Bulky Set-up sweep // My first OU RMT

Hey everybody! Welcome to my first RMT thread on Smogon. I've been testing this team out for a couple of days now, and since it's had some amazing success, I thought I'd share it with everybody.
One thing I really enjoy doing with teams is using bulky set-up sweepers. This team emphasizes this a lot, which was my intent. So when I found a way to get some of my favourite bulky and set-up sweepers to work together, I decided to perfect the details and make this team:

tl;dr:

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In-Depth:

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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Trick
- U-turn
- Thunder Wave

Jirachi is one of my favourite leads to use. It can do basically the same job as the standard lead Jirachi: able to 2HKO lots of common fast leads, and 60% of the time do so without them getting rocks up; and crippling slower leads with tricking them Choice Scarf. But in this set, I chose to have Thunder Wave instead of Stealth Rocks. Why? Because, when I was testing, I found that I barely ever got rocks up with Jirachi- and there were far more scenarios when crippling faster switch-ins would be far more beneficial to me.
Thunder Wave isn't always predicted on this set, which makes it easier to cripple my opponents. After tricking slow leads a useless Choice Scarf, they're likely to switch into a faster counter to me, and they'll be switching right into a Thunder Wave. And from there, I can U-Turn away to the appropriate counter. The majority of the time I U-Turn out to Swampert, who can then get rocks up for my team.
The beauty of this is that I can also switch in for Iron Heading later on in the game, and with the blessing named Serene Grace, I can flinch hax a lot of my mid-game opponents to death.

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Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP/40 Def/216 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Earthquake
- Stealth Rock
- Avalanche

Swampert works well for a few things on this team. I based my set off of the Curse set, with a few modifications to the moveset. I have Stealth Rock as the final move, mainly so Swampert can switch in right after Jirachi and get the job done.
Swampert, when used later on in the game, provides some of the needed bulk for my team. There are a lot of foes that this can switch into, since it resists a great deal of weaknesses the rest of my team has. It provides good synergy with Heatran, since the two of them can switch on each others' weaknesses, and set up when switches are forced.
One of the things I love about this set is that it's never completely obvious to my opponent what kind of set I'm running. Stealth Rock can generally confuse them, giving me the advantage. This generally makes it easier for me to set up and KO some of the threats that I otherwise wouldn't have been able to KO.

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Heatran @ Leftovers
Ability: Flash Fire
EVs: 244 HP/220 Spd/32 SAtk/12 SDef
Calm nature (+SDef, -Atk)
- Substitute
- Torment
- Protect
- Lava Plume

This is undeniably an amazing set for Heatran. Setting up a sub for Heatran is generally an easy job, since it forces a lot of switches. From there, I can work this absolute wonder that can potentially rip through an entire team if it's unprepared. For anybody who doesn't know how TormentTran works: I set up my sub as they switch into their Heatran counter. From there, I use torment on them while they break my sub. Chances are they only have one move that can break my sub, so next turn I'm free to set up another. After that I can alternate between Protect on their move that breaks my sub, and Lava Plume on their other move, to get some damage on them and 30% burn rate.
This set for Heatran generally does very well by itself. The few Pokémon that can counter this set can be dealt with by my other team members- mainly Swampert and Gyarados. But if they can KO the threats to this beast, it can come back in, set up, and potentially ruin the rest of their team.

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Gyarados @ Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/96 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Stone Edge

Gyarados is such an amazing Pokémon. It's able to find itself on any kind of team and do wonders in all of them. Lucky for me, it works just as well in this team as it would in any other. Since there's a weakness to EQ on half my team, Gyarados can safely switch in many scenarios. From there, it's free to do what it does best- Dance up and sweep.
The reason the Bulky set works well is that I generally don't have to fear the weaker attacks thrown at Gyara that I would for a non-bulky set; any others I would almost always have a safe switch, probably named Heatran or Swampert, allowing them to set up.

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Rotom-W @ Light Clay
Ability: Levitate
EVs: 252 HP/100 Def/100 Sp/56Spd
-Reflect
-Light Screen
-Discharge
-Shadow Ball


Rotom is another one of those amazingly versatile Pokémon. But I switched this set to the dual-screener, who offers better support for my bulky sweepers than the previous set had. So far it has been working out quite well, so I'm going to be staying with this particular set.

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Metagross @ Life Orb
Ability: Clear Body
EVs: 112 HP/252 Atk/12 Def/132 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Meteor Mash
- Earthquake
- Thunderpunch

It's undeniable that the Agility variant of Metagross is an absolute powerhouse. That's why I decided to use it as my late-game cleanup for this team. Any counters to this will have likely been significantly weakened- making it even easier for Metagross to wreck through any remainders of my opponent's team.
I chose to use Thunderpunch for my 4th move slot, since it's the easiest way for me to deal with bulky water types. Assuming I can get rocks set up by Swamert before I set-up with Gross, I will generally have an easy time KOing them.

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So there you guys have it! Thanks for reading etc., and I hope I can get some good suggestions for this team.
 
Hi.

Your team seems pretty cool, I just have a few changes that I think can make it more effective. The first thing that stands out to me is your 3 bulky sweepers. I'm sure that they would all appreciate Dual Screen support, which would make them even harder to kill while they set up as much as they want. By changing your Rotom to a Dual Screen set, I think you would definitely have an easier time setting up.

Rotom-W @ Light Clay
Bold; 252 HP / 100 Def / 100 SpD / 56 Spe
Reflect / Light Screen / Discharge / Shadow Ball

Ripped pretty much straight from the analysis, it's a pretty straight forward set to use. You're going to want to Reflect first almost every time, as you're probably going to draw in a pursuit user when they don't see Leftovers Recover. Light Screen lets you complete the Dual Screen strategy. Discharge over Thunderbolt for the added chance of paralysis which always makes things easier, Shadow Ball for coverage. You could try Pain Split over Shadow Ball for added recovery, but I've personally never used that so I can't comment on it's effectiveness.

The next thing I'd like to slightly change is your Heatran. That particular set isn't going to beat the bulky Water-types without Toxic Spike support that are standing in the way of your sweepers. To fix that I'd suggest trying out the Life Orb Heatran set. He'll be able to deal a lot more damage to opposing Water-types, so that when your sweepers come in they won't have an issues powering through them.

Heatran @ Life Orb
Timid; 252 Spe / 252 SpA / 4 HP
Fire Blast / Earth Power / Hidden Power Grass / Explosion

This Heatran hits really hard, making it hard to switch into. The only things that are going to enjoy taking LO Fire Blasts are bulky resists to it, such as Suicune and Vaporeon; both of which aren't going to enjoy taking a Hidden Power Grass. Earth Power rounds off your coverage, letting you hit other Heatran, and Explosion lets you take something with you when you've reached the end of the line.

The last change I would suggest would be to switch around the roles of your Jirachi and Swampert. Change Swampert to a MixPert Lead, and change Jirachi to a Calm Mind Wish version. CursePert really won't work well without recovery, but you do need Stealth Rock so making into a dedicated SRer is probably your best bet. Jirachi can then run a CM Wish set, which is really good with Screen Support. Wish also seems like it would really help your team, since you have a lot of bulk but no natural recovery.

Swampert @ Leftovers
Relaxed; 252 HP / 4 Atk / 252 Def
Stealth Rock / Earthquake / Ice Beam / Roar

Standard MixPert, it's main goal is to get up SR. Unlike a suicide lead though, it can come back in later to help against things like Agiligross, Heatran, etc. Earthquake is your main STAB attack, Ice beam provides good coverage, and Roar keeps you from being set-up on.

Jirachi @ Leftovers
Bold; 252 HP / 220 Def / 36 Spe
Wish / Calm Mind / Psychic / Thunderbolt

This Jirachi is a really great team player, and behind screens it's going to be very hard to kill. Wish is the most important move for your team, as no one else on your team really has any healing. Calm Mind allows it to function as a sweeper when an opening pops up, and Psychic + Thunderbolt provide good coverage against the most common phazers, which is usually how most teams have to beat this set.

Overall a really nice team, hope I helped!
 
Hey. This is a pretty solid team but I have some suggestions to make. First off, I find it quite odd that your Swampert is running both Stealth Rock and Curse, meaning it needs to perform two roles: Stealth Rocker and a sweeper of sorts. To be honest, I don't think you should do that since Swampert is going to find it pretty hard-pressed to do both roles. I would change your Swampert into the standard MixPert set to provide a reliable way to get up SR, while at the same time providing a better answer to Salamence because of more Defense EVs, as well as Tyranitar. Swampert also can phaze any trouble Pokemon you might have, like a DD Gyarados. I would change it to the lead position as well, so you get SR up reliably and quickly.

The next change I'd like you to make is to change up Jirachi's moves a bit. Jirachi with a Choice Scarf is basically a failsafe against major threats, and its moves should reflect that. I'd like you to change the moves to Iron Head/ Thunderpunch/ Trick/ and a choice between Fire Punch or U-turn. U-turn will allow you to scout for Magnezone and other Pokemon that stop it cold, while Fire Punch will allow you to effectively deal with Lucario and Scizor. Currently your team has some problems with SDLucario, but fortunately doesn't find time to set up. However, Jirachi locked into the wrong move could be costly when facing it. Fire Punch will allow you to OHKO it after some previous damage, or if it has sustained a CC defense drop.

Now your team has some pretty big problems with Latias and Rotom to an extent. Rotom easily beats Gyarados due to its defensive spread. The only thing that stops Rotom is Heatran, who can take heavy damage from a SubCharge set using HP Fighting. I think you should change up your Metagross set up a bit, to enable Gyarados and easier time sweeping, as well as removing Latias from the game. Change it to this:

Metagross @ Lum Berry
Adamant | 252 HP/ 40 Att/ 216 SpD
Bullet Punch/ Pursuit/ Earthquake/ Explosion

Metagross easily helps Gyarados get a sweep more effectively. The EVs allow you to take special hits a lot better, and even surviving a Choice Scarf Heatran's Fire Blast before SR. Metagross also allows you to actually beat SkarmBlissRotom which gives your team some issues. For the final change, I want you to change up Heatran's set a bit. Currently, you really don't like bulky waters. Heatran also doesn't have Toxic Spikes support, enabling it to stall out opponents better. You want a set to actually lure in waters and hit them with Toxic, crippling those without Rest for the rest of the match.

Heatran @ Leftovers
Timid | 4 HP/ 252 SpA/ 252 Spd
Substitute/ Fire Blast/ Earth Power/ Toxic

Anyway I hope this helps, and good luck with the team!
 
Thanks for the input!

A few notes of my own:
1. I liked the idea of changing Rotom's set to the dual-screener, so I've edited that in the OP. But I'm still wondering something about that, and that is which of the formes to use. So far the Wash form has been working well for me, but I wonder if there's a different forme that would be strategically better for my team, i.e which of them will be able to scare away threats more easily than others.

2. Regarding Swampert and Jirachi: I like the idea of using a MixPert set, since Curse hasn't been giving me any huge advantages. However, I still want to keep Jirachi as a lead. I personally prefer setting up my Stealth Rocks mid-game, which generally works better for me, since so many leads are able to shut down slow leads like Swampert.

3. I think I'm going to keep Heatran with the same set for a few reasons. For one, I simply enjoy using it and its destructive power. Also, when I was making the team, I kept in mind that it wouldn't be able to take bulky water types, hence my having the Metagross set that I do. I've also found that with Rotom's screen support, Metagross has a much easier time taking them down, which has generally given Heatran a much easier time.

Soz, I hope my notes can be can be taken into consideration if there are any more critiques to be made about this team.
 
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