hello there fellow smogoners! right here i got a ou team that me and my friend beanos have been working on recently. We just finished the team and i took for initiative to post it on here to get your opinion on the team.
right now down to business. when making this team around slowbro we wanted it to be more offensive then defensive. despite that we ended up getting a fairly well balanced team combining sand offense with a bit of bulky offence. Also sorry for big pictures!
as a heads up the reason for why im so low at the ladder at the moment is because i had made a new alt just for using this team
what the derp? (Slowbro) (M) @ leftovers
Ability: regenerator
EVs: 252 HP / 232 def / 24 spD
Bold Nature
IVs: 0 Atk / 0 Spd
- Scald
- Grass knot
- Thunder Wave
- Slack Off
The team originally was built around slowbro. This slowbro is made to check common threats such as charizard x,azumaril,mega gyrados(which can destroy my sand core) and many other physical threats. scald is for burning physical attacks, psyshock is for basic stab and coverage. Thunder wave was put on slowbro becuase we have bulky mega scizor and crippling faster threats can really help him out.
all up to chance (chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 spD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Wish
- Toxic
- Heal Bell
Chansey serves as the teams cleric heal status( burns can seriously wreck the team with 4 3 physical attackers) Wish+protect serves as a good way for chansey to restore health as well as help restore the hp of the other teammates if they will have a hard time restoring health. This set allows chansey to eat up psyshocks as well as absorb all special moves thrown at the team.
(once again sorry for the size)
Rated R (Scizor) (F) @ Scizorite
Ability: technician
EVs: 248 HP / 96 Atk / 164 Spd
Adament/Careful Nature
IVs: 0 spA
- Bullet Punch
- Roost
- Super Power
- Swords Dance
Scizor serves a fairly big role on the team. With chansey on the team(who hates having its item knocked off) we needed a bulky pokemon that could absorb all knock offs and be able to recover the health back. We naturally chose mega scizor as hes bulky has priority and has utility of his own with knock off. Not only that but with a bulky set he can set up on a majority of physical attackers that cant hurt him thanks to his typing. scizor is also a good switch in on tyranitar (unless it carries a fire type move)and can proceed to set up. Not that important but the team looked fairly stally at this time :P.
(Again again sorry for the size)
Gorjira(Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 spD
Careful Nature
IVs: 0 spA
- Crunch
- Ice Beam
- Stone Edge
- Stealth Rocks
Tyranitars purpose of the team is to set up stealth rocks as well as trap the latis. With excadrill on the team we felt like smooth rocks was needed to make sand last as long as possible. Stone edge and crunch are basic stabs and are used when i feel like pursuit is not currently needed. Despite that bisharp is still the better pursuit trapper but this is sand so its not needed. Tyranitar also does a good job at taking out talonflame.
(sorry once again)
Dem Drillz(Excadrill) (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Adament Nature
IVs: 0 spA
- Iron Head
- Rapin Spin
- Rock Slide
- Earthquake
Excadrill is my sand sweeper and is a huge threat to my team. This thing is a great fairy counter and is the teams spinner. Rocks are not to big of a threat to my team (aside from thunderous) however i need to keep rocks of my side as much as possible. The air balloon is to make sure chomp cant hit me with a earthquake (as well as other earthquake users). Not only this but i can switch exca in thanks to the air balloon. Rock slide is so i have more coverage naturally.
Thor(Thundurous) (M) @ Life Orb
Ability: Prankster
EVs: 252 spA / 4 spD / 252 Spd
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Thunder Bolt
- Focus Blast
- Psychic
Origonally thunderous t as we thought a volt turner was needed due to thunderous fitting the role better we had to switch up the form into incarnate form. This form gives us priority thunder wave to help with prediction not only that but due to how slow out team is the para helps us out a lot. This also means thunderous wont be locked into a move making a obvious switch.
So thats the team! a threat list will be added when threats are listed. Happy rating!
right now down to business. when making this team around slowbro we wanted it to be more offensive then defensive. despite that we ended up getting a fairly well balanced team combining sand offense with a bit of bulky offence. Also sorry for big pictures!
as a heads up the reason for why im so low at the ladder at the moment is because i had made a new alt just for using this team

what the derp? (Slowbro) (M) @ leftovers
Ability: regenerator
EVs: 252 HP / 232 def / 24 spD
Bold Nature
IVs: 0 Atk / 0 Spd
- Scald
- Grass knot
- Thunder Wave
- Slack Off
The team originally was built around slowbro. This slowbro is made to check common threats such as charizard x,azumaril,mega gyrados(which can destroy my sand core) and many other physical threats. scald is for burning physical attacks, psyshock is for basic stab and coverage. Thunder wave was put on slowbro becuase we have bulky mega scizor and crippling faster threats can really help him out.

all up to chance (chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 spD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Wish
- Toxic
- Heal Bell
Chansey serves as the teams cleric heal status( burns can seriously wreck the team with 4 3 physical attackers) Wish+protect serves as a good way for chansey to restore health as well as help restore the hp of the other teammates if they will have a hard time restoring health. This set allows chansey to eat up psyshocks as well as absorb all special moves thrown at the team.

(once again sorry for the size)
Rated R (Scizor) (F) @ Scizorite
Ability: technician
EVs: 248 HP / 96 Atk / 164 Spd
Adament/Careful Nature
IVs: 0 spA
- Bullet Punch
- Roost
- Super Power
- Swords Dance
Scizor serves a fairly big role on the team. With chansey on the team(who hates having its item knocked off) we needed a bulky pokemon that could absorb all knock offs and be able to recover the health back. We naturally chose mega scizor as hes bulky has priority and has utility of his own with knock off. Not only that but with a bulky set he can set up on a majority of physical attackers that cant hurt him thanks to his typing. scizor is also a good switch in on tyranitar (unless it carries a fire type move)and can proceed to set up. Not that important but the team looked fairly stally at this time :P.

(Again again sorry for the size)
Gorjira(Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 spD
Careful Nature
IVs: 0 spA
- Crunch
- Ice Beam
- Stone Edge
- Stealth Rocks
Tyranitars purpose of the team is to set up stealth rocks as well as trap the latis. With excadrill on the team we felt like smooth rocks was needed to make sand last as long as possible. Stone edge and crunch are basic stabs and are used when i feel like pursuit is not currently needed. Despite that bisharp is still the better pursuit trapper but this is sand so its not needed. Tyranitar also does a good job at taking out talonflame.

(sorry once again)
Dem Drillz(Excadrill) (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Adament Nature
IVs: 0 spA
- Iron Head
- Rapin Spin
- Rock Slide
- Earthquake
Excadrill is my sand sweeper and is a huge threat to my team. This thing is a great fairy counter and is the teams spinner. Rocks are not to big of a threat to my team (aside from thunderous) however i need to keep rocks of my side as much as possible. The air balloon is to make sure chomp cant hit me with a earthquake (as well as other earthquake users). Not only this but i can switch exca in thanks to the air balloon. Rock slide is so i have more coverage naturally.
Thor(Thundurous) (M) @ Life Orb
Ability: Prankster
EVs: 252 spA / 4 spD / 252 Spd
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Thunder Bolt
- Focus Blast
- Psychic
Origonally thunderous t as we thought a volt turner was needed due to thunderous fitting the role better we had to switch up the form into incarnate form. This form gives us priority thunder wave to help with prediction not only that but due to how slow out team is the para helps us out a lot. This also means thunderous wont be locked into a move making a obvious switch.
So thats the team! a threat list will be added when threats are listed. Happy rating!
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