So, both me and my friend kuja20 were sitting around, and we both needed new teams. We both had the same idea for an offensive team, so we thought why not work together. And this is the fruit of our labor. Works out pretty nicely, could prolly use imporvements. Neither of us could find much wrong, but who knows. Anyways, here it is.
Azelf @ Focus Sash
Ability: Levitate
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Psychic
- Fire Blast
- Explosion
So awhile back, I wanted to make an azelf lead team, that was actually good. Since we both wanted an offensive team, azelf was the perfect choice for a lead. So rocks since thats the point of a suicide lead, Psychic for STAB, fire blast deals damage to steels like metagross, and explosion for that last chance at damage. A true suicide lead at its finest.
Machamp (M) @ Choice Band
Ability: No Guard
EVs: 122 HP/252 Atk/136 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Stone Edge
- Payback
- Bullet Punch
So among kujas first concerns was having a way to deal with tyranitar, which is a common threat in todays metagame. We had no clue, but then he got the idea of a CB champ. Sounded great to me, so decided why not. So with a CB, coupled with its natural bulk, it makes a great start. D-Punch for STAB and confusion, Stone Edge deals with fliers, Payback deals with ghosts, BP gives a chance to revenge kill.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Dragon Pulse
- Explosion
- Fire Blast
- Earth Power
So a concern I had was a way to check mence, as mixmence is one of the metagames current threats. We figured heatran could take any draco meteors, and deal heafty damage back. Plus a way to explode is always nice. So Dragon Pulse for dragons, and it deals more to latias, Explosion for when heatran is almost done, Fire Blast for STAB, and EP for steels that FB doesnt hit.
Scizor (M) @ Life Orb
Ability: Technician
EVs: 200 HP/252 Atk/56 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Roost
- Swords Dance
- Brick Break
Since scizor is always a good force to have on any team, and we wanted more physical power at this point, we figured a scizor would fit well. We decided on using classic SD scizor, as we have 2 choicers as it is, it would work just fine. So, BP for STAB and one of the best revenge killing moves in the game, Roost to heal LO damage off, SD to get the boosts, Brick Break complements BP well, and deals with blissey, so why not.
Suicune @ Leftovers
Ability: Pressure
EVs: 114 HP/196 Spd/200 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Ice Beam
- Hidden Power [Electric]
- Surf
We needed, and I mean NEEDED a gyara counter. At first I was thinking a rotom of sorts, but he was against it. So he thought of using a bulky offensive suicune. Since I was one of the pioneers of offensive cune (yes I was, but I doubt it) I was all for it. The evs are just enough to take out gyara after rocks with HP elec. So CM to get some boosts, Ice Beam to deal with grasses and dragons, HP elec for gyara and other waters, Surf for STAB.
Rotom-c @ Leftovers
Ability: Levitate
EVs: 60 HP/216 Spd/232 SAtk
Timid nature (+Spd, -Atk)
- Charge Beam
- Hidden Power [Fighting]
- Shadow Ball
- Substitute
So in the final place, kuja thought we would need a late game sweeper. At first I thought CM latias, then he suggested a Sub-Charge Beam Rotom, which sounded cool, so we went for it. Plus the extra fighting and groud evades help. So Charge Beam for getting those needed boosts, HP fighting for Bliss and TTar, Shadow Ball for STAB, Sub works well with charge beam, and can help beat bliss, so yea.
So that is it, has worked pretty well for the both of us, neither of us can see glaring weaknesses, so if there are any, and anyother suggestions, feel free to say anything.

Azelf @ Focus Sash
Ability: Levitate
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Psychic
- Fire Blast
- Explosion
So awhile back, I wanted to make an azelf lead team, that was actually good. Since we both wanted an offensive team, azelf was the perfect choice for a lead. So rocks since thats the point of a suicide lead, Psychic for STAB, fire blast deals damage to steels like metagross, and explosion for that last chance at damage. A true suicide lead at its finest.

Machamp (M) @ Choice Band
Ability: No Guard
EVs: 122 HP/252 Atk/136 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Stone Edge
- Payback
- Bullet Punch
So among kujas first concerns was having a way to deal with tyranitar, which is a common threat in todays metagame. We had no clue, but then he got the idea of a CB champ. Sounded great to me, so decided why not. So with a CB, coupled with its natural bulk, it makes a great start. D-Punch for STAB and confusion, Stone Edge deals with fliers, Payback deals with ghosts, BP gives a chance to revenge kill.

Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Dragon Pulse
- Explosion
- Fire Blast
- Earth Power
So a concern I had was a way to check mence, as mixmence is one of the metagames current threats. We figured heatran could take any draco meteors, and deal heafty damage back. Plus a way to explode is always nice. So Dragon Pulse for dragons, and it deals more to latias, Explosion for when heatran is almost done, Fire Blast for STAB, and EP for steels that FB doesnt hit.

Scizor (M) @ Life Orb
Ability: Technician
EVs: 200 HP/252 Atk/56 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Roost
- Swords Dance
- Brick Break
Since scizor is always a good force to have on any team, and we wanted more physical power at this point, we figured a scizor would fit well. We decided on using classic SD scizor, as we have 2 choicers as it is, it would work just fine. So, BP for STAB and one of the best revenge killing moves in the game, Roost to heal LO damage off, SD to get the boosts, Brick Break complements BP well, and deals with blissey, so why not.

Suicune @ Leftovers
Ability: Pressure
EVs: 114 HP/196 Spd/200 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Ice Beam
- Hidden Power [Electric]
- Surf
We needed, and I mean NEEDED a gyara counter. At first I was thinking a rotom of sorts, but he was against it. So he thought of using a bulky offensive suicune. Since I was one of the pioneers of offensive cune (yes I was, but I doubt it) I was all for it. The evs are just enough to take out gyara after rocks with HP elec. So CM to get some boosts, Ice Beam to deal with grasses and dragons, HP elec for gyara and other waters, Surf for STAB.

Rotom-c @ Leftovers
Ability: Levitate
EVs: 60 HP/216 Spd/232 SAtk
Timid nature (+Spd, -Atk)
- Charge Beam
- Hidden Power [Fighting]
- Shadow Ball
- Substitute
So in the final place, kuja thought we would need a late game sweeper. At first I thought CM latias, then he suggested a Sub-Charge Beam Rotom, which sounded cool, so we went for it. Plus the extra fighting and groud evades help. So Charge Beam for getting those needed boosts, HP fighting for Bliss and TTar, Shadow Ball for STAB, Sub works well with charge beam, and can help beat bliss, so yea.
So that is it, has worked pretty well for the both of us, neither of us can see glaring weaknesses, so if there are any, and anyother suggestions, feel free to say anything.