This is my Bulky Offense team. I have to give credit to Silent Storm though, for being a major help to the base of this team. =)
Heatran@Shuca Berry
Nature:Timid
Ability:Flash Fire
6HP/252SpA/252Spe
-Fire Blast
-Will-O-Wisp/Explosion
-Earth Power
-Stealth Rock
Heatran is easily one of the best leads out there right now. It checks the fire weakness this team has, and lays rocks quite reliably early in the match. Fire Blast and Earth Power provide decent coverage overall, while Will-O-Wisp is good for later in the game. Explosion is my other option, but I usually feel I must preserve Heatran for later in the game to sponge hits. EV's are standard. I chose not to use a Machamp lead, or a 4 attack Metagross lead or something simply because of how important Stealth Rock is right now, and the fact that Bulky Offense doesn't want Suicide leads. I wanted a bulky rock lead to take hits, dish them out himself, and to lay rocks quite reliably early in the game. Heatran is good in that respect.
Lucario@Life Orb
Nature:Jolly
Ability:Inner Focus
252Atk/6Def/252Spe
-Crunch
-Close Combat
-Swords Dance
-Extreme Speed
The pokemon this team is built around. Lucario is easily one of the most broken sweepers in OU right now. With one of the strongest priority moves available in the 4th Gen, Swords Dance, Close Combat, not too much can stop Lucario. Crunch provides perfect coverage alongside Close Combat, and is a strong weapon against the run of the mill Rotom forms. Jolly Lucario also has a chance of beating max speed Timid Suicunes, Mamoswines without relying on Extremespeed or Bullet punch, and the team seems pretty weak to those tbh. Sure, I lose out on the OHKO's on Swampert, Skarmory, and such... but I have ways to deal with those guys on the team. EV's are standard.
Gliscor@Leftovers
Nature:Jolly
Ability:Sand Veil
252HP/36Def/220Spe
-Toxic
-Roost
-Taunt
-Earthquake
Gliscor is my Lucario check, an efficient way to check stall and Tyranitar as well. Not too many walls would enjoy being hit by Toxic, Taunt breaks stall pretty well and checks Curselax and such. Earthquake is your STAB, and what a great STAB it is? It beats two major threats to this team, Lucario and Tyranitar. Roost is to heal, and do its job again and again. Sand Veil makes this guy... really annoying. With Tar being on around 25-30% of teams, alot of the time, this guy will be getting alot of free turns. I run the standard EV's, but an extra 4 in speed for other Gliscor who just runs the bog standard spread. Gliscor, is batman, except he can actually fly. He has a ground resist!
Scizor@Choice Band
Nature:Adamant
Ability:Technician
224HP/252Atk/32Spe
-Bullet Punch
-U-Turn
-Pursuit
-Superpower
Scizor is pretty much my revenge killer, trapper, and scout. Techinician STAB Bullet Punch allows Scizor to revenge kill most of the metagame if the aforementioned pokemon is considerably weakened. U-Turn is a strong move against Celebi, is your other STAB, and lets you scout and rip your opponents team apart. Pursuit is for trapping Latias, Blissey, etc, and gets pumped up by Technician. Superpower is for steel types, which wall this set. The EV's are standard, except I run extra speed for other Scizor for when they are considerably weakened, and things that are geared to outrun minimum speed Scizor I guess. Scizor. It is also a check for Latias, Mence, Tyranitar, and other things.
Latias@Life Orb
Nature:Timid
Ability:Levitate
6HP/252SpA/252Spe
-Surf
-Recover
-Dragon Pulse
-Hidden Power Fire
Latias is a way this team can beat Gliscor, is a reliable attacker early game, and a way to lure Scizor in and beat it with Hidden Power Fire. It has a fire/ground resist, which are help to the defensive core. Dragon Pulse is a solid reliable STAB move, Surf is for great neural coverage, and a weapon against Heatran. Hidden Power Fire hits steels hard, and beats Scizor, and specially defensive Forretress thinking it can take Latias. The Latias is Pursuit bait to Scarf Tar, which allows me to wreck havoc with Lucario with something locked into Pursuit, etc. It also helps me deal with Skarmory if Heatran goes down. It is a check for Heatran, Infernape, and Mix Mence as well.
Celebi@Life Orb
Nature:Modest
Ability:Natural Cure
232HP/224SpA/32Spe
-Recover
-Leaf Storm
-Thunder Wave
-Hidden Power Fire
Celebi is a great check to Gyarados, is a bulky special attacker, spreads status to help a sweep, and lures Scizor in to kill it with Hidden Power Fire. It is quite bulky, powerful, which will catch opponents off guard if they expect a more defensive Celebi. It beats Swampert, most Suicune, Vaporeon, and more. Leaf Storm tears hard into things that don't resist it, and hits Tyranitar hard. It is also Pursuit bait for Lucario to have a party. Tinkerbell is a great pokemon.
Any suggestions guys, or any weaknesses that you see? I seem to have a Bounce Gyarados weakness. Will probably replace the current Latias with Spec'd Latias just because of how it rips teams wide open.







Heatran@Shuca Berry
Nature:Timid
Ability:Flash Fire
6HP/252SpA/252Spe
-Fire Blast
-Will-O-Wisp/Explosion
-Earth Power
-Stealth Rock
Heatran is easily one of the best leads out there right now. It checks the fire weakness this team has, and lays rocks quite reliably early in the match. Fire Blast and Earth Power provide decent coverage overall, while Will-O-Wisp is good for later in the game. Explosion is my other option, but I usually feel I must preserve Heatran for later in the game to sponge hits. EV's are standard. I chose not to use a Machamp lead, or a 4 attack Metagross lead or something simply because of how important Stealth Rock is right now, and the fact that Bulky Offense doesn't want Suicide leads. I wanted a bulky rock lead to take hits, dish them out himself, and to lay rocks quite reliably early in the game. Heatran is good in that respect.

Lucario@Life Orb
Nature:Jolly
Ability:Inner Focus
252Atk/6Def/252Spe
-Crunch
-Close Combat
-Swords Dance
-Extreme Speed
The pokemon this team is built around. Lucario is easily one of the most broken sweepers in OU right now. With one of the strongest priority moves available in the 4th Gen, Swords Dance, Close Combat, not too much can stop Lucario. Crunch provides perfect coverage alongside Close Combat, and is a strong weapon against the run of the mill Rotom forms. Jolly Lucario also has a chance of beating max speed Timid Suicunes, Mamoswines without relying on Extremespeed or Bullet punch, and the team seems pretty weak to those tbh. Sure, I lose out on the OHKO's on Swampert, Skarmory, and such... but I have ways to deal with those guys on the team. EV's are standard.

Gliscor@Leftovers
Nature:Jolly
Ability:Sand Veil
252HP/36Def/220Spe
-Toxic
-Roost
-Taunt
-Earthquake
Gliscor is my Lucario check, an efficient way to check stall and Tyranitar as well. Not too many walls would enjoy being hit by Toxic, Taunt breaks stall pretty well and checks Curselax and such. Earthquake is your STAB, and what a great STAB it is? It beats two major threats to this team, Lucario and Tyranitar. Roost is to heal, and do its job again and again. Sand Veil makes this guy... really annoying. With Tar being on around 25-30% of teams, alot of the time, this guy will be getting alot of free turns. I run the standard EV's, but an extra 4 in speed for other Gliscor who just runs the bog standard spread. Gliscor, is batman, except he can actually fly. He has a ground resist!

Scizor@Choice Band
Nature:Adamant
Ability:Technician
224HP/252Atk/32Spe
-Bullet Punch
-U-Turn
-Pursuit
-Superpower
Scizor is pretty much my revenge killer, trapper, and scout. Techinician STAB Bullet Punch allows Scizor to revenge kill most of the metagame if the aforementioned pokemon is considerably weakened. U-Turn is a strong move against Celebi, is your other STAB, and lets you scout and rip your opponents team apart. Pursuit is for trapping Latias, Blissey, etc, and gets pumped up by Technician. Superpower is for steel types, which wall this set. The EV's are standard, except I run extra speed for other Scizor for when they are considerably weakened, and things that are geared to outrun minimum speed Scizor I guess. Scizor. It is also a check for Latias, Mence, Tyranitar, and other things.

Latias@Life Orb
Nature:Timid
Ability:Levitate
6HP/252SpA/252Spe
-Surf
-Recover
-Dragon Pulse
-Hidden Power Fire
Latias is a way this team can beat Gliscor, is a reliable attacker early game, and a way to lure Scizor in and beat it with Hidden Power Fire. It has a fire/ground resist, which are help to the defensive core. Dragon Pulse is a solid reliable STAB move, Surf is for great neural coverage, and a weapon against Heatran. Hidden Power Fire hits steels hard, and beats Scizor, and specially defensive Forretress thinking it can take Latias. The Latias is Pursuit bait to Scarf Tar, which allows me to wreck havoc with Lucario with something locked into Pursuit, etc. It also helps me deal with Skarmory if Heatran goes down. It is a check for Heatran, Infernape, and Mix Mence as well.

Celebi@Life Orb
Nature:Modest
Ability:Natural Cure
232HP/224SpA/32Spe
-Recover
-Leaf Storm
-Thunder Wave
-Hidden Power Fire
Celebi is a great check to Gyarados, is a bulky special attacker, spreads status to help a sweep, and lures Scizor in to kill it with Hidden Power Fire. It is quite bulky, powerful, which will catch opponents off guard if they expect a more defensive Celebi. It beats Swampert, most Suicune, Vaporeon, and more. Leaf Storm tears hard into things that don't resist it, and hits Tyranitar hard. It is also Pursuit bait for Lucario to have a party. Tinkerbell is a great pokemon.
Any suggestions guys, or any weaknesses that you see? I seem to have a Bounce Gyarados weakness. Will probably replace the current Latias with Spec'd Latias just because of how it rips teams wide open.