Introduction:
Hello guys, I am around 1300+ rated on ORAS OU and want to share the team I had most success with. It is more of a bulky offense based team which is created to smash stall teams. I built this team around an offensive calm mind clef with a team that can help her sweep.
The Team:
Clefable (F) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 140 Def / 116 SpA
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled
My win condition for the team. I chose a more offensive ev spread with life orb to 2hko chansey at +6 so she can't pp stall me out. The rest of the evs are dumped into hp and def to maximize physical bulk because I am not boosting it. I also use flamethrower to lure in steels like ferrothorn and scizor and ko them. Moonblast is my main stab move and it also provides a way to instantly deal with dragons like garchomp and latios. If she gets to +6, the only way to stop her is a very bulky phaser or an unaware clefable.
+6 116+ SpA Life Orb Clefable Moonblast vs. 4 HP / 252 SpD Eviolite Chansey: 321-380 (50 - 59.1%) -- guaranteed 2HKO
Kyurem-Black @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Claw
- Fusion Bolt
- Iron Head
- Outrage
My main wallbreaker for this team. Choice band kyurem-b hits like a complete truck, but unfortunately it lacks a physical ice stab. The moves are pretty much self explanatory, but I put in iron head to deal with fairies. I chose an adamant nature for the sheer wallbreaking capabilities. Evs are to maximize damage and speed.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]
My secondary wallbreaker and steel trapper for this team. It really helps kyurem-b and clef deal with steel types as well as poison types. Volt switch is there for scouting and is mainly used early in the game to generate momentum. Hp fire to deal with ferro and scizor. Then there is flash cannon and tbolt for dual stabs. The speed evs allow me to outspeed base 70s with no speed investment. The rest of the evs are thrown into special attack to maximize damage and hp to maximize bulk.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
My stealth rock setter and pivot for the team. It and magnezone forms a volt-turn core to build massive momentum. Knock off is used to get rid of key items such as eviolite on chansey. The special defense evs allows me to always survive a hp ice from mega manectric. 8 speed evs allow me to outspeed neutral natured base 60s. The rest of the evs are dumped into physical bulk to allow me to switch into almost any physical attacker.
Excadrill (M) @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
My rapid spinner for the team. I chose mold breaker to deal with pesky rotom-w and gengars that somewhat trouble the team. I chose air balloon as my item to allow me to deal with other excadrills and surprise earthquakes from metagross, which is a huge threat. I chose jolly nature to speed tie with other jolly excadrill as well as outspeed neutral natured base 101s and below.
Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 248 HP / 100 Def / 160 Spe
Impish Nature
- Will-O-Wisp
- Dragon Claw
- Roost
- Flare Blitz
I noticed my team lacks a fire resist, so I chose bulky mega zard x because it provides a double resistance to fire as well as will-o-wisp to cripple physical attackers like metagross and garchomp. The 160 speed evs allow me to outspeed adamant excadrill and anything slower. I chose flare blitz as the final move as an emergency check to steel types and it still hits very hard even without attack investment.
Threats:
Mega zard-x:
If this thing gets 2 dragon dances it is pretty much gg for my team and I have to hope it ko's itself from recoil.
Heatran:
Walls 2/3s of my team. If landorus-t and excadrill are ko'd when this think is on the field it can cause massive problems.
If there is anything I can do to fix this team please tell me. Thanks for reading.
Importable:
Clefable (F) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 140 Def / 116 SpA
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled
Kyurem-Black @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Claw
- Fusion Bolt
- Iron Head
- Outrage
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Excadrill (M) @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 248 HP / 100 Def / 160 Spe
Impish Nature
- Will-O-Wisp
- Dragon Claw
- Roost
- Flare Blitz
Hello guys, I am around 1300+ rated on ORAS OU and want to share the team I had most success with. It is more of a bulky offense based team which is created to smash stall teams. I built this team around an offensive calm mind clef with a team that can help her sweep.
The Team:

Clefable (F) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 140 Def / 116 SpA
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled
My win condition for the team. I chose a more offensive ev spread with life orb to 2hko chansey at +6 so she can't pp stall me out. The rest of the evs are dumped into hp and def to maximize physical bulk because I am not boosting it. I also use flamethrower to lure in steels like ferrothorn and scizor and ko them. Moonblast is my main stab move and it also provides a way to instantly deal with dragons like garchomp and latios. If she gets to +6, the only way to stop her is a very bulky phaser or an unaware clefable.
+6 116+ SpA Life Orb Clefable Moonblast vs. 4 HP / 252 SpD Eviolite Chansey: 321-380 (50 - 59.1%) -- guaranteed 2HKO

Kyurem-Black @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Claw
- Fusion Bolt
- Iron Head
- Outrage
My main wallbreaker for this team. Choice band kyurem-b hits like a complete truck, but unfortunately it lacks a physical ice stab. The moves are pretty much self explanatory, but I put in iron head to deal with fairies. I chose an adamant nature for the sheer wallbreaking capabilities. Evs are to maximize damage and speed.

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]
My secondary wallbreaker and steel trapper for this team. It really helps kyurem-b and clef deal with steel types as well as poison types. Volt switch is there for scouting and is mainly used early in the game to generate momentum. Hp fire to deal with ferro and scizor. Then there is flash cannon and tbolt for dual stabs. The speed evs allow me to outspeed base 70s with no speed investment. The rest of the evs are thrown into special attack to maximize damage and hp to maximize bulk.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
My stealth rock setter and pivot for the team. It and magnezone forms a volt-turn core to build massive momentum. Knock off is used to get rid of key items such as eviolite on chansey. The special defense evs allows me to always survive a hp ice from mega manectric. 8 speed evs allow me to outspeed neutral natured base 60s. The rest of the evs are dumped into physical bulk to allow me to switch into almost any physical attacker.

Excadrill (M) @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
My rapid spinner for the team. I chose mold breaker to deal with pesky rotom-w and gengars that somewhat trouble the team. I chose air balloon as my item to allow me to deal with other excadrills and surprise earthquakes from metagross, which is a huge threat. I chose jolly nature to speed tie with other jolly excadrill as well as outspeed neutral natured base 101s and below.

Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 248 HP / 100 Def / 160 Spe
Impish Nature
- Will-O-Wisp
- Dragon Claw
- Roost
- Flare Blitz
I noticed my team lacks a fire resist, so I chose bulky mega zard x because it provides a double resistance to fire as well as will-o-wisp to cripple physical attackers like metagross and garchomp. The 160 speed evs allow me to outspeed adamant excadrill and anything slower. I chose flare blitz as the final move as an emergency check to steel types and it still hits very hard even without attack investment.
Threats:
Mega zard-x:
If this thing gets 2 dragon dances it is pretty much gg for my team and I have to hope it ko's itself from recoil.
Heatran:
Walls 2/3s of my team. If landorus-t and excadrill are ko'd when this think is on the field it can cause massive problems.
If there is anything I can do to fix this team please tell me. Thanks for reading.
Importable:
Clefable (F) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 140 Def / 116 SpA
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled
Kyurem-Black @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Claw
- Fusion Bolt
- Iron Head
- Outrage
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Excadrill (M) @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 248 HP / 100 Def / 160 Spe
Impish Nature
- Will-O-Wisp
- Dragon Claw
- Roost
- Flare Blitz