[SET]
name: Bulky Pivot
move 1: Pyro Ball
move 2: U-turn
move 3: Court Change
move 4: Will-O-Wisp
item: Heavy-Duty Boots
tera type: Fire / Flying / Ghost
ability: Blaze
nature: Jolly
evs: 224 HP / 32 Atk / 252 Spe
[SET COMMENTS]
When combining its good Speed with HP investment, Cinderace becomes one of OU's strongest pivots, able to check threats such as Gholdengo, Scizor, and Kingambit. U-turn allows Cinderace to chip opponents and capitalize on switch-ins to bring in its teammates safely; its good Attack allows U-turn to greatly chip at opponents Cinderace might lose in one-on-one scenarios, such as Ogerpon-W and Hisuian Samurott. Cinderace provides utility to its team with Court Change, potentially clearing the field of entry hazards all together, as well as Aurora Veil. Will-O-Wisp cripples Pokemon such as Landorus-T that otherwise do not mind Cinderace's Pyro Ball or U-turn, and deters slower physical setup sweepers such as Dragon Dance Dragonite and Kyurem from trying to set up in front of Cinderace. With 32 Atk EVs Cinderace's Pyro Ball OHKOs offensive variants of Gholdengo. With Blaze active, Cinderace's Pyro Ball threatens 2HKOs against Great Tusk and Zapdos. Likewise, Tera Fire powers up Pyro Ball to OHKO Kingambit and Enamorus, and when combined with Blaze it can OHKO Ogerpon-W and Galarian Slowking. Tera Flying is an alternative that grants Cinderace with an immunity to attacks such as Landorus-T and Dragonite's Earthquake, Great Tusk's Headlong Rush, and Enamorus' Earth Power, potentially getting an extra turn against them to further weaken them with Pyro Ball or cripple them with Will-O-Wisp; Tera Flying also grants Cinderace with a resistance to Zamazenta's Body Press, potentially allowing Cinderace to tank a Body Press from it in an emergency and cripple it with Will-O-Wisp. Similarly, Tera Ghost provides an immunity to Zamazenta's Body Press, as well as to Iron Treads and Great Tusk's Rapid Spin, blocking their attempts to remove entry hazards, and to Dragonite's Extreme Speed looking to revenge kill Cinderace. Heavy-Duty Boots is key in its role as a pivot, allowing Cinderace to remain healthy against entry hazards and switch in multiple times per game.
Cinderace finds itself in bulky offense and balance teams, particularly those looking to make use of its ability to alleviate the pressure for entry hazards. Ogerpon-W can assist Cinderace against the Ground- and Water-types that trouble it such as Landorus-T, Gliscor, Great Tusk, Alomomola, Dondozo, and Ting-Lu, as well as Garganacl, Ceruledge, and Heatran; remove Rocky Helmet from the likes of Pecharunt of Hydrapple so Cinderace can U-turn against them without chip damage; run U-turn as well, allowing it to form a pivoting core with Cinderace. Similarly, Kyurem threatens the aforementioned Ground- and Water-types, as well as Zapdos, Raging Bolt, and Pecharunt, while Cinderace is able to bring it in safely with U-turn, threaten Steel-types that may annoy Kyurem such as Iron Crown and Scizor, and keep entry hazards off the field so Kyurem can opt for items other than Heavy-Duty Boots. Raging Bolt threatens the likes of Alomomola, Dondozo, Moltres, Zapdos, and Pecharunt, and together it and Cinderace can overwhelm the Ground-types like Landorus-T and Great Tusk trying to check both of them, with Volt Switch letting it form a VoltTurn core alongside Cinderace. Zapdos does a similar job weakening the likes of Alomomola, Dondozo, Moltres, while being a reliable switch-in against Great Tusk, and being able to form a pivoting core alongside Cinderace with either Volt Switch or U-turn. Galarian Slowking appreciates Cinderace's ability to threaten Kingambit, Gholdengo, and Weavile, while it can help against Pecharunt, Primarina and cripple physical walls like Alomomola, Moltres, and Zapdos with Toxic. Galarian Slowking's Future Sight and Cinderace's Pyro Ball complement each other to put pressure on the opposing team, as physical walls such as Dondozo and Pecharunt do not want to get hit by Future Sight, while the likes of Gholdengo, Kingambit, and Iron Crown that usually do not mind Future Sight, do not want to take on Pyro Ball. Physically defensive and Shuca Berry variants of Galarian Slowking may lure in Gliscor, Landorus-T, and Great Tusk with either Ice Beam or Psychic Noise, getting rid of them and opening up a path for Cinderace to more easily weaken the opposing team. Assault Vest Alomomola may assist Cinderace as a sponge for special attacks such as those from Walking Wake and Choice Specs Dragapult, as well as take on Moltres, Heatran, and Landorus-T that annoy Cinderace. Ting-Lu deals with Dragapult, Raging Bolt, Pecharunt, and Glimmora, and pressures Garganacl, againt which Cinderace finds itself helpless. Due to Court Change being ineffective when both sides of the field have entry hazards, teammates like Great Tusk and Corviknight may provide extra measures to help keep entry hazards off; Great Tusk also serves as a check to Raging Bolt and Tera Fire Kingambit, while Corviknight provides assurance against the likes of Great Tusk and Offensive Zamazenta. Dragapult can assist Cinderace against Zamazenta, Great Tusk, and Pecharunt, while Cinderace can threaten Kingambit, and help weaken shared checks such as Ting-Lu and Primarina, both of them forming a pivoting core with U-turn.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/setsu.548068/
Quality checked by:
https://www.smogon.com/forums/members/mcribs.677476/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
name: Bulky Pivot
move 1: Pyro Ball
move 2: U-turn
move 3: Court Change
move 4: Will-O-Wisp
item: Heavy-Duty Boots
tera type: Fire / Flying / Ghost
ability: Blaze
nature: Jolly
evs: 224 HP / 32 Atk / 252 Spe
[SET COMMENTS]
When combining its good Speed with HP investment, Cinderace becomes one of OU's strongest pivots, able to check threats such as Gholdengo, Scizor, and Kingambit. U-turn allows Cinderace to chip opponents and capitalize on switch-ins to bring in its teammates safely; its good Attack allows U-turn to greatly chip at opponents Cinderace might lose in one-on-one scenarios, such as Ogerpon-W and Hisuian Samurott. Cinderace provides utility to its team with Court Change, potentially clearing the field of entry hazards all together, as well as Aurora Veil. Will-O-Wisp cripples Pokemon such as Landorus-T that otherwise do not mind Cinderace's Pyro Ball or U-turn, and deters slower physical setup sweepers such as Dragon Dance Dragonite and Kyurem from trying to set up in front of Cinderace. With 32 Atk EVs Cinderace's Pyro Ball OHKOs offensive variants of Gholdengo. With Blaze active, Cinderace's Pyro Ball threatens 2HKOs against Great Tusk and Zapdos. Likewise, Tera Fire powers up Pyro Ball to OHKO Kingambit and Enamorus, and when combined with Blaze it can OHKO Ogerpon-W and Galarian Slowking. Tera Flying is an alternative that grants Cinderace with an immunity to attacks such as Landorus-T and Dragonite's Earthquake, Great Tusk's Headlong Rush, and Enamorus' Earth Power, potentially getting an extra turn against them to further weaken them with Pyro Ball or cripple them with Will-O-Wisp; Tera Flying also grants Cinderace with a resistance to Zamazenta's Body Press, potentially allowing Cinderace to tank a Body Press from it in an emergency and cripple it with Will-O-Wisp. Similarly, Tera Ghost provides an immunity to Zamazenta's Body Press, as well as to Iron Treads and Great Tusk's Rapid Spin, blocking their attempts to remove entry hazards, and to Dragonite's Extreme Speed looking to revenge kill Cinderace. Heavy-Duty Boots is key in its role as a pivot, allowing Cinderace to remain healthy against entry hazards and switch in multiple times per game.
Cinderace finds itself in bulky offense and balance teams, particularly those looking to make use of its ability to alleviate the pressure for entry hazards. Ogerpon-W can assist Cinderace against the Ground- and Water-types that trouble it such as Landorus-T, Gliscor, Great Tusk, Alomomola, Dondozo, and Ting-Lu, as well as Garganacl, Ceruledge, and Heatran; remove Rocky Helmet from the likes of Pecharunt of Hydrapple so Cinderace can U-turn against them without chip damage; run U-turn as well, allowing it to form a pivoting core with Cinderace. Similarly, Kyurem threatens the aforementioned Ground- and Water-types, as well as Zapdos, Raging Bolt, and Pecharunt, while Cinderace is able to bring it in safely with U-turn, threaten Steel-types that may annoy Kyurem such as Iron Crown and Scizor, and keep entry hazards off the field so Kyurem can opt for items other than Heavy-Duty Boots. Raging Bolt threatens the likes of Alomomola, Dondozo, Moltres, Zapdos, and Pecharunt, and together it and Cinderace can overwhelm the Ground-types like Landorus-T and Great Tusk trying to check both of them, with Volt Switch letting it form a VoltTurn core alongside Cinderace. Zapdos does a similar job weakening the likes of Alomomola, Dondozo, Moltres, while being a reliable switch-in against Great Tusk, and being able to form a pivoting core alongside Cinderace with either Volt Switch or U-turn. Galarian Slowking appreciates Cinderace's ability to threaten Kingambit, Gholdengo, and Weavile, while it can help against Pecharunt, Primarina and cripple physical walls like Alomomola, Moltres, and Zapdos with Toxic. Galarian Slowking's Future Sight and Cinderace's Pyro Ball complement each other to put pressure on the opposing team, as physical walls such as Dondozo and Pecharunt do not want to get hit by Future Sight, while the likes of Gholdengo, Kingambit, and Iron Crown that usually do not mind Future Sight, do not want to take on Pyro Ball. Physically defensive and Shuca Berry variants of Galarian Slowking may lure in Gliscor, Landorus-T, and Great Tusk with either Ice Beam or Psychic Noise, getting rid of them and opening up a path for Cinderace to more easily weaken the opposing team. Assault Vest Alomomola may assist Cinderace as a sponge for special attacks such as those from Walking Wake and Choice Specs Dragapult, as well as take on Moltres, Heatran, and Landorus-T that annoy Cinderace. Ting-Lu deals with Dragapult, Raging Bolt, Pecharunt, and Glimmora, and pressures Garganacl, againt which Cinderace finds itself helpless. Due to Court Change being ineffective when both sides of the field have entry hazards, teammates like Great Tusk and Corviknight may provide extra measures to help keep entry hazards off; Great Tusk also serves as a check to Raging Bolt and Tera Fire Kingambit, while Corviknight provides assurance against the likes of Great Tusk and Offensive Zamazenta. Dragapult can assist Cinderace against Zamazenta, Great Tusk, and Pecharunt, while Cinderace can threaten Kingambit, and help weaken shared checks such as Ting-Lu and Primarina, both of them forming a pivoting core with U-turn.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/setsu.548068/
Quality checked by:
https://www.smogon.com/forums/members/mcribs.677476/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Last edited: