ORAS OU Bulky offense team

Introduction:
Hello guys, I am around 1300+ rated on ORAS OU and want to share the team I had most success with. It is more of a bulky offense based team which is created to smash stall teams. I built this team around an offensive calm mind clef with a team that can help her sweep.

The Team:

clefable.gif

Clefable (F) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 140 Def / 116 SpA
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled

My win condition for the team. I chose a more offensive ev spread with life orb to 2hko chansey at +6 so she can't pp stall me out. The rest of the evs are dumped into hp and def to maximize physical bulk because I am not boosting it. I also use flamethrower to lure in steels like ferrothorn and scizor and ko them. Moonblast is my main stab move and it also provides a way to instantly deal with dragons like garchomp and latios. If she gets to +6, the only way to stop her is a very bulky phaser or an unaware clefable.

+6 116+ SpA Life Orb Clefable Moonblast vs. 4 HP / 252 SpD Eviolite Chansey: 321-380 (50 - 59.1%) -- guaranteed 2HKO


kyurem-black.gif

Kyurem-Black @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Claw
- Fusion Bolt
- Iron Head
- Outrage

My main wallbreaker for this team. Choice band kyurem-b hits like a complete truck, but unfortunately it lacks a physical ice stab. The moves are pretty much self explanatory, but I put in iron head to deal with fairies. I chose an adamant nature for the sheer wallbreaking capabilities. Evs are to maximize damage and speed.


magnezone.gif

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]

My secondary wallbreaker and steel trapper for this team. It really helps kyurem-b and clef deal with steel types as well as poison types. Volt switch is there for scouting and is mainly used early in the game to generate momentum. Hp fire to deal with ferro and scizor. Then there is flash cannon and tbolt for dual stabs. The speed evs allow me to outspeed base 70s with no speed investment. The rest of the evs are thrown into special attack to maximize damage and hp to maximize bulk.

landorus-therian.gif

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off

My stealth rock setter and pivot for the team. It and magnezone forms a volt-turn core to build massive momentum. Knock off is used to get rid of key items such as eviolite on chansey. The special defense evs allows me to always survive a hp ice from mega manectric. 8 speed evs allow me to outspeed neutral natured base 60s. The rest of the evs are dumped into physical bulk to allow me to switch into almost any physical attacker.


excadrill.gif

Excadrill (M) @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide

My rapid spinner for the team. I chose mold breaker to deal with pesky rotom-w and gengars that somewhat trouble the team. I chose air balloon as my item to allow me to deal with other excadrills and surprise earthquakes from metagross, which is a huge threat. I chose jolly nature to speed tie with other jolly excadrill as well as outspeed neutral natured base 101s and below.

charizard-mega-x.gif

Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 248 HP / 100 Def / 160 Spe
Impish Nature
- Will-O-Wisp
- Dragon Claw
- Roost
- Flare Blitz

I noticed my team lacks a fire resist, so I chose bulky mega zard x because it provides a double resistance to fire as well as will-o-wisp to cripple physical attackers like metagross and garchomp. The 160 speed evs allow me to outspeed adamant excadrill and anything slower. I chose flare blitz as the final move as an emergency check to steel types and it still hits very hard even without attack investment.

Threats:

Mega zard-x:
If this thing gets 2 dragon dances it is pretty much gg for my team and I have to hope it ko's itself from recoil.

Heatran:
Walls 2/3s of my team. If landorus-t and excadrill are ko'd when this think is on the field it can cause massive problems.

If there is anything I can do to fix this team please tell me. Thanks for reading.

Importable:
Clefable (F) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 140 Def / 116 SpA
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled

Kyurem-Black @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Claw
- Fusion Bolt
- Iron Head
- Outrage

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off

Excadrill (M) @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide

Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 248 HP / 100 Def / 160 Spe
Impish Nature
- Will-O-Wisp
- Dragon Claw
- Roost
- Flare Blitz
 
Hey, welcome to Smogon. I like this team, its interesting I don't see many Kyurem-Bs these days Here are some suggestions to help you.
1. DD Zard-X is a major problem to this team and can easily sweep you. Due to this, I strongly recommend running an Unaware Celfable. This prevents helps stop Zard-X from setting up and still offers good bulk. Since you also are hurt hard by Heatran, you may want to run Thunderwave on this. Wish also helps heal your other mons.
2. Anther way to help deal with Heatran is to run a mixed wall breaker Kyurem-B. This give you a bit less "breaking power" but can also prevent it from being walled out by a physical wall. Earth Power also good to surprise Heatran after its air balloon is gone.
3. Might I suggest a Bulky DD Zzrd-X set? This gives you some pretty good power if you feel Zard needs a more offensive option. It still has tons of power like other DD Zard-X sets while also allowing it to take a few hits.
(Also use [Hide =Your Title] text [/ Hide] without the extra spaces to collapse importables.)
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Dragon Dance
- Roost
- Dragon Claw
- Flare Blitz / Fire Punch

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Roost
- Fusion Bolt
- Earth Power
- Ice Beam

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Protect
- Wish
- Heal Bell
- Moonblast
Hope this helps
 
Back
Top