulk to do its job defensively and also helps it to feign its standard sets, while 96 SpA EVs and a Modest nature gives it a tad more power and also gets the jump from 284 to 286 SpA.

Aggron @ Aggronite
Ability: Sturdy
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Low Kick
- Dragon Tail
I can imagine that there will be some opposition towards this set, but I like it. This set reimagines Mega Aggron as an offensive Tank, providing Stealth Rock support and hitting hard with Heavy Slams, taking advantage of its base 140 Attack. Low Kick covers both Ferrothorn and Heatran, while Dragon Tail does its job of phazing, making sure that opponents can't set up on it and also working well with Heavy Slam so that Fairies are deterred from coming in to block it. It does lose a significant amount of bulk over the standard set, but the extra power and speed serve their purpose and it's still really bulky, doing its job of checking Dragons, Fairies, and most physical attackers in general. The EV spread allows Aggron to outspeed Pokemon with uninvested base 61 speed or lower such as Clefable, Empoleon, and support variants of Tyranitar while giving Aggron as much power as possible.

Thundurus-Therian @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Sludge Bomb
This thing is pretty cool. Scarf Thundy-T provides the roles of cleaner, revenge killer, Bird check, Volt Switch immunity and scout on this team and it puts in work. Moves are pretty self-explanatory outside of Sludge Bomb, which hits Fairies for good damage and makes it so that it can do more than just trivial damage against opposing Electric types outside of Thundurus. Considered Focus Blast, but didn't want the accuracy to be a problem, especially in cases like against a +1 Zard X or something.

Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
- Knock Off
- Leaf Storm
- Taunt
- Synthesis
This thing is incredible. It breaks a lot of Stall teams really well, has pretty good utility with Knock Off and Taunt and can clean decently against more offensive teams. It acts as a great check to Water and Ground-types and its Speed really helps out the team as well.
Threats




Conclusion
So that's the team. It's very fun to use and for a combination of wacky sets in works pretty nicely. All of the sets showcases here have a decent amount of merit imo. Gonna go try to do some more innovation. Hope you all enjoyed. :)
Replays
http://replay.pokemonshowdown.com/ou-374504189 - Serp destroys this Stall team pretty much lol
http://replay.pokemonshowdown.com/ou-374501679 - I lost this one, but I thought that it was a good showcase of Emboar and Hydreigon's abilities
http://replay.pokemonshowdown.com/ou-374499933 - Emboar and Mew put in some good work
http://replay.pokemonshowdown.com/ou-374497471 - Mew does a great job as a lead, Boar weakens Rotom-W a lot with FP and picks up a kill on Thundy-I, Hydrei pretty much wins against the rest of the team pre-forfeit
http://replay.pokemonshowdown.com/ou-374453062 - Funny little battle where Serp's extra HP investment makes a big difference
http://replay.pokemonshowdown.com/ou-374448096 - Mew Defogs spikes and rocks away multiple times this match, Drei paralyzes and kills Hawlucha and Tent, Boar weakens Lando-T significantly, ThunT checks Lucha and Klefki, Meggron gets up Rocks and ends up being the wincon
http://replay.pokemonshowdown.com/ou-374445370 - Hydreigon's T-Wave is instrumental in taking out Tentacruel and Milotic, Mew does its job Defogging and Serp cleans
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