Introduction crap
This is a team that I came up with while mowing lawns. Yeah, really. Surprisingly when i began to test it I found that it performed fairly well, easily shutting down most offensive teams while also faring well against balance teams.
I had been having a good time with this team when suddenly random gimmicks came along and said 'u jelly? From that point on i wanted to write an rmt to make my team more waterproof. Or at least Tentaproof. (Courtesy of Woodchuck)
Joking aside the team stalls somewhat against strong defensive cores and espescially against full stall teams that can cover both of my offensive threats easily. That said its a very fun team to use and has been doing decently on the ladder despite the lack of serious laddering time.
TEAM AT A GLANCE
TEAM
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Flash Cannon
- Thunderbolt
- Wish
Comments: Wish+Calm Mind Jirachi starts off the team as one of the two set up sweepers, and finds oppurtunities to sweep against most teams lacking heatran. Jirachi is checked pretty hard by ground type Pokemon, however, Jirachi has a couple ways around this. If Jirachi can pull in 2 Calm minds before Gliscor gets in it can defeat it one on one with a pair of Flash Cannons, Wish healing it up. Alternatively, Ground-types provide ideal switch ins for Gyarados and Salamence which can then threaten them with boosted Waterfalls and team healing respectively. Defensively, Jirachi works in tandem with Ferrothorn to sponge the Dragon and Psychic attacks that can threaten this team. Thunderbolt and Flash Cannon are chosen for the greater neutral coverage and ability to beat bulky waters more easily.
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Waterfall
- Dragon Dance
- Rest
- Sleep Talk
Gyarados shows up as the sceond set up sweeper on the team and integral part of my defensive core. Intimidate is crucial to check physical opponents such as conkeldurr while also being a hardcore check to prominent threats in the metagame and to this team such as Scizor. The RestTalk variant is essential to maintain Gyarados's survivability and to prevent it from being crippled by status. It has strong synergy with Jirachi and Ferrothorn being able to take the Ground-, Fighting, and Fire-type attacks that treaten them and being able to threaten them back with Waterfall. 248 HP hits a Lefties number.
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Dragon Tail
- Flamethrower
FatAss WishMence was the first member chosen after having it used against me with great success, it provides a second check to physical attackers, provides me with my only phazer and constitutes the second part of my dual-Wish core that keeps the team healthy. Flamethrower allows Salamence an easy way to threaten Pokemon like Forretress and Ferrothorn that may think Mence set up fodder after I've revealed Wish.
Salamence hasn't really performed as well as i thought it could and i've considered replacing it with Dragonite, which would either run Sub/Thunder Wave/Roost/Dragon Claw or Dragon Claw/DD/Roost/Heal bell.
Hitmontop (M) @ Life Orb
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Close Combat
- Rapid Spin
Hitmontop joins the team as a crucial Rapid Spinner, removing the Spikes and Stealth Rock that cripple my defensive pivots. Fake Out and Mach Punch provide a necessary priority option, allowing Hitmontop to revenge weakened Thunderus and Excadrill, particularly important as it is my only direct way of stopping Excadrill (the other way is a convoluted method that involves a lot of switching making Rapid Spin even more necessary). Life Orb is allowed as the item due to the Dual Wish core, otherwise i would utilise Leftovers for the survivability. Close Combat is rarely used but is Hitmontop's most effective STAB option.
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Sassy Nature (+SDef, -Spd)
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Ferrothorn joined the team when i decided that Jirachi couldn't handle the special attacking weight on its own, thus a Sassy nature and the EV's allow it to take strong special attacks, espescially Rain boosted attacsk more easily. Leech Seed and Spikes are the preferred combination for the additional team healing and the fact that Spikes assist the other team members to a great extent. Thunder Wave is particularly nice here as it reduces the threat of being swept by opposing pokemon such as Dragonite while also making Gyarados's and particularly Salamence's job easier.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Quick Attack
The final member of the team is my gut check failsafe against most threats. With a Choice Scarf equipped Terakion becomes able to revenge opposing threats that have set up, notably Volcarona, Thunderus and Dragonite before they are able to destroy my team. The moves are standard, Quick Attack was a meh choice.
That summarizes this team, it doesn't have any particular Pokemon oriented threats i've encountered, its more of a team style issue. The main concerns I have right now is the lack of a Stealth Rocker, the lack of an effecient way to deal with Rotom-W and Forretress and Salamence's poor performance.
So, please rate away, I look forward to improving my team.
(Ed. Some of the comments may appear sparse, they are simply concise, i am rarely a pontificator)
This is a team that I came up with while mowing lawns. Yeah, really. Surprisingly when i began to test it I found that it performed fairly well, easily shutting down most offensive teams while also faring well against balance teams.
I had been having a good time with this team when suddenly random gimmicks came along and said 'u jelly? From that point on i wanted to write an rmt to make my team more waterproof. Or at least Tentaproof. (Courtesy of Woodchuck)
Joking aside the team stalls somewhat against strong defensive cores and espescially against full stall teams that can cover both of my offensive threats easily. That said its a very fun team to use and has been doing decently on the ladder despite the lack of serious laddering time.
TEAM AT A GLANCE





TEAM
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Flash Cannon
- Thunderbolt
- Wish
Comments: Wish+Calm Mind Jirachi starts off the team as one of the two set up sweepers, and finds oppurtunities to sweep against most teams lacking heatran. Jirachi is checked pretty hard by ground type Pokemon, however, Jirachi has a couple ways around this. If Jirachi can pull in 2 Calm minds before Gliscor gets in it can defeat it one on one with a pair of Flash Cannons, Wish healing it up. Alternatively, Ground-types provide ideal switch ins for Gyarados and Salamence which can then threaten them with boosted Waterfalls and team healing respectively. Defensively, Jirachi works in tandem with Ferrothorn to sponge the Dragon and Psychic attacks that can threaten this team. Thunderbolt and Flash Cannon are chosen for the greater neutral coverage and ability to beat bulky waters more easily.

Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Waterfall
- Dragon Dance
- Rest
- Sleep Talk
Gyarados shows up as the sceond set up sweeper on the team and integral part of my defensive core. Intimidate is crucial to check physical opponents such as conkeldurr while also being a hardcore check to prominent threats in the metagame and to this team such as Scizor. The RestTalk variant is essential to maintain Gyarados's survivability and to prevent it from being crippled by status. It has strong synergy with Jirachi and Ferrothorn being able to take the Ground-, Fighting, and Fire-type attacks that treaten them and being able to threaten them back with Waterfall. 248 HP hits a Lefties number.

Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Dragon Tail
- Flamethrower
FatAss WishMence was the first member chosen after having it used against me with great success, it provides a second check to physical attackers, provides me with my only phazer and constitutes the second part of my dual-Wish core that keeps the team healthy. Flamethrower allows Salamence an easy way to threaten Pokemon like Forretress and Ferrothorn that may think Mence set up fodder after I've revealed Wish.
Salamence hasn't really performed as well as i thought it could and i've considered replacing it with Dragonite, which would either run Sub/Thunder Wave/Roost/Dragon Claw or Dragon Claw/DD/Roost/Heal bell.

Hitmontop (M) @ Life Orb
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Close Combat
- Rapid Spin
Hitmontop joins the team as a crucial Rapid Spinner, removing the Spikes and Stealth Rock that cripple my defensive pivots. Fake Out and Mach Punch provide a necessary priority option, allowing Hitmontop to revenge weakened Thunderus and Excadrill, particularly important as it is my only direct way of stopping Excadrill (the other way is a convoluted method that involves a lot of switching making Rapid Spin even more necessary). Life Orb is allowed as the item due to the Dual Wish core, otherwise i would utilise Leftovers for the survivability. Close Combat is rarely used but is Hitmontop's most effective STAB option.

Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Sassy Nature (+SDef, -Spd)
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Ferrothorn joined the team when i decided that Jirachi couldn't handle the special attacking weight on its own, thus a Sassy nature and the EV's allow it to take strong special attacks, espescially Rain boosted attacsk more easily. Leech Seed and Spikes are the preferred combination for the additional team healing and the fact that Spikes assist the other team members to a great extent. Thunder Wave is particularly nice here as it reduces the threat of being swept by opposing pokemon such as Dragonite while also making Gyarados's and particularly Salamence's job easier.

Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Quick Attack
The final member of the team is my gut check failsafe against most threats. With a Choice Scarf equipped Terakion becomes able to revenge opposing threats that have set up, notably Volcarona, Thunderus and Dragonite before they are able to destroy my team. The moves are standard, Quick Attack was a meh choice.
That summarizes this team, it doesn't have any particular Pokemon oriented threats i've encountered, its more of a team style issue. The main concerns I have right now is the lack of a Stealth Rocker, the lack of an effecient way to deal with Rotom-W and Forretress and Salamence's poor performance.
So, please rate away, I look forward to improving my team.
(Ed. Some of the comments may appear sparse, they are simply concise, i am rarely a pontificator)