Welcome to my latest team, a bulky offensive team thats started with kyurem-n and started to build aropund him for an overall balanced bulky offensive team for choice specs kyurem-n to tear holes into enemy teams.
Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Earth Power
- Freeze-Dry
- Ice Beam
Thanks to freeze-Dry and a lack of his black form being in the tier, base kyurem is able to make a name for himself. With a pretty solid offensive typing and special movepool and a solid base 130 special attack and passable base 95 speed with impressive bulk to make up for his typings short commings defence wise, he is able to punch holes in team with ease. The moveset is simple, Draco meteor is a very hard hitting dragon move that wreaks weakened walls or even flat out kos more physical walls with less special defence investment, earth power is great cover to hit the likes of agieslash which would otherwise wall this set with out it making it a risky switch in to tank an ice beam, spekaing of which ice beam is a solid accurate stab with no draw backs unlike dracos special drop and the fact fairy switch ins are immune to it and allows kyurem to hit physical walls like hippowdon and corviknight hard, and finally we have freeze dry the icing on the cake for kyurem allows him to hit water types super effective one of the most commonly used in seismitoad goes from taking an ice beam neutrally to a 4x super effective attack, making switching into kyurem a daunting prospect thanks to his buffed coverage. The item used is choice specs for maximium damage output with a lack of recoil from life orb, the eves allow kyurem maximum special attack and speed and timid nature is chosen to keep kyurem as fast as possible and tie with jolly natured obstagoon through it often runs adamant instead gving kyurem the advantage.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Iron Head
- Defog
- Roost
- Body press
Kyurem isn't a big fan of hazards, with stealth rock chipping off 25% of his health and him being vurnerable to both forms of spikes wearing him down easily, thankfully corviknight not only can rid the field of such hazards but can tank hits that would hit kyurem super effective thanks to it's steel/flying typing ressisting mainly fairy and dragon while being neutral to rock. The set is defog set that acts not only as the teams answer to some fairy types but acts as fantastic pivot as well thanks to a slow U-turn. The set uses iron head as a way of hitting fairies, naturally defog is on a defog based set to remove any potential hazards that would make kyurems life a misery, roost allows corviknight to settle down and regain health and last longer to support the team and finaly body press suggested by jordy allows corviknight to deal with excadrill and bisharp. The eves allow corviknight to tank physical hits primarily with 4 in special defence for the remainder as it will be expected to tank the odd hit in special defence from fairies, maxing out hp and defence eves with an impish nature allow corvinkinght to forfill it's role of taking physical hits, leftovers allows for passive healing.
Gengar @ Black Sludge
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Shadow Ball
- Sludge Wave
- Focus Blast
Gengar comes next, another pokemon thats come from the depths of the lower tier to rise back into out once more.On the sugestion of jordy the set has been schanged to a subgengar. this change allows the pressure to ease off gengar as it sets a substitute up while forcing out pokemon to better deal with the switch in. this sacrifices the power of nasty plot but increases the reibility of gengar overall as it hits enemy pokemon behind a subsitute. the set uses black sludge for healing and still retains a timid nature with maximum speed and special attack and speed eves to outpace pokemon up to be base 110 speed. the move set is the same duel stab sludge wave and shadow ball for great coverage that destroys psychics and fairies, ofcus blast to hit bisharp behind a sub and tyranitar.
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- U-turn
- Thunder Wave
On the suggestion of Jordy hydriegon takes the place of zeora as the teams speed choice scarf pokemon. Thanks to a stellar dark/dragon typing hydreigon to take on some ghost type attacks on the nswitch and revenge kill the likes of dracopult and agieslash. The set is simple enough scarf set. A choice scarf allows for the team to have a much needed revenge killer with teh sapeed to outpace the like of dracopult. Maximum speed and special attack allow hydriegon to forfill the role witha timid nature to allow hydriegon to outpace the likes of neutral choice scarfers. The move chocie is a straightforward duel stab in the reiable dark pulse for stab solid coverage, dracometeor is powerful stab to finnish off threats but not as reliable as dark pulse and finaly U-turn to scout with thunder wave to cripple threats that switch into hydriegon that it cannot handle and allows other slower pokemon to enjoy a potential free trun of full paralysis or the ability to outpace a pokemon they could not otherwise.
Seismitoad @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Toxic
- Earth Power
- Scald
Another suggestionb from jordy is the toadly awesome seimitoad. able to set up Sr for the team seimitoad also serves one other very important function, to wall dracovish to hell and back thanks to his Ha water absorb making fishocious rend useless against it. The set is pretty standard and allows seismitoad to take some physical hits with a bold nature as to bost defence with the set not running any physical moves there is no need to reduce speed so attack is reduced instead. The eves boost hp and defence with the prievously mentioned bold nature to tank physical hits from the likes of dracovish and excadrill. The move set allows for water stab in scald with a chance of a burn to further cripple physical threats, toxic to cripple pokemon and chip away at their health, stealth rock to give the team some hazards and earth power for secondary stab that provides great coverage too.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Teleport
- Moonblast
- Wish
- Protect
Clefable is great not only does teleport act as a slow u-turn of sorts but it's fairy typing gives it plenty of imunities and ressitances to tank hits for the team and is the teams bulky special wall. The move set is straightforward enough teleport allows celfable to take a hit and switch out which may be at a time after a wish or to switch in a pokemon like kyurem damage freee for an advantage, moonblast is powerful reliable fairy stab, wish allows clefable to heal it's self and it's team mates with it's solid base 95 exp boosted further by maximum ev envestment able to pass bulky wishes to the team to heal up and finally protect allows for recovery prom wish, scouting and it gains further passive recovery from leftovers as the item of choice for siad reason. The eves allows for maximum special bulk with a calm nature to further max out special defence on the set.






Kyurem @ Choice Specs

Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Earth Power
- Freeze-Dry
- Ice Beam
Thanks to freeze-Dry and a lack of his black form being in the tier, base kyurem is able to make a name for himself. With a pretty solid offensive typing and special movepool and a solid base 130 special attack and passable base 95 speed with impressive bulk to make up for his typings short commings defence wise, he is able to punch holes in team with ease. The moveset is simple, Draco meteor is a very hard hitting dragon move that wreaks weakened walls or even flat out kos more physical walls with less special defence investment, earth power is great cover to hit the likes of agieslash which would otherwise wall this set with out it making it a risky switch in to tank an ice beam, spekaing of which ice beam is a solid accurate stab with no draw backs unlike dracos special drop and the fact fairy switch ins are immune to it and allows kyurem to hit physical walls like hippowdon and corviknight hard, and finally we have freeze dry the icing on the cake for kyurem allows him to hit water types super effective one of the most commonly used in seismitoad goes from taking an ice beam neutrally to a 4x super effective attack, making switching into kyurem a daunting prospect thanks to his buffed coverage. The item used is choice specs for maximium damage output with a lack of recoil from life orb, the eves allow kyurem maximum special attack and speed and timid nature is chosen to keep kyurem as fast as possible and tie with jolly natured obstagoon through it often runs adamant instead gving kyurem the advantage.
Corviknight @ Leftovers

Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Iron Head
- Defog
- Roost
- Body press
Kyurem isn't a big fan of hazards, with stealth rock chipping off 25% of his health and him being vurnerable to both forms of spikes wearing him down easily, thankfully corviknight not only can rid the field of such hazards but can tank hits that would hit kyurem super effective thanks to it's steel/flying typing ressisting mainly fairy and dragon while being neutral to rock. The set is defog set that acts not only as the teams answer to some fairy types but acts as fantastic pivot as well thanks to a slow U-turn. The set uses iron head as a way of hitting fairies, naturally defog is on a defog based set to remove any potential hazards that would make kyurems life a misery, roost allows corviknight to settle down and regain health and last longer to support the team and finaly body press suggested by jordy allows corviknight to deal with excadrill and bisharp. The eves allow corviknight to tank physical hits primarily with 4 in special defence for the remainder as it will be expected to tank the odd hit in special defence from fairies, maxing out hp and defence eves with an impish nature allow corvinkinght to forfill it's role of taking physical hits, leftovers allows for passive healing.
Gengar @ Black Sludge

Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Shadow Ball
- Sludge Wave
- Focus Blast
Gengar comes next, another pokemon thats come from the depths of the lower tier to rise back into out once more.On the sugestion of jordy the set has been schanged to a subgengar. this change allows the pressure to ease off gengar as it sets a substitute up while forcing out pokemon to better deal with the switch in. this sacrifices the power of nasty plot but increases the reibility of gengar overall as it hits enemy pokemon behind a subsitute. the set uses black sludge for healing and still retains a timid nature with maximum speed and special attack and speed eves to outpace pokemon up to be base 110 speed. the move set is the same duel stab sludge wave and shadow ball for great coverage that destroys psychics and fairies, ofcus blast to hit bisharp behind a sub and tyranitar.
Hydreigon @ Choice Scarf

Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- U-turn
- Thunder Wave
On the suggestion of Jordy hydriegon takes the place of zeora as the teams speed choice scarf pokemon. Thanks to a stellar dark/dragon typing hydreigon to take on some ghost type attacks on the nswitch and revenge kill the likes of dracopult and agieslash. The set is simple enough scarf set. A choice scarf allows for the team to have a much needed revenge killer with teh sapeed to outpace the like of dracopult. Maximum speed and special attack allow hydriegon to forfill the role witha timid nature to allow hydriegon to outpace the likes of neutral choice scarfers. The move chocie is a straightforward duel stab in the reiable dark pulse for stab solid coverage, dracometeor is powerful stab to finnish off threats but not as reliable as dark pulse and finaly U-turn to scout with thunder wave to cripple threats that switch into hydriegon that it cannot handle and allows other slower pokemon to enjoy a potential free trun of full paralysis or the ability to outpace a pokemon they could not otherwise.
Seismitoad @ Leftovers

Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Toxic
- Earth Power
- Scald
Another suggestionb from jordy is the toadly awesome seimitoad. able to set up Sr for the team seimitoad also serves one other very important function, to wall dracovish to hell and back thanks to his Ha water absorb making fishocious rend useless against it. The set is pretty standard and allows seismitoad to take some physical hits with a bold nature as to bost defence with the set not running any physical moves there is no need to reduce speed so attack is reduced instead. The eves boost hp and defence with the prievously mentioned bold nature to tank physical hits from the likes of dracovish and excadrill. The move set allows for water stab in scald with a chance of a burn to further cripple physical threats, toxic to cripple pokemon and chip away at their health, stealth rock to give the team some hazards and earth power for secondary stab that provides great coverage too.
Clefable @ Leftovers

Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Teleport
- Moonblast
- Wish
- Protect
Clefable is great not only does teleport act as a slow u-turn of sorts but it's fairy typing gives it plenty of imunities and ressitances to tank hits for the team and is the teams bulky special wall. The move set is straightforward enough teleport allows celfable to take a hit and switch out which may be at a time after a wish or to switch in a pokemon like kyurem damage freee for an advantage, moonblast is powerful reliable fairy stab, wish allows clefable to heal it's self and it's team mates with it's solid base 95 exp boosted further by maximum ev envestment able to pass bulky wishes to the team to heal up and finally protect allows for recovery prom wish, scouting and it gains further passive recovery from leftovers as the item of choice for siad reason. The eves allows for maximum special bulk with a calm nature to further max out special defence on the set.
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