I've been running this with fairly good success on Showdown. It's a balanced-offense team, if such a thing exists.
Spicy McNugget (Talonflame) @ Life Orb
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Brave Bird
- Roost
- Flare Blitz
- Will-O-Wisp
A more bulky variant of Talonflame. The 248 EVs are so Stealth rock only does 49% when he switches in. Flare Blitz and Brave Bird are self-explanatory. Roost is very useful for when Talonflame forces switches after coming in, and using it catches a lot of people off guard. A lot of times it's a bad idea to use, but it really shines when an opportunity arises. Use with caution. Will-O-Wisp also Talonflame to cripple a slower opponent like Tyranitar if Nuggets' time is up anyways.
Sparky (Manectric) @ Manectite
Ability: Lightningrod
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Overheat
- Thunder
- Hidden Power [Ice]
Ah, Sparky. His lighting-fast speed with Timid nature means he will outspeed almost anything that is not choiced or talonflame. As a revenge killer, he makes the opponent choose whether to switch out, and risk losing momentum, or stay in and die to his offensive capabilities. Thunder is used in place of thunderbolt because thunderbolt is not that more powerful than volt switch, and I wanted more power. Hidden Power Ice provides crucial coverage against dragons, and allows him to outspeed and revenge kill them after sufficiently weakened. It also has a 56.3% chance to OHKO Garchomp. It also Outspeeds Scarf Chomp as long as it runs Adamant instead of Jolly, and that's assuming Sticky Web wasn't a factor!
Easter Bunny (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 252 Atk / 148 Def / 108 SDef
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower
This bunny is for a good user for Assault Vest. The moveset is standard, but the EVs are arbitrarily chosen to give him more bulk. I don't know what EV markers would be best, so I tried to give a good balance.
Fungus Man (Breloom) @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Mach Punch
- Bullet Seed
- Spore
- Swords Dance
Classic Breloom. Ideally bring him in on something he outspeeds so he can spore and set up with his focus sash intact, but his sash lets him do so even without the speed advantage. Talonflame takes care of any Megasaurs before he sweeps, so they can't switch into the spore and completely wall him.
Landshark! (Garchomp) @ Assault Vest
Ability: Rough Skin
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Dragon Claw
- Earthquake
- Stone Edge
- Dragon Tail
This set allows Chomp to take on a wide variety of attacks from both special and physical. Dragon Tail is for necessary hazing inclusion, and his bulk usually guarantees he'll be able to survive an attack to do so. I use Dragon claw instead of Outrage because of all the fairies running around, it makes it too easy to switch and take advantage of free turns. I have been thinking about switching him out for a choicechomp set instead though.
YertleTheTurtle (Shuckle) @ Red Card
Ability: Sturdy
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature
- Sticky Web
- Stealth Rock
- Encore
- Knock Off
This is the best part of the team. Suicide Lead Shuckle. Sturdy ensures that Yertle will get to set up at least Silent Minerals, and Red Card not only is completely unexpected, but absolutely devastates Baton Pass leads. I've had at least one person ragequit after setting up three swords dances and an Iron Defense with Scolipede and being Red Carded out. Knock off and Encore are in case Shuckle is still alive, to cripple and screw up the opponent's team as a last gift to his teammates.
Any advice could be appreciated. I haven't noticed anything I'm especially weak to, except for taunt/trickscarf users on Yertle. Thanks in advance!
Spicy McNugget (Talonflame) @ Life Orb

Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Brave Bird
- Roost
- Flare Blitz
- Will-O-Wisp
A more bulky variant of Talonflame. The 248 EVs are so Stealth rock only does 49% when he switches in. Flare Blitz and Brave Bird are self-explanatory. Roost is very useful for when Talonflame forces switches after coming in, and using it catches a lot of people off guard. A lot of times it's a bad idea to use, but it really shines when an opportunity arises. Use with caution. Will-O-Wisp also Talonflame to cripple a slower opponent like Tyranitar if Nuggets' time is up anyways.
Sparky (Manectric) @ Manectite

Ability: Lightningrod
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Overheat
- Thunder
- Hidden Power [Ice]
Ah, Sparky. His lighting-fast speed with Timid nature means he will outspeed almost anything that is not choiced or talonflame. As a revenge killer, he makes the opponent choose whether to switch out, and risk losing momentum, or stay in and die to his offensive capabilities. Thunder is used in place of thunderbolt because thunderbolt is not that more powerful than volt switch, and I wanted more power. Hidden Power Ice provides crucial coverage against dragons, and allows him to outspeed and revenge kill them after sufficiently weakened. It also has a 56.3% chance to OHKO Garchomp. It also Outspeeds Scarf Chomp as long as it runs Adamant instead of Jolly, and that's assuming Sticky Web wasn't a factor!
Easter Bunny (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 252 Atk / 148 Def / 108 SDef
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower

This bunny is for a good user for Assault Vest. The moveset is standard, but the EVs are arbitrarily chosen to give him more bulk. I don't know what EV markers would be best, so I tried to give a good balance.
Fungus Man (Breloom) @ Focus Sash

Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Mach Punch
- Bullet Seed
- Spore
- Swords Dance
Classic Breloom. Ideally bring him in on something he outspeeds so he can spore and set up with his focus sash intact, but his sash lets him do so even without the speed advantage. Talonflame takes care of any Megasaurs before he sweeps, so they can't switch into the spore and completely wall him.
Landshark! (Garchomp) @ Assault Vest

Ability: Rough Skin
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Dragon Claw
- Earthquake
- Stone Edge
- Dragon Tail
This set allows Chomp to take on a wide variety of attacks from both special and physical. Dragon Tail is for necessary hazing inclusion, and his bulk usually guarantees he'll be able to survive an attack to do so. I use Dragon claw instead of Outrage because of all the fairies running around, it makes it too easy to switch and take advantage of free turns. I have been thinking about switching him out for a choicechomp set instead though.
YertleTheTurtle (Shuckle) @ Red Card

Ability: Sturdy
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature
- Sticky Web
- Stealth Rock
- Encore
- Knock Off
This is the best part of the team. Suicide Lead Shuckle. Sturdy ensures that Yertle will get to set up at least Silent Minerals, and Red Card not only is completely unexpected, but absolutely devastates Baton Pass leads. I've had at least one person ragequit after setting up three swords dances and an Iron Defense with Scolipede and being Red Carded out. Knock off and Encore are in case Shuckle is still alive, to cripple and screw up the opponent's team as a last gift to his teammates.
Any advice could be appreciated. I haven't noticed anything I'm especially weak to, except for taunt/trickscarf users on Yertle. Thanks in advance!