ORAS OU Bulky Offense feat. Hydreigon!

Hey there, Jaguar here with my second RMT. Over the past few months, I've been struggling a lot with college and have been pretty inactive with Pokemon as a result. To get back in, I just decided to have fun and experiment with cool sets as usual, and after a few weeks, it resulted in this team. The team's not particularly serious, but it showcases a bunch of unconventional sets that I really liked in practice and seem to work pretty well with the OU metagame. This is one of the teams that definitely reflects me as a teambuilder.

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emboar.gif
mew.gif
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serperior.gif

Look at little Mew scrunched up in there with the big boys
It's so cute! :3


Teambuilding Process
hydreigon.png

I was mainly just scrolling through mons in the Teambuilder trying to think of new sets to try out, and ended up picking Hydreigon since I hadn't used it in a while. I ended up trying Thunder Wave on it, since it cripples Fairy-types pretty handily as well as other Hydreigon switch-ins bar Chansey. With its access to Roost and solid bulk even without much investment, it would be a great check to things like Volcanion, non-Ice Beam Manaphy, Heatran, Mega Charizard Y and others.

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Emboar's a Pokemon that I have used a lot and innovated for since it got Reckless. I thought that it could form a nice bulky offensive core with Hydreigon, breaking special walls and having good matchups vs a few Fairies such as Clefable and Klefki. With its low Speed, it would also benefit from Hydreigon's T-Waves.

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emboar.png
mew.png

While the team wasn't particularly weak to hazards at this point, it still could use a Defogger and with the two Dark checks I had already, Mew seemed like a pretty good pick for that. I opted to not run the super passive standard Defog set and used one more fitting for a bulky Offense team with Volt Switch, Ice Beam and Wisp, sacrificing recovery for offensive presence.

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emboar.png
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aggron-mega.png

I now needed a Stealth Rock setter and decided on Meggron. The team really appreciated the resistances of a Steel type, having a problem switch-in for Fairy-types and a suitable check to some Dragon-types as well. I could have gone for Ferrothorn here, but I had a cool Mega Aggron set to test out that packed more of a punch than the standard one.

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I needed a better Electric-type check and also noticed that my team was pretty slow at this point, so I went with Scarf Thundurus-T, which had Volt Absorb to block Volt Switch and with its 101 base speed could outspeed common Scarfers and Dragons with +1 Speed. People say this set's bad, but it always puts in work on whichever team I use it on so, eh.

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emboar.png
mew.png
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serperior.png

Serperior really glues this team together, putting in great work against Stall, checking Water and Ground-types and also having great Speed while not being Choice-locked like ThunT. I used a stallbreaking set similar to one that I saw FlamingVictini using in a RMT of his own.

A Closer Look
hydreigon.gif

Hydreigon @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 20 HP / 252 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Thunder Wave
- Roost
- Dark Pulse
- Draco Meteor

T-Wave Hydreigon's low key really good. Punishes switch-ins, prevents setup, stops sweeps on occasion...surprisingly nice all around. Just went with STABs + Roost as far as the rest of the moves go, allowing it to do its job delivering powerful attacks while staying healthy. I went with Leftovers just so that I could check things more reliably and stay healthy enough to fire off as many T-Waves and attacks as I could with it, but Life Orb is a fine option for more power, especially since this thing has Roost. It runs enough speed to outpace Mild Kyurem, Niodking, Adamant Excadrill out of Sand and Double Dance Lando-T. Timid is fine to get the jump on Modest/Adamant Zard, Jolly Drill, Hasty Kyurem, etc., but I wanted Modest here so that Drei wouldn't be too weak, plus I didn't find it particularly pressing for Hydreigon to be outspeeding those things on this team.

emboar.png

Emboar @ Leftovers
Ability: Reckless
Shiny: Yes
EVs: 172 HP / 252 Atk / 36 Def / 48 Spe
Adamant Nature
- Flare Blitz
- Toxic
- Substitute
- Focus Punch

Substitute is Emboar's best set in OU imo and has been for a long time. The set fits well on this team in particular since it takes advantage of Emboar's defensive merits of checking Weavile, Scizor, Jirachi, Bisharp, etc. more than Band or Life Orb could. Blitz is a given, Focus Punch gives Emboar a super strong STAB move without much drawback on a Sub set, Toxic cripples anything that would want to switch in aside from Tentacruel, including Garchomp, Hippowdown, (Mega) Latias and more. 172 HP gives 101 HP Subs for Seismic Tosses and Night Shades, 48 Spe outpaces Skarmory and bulky Mega Scizor, and other EVs are placed into Attack and Defense.

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Mew @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 248 HP / 96 SpA / 164 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Will-O-Wisp
- Ice Beam

Ah, Mew. My 3rd favorite Pokemon after Greninja and Frogadier. Anyway, Mew is largely here for Defog and also soft checks a host of Pokemon with Mega Medicham and Breloom being the most prominent ones. This set is tailored for Bulky Offense, having Volt Switch for momentum, Ice Beam for coverage against Ground-types, which happen to be common Rocks setters, and Wisp cripples everything else, Pursuit trappers like Bisharp and Tyranitar in particular. The set outspeeds all Bisharp, Breloom and Volcanion, as well as TankChomp and Adamant Excadrill. 248 HP EVs give Mew enough bulk to do its job defensively and also helps it to feign its standard sets, while 96 SpA EVs and a Modest nature gives it a tad more power and also gets the jump from 284 to 286 SpA.

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Aggron @ Aggronite
Ability: Sturdy
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Low Kick
- Dragon Tail

I can imagine that there will be some opposition towards this set, but I like it. This set reimagines Mega Aggron as an offensive Tank, providing Stealth Rock support and hitting hard with Heavy Slams, taking advantage of its base 140 Attack. Low Kick covers both Ferrothorn and Heatran, while Dragon Tail does its job of phazing, making sure that opponents can't set up on it and also working well with Heavy Slam so that Fairies are deterred from coming in to block it. It does lose a significant amount of bulk over the standard set, but the extra power and speed serve their purpose and it's still really bulky, doing its job of checking Dragons, Fairies, and most physical attackers in general. The EV spread allows Aggron to outspeed Pokemon with uninvested base 61 speed or lower such as Clefable, Empoleon, and support variants of Tyranitar while giving Aggron as much power as possible.

thundurus-therian.gif

Thundurus-Therian @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Sludge Bomb

This thing is pretty cool. Scarf Thundy-T provides the roles of cleaner, revenge killer, Bird check, Volt Switch immunity and scout on this team and it puts in work. Moves are pretty self-explanatory outside of Sludge Bomb, which hits Fairies for good damage and makes it so that it can do more than just trivial damage against opposing Electric types outside of Thundurus. Considered Focus Blast, but didn't want the accuracy to be a problem, especially in cases like against a +1 Zard X or something.

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Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
- Knock Off
- Leaf Storm
- Taunt
- Synthesis

This thing is incredible. It breaks a lot of Stall teams really well, has pretty good utility with Knock Off and Taunt and can clean decently against more offensive teams. It acts as a great check to Water and Ground-types and its Speed really helps out the team as well.

Threats
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- Mega Charizard X is a major threat to the team, since it sets up on Mew and I only have Thundurus-T to revenge kill it, which doesn't even 2HKO without the Poison from Sludge Bomb. I really just need to prevent it from setting up though, Drei has T-Wave + Draco, Emboar has Toxic and Focus Punch, Aggron can phaze and Serp can Taunt. I've only encountered a couple of these so far thankfully and none have swept me yet.

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- Mega Gardevoir's annoying as hell, as my only good switch-in is Mega Aggron, who is particularly vulnerable to Focus Blast and Wisp with the set it runs. I just have to do my best to pressure it with my two faster mons and hope to catch it with a T-Wave from Hydreigon.

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- I don't have a proper switch-in to this thing, but Mew and Serperior tend to handle it together just fine, plus Scarf Thundurus-I pressures it offensively. Mew's Synchronize can also come in handy should it find that it switches into a Scald and gets burned.

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- Talonflame blocks Serperior from sweeping and can sometimes pressure the team, but I do have Thundurus-T to check it and Mega Aggron can take hits from it well and Dragon Tail it. Emboar can also lure it in and poison it, so that's nice.

Conclusion
So that's the team. It's very fun to use and for a combination of wacky sets in works pretty nicely. All of the sets showcases here have a decent amount of merit imo. Gonna go try to do some more innovation. Hope you all enjoyed. :)

Replays
http://replay.pokemonshowdown.com/ou-374504189 - Serp destroys this Stall team pretty much lol
http://replay.pokemonshowdown.com/ou-374501679 - I lost this one, but I thought that it was a good showcase of Emboar and Hydreigon's abilities
http://replay.pokemonshowdown.com/ou-374499933 - Emboar and Mew put in some good work
http://replay.pokemonshowdown.com/ou-374497471 - Mew does a great job as a lead, Boar weakens Rotom-W a lot with FP and picks up a kill on Thundy-I, Hydrei pretty much wins against the rest of the team pre-forfeit
http://replay.pokemonshowdown.com/ou-374453062 - Funny little battle where Serp's extra HP investment makes a big difference
http://replay.pokemonshowdown.com/ou-374448096 - Mew Defogs spikes and rocks away multiple times this match, Drei paralyzes and kills Hawlucha and Tent, Boar weakens Lando-T significantly, ThunT checks Lucha and Klefki, Meggron gets up Rocks and ends up being the wincon
http://replay.pokemonshowdown.com/ou-374445370 - Hydreigon's T-Wave is instrumental in taking out Tentacruel and Milotic, Mew does its job Defogging and Serp cleans
 
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Nice to see an interesting team with unusual sets! You can try running Taunt > Volt Switch on Mew, which can prevent rock-setters from setting up rocks and sweepers from boosting.
 
Hi Jaguar!
People only care about teams involving OU toptiers and high rank, but your teams reveals far more potential than most of the teams you can find here. I read the whole rmt and studied the movesets, you are definitely a good teambuilder. Nothing looks random like in most "weird" teams (I mean involving underrated mons) of this forum. Mew icebeam is a pretty cool mon cuz of gliscor and lum DDnite. The serp anti stall is great too! I think you should use hp fire, otherwise you will never beat amoonguss which is a staple of evry good stall team : indeed I only meet amoonguss vs high ladder stall players.
I just regret you don't explain the spreads of your mons. But there is so much quality and intelligence in this building that I can only congratulate you! :)

Your presentation is cool too that's why I didn't close the thread too quickly and could discover a great build. I'm the kind of player unable to stay stuck to common mons and I really appreciate your build since I understand many things, probably because we share the same approach to the game. I'm eager to see your next teams mate! ;)
Sadly not a lot of people will see your team, simply because 1) your title "wacky bulky offense" isn't explicit at all, try to add for example (hydreigon+sub Focus punch emboar team) and 2) because people consider that it's not worth looking at a team without a proof of rank or GXE, so if you want to be seen add something eyecatching!! :D
 
Nice to see an interesting team with unusual sets! You can try running Taunt > Volt Switch on Mew, which can prevent rock-setters from setting up rocks and sweepers from boosting.
That would probably be an interesting option. I do worry that Mew will be a little passive without Volt Switch though. Maybe I'll see what I can do with Taunt > Ice Beam or Wisp.
Hi Jaguar!
People only care about teams involving OU toptiers and high rank, but your teams reveals far more potential than most of the teams you can find here. I read the whole rmt and studied the movesets, you are definitely a good teambuilder. Nothing looks random like in most "weird" teams (I mean involving underrated mons) of this forum. Mew icebeam is a pretty cool mon cuz of gliscor and lum DDnite. The serp anti stall is great too! I think you should use hp fire, otherwise you will never beat amoonguss which is a staple of evry good stall team : indeed I only meet amoonguss vs high ladder stall players.
I just regret you don't explain the spreads of your mons. But there is so much quality and intelligence in this building that I can only congratulate you! :)

Your presentation is cool too that's why I didn't close the thread too quickly and could discover a great build. I'm the kind of player unable to stay stuck to common mons and I really appreciate your build since I understand many things, probably because we share the same approach to the game. I'm eager to see your next teams mate! ;)
Sadly not a lot of people will see your team, simply because 1) your title "wacky bulky offense" isn't explicit at all, try to add for example (hydreigon+sub Focus punch emboar team) and 2) because people consider that it's not worth looking at a team without a proof of rank or GXE, so if you want to be seen add something eyecatching!! :D
Thanks for the feedback! This post meant a lot since I was about to give up on Pokemon after recent events. HP Fire Serperior does seem like a good option for Amoonguss, especially since I don't really need Knock Off for Chansey so much when I have Taunt + Synthesis.

For the EV spreads that I didn't explain, Mega Aggron has enough speed to outpace Clefable, Empoleon and bulky Tyranitar, then max Attack from there. It might be able to be optimized a bit more for the offensive tank role, but it seems fine for now. With Serperior I just used the spread I remember FlamingVictini using tbh since I wanted a bit of extra bulk while not being too weak. Here was his reasoning:
Law Of The Jungle (Serperior) @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Leaf Storm
- Hidden Power [Ground]
- Substitute
- Synthesis

As stated earlier, Serperior was the focal point of my teambuilding, but my set is also catered towards my team as a whole. Leaf Storm is my strongest attack, STAB, and allows sweeps by giving me a +2 with contrary. Substitute eases prediction, gives me free turns, and works well in conjunction with Synthesis to maintaining my longevity. HP Ground is in the last slot because Heatran is generally more difficult to deal with than Scizor, and I can usually outspeed opposing Serperior since I have max speed investment and 31 Speed IVs. Speaking of IVs, 1 attack IV maintains HP Ground but minimizes damage from foul play and confusion (I do the same for all other special attackers on the team so I won't mention it again). 56 HP EVs give me a Leftovers number and add a little extra bulk to ease switching into Pokemon such as Clefable.

But yeah, thanks for the rate. I'll consider changing the title to something...better lol. Glad that you liked the team.
 
Hi there, I found your team really interesting so I decided to use it and see how it works out. Have a bad record with since it s was kinda to figure how to use at the begining, but now I m used to it and I m quite surprised about it's power.

Here is my thoughts:
LO > Lefties on Hydreigon: Even tought the lefties helps checks some good stuff, Hydreigon was a big dead weight for me as it was not able to deal and ended up recover/roost stalled, which sucks. With LO tho, it became quite effective, especially against M-Venusaur, which is aboslute pain in the ass imo.

Roar > D-Tail on Aggron: Tbh, I did this change before even testing DTail, an didn't regret it a single second. Phazer moove that can miss sucks imo. And even tho Aggron is supposed to check fairies, the dragon immunity matters. And it bypasses Subs.

Change the Serperior set : It s hard to find a team fitting Serp, and this one does. The thing is monoattack is hard to use. A bit to much imo. Knock-off in theory brings good utility of course, but I ll try to change it for maybe Dragon Pulse, as it is the less crapy attacking moove it gets as we all now.. Maybe the sub set that I ve just seen is better (probably is).

Last change is very minor, I chose Slude Wave over Bomb on Thun-T as it prefered the small dmg over the poison chance, better for revenge kill and neutral attack.


But overall, the team is super well made, making use of very niche sets effectively, one of the best team I ve seen a while. Keep up the good work :mad:.



EDIT: I just thought of something: About the 32 def evs on boar, wouldn't it be better to put them in spe def as most of the time I switched in weak special attacks and Scizor which doesn't do too much dmg to it anyway?
 
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Hi there, I found your team really interesting so I decided to use it and see how it works out. Have a bad record with since it s was kinda to figure how to use at the begining, but now I m used to it and I m quite surprised about it's power.

Here is my thoughts:
LO > Lefties on Hydreigon: Even tought the lefties helps checks some good stuff, Hydreigon was a big dead weight for me as it was not able to deal and ended up recover/roost stalled, which sucks. With LO tho, it became quite effective, especially against M-Venusaur, which is aboslute pain in the ass imo.

Roar > D-Tail on Aggron: Tbh, I did this change before even testing DTail, an didn't regret it a single second. Phazer moove that can miss sucks imo. And even tho Aggron is supposed to check fairies, the dragon immunity matters. And it bypasses Subs.

Change the Serperior set : It s hard to find a team fitting Serp, and this one does. The thing is monoattack is hard to use. A bit to much imo. Knock-off in theory brings good utility of course, but I ll try to change it for maybe Dragon Pulse, as it is the less crapy attacking moove it gets as we all now.. Maybe the sub set that I ve just seen is better (probably is).

Last change is very minor, I chose Slude Wave over Bomb on Thun-T as it prefered the small dmg over the poison chance, better for revenge kill and neutral attack.


But overall, the team is super well made, making use of very niche sets effectively, one of the best team I ve seen a while. Keep up the good work :mad:.



EDIT: I just thought of something: About the 32 def evs on boar, wouldn't it be better to put them in spe def as most of the time I switched in weak special attacks and Scizor which doesn't do too much dmg to it anyway?
Hydregion: I did kind of suspect that Life Orb would do a bit better on Hydreigon, though I haven't tried it out yet. I do think that the extra power from LO would help.

Aggron: Good points on Roar over D-Tail. I personally chose D-tail on this set for the extra damage and bypassing Taunt, but yeah, Roar is just as good. Probably up to preference, but I can see why Roar would be superior.

Serperior: Standard Serperior would probably work just as well as the set I used, but I mainly used it to combat Stall on the team, which standard Serperior is still great at doing, but not as optimized for as this set. Standard set with Lefties over Life Orb is probably worth using on this team.

Emboar: I put the EVs into Defense rather than special defense to handle Bisharp and Weavile better, especially since they can both do a lot of damage with Low Kick. There's definitely merit putting them into SpD for soft checking Zard Y and switching into weaker stuff like Clefable as you said, but I think that checking Sharp, Weavile, Scizor, etc. is a bit more valuable.

Thanks for your comments, glad that you liked the team. :)
 
Ayyy it's me again, I know it might be a bit late and it's possible you don't use the team anymore, but I ve found something really cool to sub Hydreigon: CM Latios

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Calm Mind
- Roost


It s a bit less bulky than Hydreigon, but the speed increase helps a very lot, as it can revenge kill Manaphy and Char-X if unboosted. It also wins against M-Venusaur which is so annyoing for the team imo
 
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