I wanted to try my hand at playing competitive pokemon this gen since it's easier to build stuff on hardware. the ideas from these teams came from looking at shells from previous generations
Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Trick
rotom-w was part of the original 2 pokemon I wanted to use. since rotom lost defog I decided to give it Trick to help worsen offensive pokemon. other then that, it's the normal rotom-w set.
Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Flying
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- U-turn
- Body Press
- Roost
corviknight was the second pokemon I wanted to use. Rocky helmet seemed like a good idea to chip out more pokemon but i might judt switch it for leftovers. it's pretty much the normal set for corviknight so I don't have much to say.
Chi-Yu @ Choice Specs
Ability: Beads of Ruin
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Fire Blast
- Overheat
- Psychic
chi-yu here is a wallbreaker to take the role tape level did when volcarona + tape lele was a thing.
I was originally going to make it tera electric and run terablast to help add coverage for water pokemon but decided to use Tera Fire for the extra stab. making it Tera Fire opened up room for psychic though so I'm not too mad.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 248 HP / 108 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
bulky volcarona was the second part of the offense core and the setup sweeper of the team. originally, I ran morning sun instead of giga drain but I wanted something to hit garganacl and the waters.
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Make It Rain
- Trick
- Shadow Ball
gholdengo here acts as a spin blocker and a way to neuter defensive pokemon. I went with Tera Flying becuase I heard it was good but idrk what to do with it. I went with Thunderbolt instead of the focus blast I usually see becuase when I do see gholdengos they usually have Tera water or Flying.
Clodsire @ Black Sludge
Ability: Water Absorb
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Toxic
- Earthquake
- Recover
eventually I got to my last slot and noticed water pokemon still felt like a big problem, then I remembered clodsire had water absorb. I decided black sludge>leftovers becuase of Trick being prevalent rn. it being able to set up hazards and put a clock on certain pokemon does wonders though so I'm happy with it overall.
Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Trick
rotom-w was part of the original 2 pokemon I wanted to use. since rotom lost defog I decided to give it Trick to help worsen offensive pokemon. other then that, it's the normal rotom-w set.
Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Flying
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- U-turn
- Body Press
- Roost
corviknight was the second pokemon I wanted to use. Rocky helmet seemed like a good idea to chip out more pokemon but i might judt switch it for leftovers. it's pretty much the normal set for corviknight so I don't have much to say.
Chi-Yu @ Choice Specs
Ability: Beads of Ruin
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Fire Blast
- Overheat
- Psychic
chi-yu here is a wallbreaker to take the role tape level did when volcarona + tape lele was a thing.
I was originally going to make it tera electric and run terablast to help add coverage for water pokemon but decided to use Tera Fire for the extra stab. making it Tera Fire opened up room for psychic though so I'm not too mad.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 248 HP / 108 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
bulky volcarona was the second part of the offense core and the setup sweeper of the team. originally, I ran morning sun instead of giga drain but I wanted something to hit garganacl and the waters.
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Make It Rain
- Trick
- Shadow Ball
gholdengo here acts as a spin blocker and a way to neuter defensive pokemon. I went with Tera Flying becuase I heard it was good but idrk what to do with it. I went with Thunderbolt instead of the focus blast I usually see becuase when I do see gholdengos they usually have Tera water or Flying.
Clodsire @ Black Sludge
Ability: Water Absorb
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Toxic
- Earthquake
- Recover
eventually I got to my last slot and noticed water pokemon still felt like a big problem, then I remembered clodsire had water absorb. I decided black sludge>leftovers becuase of Trick being prevalent rn. it being able to set up hazards and put a clock on certain pokemon does wonders though so I'm happy with it overall.