Bulky Swords Dance Rillaboom [QC 1/2] [GP 0/1]

[OVERVIEW]
Rillaboom is one of the best Grass-type pokemon in the Gen 8 Overused tier. Its combination of swords dance and grassy glide makes it a potent breaker and can threaten Pokemon such as Urshifu-RS and Tapu Fini. It also helps remove other terrains, threatening terrain setting Pokemon such as Tapu Lele, Tapu Fini, and Tapu Koko while allowing Rillaboom's to set up Grassy Terrain and give Grassy Glide priority to make up its speed tier and allow to revenge kill. This also helps to keep other terrain dependent Pokemon such as Hawlucha under check by switching terrains. With coverage moves such as Superpower, Drain Punch, and Knock Off, it can threaten Pokemon that resist its Grass-type attacks such as Ferrothorn, Slowking-Galar, and Melmetal. Although Rillaboom's mediocre Speed tier leaves it susceptible to being revenge killed by Pokemon that resist Grassy Glide or once Grassy Terrain has subsided, vulnerability to contact effects, it can be very potent if it is on a team that compensates for those weaknesses. Zapdos with Static, Volcarona and Heatran with Flame Body, Iron Barbs Ferrothorn and held items such as Rocky Helmet on Skarmory, Ferrothorn, and Corviknight are some of Rillaboom's best switch-ins.

[SET]
Rillaboom @ Leftovers
Ability: Grassy Surge
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Drain Punch

[SET COMMENTS]
Set Description
=========

Bulky Swords Dance Rillaboom is one of the best set-up sweepers in the metagame. Its STAB and Grassy Terrain boosted Grassy Glide threatens Tapu Fini and Urshifu-RS, and when combined with Swords Dance boost, it becomes a potent wall-breaker. Knock Off helps deal with Pokemon such as Slowking-Galar, and Dragapult. It also removes items from its checks like Rocky Helmet from Buzzwole and Heavy-Duty Boots from Tornadus-T and Zapdos. Drain Punch hits Steel-type Pokemon such as Melmetal, Ferrothorn, and Heatran, and the recovery from the move improves Rillaboom's longevity. Instead of running Drain Punch, it can also run Superpower to deal massive damage to Corviknight, Melmetal and Ferrothorn after a Swords Dance boost. However, using Superpower lowers it's defense and attack stat which makes it likely to be killed in the next few turns. The EV spread maximizes Attack and bulk while allowing Rillaboom to outspeed adamant Crawdaunt. Grassy Terrain helps to provide Grassy Glide priority which allows Rillaboom to mitigate its lack of Speed investment on this set.

Team Options
========

Bulky Swords Dance RIllaboom can fit well on bulky offense teams. Heatran, Slowking-Galar, and Melmetal can benefit from Grassy Terrain as it gives them even more passive recovery while weakening the power of Earthquake. They also benefit from Rillaboom as it helps keep Ground-types such as Garchomp and Excadrill under check. Heatran can easily cover Rillaboom's fire weakness with its flash fire ability, resists Flying-type attacks as well as hits Buzzwole with super-effective damage. Melmetal checks potential Rillaboom threats such as Weavile and Dragapult, while also wearing down shared switch-ins like Zapdos with Toxic. Blaziken is a good offensive partner of Rillaboom as it benefits a lot from Grassy Terrain as well as pairs well with Rillaboom both offensively and defensively. Other set-up sweepers that work well with it are Weavile and Kartana. Weavile's STABs threaten Rillaboom checks such as Zapdos and Tornadus-T and can also Knock Off Buzzwole. Kartana benefits a lot from Rillaboom's Grassy Terrain as it boosts the power of Kartana's Leaf Blade which helps to break past shared checks like Zapdos and Tornadus-T alongside Rillaboom. Tapu Lele and Tapu Fini can be useful to threaten Buzzwole as well as Dragapult. Ground-types like Gastrodon and Garchomp complement well with Grassy Terrain's extra passive recovery and also provide useful answer to many Pokemon for Rillaboom such as Heatran and Volcarona. Unburden Pokemon like Hawlucha can use Grassy Seed to activate its ability and sweep through many teams.

[STRATEGY COMMENTS]
Other Options
=============

Grassy Seed and Acrobatics can be considered, as Grassy Terrain immediately activates Grassy Seed, which means it doubling the power of Acrobatics removes its greatest check in Buzzwole, which resists its Grass-type STAB and coverage moves and can KO Volcarona in case it tries to set up predicting a switch with Quiver Dance. However this set loses to Ferrothorn and Heatran as Acrobatics is used as an alternative of Superpower. High Horsepower helps to hit Steel and Poison-types like Heatran, Melmetal, and Toxapex with one moveslot but this allows Buzzwole to threaten Rillaboom. Terrain Extender works well for hyper offense teams as strong attacking Pokemon such as Hawlucha and Kartana can benefit from it to sweep.

Checks and Counters
===================

**Buzzwole**: Buzzwole is one of the best Rillaboom checks. Buzzwole can easily threaten Rillaboom with its high defense and Rocky Helmet. Buzzwole can easily OHKO with its STAB leech life or super effective moves such as Poison Jab and Ice Punch.

**U-Turn and Bug-types**: Bug-type Pokemon such as Volcarona can threaten Rillaboom with its STABs. However, it doesn't like to take some Knock Offs, especially boosted ones. Rillaboom can take significant damage from U-Turn when trying to set up on or switch into Pokemon that know the move, such as Landorus-T and Tapu Koko. Other than this, some Bug-type Pokemon such as Scizor can easily take advantage of Rillaboom by setting up or using their STAB moves to KO it although they don't like to take some strong Drain Punches for neutral damage.

**Flying-types**: Tornadus-therian, Corviknight, Zapdos, and Skarmory can comfortably switch into Grassy Glide and threaten out Rillaboom with Brave Bird. Rewrite this as Hurricane, Brave Bird, or Iron Defense + Body Press. However, Rillaboom can annoy them by removing their item with Knock off, forcing them to take Stealth Rock damage.

**Contact Effects**: Zapdos with Static, Volcarona and Heatran with Flame Body, Iron Barbs Ferrothorn and held items such as Rocky Helmet on Skarmory, Ferrothorn, and Corviknight limit the power of rillaboom to continuously spam boosted Grassy Glides or any other attacks. Paralysis from Static lowers Rillaboom's Speed and risks it getting fully paralyzed, burn from Flame Body handicaps Rillaboom's offensive potential and Rocky Helmet/Iron Barbs wears down Rillaboom, which leaves it more susceptible to being revenge killed.

**Steel-types**: Steel-type Pokemon can easily resist Rillaboom's Grass-type STAB moves. Melmetal can threaten to inflict major damage with Double Iron Bash while Ferrothorn can annoy Rillaboom's contact moves with Iron Barbs and Knock Off/Gyro Ball, but are weak to Rillaboom's Fighting-type coverage.

**Fire-types**: Fire-types such as Heatran and Victini resist Rillaboom's Grassy Glide and can threaten to KO it with their Fire-type STAB moves. Heatran can also punish Rillaboom's contact moves with its ability Flame Body even though it's vulnerable to Rillaboom's Fighting-type coverage and is outsped by Rillaboom.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/miyoko.555869/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
Grammar checked by:
 
Last edited:
Unfortunately needs a lot of work :psysad:. Tag me after implementation so I can go through it again for the 1/2
slowpoke.gif


add remove highlight comment
[OVERVIEW]
Rillaboom is one of the best grass Grass-type pokemon in the Gen 8 Overused tier. With its ability grassy surge, it can boost the power of its grass type attacks to hit opponents for high damage. It has access to Grassy Glide, which receives priority and a power boost with the help of grassy terrain from its ability Grassy Surge and a power boost in it. Its offensive profile helps to counter pokemons Pokemon such as Urshifu-RSrapid-strike and Tapu Fini. It also has access to Swords Dance to boost further the power of all attacking moves it uses (rewrite this along the lines of SD enabling Rillaboom to wallbreak or sweep). It also helps remove other terrains that threaten terrain setting pokemons Pokemon such as Tapu Lele, Tapu Fini, and Tapu Koko. This also helps to keep other terrain dependent pPokemon under check by switching terrains. Its priority Grassy Glide helps to keep strong fast attackers under check such as Rain boosted Barraskewda (unnecessary, it should be intuitive that Barraskewda is used on rain teams) and defensive pokemons Pokemon such as Slowbro and Tyranitar. Thus, it has been a nightmare for rain teams. (fluff) With its access to other coverage moves such as Superpower, Drain Punch, and Knock off (it's only really these three that are relevant), etc it can counter threaten other Pokemons that resist its grass Grass-type attacks such as Ferrothorn, Slowking-Galar, Melmetal, Bisharp and Magnezone (Bisharp is not very relevant in SS OU outside of being a poor check to anything, while Magnezone usually does not come in on Rillaboom. The above examples are enough, but if you want to expand on this, mention how Knock Off removes Heavy-Duty Boots from checks like Zapdos and Tornadus-T. This will require rewriting this sentenced to make it work grammatically though.). With the right team and pokemons it can cover most of its weaknesses and becomes invincible (Clearly incomplete/grammatically incorrect, please rewrite this. Also avoid using words like invincible in analyses.)

(Remember to check
Spelling and Grammar Standards for future analyses, there were a few spelling/grammar mistakes here and there. Also remember that casual English like 'mons' should be avoided when writing for the site.)

[SET]
Rillaboom @ Leftovers
Ability: Grassy Surge
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Drain Punch

[SET COMMENTS]
Set Description
=========

Bulky Swords Dance Rillaboom is one of the best set-up sweepers in the meta. Its STAB + Grassy Terrain boosted priority Grassy Glide can counter threaten many pokemons Pokemon in the SS OU metagame (I need examples, e.g. Water- and Ground-types like Slowbro, Tapu Fini, and Garchomp). With a Swords Dance boost, it can easily clean up an entire team of six (exaggeration, rewrite this into how it can wallbreak early-game or sweep late-game) with the help of its other coverage moves. Knock Off coverage helps to deal with pokemons such as Slowking-Galar, Victini and threaten pokemons like Dragapult, and get some chip on flying pokemon such as Zapdos, Tornadus-therian (
Rewrite this into how it removes items from its checks like Rocky Helmet from Buzzwole and Heavy-Duty Boots from Tornadus-T and Zapdos. If you want to write about the Pokemon it hits with Knock Off, Dragapult and Galarian Slowking will suffice as it is realistically never getting a hit off on Victini.)
, which helps its team to clean up the game later with its other teammates and also threatens them to continuously take chip damage from Stealth Rock support. It also helps to get rid of the opponent's item which helps in late game. Drain pPunch provides reliable recovery while rRillaboom is on low HP or in cases such as when rillaboom is versus a Rocky Helmet Corviknight (write about how it improves its longevity) and also helps to hit strong Steel-type pokemons Pokemon such as Melmetal, Magnezone Heatran, and Ferrothorn, and Bisharp. With Swords Dance boost, dDrain pPunch can also help o recover more HP than usual. It also threatens OU's defensive mons such as Corviknight by setting up sword dances and using drain punches. Instead of running Drain Punch, it can also run Superpower which works well with Life Orb or choice band sets and also is a much stronger and much more hard-hitting move than Drain Punch (this section is about the bulky SD set). +2 superpower can also, dealing massive damage to Corviknight after a Swords Dance boost. Its high bulk helps to withstand strong Double Iron Bashes from Melmetal and other hits which could have possibly OHKOed Rillaboom. Its low speed gets covered by its Priority Terrain boosted Grassy Glide Adding higher bulk and low speed means that it can set up versus most pokemons without being threatened of being KOed, which boosts its wall-breaking potential even further. (This is nice, but you need to explain what the EV spread does. It basically maximizes Attack and bulk while allowing Rillaboom to outspeed Crawdaunt. Write what I mentioned and add how Grassy Glide and the extra bulk mitigates the lack of Speed investment on this set.)

Team Options
========

Bulky Swords Dance RIllaboom can fit well in Bbulky Ooffense teams. Its grass weakness can be covered by using pokemons such as Heatran, Corviknight, Melmetal and Tapu Lele (this needs to be rewritten, Rillaboom resists Grass-type attacks as a Grass-type and Tapu Lele doesn't really cover for anything). Heatran can easily cover its fire weakness with its flash fire ability. Corviknight performs very well versus flying types and thus covers its flying weakness. Rocky Helmet Corviknight can help a lot to do chip damage on opposing pokemons which means rillaboom can finish them off with priority Grassy Glide or any other move. Landorus-therian helps to intimidate the opponent and lower its physical attack which means they can't do much damage on rillaboom and it can set up freely as well. (Same thing, there are some outright falsehoods in here like how Corviknight helps check other Flying-types when it runs away from Zapdos and doesn't love taking on Heat Wave Tornadus-T. Also not sure what Landorus-T is doing here, there are better examples. Think of what actually checks Pokemon that threaten Rillaboom and write about them.) Slow Landorus-therian can also U-turn out to keep momentum and bring Rillaboom into the field safely. Rillaboom fits well in BO teams with Melmetal as mMelmetal can chip any pokemon with its strong double iron bashes, while also thunder waves the opponent to slower them and give rillboom chances to set up well (Thunder Wave Melmetal is pretty niche so you shouldn't be writing about this. You should instead mention how it checks Weavile and Dragapult while wearing down shared switch-ins like Zapdos with Toxic. Also talk about how it has great synergy with Grassy Terrain giving it even more passive recovery while weakening the power of Earthquake. Heatran can also be mentioned here for similar reasons.). Tapu Lele and Slowking-Galar / Slowbro can set up future sight which forces certain pokemon to switch out while letting rillaboom set up and get free damage on them. (While bulky SD Rillaboom certainly benefits from Future Sight support, it's not really the first thing that comes to mind. Galarian Slowking can be mentioned, but you should mainly write about how it benefits from Grassy Terrain and how Rillaboom can threaten Ground-types.) Other set-up sweepers that work well with it are Weavile and Kartana. Weavile is a nightmare for all flying type pokemon. With triple axel, ice shard and knock off, wWeavile keeps other threatens rRillaboom checksounters such as Zapdos, Landorus-therian, (Landorus-T is not a Rillaboom check, it mainly runs Special Defense in SS OU) and Tornadus-Ttherian under check. Kartana can sweep late game with terrain boosted Leaf Blade or the other coverage moves. With its sky-high attack, kart can clean up the game with the support of rillaboom's priority chip. (Kartana needs special mention as an offensive partner. As you have mentioned, the Grassy Terrain boost is incredible for it and it can break past shared checks like Zapdos and Tornadus-T alongside Rillaboom.)

[STRATEGY COMMENTS]
Other Options
=============

Max Attack wtih Max Speed is arguably one of the best rillaboom strategies. This includes sets like Choice Band and Life Orb sets. Rillaboom can also run Choice Band. With Choice Band Grassy Glide and Wood Hammer, Rillaboom can kill almost all Pokemon and can do high damage to most resistances. Also, that set can use U-Turn reliably to keep up the momentum. Rillaboom can also run a Life Orb set, +2 boosted life orb Grassy Glide is nothing less than a nightmare for all the Pokemon who don't resist it. Other reliable options are (Choice Band and Life Orb are sets that will have analyses of their own, the purpose of this section is to write about sets, moves, and items that aren't mentioned in the set analyses.) Grassy Seed + and Acrobatics can be considered,. as Grassy Terrain immediately activates Grassy Seed, which means it doublinges the power of aAcrobatics. This removes its greatest check in Buzzwole, which resists its Grass-type STAB and coverage moves. helps to counter opposing rillabooms without using u-turn and also helps against Buzzwole as its 4 times super effective against it. It also helps against and can KO Volcarona in case it tries to set up predicting a switch with Quiver Dance when rillaboom is on the field. High Horsepower helps against fire types such as Heatran, Volcarona, and Volcanion (it deals neutral damage to Volcarona while Volcarona doesn't like taking Grassy Glide, mention how it can hit Steel- and Poison-types like Heatran, Melmetal, and Toxapex with one moveslot.). With Swords Dance boost, High Horsepower can OHKO defensive Volcanion as well. (Mention Terrain Extender as an item option on hyper offense teams)

Checks and Counters
===================

**U-Turn and bug Bug-types**: U-Turn is one of the best moves in this game. Rillaboom being a grass type, is weak to it. U-Turn being a common move means that rillaboom can easily lose most pokemons. Thus, rillaboom gains a weakness to some of the most common pokemons like Landorus-therian, Dragapult, and Tapu Koko. (a lot of fluff - just rewrite this as how Rillaboom can take significant damage from U-Turn when trying to set up on or switch into Pokemon that know the move, e.g. Landorus-T and Tapu Koko) However, rRillaboom can solve this matter a bit by using its priority grassy glide and getting chip damage on the opponent. Other than this, tThere are also many top-tier Also, bBug-type pokemon such as Scizor and Volcarona which can easily take advantage of rRillaboom by setting up or using their STAB moves to KO it and set up sweep or just straight up kill it. (Volcarona and Scizor are not top tier Pokemon in SS OU)

**Fire-Types**: There are many strong fire Fire-types against which rillaboom has a hard time such as Volcarona, Heatran, and Victini. Rillaboom can easily get OHKOed by them. (Write about how these Fire-types resist Rillaboom's Grassy Glide and can threaten to KO it with their Fire-type STAB moves. Mention how Heatran can punish Rillaboom's contact moves with Flame Body even though it's vulnerable to Rillaboom's Fighting-type coverage and is outsped by Rillaboom, and cut Volcarona from this as it was mentioned above.) Volcarona is one of the top tier pokemons so having weakness against it is like the downside of Rillaboom

**Flying-Types**: Tornadus-Ttherian, Corviknight, Zapdos, and Skarmory can comfortably switch into Grassy Glide and threaten out Rillaboom with Flying-type STAB moves (This is not exactly true as Skarmory relies on Iron Defense + Body Press or Toxic to deal with Rillaboom, while Corviknight may not carry Brave Bird. Rewrite this as Hurricane, Brave Bird, or Iron Defense + Body Press.). There are also other issues like Static from Zapdos and Rocky Helmet from Skarmory and Corviknight. This shows the weak attributes of rillaboom versus Flying Type pokemons. However, it can be covered by using partners such as Magnezone which traps skarmory and corviknight and can also volt switch out to keep momentum. (You'll be covering contact effects later on, write about Static and Rocky Helmet there. Also refrain from talking about teammates in this section, mention how Rillaboom can annoy these Pokemon by removing their item with Knock Off.)

**Steel-Types**: Steel-types such as Skarmory, Corviknight, Heatran, Ferrothorn, and Melmetal can easily threaten rillaboom with their strong STABs and other extra factors such as Flame Body on Heatran. Melmetal can paralyze and pick up a 2HKO. Skarmory and Rillaboom can easily take advantage of their high defenses and Iron Defense along with Rocky Helmet. However, having proper teammates such as Magnet Pull Iron Defense + Body Press Magnezone can cover this weakness. They also need to be careful about Swords Dance boosted Drain Punch. (Full rewrite needed - mainly talk about Ferrothorn and Melmetal. Just mention how Melmetal can threaten to inflict major damage with Double Iron Bash while Ferrothorn can annoy Rillaboom's contact moves with Iron Barbs and Knock Off/Gyro Ball, but are weak to Rillaboom's Fighting-type coverage. Obviously include how they can easily take Rillaboom's Grass-type STAB moves.)

**Contact Effects**: Zapdos with Static, Volcarona, and Heatran with Flame Body, Iron Barbs Ferrothorn and the held items such as Rocky Helmet on Skarmory, Ferrothorn, Landorus-therian, and Corviknight limit the power of rRillaboom to continuously spam boosted Grassy Glides or any other attacks. After getting some chip damage from hazards from these pokemons, Rillaboom gets weakened and cant spam attacks to do more damage any more. (This can be written more in-depth. Paralysis from Static lowers Rillaboom's Speed and risks it getting fully paralyzed, burn from Flame Body handicaps Rillaboom's offensive potential and Rocky Helmet/Iron Barbs wears down Rillaboom, which leaves it more susceptible to being revenge killed. Also note that Landorus-T does not run Rocky Helmet in SS OU.)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/miyoko.555869/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
Grammar checked by:
 
Unfortunately needs a lot of work :psysad:. Tag me after implementation so I can go through it again for the 1/2
slowpoke.gif


add remove highlight comment
[OVERVIEW]
Rillaboom is one of the best grass Grass-type pokemon in the Gen 8 Overused tier. With its ability grassy surge, it can boost the power of its grass type attacks to hit opponents for high damage. It has access to Grassy Glide, which receives priority and a power boost with the help of grassy terrain from its ability Grassy Surge and a power boost in it. Its offensive profile helps to counter pokemons Pokemon such as Urshifu-RSrapid-strike and Tapu Fini. It also has access to Swords Dance to boost further the power of all attacking moves it uses (rewrite this along the lines of SD enabling Rillaboom to wallbreak or sweep). It also helps remove other terrains that threaten terrain setting pokemons Pokemon such as Tapu Lele, Tapu Fini, and Tapu Koko. This also helps to keep other terrain dependent pPokemon under check by switching terrains. Its priority Grassy Glide helps to keep strong fast attackers under check such as Rain boosted Barraskewda (unnecessary, it should be intuitive that Barraskewda is used on rain teams) and defensive pokemons Pokemon such as Slowbro and Tyranitar. Thus, it has been a nightmare for rain teams. (fluff) With its access to other coverage moves such as Superpower, Drain Punch, and Knock off (it's only really these three that are relevant), etc it can counter threaten other Pokemons that resist its grass Grass-type attacks such as Ferrothorn, Slowking-Galar, Melmetal, Bisharp and Magnezone (Bisharp is not very relevant in SS OU outside of being a poor check to anything, while Magnezone usually does not come in on Rillaboom. The above examples are enough, but if you want to expand on this, mention how Knock Off removes Heavy-Duty Boots from checks like Zapdos and Tornadus-T. This will require rewriting this sentenced to make it work grammatically though.). With the right team and pokemons it can cover most of its weaknesses and becomes invincible (Clearly incomplete/grammatically incorrect, please rewrite this. Also avoid using words like invincible in analyses.)

(Remember to check
Spelling and Grammar Standards for future analyses, there were a few spelling/grammar mistakes here and there. Also remember that casual English like 'mons' should be avoided when writing for the site.)

[SET]
Rillaboom @ Leftovers
Ability: Grassy Surge
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Drain Punch

[SET COMMENTS]
Set Description
=========

Bulky Swords Dance Rillaboom is one of the best set-up sweepers in the meta. Its STAB + Grassy Terrain boosted priority Grassy Glide can counter threaten many pokemons Pokemon in the SS OU metagame (I need examples, e.g. Water- and Ground-types like Slowbro, Tapu Fini, and Garchomp). With a Swords Dance boost, it can easily clean up an entire team of six (exaggeration, rewrite this into how it can wallbreak early-game or sweep late-game) with the help of its other coverage moves. Knock Off coverage helps to deal with pokemons such as Slowking-Galar, Victini and threaten pokemons like Dragapult, and get some chip on flying pokemon such as Zapdos, Tornadus-therian (
Rewrite this into how it removes items from its checks like Rocky Helmet from Buzzwole and Heavy-Duty Boots from Tornadus-T and Zapdos. If you want to write about the Pokemon it hits with Knock Off, Dragapult and Galarian Slowking will suffice as it is realistically never getting a hit off on Victini.)
, which helps its team to clean up the game later with its other teammates and also threatens them to continuously take chip damage from Stealth Rock support. It also helps to get rid of the opponent's item which helps in late game. Drain pPunch provides reliable recovery while rRillaboom is on low HP or in cases such as when rillaboom is versus a Rocky Helmet Corviknight (write about how it improves its longevity) and also helps to hit strong Steel-type pokemons Pokemon such as Melmetal, Magnezone Heatran, and Ferrothorn, and Bisharp. With Swords Dance boost, dDrain pPunch can also help o recover more HP than usual. It also threatens OU's defensive mons such as Corviknight by setting up sword dances and using drain punches. Instead of running Drain Punch, it can also run Superpower which works well with Life Orb or choice band sets and also is a much stronger and much more hard-hitting move than Drain Punch (this section is about the bulky SD set). +2 superpower can also, dealing massive damage to Corviknight after a Swords Dance boost. Its high bulk helps to withstand strong Double Iron Bashes from Melmetal and other hits which could have possibly OHKOed Rillaboom. Its low speed gets covered by its Priority Terrain boosted Grassy Glide Adding higher bulk and low speed means that it can set up versus most pokemons without being threatened of being KOed, which boosts its wall-breaking potential even further. (This is nice, but you need to explain what the EV spread does. It basically maximizes Attack and bulk while allowing Rillaboom to outspeed Crawdaunt. Write what I mentioned and add how Grassy Glide and the extra bulk mitigates the lack of Speed investment on this set.)

Team Options
========

Bulky Swords Dance RIllaboom can fit well in Bbulky Ooffense teams. Its grass weakness can be covered by using pokemons such as Heatran, Corviknight, Melmetal and Tapu Lele (this needs to be rewritten, Rillaboom resists Grass-type attacks as a Grass-type and Tapu Lele doesn't really cover for anything). Heatran can easily cover its fire weakness with its flash fire ability. Corviknight performs very well versus flying types and thus covers its flying weakness. Rocky Helmet Corviknight can help a lot to do chip damage on opposing pokemons which means rillaboom can finish them off with priority Grassy Glide or any other move. Landorus-therian helps to intimidate the opponent and lower its physical attack which means they can't do much damage on rillaboom and it can set up freely as well. (Same thing, there are some outright falsehoods in here like how Corviknight helps check other Flying-types when it runs away from Zapdos and doesn't love taking on Heat Wave Tornadus-T. Also not sure what Landorus-T is doing here, there are better examples. Think of what actually checks Pokemon that threaten Rillaboom and write about them.) Slow Landorus-therian can also U-turn out to keep momentum and bring Rillaboom into the field safely. Rillaboom fits well in BO teams with Melmetal as mMelmetal can chip any pokemon with its strong double iron bashes, while also thunder waves the opponent to slower them and give rillboom chances to set up well (Thunder Wave Melmetal is pretty niche so you shouldn't be writing about this. You should instead mention how it checks Weavile and Dragapult while wearing down shared switch-ins like Zapdos with Toxic. Also talk about how it has great synergy with Grassy Terrain giving it even more passive recovery while weakening the power of Earthquake. Heatran can also be mentioned here for similar reasons.). Tapu Lele and Slowking-Galar / Slowbro can set up future sight which forces certain pokemon to switch out while letting rillaboom set up and get free damage on them. (While bulky SD Rillaboom certainly benefits from Future Sight support, it's not really the first thing that comes to mind. Galarian Slowking can be mentioned, but you should mainly write about how it benefits from Grassy Terrain and how Rillaboom can threaten Ground-types.) Other set-up sweepers that work well with it are Weavile and Kartana. Weavile is a nightmare for all flying type pokemon. With triple axel, ice shard and knock off, wWeavile keeps other threatens rRillaboom checksounters such as Zapdos, Landorus-therian, (Landorus-T is not a Rillaboom check, it mainly runs Special Defense in SS OU) and Tornadus-Ttherian under check. Kartana can sweep late game with terrain boosted Leaf Blade or the other coverage moves. With its sky-high attack, kart can clean up the game with the support of rillaboom's priority chip. (Kartana needs special mention as an offensive partner. As you have mentioned, the Grassy Terrain boost is incredible for it and it can break past shared checks like Zapdos and Tornadus-T alongside Rillaboom.)

[STRATEGY COMMENTS]
Other Options
=============

Max Attack wtih Max Speed is arguably one of the best rillaboom strategies. This includes sets like Choice Band and Life Orb sets. Rillaboom can also run Choice Band. With Choice Band Grassy Glide and Wood Hammer, Rillaboom can kill almost all Pokemon and can do high damage to most resistances. Also, that set can use U-Turn reliably to keep up the momentum. Rillaboom can also run a Life Orb set, +2 boosted life orb Grassy Glide is nothing less than a nightmare for all the Pokemon who don't resist it. Other reliable options are (Choice Band and Life Orb are sets that will have analyses of their own, the purpose of this section is to write about sets, moves, and items that aren't mentioned in the set analyses.) Grassy Seed + and Acrobatics can be considered,. as Grassy Terrain immediately activates Grassy Seed, which means it doublinges the power of aAcrobatics. This removes its greatest check in Buzzwole, which resists its Grass-type STAB and coverage moves. helps to counter opposing rillabooms without using u-turn and also helps against Buzzwole as its 4 times super effective against it. It also helps against and can KO Volcarona in case it tries to set up predicting a switch with Quiver Dance when rillaboom is on the field. High Horsepower helps against fire types such as Heatran, Volcarona, and Volcanion (it deals neutral damage to Volcarona while Volcarona doesn't like taking Grassy Glide, mention how it can hit Steel- and Poison-types like Heatran, Melmetal, and Toxapex with one moveslot.). With Swords Dance boost, High Horsepower can OHKO defensive Volcanion as well. (Mention Terrain Extender as an item option on hyper offense teams)

Checks and Counters
===================

**U-Turn and bug Bug-types**: U-Turn is one of the best moves in this game. Rillaboom being a grass type, is weak to it. U-Turn being a common move means that rillaboom can easily lose most pokemons. Thus, rillaboom gains a weakness to some of the most common pokemons like Landorus-therian, Dragapult, and Tapu Koko. (a lot of fluff - just rewrite this as how Rillaboom can take significant damage from U-Turn when trying to set up on or switch into Pokemon that know the move, e.g. Landorus-T and Tapu Koko) However, rRillaboom can solve this matter a bit by using its priority grassy glide and getting chip damage on the opponent. Other than this, tThere are also many top-tier Also, bBug-type pokemon such as Scizor and Volcarona which can easily take advantage of rRillaboom by setting up or using their STAB moves to KO it and set up sweep or just straight up kill it. (Volcarona and Scizor are not top tier Pokemon in SS OU)

**Fire-Types**: There are many strong fire Fire-types against which rillaboom has a hard time such as Volcarona, Heatran, and Victini. Rillaboom can easily get OHKOed by them. (Write about how these Fire-types resist Rillaboom's Grassy Glide and can threaten to KO it with their Fire-type STAB moves. Mention how Heatran can punish Rillaboom's contact moves with Flame Body even though it's vulnerable to Rillaboom's Fighting-type coverage and is outsped by Rillaboom, and cut Volcarona from this as it was mentioned above.) Volcarona is one of the top tier pokemons so having weakness against it is like the downside of Rillaboom

**Flying-Types**: Tornadus-Ttherian, Corviknight, Zapdos, and Skarmory can comfortably switch into Grassy Glide and threaten out Rillaboom with Flying-type STAB moves (This is not exactly true as Skarmory relies on Iron Defense + Body Press or Toxic to deal with Rillaboom, while Corviknight may not carry Brave Bird. Rewrite this as Hurricane, Brave Bird, or Iron Defense + Body Press.). There are also other issues like Static from Zapdos and Rocky Helmet from Skarmory and Corviknight. This shows the weak attributes of rillaboom versus Flying Type pokemons. However, it can be covered by using partners such as Magnezone which traps skarmory and corviknight and can also volt switch out to keep momentum. (You'll be covering contact effects later on, write about Static and Rocky Helmet there. Also refrain from talking about teammates in this section, mention how Rillaboom can annoy these Pokemon by removing their item with Knock Off.)

**Steel-Types**: Steel-types such as Skarmory, Corviknight, Heatran, Ferrothorn, and Melmetal can easily threaten rillaboom with their strong STABs and other extra factors such as Flame Body on Heatran. Melmetal can paralyze and pick up a 2HKO. Skarmory and Rillaboom can easily take advantage of their high defenses and Iron Defense along with Rocky Helmet. However, having proper teammates such as Magnet Pull Iron Defense + Body Press Magnezone can cover this weakness. They also need to be careful about Swords Dance boosted Drain Punch. (Full rewrite needed - mainly talk about Ferrothorn and Melmetal. Just mention how Melmetal can threaten to inflict major damage with Double Iron Bash while Ferrothorn can annoy Rillaboom's contact moves with Iron Barbs and Knock Off/Gyro Ball, but are weak to Rillaboom's Fighting-type coverage. Obviously include how they can easily take Rillaboom's Grass-type STAB moves.)

**Contact Effects**: Zapdos with Static, Volcarona, and Heatran with Flame Body, Iron Barbs Ferrothorn and the held items such as Rocky Helmet on Skarmory, Ferrothorn, Landorus-therian, and Corviknight limit the power of rRillaboom to continuously spam boosted Grassy Glides or any other attacks. After getting some chip damage from hazards from these pokemons, Rillaboom gets weakened and cant spam attacks to do more damage any more. (This can be written more in-depth. Paralysis from Static lowers Rillaboom's Speed and risks it getting fully paralyzed, burn from Flame Body handicaps Rillaboom's offensive potential and Rocky Helmet/Iron Barbs wears down Rillaboom, which leaves it more susceptible to being revenge killed. Also note that Landorus-T does not run Rocky Helmet in SS OU.)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/miyoko.555869/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
Grammar checked by:
Implemented
 
Let me know when you've implemented this before I give you the 1/2. Also read my original QC carefully - you did not implement significant portions of it.

add remove highlight comment
[OVERVIEW]
Rillaboom is one of the best Grass-type pokemon in the Gen 8 Overused tier. With its ability gGrassy sSurge, it can boost the power of its gGrass-type attacks to hit opponents for high damage. It has access to Grassy Glide, which receives priority from its ability Grassy Surge. Its offensive profile helps to counter Pokemon such as Urshifu-RS and Tapu Fini. (combine all of this with the Grassy Surge sentence: you want to say how Grassy Surge boosts the power of its Grass-type moves and gives Grassy Glide priority, which threatens Pokemon like Urshifu-R and Tapu Fini) It also has access to Swords Dance, which allows Rillaboom to use strong attacking moves and sweep or wallbreak most defensive Pokemon be a dangerous wallbreaker or late-game sweeper. It also helps remove other terrains, that threatening terrain setting Pokemon such as Tapu Lele, Tapu Fini, and Tapu Koko. This also helps to keep other terrain dependent Pokemon under check by switching terrains (I need examples, e.g. Hawlucha). Its priority Grassy Glide helps to keep strong fast attackers under check such as Barraskewda and defensive Pokemon such as Slowbro and Tyranitar. With its access to other coverage moves such as Superpower, Drain Punch, and Knock oOff, it can counter threaten other Pokemons that resist its gGrass-type attacks such as Ferrothorn, Slowking-Galar, and Melmetal.

(I noticed that you have been misusing terms like counter in your analysis - please read up on the definition of the word and use the appropriate terminology when writing, e.g. Rillaboom doesn't need to counter Pokemon because it is offensive in nature, it wants to threaten its switch-ins.)

[SET]
Rillaboom @ Leftovers
Ability: Grassy Surge
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Drain Punch

[SET COMMENTS]
Set Description
=========

Bulky Swords Dance Rillaboom is one of the best set-up sweepers in the metagame. Its STAB + and Grassy Terrain boosted priority Grassy Glide threatens many Water- and Ground-type Pokemon like Slowbro, Tapu Fini, and Garchomp in the SS OU metagame., and Wwith a Swords Dance boost, it can wallbreak early-game or sweep late-game. Knock Off coverage helps to deal with pPokemons such as Slowking-Galar, and Dragapult,. It also removes items from its checks like Rocky Helmet from Buzzwole and Heavy-Duty Boots from Tornadus-T and Zapdos. Drain Punch provides recovery hits Steel-type Pokemon such as Melmetal, Ferrothorn, and Heatran, which and the recovery from the move improves its Rillaboom's longevity to stay on the field for a longer time. and also helps to hit strong Steel-type Pokemon such as Melmetal, Ferrothorn, and Heatran. With Swords Dane boost, Drain Punch can also help recover more HP than usual. Instead of running Drain Punch, it can also run Superpower Instead of running Drain Punch, it can also run Superpower, to dealing massive damage to Corviknight (you can mention Ferrothorn and Melmetal as well since Superpower can typically OHKO them at +2) after a Swords Dance boost. Its high bulk helps to withstand strong Double Iron Bashes from Melmetal and other hits which could have possibly OHKOed Rillaboom. It The EV spread maximizes Attack and bulk while allowing Rillaboom to outspeed Adamant Crawdaunt. Grassy Glide and the extra bulk mitigates the lack of Speed investment on this set.

Team Options
========

Bulky Swords Dance RIllaboom can fit well ion Bulky Offense (you don't need to capitalise terms like bulky offense) teams. Rillaboom resists Grass-type attacks as a Grass-type. Heatran can easily cover its fire weakness with its flash fire ability. Rillaboom fits well in BO teams with Melmetal as Melmetal can chip any Pokemon with its strong double iron bashes which checks potential Rillaboom threats such as Weavile and Dragapult, while also wearing down shared switch-ins like Zapdos with Toxic. Heatran, Slowking-Galar, and Melmetal can benefit from Grassy Terrain as it gives them even more passive recovery while weakening the power of Earthquake. (Needs another rewrite - you should mention how Rillaboom benefits these Pokemon with Grassy Surge first before explaining how they have synergy with each other. Also give examples for what Fire-type Pokemon Heatran checks for Rillaboom, e.g. Volcarona and Victini. I'm also pretty sure that I told you to remove the DIB bit about Melmetal - please follow what I tell you to implement.) They also benefit from Rillaboom as it helps to keep Ground-types under check. Other set-up sweepers that work well with it are Weavile and Kartana. With triple axel, ice shard, and knock off (please capitalise the appropriate letters according to Spelling and Grammar Standards), Weavile threatens Rillaboom checks such as Zapdos, and Tornadus-T. the Grassy Terrain boost is incredible for it and it can break past shared checks like Zapdos and Tornadus-T alongside Rillaboom. (incomplete sentence, also explain how Grassy Terrain is incredible for Kartana, namely boosting the power of Leaf Blade)

[STRATEGY COMMENTS]
Other Options
=============

Max Attack wtih Max Speed is arguably one of the best rillaboom strategies. This includes sets like Choice Band and Life Orb sets. Rillaboom can also run Choice Band. With Choice Band Grassy Glide and Wood Hammer, Rillaboom can kill almost all Pokemon and can do high damage to most resistances. Also, that set can use U-Turn reliably to keep up the momentum. Rillaboom can also run a Life Orb set, +2 boosted life orb Grassy Glide is nothing less than a nightmare for all the Pokemon who don't resist it. (I'll say this again - please implement my check. Consider this a warning.) Other reliable options are Grassy Seed + (same thing, implement my check) Acrobatics. Grassy Terrain immediately activates Grassy Seed, which means it doubles the power of aAcrobatics. This helps to counter (wrong terminology as mentioned above) opposing rillabooms without using u-turn (check Spelling and Grammar Standards) and also helps against Buzzwole as its 4 times super effective against it. It also helps against Volcarona in case it tries to set up Quiver Dance when rillaboom is on the field. High Horsepower helps against fire types such as Heatran, Volcarona, and Volcanion. With Swords Dance boost, High Horsepower can OHKO defensive Volcanion as well. Grassy Seed and Acrobatics can be considered, as Grassy Terrain immediately activates Grassy Seed, which means it doubling the power of Acrobatics removes its greatest check in Buzzwole, which resists its Grass-type STAB and coverage moves and can KO Volcarona in case it tries to set up predicting a switch with Quiver Dance. High Horsepower helps to hit Steel and Poison-types like Heatran, Melmetal, and Toxapex with one moveslot. Terrain Extender works well hyper offense teams. Unburden Pokemon like Hawlucha can use Grassy Seed to activate its ability and sweep through many teams. (implement my check)

Checks and Counters
===================

**U-Turn and bug types (how you implemented everything else but this is beyond me)**: Rillaboom can take significant damage from U-Turn when trying to set up on or switch into Pokemon that know the move, such as Landorus-T and Tapu Koko. Other than this, many Bug-type Pokemon such as Scizor and Volcarona can easily take advantage of Rillaboom by setting up or using their STAB moves to KO it.

**Fire-Types**: Fire-types (examples, refer to my first QC) resist Rillaboom's Grassy Glide and can threaten to KO it with their Fire-type STAB moves. Heatran can also punish Rillaboom's contact moves with its ability Flame Body even though it's vulnerable to Rillaboom's Fighting-type coverage and is outsped by Rillaboom.

**Flying Types**: Tornadus-therian, Corviknight, Zapdos, and Skarmory can comfortably switch into Grassy Glide and threaten out Rillaboom with Brave Bird. Rewrite this as Hurricane, Brave Bird, or Iron Defense + Body Press. However, Rillaboom can annoy them by removing their item with Knock off, forcing them to take Stealth Rock damage. (implement my check)

**Steel Types**: Steel-type Pokemon can easily resist Rillaboom's Grass-type STAB moves. Melmetal can threaten to inflict major damage with Double Iron Bash while Ferrothorn can annoy Rillaboom's contact moves with Iron Barbs and Knock Off/Gyro Ball, but are weak to Rillaboom's Fighting-type coverage.

**Contact Effects**: Zapdos with Static, Volcarona, and Heatran with Flame Body, Iron Barbs Ferrothorn and the held items such as Rocky Helmet on Skarmory, Ferrothorn, and Corviknight limit the power of rillaboom to continuously spam boosted Grassy Glides or any other attacks. Paralysis from Static lowers Rillaboom's Speed and risks it getting fully paralyzed, burn from Flame Body handicaps Rillaboom's offensive potential and Rocky Helmet/Iron Barbs wears down Rillaboom, which leaves it more susceptible to being revenge killed.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/miyoko.555869/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
Grammar checked by:
 
Let me know when you've implemented this before I give you the 1/2. Also read my original QC carefully - you did not implement significant portions of it.

add remove highlight comment
[OVERVIEW]
Rillaboom is one of the best Grass-type pokemon in the Gen 8 Overused tier. With its ability gGrassy sSurge, it can boost the power of its gGrass-type attacks to hit opponents for high damage. It has access to Grassy Glide, which receives priority from its ability Grassy Surge. Its offensive profile helps to counter Pokemon such as Urshifu-RS and Tapu Fini. (combine all of this with the Grassy Surge sentence: you want to say how Grassy Surge boosts the power of its Grass-type moves and gives Grassy Glide priority, which threatens Pokemon like Urshifu-R and Tapu Fini) It also has access to Swords Dance, which allows Rillaboom to use strong attacking moves and sweep or wallbreak most defensive Pokemon be a dangerous wallbreaker or late-game sweeper. It also helps remove other terrains, that threatening terrain setting Pokemon such as Tapu Lele, Tapu Fini, and Tapu Koko. This also helps to keep other terrain dependent Pokemon under check by switching terrains (I need examples, e.g. Hawlucha). Its priority Grassy Glide helps to keep strong fast attackers under check such as Barraskewda and defensive Pokemon such as Slowbro and Tyranitar. With its access to other coverage moves such as Superpower, Drain Punch, and Knock oOff, it can counter threaten other Pokemons that resist its gGrass-type attacks such as Ferrothorn, Slowking-Galar, and Melmetal.

(I noticed that you have been misusing terms like counter in your analysis - please read up on the definition of the word and use the appropriate terminology when writing, e.g. Rillaboom doesn't need to counter Pokemon because it is offensive in nature, it wants to threaten its switch-ins.)

[SET]
Rillaboom @ Leftovers
Ability: Grassy Surge
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Drain Punch

[SET COMMENTS]
Set Description
=========

Bulky Swords Dance Rillaboom is one of the best set-up sweepers in the metagame. Its STAB + and Grassy Terrain boosted priority Grassy Glide threatens many Water- and Ground-type Pokemon like Slowbro, Tapu Fini, and Garchomp in the SS OU metagame., and Wwith a Swords Dance boost, it can wallbreak early-game or sweep late-game. Knock Off coverage helps to deal with pPokemons such as Slowking-Galar, and Dragapult,. It also removes items from its checks like Rocky Helmet from Buzzwole and Heavy-Duty Boots from Tornadus-T and Zapdos. Drain Punch provides recovery hits Steel-type Pokemon such as Melmetal, Ferrothorn, and Heatran, which and the recovery from the move improves its Rillaboom's longevity to stay on the field for a longer time. and also helps to hit strong Steel-type Pokemon such as Melmetal, Ferrothorn, and Heatran. With Swords Dane boost, Drain Punch can also help recover more HP than usual. Instead of running Drain Punch, it can also run Superpower Instead of running Drain Punch, it can also run Superpower, to dealing massive damage to Corviknight (you can mention Ferrothorn and Melmetal as well since Superpower can typically OHKO them at +2) after a Swords Dance boost. Its high bulk helps to withstand strong Double Iron Bashes from Melmetal and other hits which could have possibly OHKOed Rillaboom. It The EV spread maximizes Attack and bulk while allowing Rillaboom to outspeed Adamant Crawdaunt. Grassy Glide and the extra bulk mitigates the lack of Speed investment on this set.

Team Options
========

Bulky Swords Dance RIllaboom can fit well ion Bulky Offense (you don't need to capitalise terms like bulky offense) teams. Rillaboom resists Grass-type attacks as a Grass-type. Heatran can easily cover its fire weakness with its flash fire ability. Rillaboom fits well in BO teams with Melmetal as Melmetal can chip any Pokemon with its strong double iron bashes which checks potential Rillaboom threats such as Weavile and Dragapult, while also wearing down shared switch-ins like Zapdos with Toxic. Heatran, Slowking-Galar, and Melmetal can benefit from Grassy Terrain as it gives them even more passive recovery while weakening the power of Earthquake. (Needs another rewrite - you should mention how Rillaboom benefits these Pokemon with Grassy Surge first before explaining how they have synergy with each other. Also give examples for what Fire-type Pokemon Heatran checks for Rillaboom, e.g. Volcarona and Victini. I'm also pretty sure that I told you to remove the DIB bit about Melmetal - please follow what I tell you to implement.) They also benefit from Rillaboom as it helps to keep Ground-types under check. Other set-up sweepers that work well with it are Weavile and Kartana. With triple axel, ice shard, and knock off (please capitalise the appropriate letters according to Spelling and Grammar Standards), Weavile threatens Rillaboom checks such as Zapdos, and Tornadus-T. the Grassy Terrain boost is incredible for it and it can break past shared checks like Zapdos and Tornadus-T alongside Rillaboom. (incomplete sentence, also explain how Grassy Terrain is incredible for Kartana, namely boosting the power of Leaf Blade)

[STRATEGY COMMENTS]
Other Options
=============

Max Attack wtih Max Speed is arguably one of the best rillaboom strategies. This includes sets like Choice Band and Life Orb sets. Rillaboom can also run Choice Band. With Choice Band Grassy Glide and Wood Hammer, Rillaboom can kill almost all Pokemon and can do high damage to most resistances. Also, that set can use U-Turn reliably to keep up the momentum. Rillaboom can also run a Life Orb set, +2 boosted life orb Grassy Glide is nothing less than a nightmare for all the Pokemon who don't resist it. (I'll say this again - please implement my check. Consider this a warning.) Other reliable options are Grassy Seed + (same thing, implement my check) Acrobatics. Grassy Terrain immediately activates Grassy Seed, which means it doubles the power of aAcrobatics. This helps to counter (wrong terminology as mentioned above) opposing rillabooms without using u-turn (check Spelling and Grammar Standards) and also helps against Buzzwole as its 4 times super effective against it. It also helps against Volcarona in case it tries to set up Quiver Dance when rillaboom is on the field. High Horsepower helps against fire types such as Heatran, Volcarona, and Volcanion. With Swords Dance boost, High Horsepower can OHKO defensive Volcanion as well. Grassy Seed and Acrobatics can be considered, as Grassy Terrain immediately activates Grassy Seed, which means it doubling the power of Acrobatics removes its greatest check in Buzzwole, which resists its Grass-type STAB and coverage moves and can KO Volcarona in case it tries to set up predicting a switch with Quiver Dance. High Horsepower helps to hit Steel and Poison-types like Heatran, Melmetal, and Toxapex with one moveslot. Terrain Extender works well hyper offense teams. Unburden Pokemon like Hawlucha can use Grassy Seed to activate its ability and sweep through many teams. (implement my check)

Checks and Counters
===================

**U-Turn and bug types (how you implemented everything else but this is beyond me)**: Rillaboom can take significant damage from U-Turn when trying to set up on or switch into Pokemon that know the move, such as Landorus-T and Tapu Koko. Other than this, many Bug-type Pokemon such as Scizor and Volcarona can easily take advantage of Rillaboom by setting up or using their STAB moves to KO it.

**Fire-Types**: Fire-types (examples, refer to my first QC) resist Rillaboom's Grassy Glide and can threaten to KO it with their Fire-type STAB moves. Heatran can also punish Rillaboom's contact moves with its ability Flame Body even though it's vulnerable to Rillaboom's Fighting-type coverage and is outsped by Rillaboom.

**Flying Types**: Tornadus-therian, Corviknight, Zapdos, and Skarmory can comfortably switch into Grassy Glide and threaten out Rillaboom with Brave Bird. Rewrite this as Hurricane, Brave Bird, or Iron Defense + Body Press. However, Rillaboom can annoy them by removing their item with Knock off, forcing them to take Stealth Rock damage. (implement my check)

**Steel Types**: Steel-type Pokemon can easily resist Rillaboom's Grass-type STAB moves. Melmetal can threaten to inflict major damage with Double Iron Bash while Ferrothorn can annoy Rillaboom's contact moves with Iron Barbs and Knock Off/Gyro Ball, but are weak to Rillaboom's Fighting-type coverage.

**Contact Effects**: Zapdos with Static, Volcarona, and Heatran with Flame Body, Iron Barbs Ferrothorn and the held items such as Rocky Helmet on Skarmory, Ferrothorn, and Corviknight limit the power of rillaboom to continuously spam boosted Grassy Glides or any other attacks. Paralysis from Static lowers Rillaboom's Speed and risks it getting fully paralyzed, burn from Flame Body handicaps Rillaboom's offensive potential and Rocky Helmet/Iron Barbs wears down Rillaboom, which leaves it more susceptible to being revenge killed.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/miyoko.555869/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
Grammar checked by:
One again implemented, ready for check
 
Add Comments Remove
[OVERVIEW]
Rillaboom is one of the best Grass-type pokemon in the Gen 8 Overused tier. Its ability Grassy Surge boosts the power of its Grass-type moves and gives Grassy Glide priority which threatens Pokemon such as Urshifu-RS and Tapu Fini. It also has access to Swords Dance, which allows Rillaboom to be a dangerous wallbreaker or late-game sweeper. (you can honestly merge these two sentences together, on its combination of swords dance and grassy glide makes it a potent breaker/ sweeper and can threaten so and so) It also helps remove other terrains, threatening terrain setting Pokemon such as Tapu Lele, Tapu Fini, and Tapu Koko. This also helps to keep other terrain dependent Pokemon such as Hawlucha under check by switching terrains. With coverage moves such as Superpower, Drain Punch, and Knock Off, it can threaten Pokemon that resist its Grass-type attacks such as Ferrothorn, Slowking-Galar, and Melmetal. Although Rillaboom's mediocre Speed tier leaves it susceptible to being revenge killed by Pokemon that resist Grassy Glide or once Grassy Terrain has subsided, vulnerability to contact effects, it can be very potent if it is on a team that compensates for those weaknesses. (Reword the first part on Rillaboom's reliance on grassy terrain and its conjuction of Grassy Glide to make up of its speed tier and ability to revenge kill, and then make another sentence regarding its vulnerability to contact effects as majority of the mons with it are some of Rillaboom's best switch-ins.) With support from Pokemon such as Heatran, Weavile, Kartana and Hawlucha, Rillaboom can threaten most Pokemon in the metagame and sweep with ease. (As true as this is, focus primarily on Rillaboom in the overiveiw cause you make it sound it needs support mons to do good which is not true)

[SET]
Rillaboom @ Leftovers
Ability: Grassy Surge
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Drain Punch

[SET COMMENTS]
Set Description
=========

Bulky Swords Dance Rillaboom is one of the best set-up sweepers in the metagame (elaborate what makes it good and distinguishable from offensive sword dance). Its STAB and Grassy Terrain boosted Grassy Glide threatens many Water- and Ground-type Pokemon like Slowbro, Tapu Fini, and Garchomp, and with a Swords Dance boost, it can wallbreak early-game or sweep late-game. (while this is true I would rather it mention Tapu Fini and Urshifu-R as main targets, and when combined with SD boost makes it a potent breaker or sweeper.) Knock Off helps deal with Pokemon such as Slowking-Galar, and Dragapult. It also removes items from its checks like Rocky Helmet from Buzzwole and Heavy-Duty Boots from Tornadus-T and Zapdos.(this should be the first thing mentioned which is one the most valuable things Knock Off does for Rilaboom) Drain Punch hits Steel-type Pokemon such as Melmetal, Ferrothorn, and Heatran, and the recovery from the move improves Rillaboom's longevity. Instead of running Drain Punch, it can also run Superpower to deal massive damage to Corviknight, Melmetal and Ferrothorn after a Swords Dance boost. (mention draw backs of using Superpower from Drain Punch since you make it seem its a direct upgrade when Drain Punch is main move.) The EV spread maximizes Attack and bulk while allowing Rillaboom to outspeed adamant Crawdaunt. Grassy Glide and the extra bulk mitigate the lack of Speed investment on this set. (idk how the extra bulky mitigate the lack of speed investment, so focus on Grassy Glide effect on terrain and ability to revenge kill gives it lack of speed investment.)

Team Options
========

Bulky Swords Dance RIllaboom can fit well on bulky offense teams. Heatran, Slowking-Galar, and Melmetal can benefit from Grassy Terrain as it gives them even more passive recovery while weakening the power of Earthquake. They also benefit from Rillaboom as it helps keep Ground-types under check. (some mentions would be nice) Heatran can easily cover Rillaboom's fire weakness with its flash fire ability. (add more into this to what else Heatran can provide besides fire immunity for Rillaboom.) Rillaboom fits well in BO teams with Melmetal as (you mentioned this at the beginning.) Melmetal checks potential Rillaboom threats such as Weavile and Dragapult, while also wearing down shared switch-ins like Zapdos with Toxic. Other set-up sweepers that work well with it are Weavile and Kartana. (mention Blaziken which benefits a lot from Grassy Terrain and pairs well offensively and defensively.) With Triple Axel, Ice Shard, and Knock Off, Weavile threatens Rillaboom checks such as Zapdos and Tornadus-T. (This can easily be reworded to Weavile's Stabs can threaten so and so, and Knock Off Buzzwole.) Kartana benefits a lot from Rillaboom's Grassy Terrain as it boosts the power of Kartana's Leaf Blade. The Grassy Terrain boost is incredible for it and it can break past shared checks like Zapdos and Tornadus-T alongside Rillaboom. (merge these sentences idk why they are seperated.) (mention partners that helps vs Dragapult which is a big issue for this set outside of it coming in on Knock Off, and also mentions of Special Ground-types like Gastrodon and Garchomp complement terrain extra passive recovery and provide useful answer to a bunch of stuff for Rillaboom.)

[STRATEGY COMMENTS]
Other Options
=============

Grassy Seed and Acrobatics can be considered, as Grassy Terrain immediately activates Grassy Seed, which means it doubling the power of Acrobatics removes its greatest check in Buzzwole, which resists its Grass-type STAB and coverage moves and can KO Volcarona in case it tries to set up predicting a switch with Quiver Dance. (what makes this set less reliable to the main one.) High Horsepower helps to hit Steel and Poison-types like Heatran, Melmetal, and Toxapex with one moveslot. (what is the draw back of using it?) Terrain Extender works well for hyper offense teams. (elaborate) Unburden Pokemon like Hawlucha can use Grassy Seed to activate its ability and sweep through many teams. (this section focuses on altnerative sets and move options that are less reliable, if you want to mention Hawlucha should go to team options.)

Checks and Counters
===================

**U-Turn and Bug-types**: Rillaboom can take significant damage from U-Turn when trying to set up on or switch into Pokemon that know the move, such as Landorus-T and Tapu Koko. Other than this, many Bug-type Pokemon such as Scizor and Volcarona can easily take advantage of Rillaboom by setting up or using their STAB moves to KO it. (focus on bug-types first and list Volcarona first, tho mention drawbacks as they dislike taking Knock Off especially boosted, while the other dislikes Fighting moves for neutral damage.)

**Fire-types**: Fire-types such as Heatran and Victini resist Rillaboom's Grassy Glide and can threaten to KO it with their Fire-type STAB moves. Heatran can also punish Rillaboom's contact moves with its ability Flame Body even though it's vulnerable to Rillaboom's Fighting-type coverage and is outsped by Rillaboom.

**Flying-types**: Tornadus-therian, Corviknight, Zapdos, and Skarmory can comfortably switch into Grassy Glide and threaten out Rillaboom with Brave Bird. Rewrite this as Hurricane, Brave Bird, or Iron Defense + Body Press. (you forget to implement this) However, Rillaboom can annoy them by removing their item with Knock off, forcing them to take Stealth Rock damage.

**Steel-types**: Steel-type Pokemon can easily resist Rillaboom's Grass-type STAB moves. (list the examples you provide) Melmetal can threaten to inflict major damage with Double Iron Bash while Ferrothorn can annoy Rillaboom's contact moves with Iron Barbs and Knock Off/Gyro Ball, but are weak to Rillaboom's Fighting-type coverage.

**Contact Effects**: Zapdos with Static, Volcarona and Heatran with Flame Body, Iron Barbs Ferrothorn and held items such as Rocky Helmet on Skarmory, Ferrothorn, and Corviknight limit the power of rillaboom to continuously spam boosted Grassy Glides or any other attacks. Paralysis from Static lowers Rillaboom's Speed and risks it getting fully paralyzed, burn from Flame Body handicaps Rillaboom's offensive potential and Rocky Helmet/Iron Barbs wears down Rillaboom, which leaves it more susceptible to being revenge killed.

(Add a section that focuses on Buzzwole; not sure why it wasn't mention in the Bug-type section, re-order this to, Buzzwole > Flying-types > Contact Effects > Steel-types > Fire-types)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/miyoko.555869/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
Grammar checked by:

A lot of work is needed, I would advise to also do some minor grammar stuff. This would make life for GP team easier.
 
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[OVERVIEW]
Rillaboom is one of the best Grass-type pokemon in the Gen 8 Overused tier. Its ability Grassy Surge boosts the power of its Grass-type moves and gives Grassy Glide priority which threatens Pokemon such as Urshifu-RS and Tapu Fini. It also has access to Swords Dance, which allows Rillaboom to be a dangerous wallbreaker or late-game sweeper. (you can honestly merge these two sentences together, on its combination of swords dance and grassy glide makes it a potent breaker/ sweeper and can threaten so and so) It also helps remove other terrains, threatening terrain setting Pokemon such as Tapu Lele, Tapu Fini, and Tapu Koko. This also helps to keep other terrain dependent Pokemon such as Hawlucha under check by switching terrains. With coverage moves such as Superpower, Drain Punch, and Knock Off, it can threaten Pokemon that resist its Grass-type attacks such as Ferrothorn, Slowking-Galar, and Melmetal. Although Rillaboom's mediocre Speed tier leaves it susceptible to being revenge killed by Pokemon that resist Grassy Glide or once Grassy Terrain has subsided, vulnerability to contact effects, it can be very potent if it is on a team that compensates for those weaknesses. (Reword the first part on Rillaboom's reliance on grassy terrain and its conjuction of Grassy Glide to make up of its speed tier and ability to revenge kill, and then make another sentence regarding its vulnerability to contact effects as majority of the mons with it are some of Rillaboom's best switch-ins.) With support from Pokemon such as Heatran, Weavile, Kartana and Hawlucha, Rillaboom can threaten most Pokemon in the metagame and sweep with ease. (As true as this is, focus primarily on Rillaboom in the overiveiw cause you make it sound it needs support mons to do good which is not true)

[SET]
Rillaboom @ Leftovers
Ability: Grassy Surge
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Drain Punch

[SET COMMENTS]
Set Description
=========

Bulky Swords Dance Rillaboom is one of the best set-up sweepers in the metagame (elaborate what makes it good and distinguishable from offensive sword dance). Its STAB and Grassy Terrain boosted Grassy Glide threatens many Water- and Ground-type Pokemon like Slowbro, Tapu Fini, and Garchomp, and with a Swords Dance boost, it can wallbreak early-game or sweep late-game. (while this is true I would rather it mention Tapu Fini and Urshifu-R as main targets, and when combined with SD boost makes it a potent breaker or sweeper.) Knock Off helps deal with Pokemon such as Slowking-Galar, and Dragapult. It also removes items from its checks like Rocky Helmet from Buzzwole and Heavy-Duty Boots from Tornadus-T and Zapdos.(this should be the first thing mentioned which is one the most valuable things Knock Off does for Rilaboom) Drain Punch hits Steel-type Pokemon such as Melmetal, Ferrothorn, and Heatran, and the recovery from the move improves Rillaboom's longevity. Instead of running Drain Punch, it can also run Superpower to deal massive damage to Corviknight, Melmetal and Ferrothorn after a Swords Dance boost. (mention draw backs of using Superpower from Drain Punch since you make it seem its a direct upgrade when Drain Punch is main move.) The EV spread maximizes Attack and bulk while allowing Rillaboom to outspeed adamant Crawdaunt. Grassy Glide and the extra bulk mitigate the lack of Speed investment on this set. (idk how the extra bulky mitigate the lack of speed investment, so focus on Grassy Glide effect on terrain and ability to revenge kill gives it lack of speed investment.)

Team Options
========

Bulky Swords Dance RIllaboom can fit well on bulky offense teams. Heatran, Slowking-Galar, and Melmetal can benefit from Grassy Terrain as it gives them even more passive recovery while weakening the power of Earthquake. They also benefit from Rillaboom as it helps keep Ground-types under check. (some mentions would be nice) Heatran can easily cover Rillaboom's fire weakness with its flash fire ability. (add more into this to what else Heatran can provide besides fire immunity for Rillaboom.) Rillaboom fits well in BO teams with Melmetal as (you mentioned this at the beginning.) Melmetal checks potential Rillaboom threats such as Weavile and Dragapult, while also wearing down shared switch-ins like Zapdos with Toxic. Other set-up sweepers that work well with it are Weavile and Kartana. (mention Blaziken which benefits a lot from Grassy Terrain and pairs well offensively and defensively.) With Triple Axel, Ice Shard, and Knock Off, Weavile threatens Rillaboom checks such as Zapdos and Tornadus-T. (This can easily be reworded to Weavile's Stabs can threaten so and so, and Knock Off Buzzwole.) Kartana benefits a lot from Rillaboom's Grassy Terrain as it boosts the power of Kartana's Leaf Blade. The Grassy Terrain boost is incredible for it and it can break past shared checks like Zapdos and Tornadus-T alongside Rillaboom. (merge these sentences idk why they are seperated.) (mention partners that helps vs Dragapult which is a big issue for this set outside of it coming in on Knock Off, and also mentions of Special Ground-types like Gastrodon and Garchomp complement terrain extra passive recovery and provide useful answer to a bunch of stuff for Rillaboom.)

[STRATEGY COMMENTS]
Other Options
=============

Grassy Seed and Acrobatics can be considered, as Grassy Terrain immediately activates Grassy Seed, which means it doubling the power of Acrobatics removes its greatest check in Buzzwole, which resists its Grass-type STAB and coverage moves and can KO Volcarona in case it tries to set up predicting a switch with Quiver Dance. (what makes this set less reliable to the main one.) High Horsepower helps to hit Steel and Poison-types like Heatran, Melmetal, and Toxapex with one moveslot. (what is the draw back of using it?) Terrain Extender works well for hyper offense teams. (elaborate) Unburden Pokemon like Hawlucha can use Grassy Seed to activate its ability and sweep through many teams. (this section focuses on altnerative sets and move options that are less reliable, if you want to mention Hawlucha should go to team options.)

Checks and Counters
===================

**U-Turn and Bug-types**: Rillaboom can take significant damage from U-Turn when trying to set up on or switch into Pokemon that know the move, such as Landorus-T and Tapu Koko. Other than this, many Bug-type Pokemon such as Scizor and Volcarona can easily take advantage of Rillaboom by setting up or using their STAB moves to KO it. (focus on bug-types first and list Volcarona first, tho mention drawbacks as they dislike taking Knock Off especially boosted, while the other dislikes Fighting moves for neutral damage.)

**Fire-types**: Fire-types such as Heatran and Victini resist Rillaboom's Grassy Glide and can threaten to KO it with their Fire-type STAB moves. Heatran can also punish Rillaboom's contact moves with its ability Flame Body even though it's vulnerable to Rillaboom's Fighting-type coverage and is outsped by Rillaboom.

**Flying-types**: Tornadus-therian, Corviknight, Zapdos, and Skarmory can comfortably switch into Grassy Glide and threaten out Rillaboom with Brave Bird. Rewrite this as Hurricane, Brave Bird, or Iron Defense + Body Press. (you forget to implement this) However, Rillaboom can annoy them by removing their item with Knock off, forcing them to take Stealth Rock damage.

**Steel-types**: Steel-type Pokemon can easily resist Rillaboom's Grass-type STAB moves. (list the examples you provide) Melmetal can threaten to inflict major damage with Double Iron Bash while Ferrothorn can annoy Rillaboom's contact moves with Iron Barbs and Knock Off/Gyro Ball, but are weak to Rillaboom's Fighting-type coverage.

**Contact Effects**: Zapdos with Static, Volcarona and Heatran with Flame Body, Iron Barbs Ferrothorn and held items such as Rocky Helmet on Skarmory, Ferrothorn, and Corviknight limit the power of rillaboom to continuously spam boosted Grassy Glides or any other attacks. Paralysis from Static lowers Rillaboom's Speed and risks it getting fully paralyzed, burn from Flame Body handicaps Rillaboom's offensive potential and Rocky Helmet/Iron Barbs wears down Rillaboom, which leaves it more susceptible to being revenge killed.

(Add a section that focuses on Buzzwole; not sure why it wasn't mention in the Bug-type section, re-order this to, Buzzwole > Flying-types > Contact Effects > Steel-types > Fire-types)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/miyoko.555869/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
Grammar checked by:

A lot of work is needed, I would advise to also do some minor grammar stuff. This would make life for GP team easier.
Implemented. Sry for late as I had exams
 
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[OVERVIEW]
Rillaboom is one of the best Grass-type pokemon in the Gen 8 Overused tier. (some elaboration would be nice what makes it stand out) Its combination of swords dance and grassy glide (make sure captilaze moves) makes it a potent breaker and can threaten Pokemon such as Urshifu-RS and Tapu Fini. It also helps remove other terrains, threatening terrain setting Pokemon such as Tapu Lele, Tapu Fini, and Tapu Koko while allowing Rillaboom's to set up Grassy Terrain and give Grassy Glide priority to make up its speed tier and allow to revenge kill. This also helps to keep other terrain dependent Pokemon such as Hawlucha under check by switching terrains. With coverage moves such as Superpower, Drain Punch, and Knock Off, it can threaten Pokemon that resist its Grass-type attacks such as Ferrothorn, Slowking-Galar, and Melmetal. Although Rillaboom's mediocre Speed tier leaves it susceptible to being revenge killed by Pokemon that resist Grassy Glide or once Grassy Terrain has subsided, vulnerability to contact effects, it can be very potent if it is on a team that compensates for those weaknesses. (Reword the first part on Rillaboom's reliance on grassy terrain and its conjunction of Grassy Glide to make up of its speed tier and ability to revenge kill don't forget this) Zapdos with Static, Volcarona and Heatran with Flame Body, Iron Barbs Ferrothorn and held items such as Rocky Helmet on Skarmory, Ferrothorn, and Corviknight are some of Rillaboom's best switch-ins. (I would reword the beginning part Body Contact user and then item users to differentiate from them)

[SET]
Rillaboom @ Leftovers
Ability: Grassy Surge
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Drain Punch

[SET COMMENTS]
Set Description
=========

Bulky Swords Dance Rillaboom is one of the best set-up sweepers in the metagame. Its STAB and Grassy Terrain boosted Grassy Glide threatens Tapu Fini and Urshifu-RS, and when combined with Swords Dance boost, it becomes a potent wall-breaker. Knock Off helps deal with Pokemon such as Slowking-Galar, and Dragapult. (mention this after the following sentence is one of the more crucial things that Knock Off does.) It also removes items from its checks like Rocky Helmet from Buzzwole and Heavy-Duty Boots from Tornadus-T and Zapdos. Drain Punch hits Steel-type Pokemon such as Melmetal, Ferrothorn, and Heatran, and the recovery from the move improves Rillaboom's longevity. Instead of running Drain Punch, it can also run Superpower to deal massive damage to Corviknight, Melmetal and Ferrothorn after a Swords Dance boost. However, using Superpower lowers it's defense and attack stat which makes it likely to be killed in the next few turns. The EV spread maximizes Attack and bulk while allowing Rillaboom to outspeed adamant Crawdaunt. Grassy Terrain helps to provide Grassy Glide priority which allows Rillaboom to mitigate its lack of Speed investment on this set.

Team Options
========

Bulky Swords Dance RIllaboom can fit well on bulky offense teams. Heatran, Slowking-Galar, and Melmetal can benefit from Grassy Terrain as it gives them even more passive recovery while weakening the power of Earthquake. They also benefit from Rillaboom as it helps keep Ground-types such as Garchomp and Excadrill under check. Heatran can easily cover Rillaboom's fire weakness with its flash fire ability, resists Flying-type attacks as well as hits Buzzwole with super-effective damage. (I would reword this to check Flying-types like Tornadus-T and Zapdos, and just remove the buzzwole mention) Melmetal checks potential Rillaboom threats such as Weavile and Dragapult, while also wearing down shared switch-ins like Zapdos with Toxic. Blaziken is a good offensive partner of Rillaboom as it benefits a lot from Grassy Terrain as well as pairs well with Rillaboom both offensively and defensively.(what makes grassy terrain good for blaziken) Other set-up sweepers that work well with it are Weavile and Kartana. Weavile's STABs threaten Rillaboom checks such as Zapdos and Tornadus-T and can also Knock Off Buzzwole. Kartana benefits a lot from Rillaboom's Grassy Terrain as it boosts the power of Kartana's Leaf Blade which helps to break past shared checks like Zapdos and Tornadus-T alongside Rillaboom. Tapu Lele and Tapu Fini can be useful to threaten Buzzwole as well as Dragapult. (these are awful mentions as clashing terrain can be harmful for your side) Specially Defensive Ground-types like Gastrodon and Garchomp complement well with Grassy Terrain's extra passive recovery and also provide useful answer to many Pokemon for Rillaboom such as Heatran and Volcarona. Unburden Pokemon like Hawlucha can use Grassy Seed to activate its ability and sweep through many teams.

[STRATEGY COMMENTS]
Other Options
=============

Grassy Seed and Acrobatics can be considered, as Grassy Terrain immediately activates Grassy Seed, which means it doubling the power of Acrobatics removes its greatest check in Buzzwole, which resists its Grass-type STAB and coverage moves and can KO Volcarona in case it tries to set up predicting a switch with Quiver Dance. However this set loses to Ferrothorn and Heatran as Acrobatics is used as an alternative of Superpower. High Horsepower helps to hit Steel and Poison-types like Heatran, Melmetal, and Toxapex with one moveslot but this allows Buzzwole to threaten Rillaboom. Terrain Extender works well for hyper offense teams as strong attacking Pokemon such as Hawlucha and Kartana can benefit from it to sweep.

Checks and Counters
===================

**Buzzwole**: Buzzwole is one of the best Rillaboom checks. Buzzwole can easily threaten Rillaboom with its high defense and Rocky Helmet (you make it sound that Rocky Helmet is needed to check Rillaboom which is not true tho I would mention its typing helps it more. Buzzwole can easily OHKO with its STAB leech life or super effective moves such as Poison Jab and Ice Punch. (this is not true at all unless Rillaboom is chipped, tho I would mention its coverage moves instead of see hurt it and it can keep itself healthy with roost. Do mention Knock Off can hinder it)

**U-Turn and Bug-types**: Bug-type Pokemon such as Volcarona can threaten Rillaboom with its STABs. However, it doesn't like to take some Knock Offs, especially boosted ones. Rillaboom can take significant damage from U-Turn when trying to set up on or switch into Pokemon that know the move, such as Landorus-T and Tapu Koko. Other than this, some Bug-type Pokemon such as Scizor can easily take advantage of Rillaboom by setting up or using their STAB moves to KO it although they don't like to take some strong Drain Punches for neutral damage.

**Flying-types**: Tornadus-therian, Corviknight, Zapdos, and Skarmory can comfortably switch into Grassy Glide and threaten out Rillaboom with Brave Bird. Rewrite this as Hurricane, Brave Bird, or Iron Defense + Body Press. (you forget to implement this from previous check...) However, Rillaboom can annoy them by removing their item with Knock off, forcing them to take Stealth Rock damage.

**Contact Effects**: Zapdos with Static, Volcarona and Heatran with Flame Body, Iron Barbs Ferrothorn and held items such as Rocky Helmet on Skarmory, Ferrothorn, and Corviknight limit the power of rillaboom to continuously spam boosted Grassy Glides or any other attacks. Paralysis from Static lowers Rillaboom's Speed and risks it getting fully paralyzed, burn from Flame Body handicaps Rillaboom's offensive potential and Rocky Helmet/Iron Barbs wears down Rillaboom, which leaves it more susceptible to being revenge killed.

**Steel-types**: Steel-type Pokemon can easily resist Rillaboom's Grass-type STAB moves. (again implement what I mentioned previous check...) Melmetal can threaten to inflict major damage with Double Iron Bash while Ferrothorn can annoy Rillaboom's contact moves with Iron Barbs and Knock Off/Gyro Ball, but are weak to Rillaboom's Fighting-type coverage.

**Fire-types**: Fire-types such as Heatran and Victini resist Rillaboom's Grassy Glide and can threaten to KO it with their Fire-type STAB moves. Heatran can also punish Rillaboom's contact moves with its ability Flame Body even though it's vulnerable to Rillaboom's Fighting-type coverage and is outsped by Rillaboom.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/miyoko.555869/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
Grammar checked by:

This still needs a lot of work, be mindful of comments and take your time when working this, also do consider making GP life easier and fix the few grammatical errors that can easily be fixed.
 
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