This is my first Rmt please be kind.
Gastrodon Leftovers
Ability: Storm Drain
Nature: Calm
EVs: 252 hp / 4 SpA / 252 SpD
- Scald
- Earth Power
- Recover
- Toxic
Gastrodon is my special tank for anything that's not trowing grass type moves my way. The burn from Scald can cripple physical attackers and its caring toxic for anything that can't be burned.
Venusaur @ Venusaurite
Ability: Overgrow
EVs: 248 HP / 252 Def / 8 SAtk
Bold Nature
- Knock Off
- Sleep Powder
- Giga Drain
- Sludge Bomb
Mega Venusaur is my kick ass physical tank. I love this thing with knock off to get rid of leftovers and what nots. Sleep powder for annoying special attackers that he can kinda handle. Giga drain for some recovery and sludge bomb for a Stab and other grass types.
Lucario @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Bullet Punch
- Ice Punch
- Close Combat
- Crunch
Choice banded Lucario in all honesty this was just thrown onto the team for some nice physical assault. It works alright i'm not completely happy with is because the rest of my team is pretty bulky and he tends to be really frail and can't really take hits. So he ends up mostly functioning as a revenge killer
Salamence @ Life Orb
Ability: Moxie
EVs: 64 Atk / 192 SAtk / 252 Spd
Naive Nature
- Draco Meteor
- Outrage
- Fire Blast
- Earthquake
Classic MixMence works pretty well as my late game sweeper. He has the same issue as Lucario in the since that if he come out before the late game he tends to go down pretty quickly. But usually he just come in knocks out something with draco then destroy a couple things with boosted outrage.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 248 HP / 8 SAtk / 252 SDef
Calm Nature
- Fire Blast
- Wish
- Aromatherapy
- Moonblast
Life orb Clefable is a monster able to OHKO physical ferrothorn & haxorus, OHKO Slamence, Dragonite, Mandibuzz and Skarmory after rocks. It also does ~50% to shield aegislash. And also cares the aromatherapy and wish to heal himself and keep the others trucking along.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Defog
- Roost
- Stealth Rock
- Brave Bird
Skarmory has two purposes on this team set up rocks and get rid of hazards. Rocks are especially important because i tend to have issues with two pokemon being volcarona and talonflame both of witch really hate stealth rocks.
So that's my team. I need suggestion particularly with my main physical attacker. Thanks in Advance







Gastrodon Leftovers
Ability: Storm Drain
Nature: Calm
EVs: 252 hp / 4 SpA / 252 SpD
- Scald
- Earth Power
- Recover
- Toxic
Gastrodon is my special tank for anything that's not trowing grass type moves my way. The burn from Scald can cripple physical attackers and its caring toxic for anything that can't be burned.

Venusaur @ Venusaurite
Ability: Overgrow
EVs: 248 HP / 252 Def / 8 SAtk
Bold Nature
- Knock Off
- Sleep Powder
- Giga Drain
- Sludge Bomb
Mega Venusaur is my kick ass physical tank. I love this thing with knock off to get rid of leftovers and what nots. Sleep powder for annoying special attackers that he can kinda handle. Giga drain for some recovery and sludge bomb for a Stab and other grass types.

Lucario @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Bullet Punch
- Ice Punch
- Close Combat
- Crunch
Choice banded Lucario in all honesty this was just thrown onto the team for some nice physical assault. It works alright i'm not completely happy with is because the rest of my team is pretty bulky and he tends to be really frail and can't really take hits. So he ends up mostly functioning as a revenge killer

Salamence @ Life Orb
Ability: Moxie
EVs: 64 Atk / 192 SAtk / 252 Spd
Naive Nature
- Draco Meteor
- Outrage
- Fire Blast
- Earthquake
Classic MixMence works pretty well as my late game sweeper. He has the same issue as Lucario in the since that if he come out before the late game he tends to go down pretty quickly. But usually he just come in knocks out something with draco then destroy a couple things with boosted outrage.

Clefable @ Life Orb
Ability: Magic Guard
EVs: 248 HP / 8 SAtk / 252 SDef
Calm Nature
- Fire Blast
- Wish
- Aromatherapy
- Moonblast
Life orb Clefable is a monster able to OHKO physical ferrothorn & haxorus, OHKO Slamence, Dragonite, Mandibuzz and Skarmory after rocks. It also does ~50% to shield aegislash. And also cares the aromatherapy and wish to heal himself and keep the others trucking along.

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Defog
- Roost
- Stealth Rock
- Brave Bird
Skarmory has two purposes on this team set up rocks and get rid of hazards. Rocks are especially important because i tend to have issues with two pokemon being volcarona and talonflame both of witch really hate stealth rocks.
So that's my team. I need suggestion particularly with my main physical attacker. Thanks in Advance