Bulky Offensive VoltTurn Extravaganza - An OU RMT

I decided to build a team based around one of my favorite builds of this generation: Bulky Quiver Dance Volcarona. Let me know what you think about it; once again, no essay rants and please be constructive with your criticism. Now that we have formalities out of the way, let's begin with the team.

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Bulkarona (Volcarona) (M) @ Leftovers | Ability: Flame Body | Shiny: Yes
EVs: 248 HP / 196 Def / 66 Spd | Bold Nature | IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Roost

And here's my ace. Didn't take long, did it? Bulky QD Volcarona (Bulkarona, as I call it) is one of the best win conditions in the entire OU tier in my opinion as it can easily set up multiple Quiver Dances on many OU Pokemon, including Aegislash, Bisharp, and even Mega Mawile. Once any possible counters are removed from the field, Volcarona can come in and sweep. And if Volcarona sets up, it becomes very hard to take down as it outspeeds just about everything at +2 and even resisted hits can deal a lot of damage or even OHKO. If it takes any damage, it can easily just roost it off and keep the ball rolling.

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2stronkeldurr (Conkeldurr) (M) @ Assault Vest | Ability: Guts
EVs: 252 Atk / 244 Def / 12 SDef | Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off

Conkeldurr is a very reliable pivot this generation as it can now take hits from both sides of the spectrum by virtue of Assault Vest. It also functions as a status absorber since Volcarona hates being statused. Conkeldurr, however, doesn't mind being burned or poisoned. In fact, he loves it! Not only does it power up his attacks, but he can easily heal damage from said status effects via Drain Punch. Also, he provides the ever important Knock Off utility that is a given for almost any team. Conkeldur also deals with many Pokemon that learn Stone Edge to hit Volcarona and also shits on Bisharp, which threatens to come in on Mega-Scizor on a Defog.

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Land-R-Us (Landorus-Therian) (M) @ Leftovers | Ability: Intimidate
EVs: 248 HP / 64 Def / 196 Spd | Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Landorus-T has very good team synergy as it can knock out many of the team's would-be counters. He is also a very reliable setter of Stealth Rocks, which is much appreciated by the entire team. Not only that, but he contributes greatly to the VoltTurn core with its ability, Intimidate, and its access to U-Turn, obviously. EdgeQuake coverage lets it hit many important things, including Talonflame, MegaZard X, and Excadrill. Intimidate lets Landorus-T take physical hits very well with some Defense investment, which combined with Landorus-T's defensive typing lets it check many physical OU powerhouses.

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Circumscizor (Scizor) (M) @ Scizorite | Ability: Technician
EVs: 216 SDef / 44 Atk / 248 HP | Adamant Nature
- U-turn
- Bullet Punch
- Defog
- Roost

Obviously, with Volcarona on the team and with all the VoltTurning going on this team, some form of hazard removal is absolutely necessary. At first, Latias and Excadrill came to mind since they're both the most reliable hazard removers this generation. After a little thought, however, my thoughts shifted more towards Mega-Scizor, which can remove hazards and contribute to the VoltTurn core nicely. It also has plenty of Attack going for it, so it can hit extremely hard while gaining some bulk. It also has reliable recovery in the form of Roost so it can come in multiple times.

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Sanic the Tank Jet (Latios) (M) @ Choice Scarf | Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd | Modest Nature | IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Trick

Latios takes out a few key threats that otherwise decimate my team, namely Mega-Venusaur and opposing Latios. Not only that, but Draco Meteor hits like a nuke coming off of 394 Special Attack. It also revenge kills +1 MegaZard X, which otherwise rips and tears through my team. Psyshock takes care of the aforementioned M-Venu, which singlehandedly shits on the rest of my team. Surf is for hitting pretty much anything that resists Latios' STABs, such as Excadrill and Heatran. Finally, Trick can cripple many setup sweepers, leads, hazard setters, and other things.

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Scrotum-Wash (Rotom-Wash) @ Leftovers | Ability: Levitate
EVs: 248 HP / 212 Def / 48 Spd | Bold Nature | IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split

Rotom-Wash is basically the ultimate defensive partner for M-Scizor bar Heatran. It's immune to EQ, it takes Fire- attacks like a sponge, and it can heal HP back with Pain Split. It also has Volt Switch to contribute to the VoltTurn core. It can also use Will-O-Wisp to patch up the physical defense of the group. This basically rounds out the VoltTurn core; it takes Fire attacks for Mega-Scizor and Water attacks for Landorus-T, and it can switch to Mega-Scizor to deal with Grass attacks. WoW support can also help Landorus-T to absolutely eat up dem physical hits.
 
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Well, I've thought of a way to take care of two of my team's biggest weaknesses: M-Venu and Latios. Take a look at this:
latios.gif

Sanic the Tank Jet (Latios) (M) @ Choice Scarf | Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd | Modest Nature | IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Trick

It goes fast, it wrecks M-Venu, and it takes care of opposing Latios. It can also use Trick to cripple some setup sweepers, hazard setters, and leads. Draco Meteor hits many things hard, even mons that resist it. It also deals with other Dragons very well. Psyshock is a potent STAB move and, most importantly, it deals with M-Venu. Surf is for hitting Excadrill and Heatran for some damage.

So, what do you guys think of this new teammate? I replaced Heatran with Latios since all it really did was absorb Fire-type attacks for M-Scizor, and Rotom-W does that well enough anyway.
 
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