Hey all! I haven't ventured into OU for some time, but over the weekend I got an itching to make a Mega Sableye team for OU after having made a Monotype team based around it. This team is 24-9 at the moment, and I haven't found too many things that I find very common that give the team an issue. There are a few, but I'll save those for the end. First, here's the team:
Sableye @ Sablenite
Ability: Prankster
Nature: Bold
EVs: 248 HP/252 Def/8 Sp. Atk
- Will-o-Wisp
- Recover
- Calm Mind
- Dark Pulse
Mega Sableye is very strong and a great Pokémon to build around; the first turn it megas, it effectively has prankster and magic bounce, so it can get an added boost and burn something should there be something you badly need to bulk out. The burns support the overall bulk of the team, and Dark coverage is very good this gen. Calm Mind boosts the lower Sp. Def, making Mega Sableye very difficult to break. Unlike Suicune, who is further down in the thread, Sableye's set-up cannot be stopped by taunt, and they only means it can be phased is via Haze, something I haven't seen in OU thus far.
Scizor @ Choice Band
Ability: Technician
Nature: Adamant
EVs: 248 HP/252 Atk/8 Spd
- Bullet Punch
- U-Turn
- Pursuit
- Superpower
I decided to use Scizor because it provides a fairy resist for Sableye and also has considerable bulk. It does a great job of picking off fairy types that Sableye doesn't like dealing with, and the Fairy mons don't typically need to be sufficiently weakened; Choice Band Scizor provides quite the punch. U-Turn is used to provide momentum should I be in on something slower that will get dented by it or if I'm in against something a bit faster that can't do much damage or burn scizor anyways. Pursuit traps anything weakened that might want to get out and provide momentum later. Banded Superpower dents special walls, which is nice for my team considering my set-up sweepers are both specially based.
Heatran @ Leftovers
Ability: Flash Fire
Nature: Calm
EVs: 252 HP/4 Sp. Atk/252 Sp. Def
- Roar
- Stealth Rock
- Protect
- Lava Plume
Heatran provides a fire immunity, which is good support for Scizor. Roar provides a way of phasing set up sweepers that Heatran can handle that perhaps the rest of my team cannot (Mega Zard X with Flare Blitz and D Claw as its attacks, for example) and can rack up rocks damage should Lava Plume not be able to touch what is out. Protect is good for scouting if I suspect that an opposing mon is running choice.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Nature: Jolly
EVs: 24 HP/252 Atk/232 Speed
- U-Turn
- Earthquake
- Rock Slide
- Knock Off
Landorus-Therian provides a nice Fighting resist and adds to the overall bulk of the team with Intimidate. It provides a fast mon that I can use to break Sturdy or Sashes on an opposing mon. Knock Off is nice to take away opposing mons Items should I expect a switch out or there isn't much that the opponent can do in return. Earthquake and Rock Slide are there to provide EdgeQuake coverage; I used Slide over Edge because I'm a bit of a stickler regarding low accuracy moves. 232 Speed with a scarf still outspeeds Scarf Excadrill and goes second against other Landorus-Therian.
Ability: Pressure
Nature: Bold
EVs: 248 HP/252 Def/8 Sp. Atk
- Rest
- Sleep Talk
- Calm Mind
- Scald
Just your typical Crocune. It provides great synergy with my team as far as typing is concerned, providing me a much needed Water resist, something that my team was very weak to. This can basically blow through teams once Trick mons or Special Walls are gone on the opposing team, and it's even managed to blow through certain special walls once set up. Another thing I've always enjoyed of course, is getting the burn on physical sweepers that might hit this hard anyways and still managing to set up on them. I think the overall niche of Crocune for my team, however, is to pressure stall other Mega Sableye and MegaBro that are CroBro variants; this wouldn't be able to handle MegaBro variants carrying Psyshock.
Ability: Synchronize
Nature: Careful
EVs: 248 HP/8 Def/252 Sp. Def
- Wish
- Heal Bell
- Protect
- Foul Play
In my last slot, I wanted something that could support the overall bulk of the team via Wish and heal away status from my pivots (Scizor and Lando-T). Foul Play helps Umbreon punish set up sweepers like Bisharp and can provide additional scouting via Protect if I want to feel out something's moveset. It also does well against Gengar, something that my team didn't exactly do well before.
Overall:
In all honesty, my team struggles with the special Fairy megas (Mega Diancie, Mega Gardevoir, and Mega Altaria). I don't see Diancie and Gardevoir a lot. Mega Altaria running enough bulk to live a Bullet Punch generall gives me trouble, although if I've done about 20% and managed to get into Scizor, a Choice Banded Bullet Punch cleans up. However, the pairing of Altaria + Magnezone that I've seen can cause quite a bit of a headache predicting with Scizor.
Mega Gyarados and Mega Zard X also generally pose a threat. A non-EQ variant of Mega Zard X I can handle with Heatran, but any other bulky Dragon Dance set with EQ can generally clean my team. Mega Gyarados is generally more of a problem.
My team has great synergy, so although I know these threats are present, I'm having a hard time racking my brain to think of what to change. Also, I seriously doubt that my Scizor spread is sub-optimal; I should probably be running enough speed to get over very bulky Heatran that don't run speed or don't run much speed so that I can hit hard, and likely OHKO with a Superpower. I also think the Heatran set could use some tweaking with maybe a bit of speed investment, and I also think that I should probably be creeping Azumarills with Sableye.
Thanks in advance for any advice on the team!
(Also, not sure why the thread is reading XY OU. It should be ORAS OU. Perhaps I overlooked something.)
Sableye @ Sablenite
Ability: Prankster
Nature: Bold
EVs: 248 HP/252 Def/8 Sp. Atk
- Will-o-Wisp
- Recover
- Calm Mind
- Dark Pulse
Mega Sableye is very strong and a great Pokémon to build around; the first turn it megas, it effectively has prankster and magic bounce, so it can get an added boost and burn something should there be something you badly need to bulk out. The burns support the overall bulk of the team, and Dark coverage is very good this gen. Calm Mind boosts the lower Sp. Def, making Mega Sableye very difficult to break. Unlike Suicune, who is further down in the thread, Sableye's set-up cannot be stopped by taunt, and they only means it can be phased is via Haze, something I haven't seen in OU thus far.
Scizor @ Choice Band
Ability: Technician
Nature: Adamant
EVs: 248 HP/252 Atk/8 Spd
- Bullet Punch
- U-Turn
- Pursuit
- Superpower
I decided to use Scizor because it provides a fairy resist for Sableye and also has considerable bulk. It does a great job of picking off fairy types that Sableye doesn't like dealing with, and the Fairy mons don't typically need to be sufficiently weakened; Choice Band Scizor provides quite the punch. U-Turn is used to provide momentum should I be in on something slower that will get dented by it or if I'm in against something a bit faster that can't do much damage or burn scizor anyways. Pursuit traps anything weakened that might want to get out and provide momentum later. Banded Superpower dents special walls, which is nice for my team considering my set-up sweepers are both specially based.
Heatran @ Leftovers
Ability: Flash Fire
Nature: Calm
EVs: 252 HP/4 Sp. Atk/252 Sp. Def
- Roar
- Stealth Rock
- Protect
- Lava Plume
Heatran provides a fire immunity, which is good support for Scizor. Roar provides a way of phasing set up sweepers that Heatran can handle that perhaps the rest of my team cannot (Mega Zard X with Flare Blitz and D Claw as its attacks, for example) and can rack up rocks damage should Lava Plume not be able to touch what is out. Protect is good for scouting if I suspect that an opposing mon is running choice.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Nature: Jolly
EVs: 24 HP/252 Atk/232 Speed
- U-Turn
- Earthquake
- Rock Slide
- Knock Off
Landorus-Therian provides a nice Fighting resist and adds to the overall bulk of the team with Intimidate. It provides a fast mon that I can use to break Sturdy or Sashes on an opposing mon. Knock Off is nice to take away opposing mons Items should I expect a switch out or there isn't much that the opponent can do in return. Earthquake and Rock Slide are there to provide EdgeQuake coverage; I used Slide over Edge because I'm a bit of a stickler regarding low accuracy moves. 232 Speed with a scarf still outspeeds Scarf Excadrill and goes second against other Landorus-Therian.
Ability: Pressure
Nature: Bold
EVs: 248 HP/252 Def/8 Sp. Atk
- Rest
- Sleep Talk
- Calm Mind
- Scald
Just your typical Crocune. It provides great synergy with my team as far as typing is concerned, providing me a much needed Water resist, something that my team was very weak to. This can basically blow through teams once Trick mons or Special Walls are gone on the opposing team, and it's even managed to blow through certain special walls once set up. Another thing I've always enjoyed of course, is getting the burn on physical sweepers that might hit this hard anyways and still managing to set up on them. I think the overall niche of Crocune for my team, however, is to pressure stall other Mega Sableye and MegaBro that are CroBro variants; this wouldn't be able to handle MegaBro variants carrying Psyshock.
Ability: Synchronize
Nature: Careful
EVs: 248 HP/8 Def/252 Sp. Def
- Wish
- Heal Bell
- Protect
- Foul Play
In my last slot, I wanted something that could support the overall bulk of the team via Wish and heal away status from my pivots (Scizor and Lando-T). Foul Play helps Umbreon punish set up sweepers like Bisharp and can provide additional scouting via Protect if I want to feel out something's moveset. It also does well against Gengar, something that my team didn't exactly do well before.
Overall:
In all honesty, my team struggles with the special Fairy megas (Mega Diancie, Mega Gardevoir, and Mega Altaria). I don't see Diancie and Gardevoir a lot. Mega Altaria running enough bulk to live a Bullet Punch generall gives me trouble, although if I've done about 20% and managed to get into Scizor, a Choice Banded Bullet Punch cleans up. However, the pairing of Altaria + Magnezone that I've seen can cause quite a bit of a headache predicting with Scizor.
Mega Gyarados and Mega Zard X also generally pose a threat. A non-EQ variant of Mega Zard X I can handle with Heatran, but any other bulky Dragon Dance set with EQ can generally clean my team. Mega Gyarados is generally more of a problem.
My team has great synergy, so although I know these threats are present, I'm having a hard time racking my brain to think of what to change. Also, I seriously doubt that my Scizor spread is sub-optimal; I should probably be running enough speed to get over very bulky Heatran that don't run speed or don't run much speed so that I can hit hard, and likely OHKO with a Superpower. I also think the Heatran set could use some tweaking with maybe a bit of speed investment, and I also think that I should probably be creeping Azumarills with Sableye.
Thanks in advance for any advice on the team!
(Also, not sure why the thread is reading XY OU. It should be ORAS OU. Perhaps I overlooked something.)
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