Hey guys, this my third(?) RMT and this time I'm looking for help with my Bulky Offense team for RU. I have a lot of fun using this team, and I hope you can correct the little flaws that exist in it.
AT A GLANCE
A CLOSER LOOK
Amoonguss @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Amoonguss was added to provide a pivot to powerful attackers like Feraligatr and Hitmonlee. It has a nice niche in Spore which lets it put switch-ins to sleep. Giga drain and Sludge bomb are there for obvious STAB. HP Fire is there to smack durant on the switch-in. This set is pretty standard but it gives my team great utility and the ability to switch-in to scout a lot of things. Amoonguss also serves as a status absorber along with Sigilyph, as my team doesn't have aromatherapy or heal bell. EVs are for preventing a 2HKO from LO Reckless Hi-Jump Miss from Hitmonlee.
Magneton @ Eviolite
Ability: Analytic
Shiny: Yes
EVs: 216 HP / 252 SpA / 40 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Grass]
Magneton, my favorite member of the team, and for good reason. This thing can switch in on SO many things, and gain me momentum by volt switching or hitting switch-ins hard with a MONSTROUS 120 Analytic-boosted Thunderbolt or Flash Cannon. It even 2HKOs eviolite gligar with Flash Cannon (not saying I'd stay in on a gligar). And I haven't even talked about it's bulk yet. With eviolite, it's base 95 defense gets boosted to greater levels and lets it switch into even netural physical attacks with ease. EV's are there to outspeed seismitoad and 2HKO with HP Grass (obviously while predicting rocks).
Spiritomb @ Black Glasses
Ability: Infiltrator
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Will-O-Wisp
- Shadow Sneak
Spiritomb was added to the team after I realized fast sweepers were going to fuck me over. However, when I used it, it proved to be WAY more versatile than just offering priority. It literally traps a shit ton of pokemon like meloetta,delphox,ambipom, and zangoose. Infact, I even remember trapping a Meloetta 3 times in the same tournament. Spiritomb is so damn good. On to the moves, sucker punch + shadow sneak is obviously for double priority, will-o is to cripple physical attackers I switch in on (fighting types, mostlee[see what i did there]), and pursuit is there because fuck you regenerators (im looking at u slowking) and to trap stuff that cant touch me (hello ambipom leads). EVs are to outspeed other spiritomb, Max Attack Adamant for hitting as hard as possible.
Heatmor @ Assault Vest
Ability: Flash Fire
EVs: 132 HP / 252 SpA / 124 Spe
Mild Nature
- Thunder Punch
- Giga Drain
- Sucker Punch
- Fire Blast
AT A GLANCE






A CLOSER LOOK

Amoonguss @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Amoonguss was added to provide a pivot to powerful attackers like Feraligatr and Hitmonlee. It has a nice niche in Spore which lets it put switch-ins to sleep. Giga drain and Sludge bomb are there for obvious STAB. HP Fire is there to smack durant on the switch-in. This set is pretty standard but it gives my team great utility and the ability to switch-in to scout a lot of things. Amoonguss also serves as a status absorber along with Sigilyph, as my team doesn't have aromatherapy or heal bell. EVs are for preventing a 2HKO from LO Reckless Hi-Jump Miss from Hitmonlee.

Magneton @ Eviolite
Ability: Analytic
Shiny: Yes
EVs: 216 HP / 252 SpA / 40 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Grass]
Magneton, my favorite member of the team, and for good reason. This thing can switch in on SO many things, and gain me momentum by volt switching or hitting switch-ins hard with a MONSTROUS 120 Analytic-boosted Thunderbolt or Flash Cannon. It even 2HKOs eviolite gligar with Flash Cannon (not saying I'd stay in on a gligar). And I haven't even talked about it's bulk yet. With eviolite, it's base 95 defense gets boosted to greater levels and lets it switch into even netural physical attacks with ease. EV's are there to outspeed seismitoad and 2HKO with HP Grass (obviously while predicting rocks).

Spiritomb @ Black Glasses
Ability: Infiltrator
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Will-O-Wisp
- Shadow Sneak
Spiritomb was added to the team after I realized fast sweepers were going to fuck me over. However, when I used it, it proved to be WAY more versatile than just offering priority. It literally traps a shit ton of pokemon like meloetta,delphox,ambipom, and zangoose. Infact, I even remember trapping a Meloetta 3 times in the same tournament. Spiritomb is so damn good. On to the moves, sucker punch + shadow sneak is obviously for double priority, will-o is to cripple physical attackers I switch in on (fighting types, mostlee[see what i did there]), and pursuit is there because fuck you regenerators (im looking at u slowking) and to trap stuff that cant touch me (hello ambipom leads). EVs are to outspeed other spiritomb, Max Attack Adamant for hitting as hard as possible.

Heatmor @ Assault Vest
Ability: Flash Fire
EVs: 132 HP / 252 SpA / 124 Spe
Mild Nature
- Thunder Punch
- Giga Drain
- Sucker Punch
- Fire Blast
Heatmor was added to replace the unsettled Poliwrath. It provide a much-needed second source of priority and a great fire STAB to deal with Doublade. However, the main reason it replaced Poliwrath was to patch up the HUGE weakness to Moltres, hence the Assault Vest. Thunder punch might seem weird, but it's provides Heatmor with something to hit Moltres back and that is really appreciated considering how badly Moltres beats this team.

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Earthquake
- Rock Blast
- Stealth Rock
- Roar
Rhyperior was added because of it's great ability to tank and hit back hard (isnt that the theme of my team -_-). It also acts as a phazer for things that have gotten out of hand or sweepers that my team can't handle otherwise (hello altaria). It sets up rocks and hits back hard with dual stab. It also handles Braviary which gives my team trouble. Nothing else to say honestly, its' a pretty standard set but it does the job for my team. EVs are specially defensive to tank hits on both sides of the spectrum.

Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Calm Mind
- Heat Wave
- Roost
Bulky Offense teams are really given hell by stall. Spike stacking/residual damaging stall teams are really annoying to face and that is why Sigilyph was added to the team. He fulfills his role extremely well. It can setup on opposing pokemon such as alomomola , slowking, lanturn, registeel, and tons more. Psychic is my choice of STAB. I like it over psyshock because of the drop chance and because of the added power. Heat wave is for coverage, hitting steel types super effectively. Sigilyph. Honestly, the only stall pokemon the I've had trouble with is CM/Rest Cresselia because it beats Sigilyph in set-up war.
THREATS

Moltres literally shits through my team. I have to keep Rhyperior at full health and even then it gets smacked by a HP grass. Basically everytime this thing comes in it shits on me. I seriously need help against it.

Delphox is similar to moltres but it's easier to deal with because of it's psychic typing. Spiritomb is decent against it if it's at a good amount of HP.

Doublade is a monster in RU. It can setup SD on so many things and plow through my team. I need spiritomb at a decent health (im relying on spiritomb too much ik) to have a chance to stop it's sweep.
Well that's it from me. I hope you had fun reading this thread and hopefully you can help me improve my team.
Last edited: