Hi guys. I have been building a bulky offensive team around Porygon-2 and Cofagrigus; I did this because while I find Hyper Offense pretty stupid boring I also dislike running Full-Stall.
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
- Ice Beam
- Thunderbolt
- Recover
- Thunder Wave
Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Will-O-Wisp
- Pain Split
- Knock Off
- Shadow Ball
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Stealth Rock
- Roost
- Brave Bird
- Whirlwind
Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Rapid Spin
- Toxic Spikes
- Protect
- Scald
Scrafty @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Drain Punch
- Ice Punch
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Earthquake
- Dragon Claw
- ExtremeSpeed
- Roost
Importable/Exportable:
General Overview:






Teambuilding Process:
I started with my main core: Porygon2 and Cofagrigus, they both cover the other weakness and only leave out dark type as a problem.

Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
- Ice Beam
- Thunderbolt
- Recover
- Thunder Wave
- Typical offensive set for Porygon2, with only one weakness and full type coverage with Thunderbolt and Ice Beam Porygon2 seemed like one of most reliable pokemon in the tier; Thunder Wave is to cripple and set up the game for other sweepers.
- The current EV Spread permits Porygon-2 to receive a unboosted Fighting move in case Cofagrigus is already fainted or because I did a misplay.
- Trace, when most of the time is seen as gimmick, It helps Porygon2 to crush Pokemons that rely on their abilities (I'm looking at you Gliscor and Greninja). Also, Protean Duck wrecks face.

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Will-O-Wisp
- Pain Split
- Knock Off
- Shadow Ball
- Cofagrigus is so strong, I don't even understand why he is on the UU tier. With only Tyranitar, Crawdaunt, Bisharp and M-Gyarados in the entire tier resisting his 2 moves in this set Cofagrigus becomes a real powerhouse in this team and also works as a Spinblocker; His only problem is a lack of reliable recovery.
- Mummy adds even more awesomeness to this guy, you LITERALLY force Medicham, Mawile and Char X to switch out fearing being Mummified and burned; this also synergies with Porygon2 Trace; spreading the "Mummy-Virus" (Mummy-Virus is highly contagious, please avoid contact with infected sweepers).
- The current spread lets Cofagrigus to survive most special attacks; he really doesn't need that much defense because he can pseudo-boost it with Will-O-Wisp and it still bulky enough to survive a Mawile Play Rough.

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Stealth Rock
- Roost
- Brave Bird
- Whirlwind
- Tanking hits, Para-Hazing, placing entry hazards and still having offensive presence? Yes, please.
- This dude only gets KO when I
suddenly decide to suck at this gamedo a wrong prediction or if I use it as a death fodder to confirm victory. - Roost is for reliable recovery, and cripples enemy sweepers slowly with no need of Toxic.
- The EV spread is for only tanking physical hits, as a dedicated physical wall he must be able to tank STAB moves and boosted attacks.

Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Rapid Spin
- Toxic Spikes
- Protect
- Scald
- In reality this guy always dies and doesn't endure enough to use Rapid Spin effectively, Black Sludge is the only way of recovery and even if he is fully invested in Special Defense he can't tank too much and Choice items destroy it, the only real reason I still have it its because Rapid Spin.
- The moveset is really simple, Rapid Spin for Entry Hazard control; Scald to pseudo-boost his frail defense along with a nice STAB move. Protect is for surviving that extra psychic and Toxic Spikes to cripple stall.
- I'm looking forward to replace this one with either another defensive rapid spinner or a defogger like Mandibuzz.

Scrafty @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Drain Punch
- Ice Punch
- Scrafty is my main sweeper, with enough support from Cofagrigus, Porygon-2 and Skarmory this guy can easily kill the final opposing pokemons easily, Lum Berry is there instead of Life Orb to avoid being crippled by Prankster users or pokemons that I can't outspeed.
- The current EV spread and nature is to outspeed every posible threat and with enough paralyzed enemies he can just sweep through them.
- The moveset is really simple also, 2 STABs one of them gives you a good way of recovery and a Ice coverage move for dealing with the likes of Lando-T and Dragons.
- Even if it has a x4 weakness to Fairy-type it has an amazing x4 resistance to Dark-type that Cofagrigus and Porygon2 have problems with, the only downside is that the Mummy-Virus can really affect his sweeping potential.

Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Earthquake
- Dragon Claw
- ExtremeSpeed
- Roost
- Dragonite is there to eliminate Scrafty threats, with a Weakness Policy it can bait HP Ice or Electric attacks to quickly eliminate the threat with +2 Priority.
- Roost is for resetting Multiscale when forcing out a pokemon, Dragon Claw is obligatory STAB and ExtremeSpeed is for priority, in conjuction with Earthquake he can hit for neutral damage every pokemon with the exception of Shedinja and Skarmory.
- The current EV spread allows for baiting super-effective attacks without problem and still dealing enough damage to 2HKO most threats.
- With a good entry hazard control from Tentacruel, Multiscale is hardly nullified.
Importable/Exportable:
Code:
Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Will-O-Wisp
- Pain Split
- Knock Off
- Shadow Ball
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
- Ice Beam
- Thunderbolt
- Recover
- Thunder Wave
Scrafty @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Drain Punch
- Ice Punch
Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Rapid Spin
- Toxic Spikes
- Protect
- Scald
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Stealth Rock
- Roost
- Brave Bird
- Whirlwind
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Earthquake
- Dragon Claw
- ExtremeSpeed
- Roost