Hi everyone, Whiz here with my first RMT. I peaked pretty high on ladder with this team a couple of months ago when I still played a lot, but never got around to make an RMT until now. I'm a huge fan of Sticky Web teams in LC and I definitely think they're viable, even though they're not that popular nowadays. My version isn't all-out offensive like many other Sticky Web teams, but is more balanced and works pretty well even if you can't get Sticky Web off. The true win condition of this team, however, is definitely Bunnelby with Sticky Web support. I don't really remember the teambuilding process as it was a pretty long time ago, so let's just start here:
~ Bunnelby and Friends ~
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In depth:
Smogonbug (Surskit) @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
- Scald
- Sticky Web
- Protect
- Ice Beam
The core of every Sticky Web team, a pretty standard Surskit set. I used Hydro Pump before but replaced it with Scald because the low accuracy of Hydro Pump screwed me over too often, and Scald often hits hard enough anyway. Ice Beam for additional coverage, and Protect to scout and prevent Fake Out. Mostly used as a suicide lead, but its respectable Special Attack and Speed mean it can also be a good revenge killer. When the opponent has a Pawniard, a Defog/Rapid Spin user or is obviously going to lead with his own hazard setter I usually don't lead with Surskit, and save it until these threats are dealt with.
Smogonweasel (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Taunt
Mienfoo is just a very solid Pokémon, and a great option on any balanced team. It's bulky, hits pretty hard, and has a lot of utility. It's also often my lead whenever it's not a good idea to lead with Surskit. Drain Punch + Eviolite + Regenerator means this guy can stay alive for a long time which is great. Knock Off to knock off items (duh) and hit Ghost and Psychic types. U-turn has great synergy with Regenerator and is pretty necessary on any Mienfoo. Lastly, I run Taunt over Fake Out because Fake Out is too predictable, and Taunt is extremely helpful for preventing setup sweepers and hazard setters.
As far as EVs go, I think maximizing Speed is very important because if you don't a lot of relevant threats will outspeed you. The rest goes into Defense and Special Defense to ensure Mienfoo stays alive as long as possible.
Smogonfungus (Foongus) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Sludge Bomb
- Giga Drain
- Hidden Power [Fighting]
Another very solid mon. Hard to kill, can wall a lot of Fighting types, and forms a nice core with Mienfoo and Pawniard. Spore is amazing, but be careful when your opponent has a Grass type on their team. Giga Drain is the main STAB move, Sludge Bomb is mainly for hitting fairies, hitting opposing Foongus, and for when you need the extra base power. Last move is Hidden Power Fighting, which is for hitting Pawniard and Magnemite. I've been thinking of replacing this with Stun Spore though as I wasn't getting *that* much use out of it, but I'm a bit too scared of the 25% chance to miss.
Smogonbird (Fletchling)
Ability: Gale Wings
Level: 5
EVs: 156 HP / 196 Atk / 92 Def / 52 SpD
Adamant Nature
- Acrobatics
- Swords Dance
- U-turn
- Roost
Standard physical sweeper set. Not too much to talk about, maximized attack and Adamant nature to do as much damage as possible. It also kind of counters Knock Off but not always, as it is still pretty frail. Other than a late game sweeper, it's also a great revenge killer, and it's not rare that you get an opportunity to set up a Sword's Dance pretty early to do some quick sweeping.
Smogonman (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 36 HP / 36 Def / 196 SpD / 196 Spe
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe (thanks Yagura)
Jolly Nature
- Iron Head
- Brick Break
- Sucker Punch
- Knock Off
Another LC staple. A defensive version with Eviolite because this team doesn't really need more sweepers. Iron Head, Sucker Punch and Knock Off still hit hard though. Its main role is to weaken opponents and knock off Eviolites so Fletchling and Bunnelby can sweep more easily. Brick Break is there to hit opposing Pawniard, which are a big threat to any Sticky Web team.
Smogonbunny (Bunnelby) (M) @ Life Orb
Ability: Huge Power
Level: 5
EVs: 228 Atk / 60 Def / 220 Spe
Jolly Nature
IVs: 23 HP
- Quick Attack
- Return
- Earthquake
- U-turn
The undisputed MVP of this team and one of the most underrated mons in the format. Return OHKO's almost everything, it's actually pretty ridiculous. This guy is the reason I wanted to build a Sticky Web team when I first started playing LC. You'll outspeed most threats after Sticky Web, but Quick Attack is still vital for when your opponent has a priority move, and it often OHKO's anyway. Earthquake is for coverage against Steel and Rock types. U-turn is nice in the early game when your opponent is going to switch to a counter, which is often Gastly. Thief is also an option as it actually OHKO's Gastly (Bunnelby doesn't get Knock Off sadly), but it can *only* be used when your opponent is switching to him, as Gastly outspeeds and also OHKO's Bunnelby. I used Thief when Missy was still around because you actually had a chance to use it against her since she didn't OHKO Bunnelby, but nowadays I feel like U-turn has a lot more utility.
23 HP IVs to hit 19 HP for Life Orb. Jolly nature because it doesn't need the extra attack (seriously, it hits so hard already) and the extra speed can be pretty nice.
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So that's it, let me know what you guys think. I'm very comfortable with the team as it is but feedback is always appreciated :)
If there's anything I didn't explain well enough, feel free to ask as well.






~ Bunnelby and Friends ~
--------------------------------------------------------------------------
In depth:

Smogonbug (Surskit) @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
- Scald
- Sticky Web
- Protect
- Ice Beam
The core of every Sticky Web team, a pretty standard Surskit set. I used Hydro Pump before but replaced it with Scald because the low accuracy of Hydro Pump screwed me over too often, and Scald often hits hard enough anyway. Ice Beam for additional coverage, and Protect to scout and prevent Fake Out. Mostly used as a suicide lead, but its respectable Special Attack and Speed mean it can also be a good revenge killer. When the opponent has a Pawniard, a Defog/Rapid Spin user or is obviously going to lead with his own hazard setter I usually don't lead with Surskit, and save it until these threats are dealt with.

Smogonweasel (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Taunt
Mienfoo is just a very solid Pokémon, and a great option on any balanced team. It's bulky, hits pretty hard, and has a lot of utility. It's also often my lead whenever it's not a good idea to lead with Surskit. Drain Punch + Eviolite + Regenerator means this guy can stay alive for a long time which is great. Knock Off to knock off items (duh) and hit Ghost and Psychic types. U-turn has great synergy with Regenerator and is pretty necessary on any Mienfoo. Lastly, I run Taunt over Fake Out because Fake Out is too predictable, and Taunt is extremely helpful for preventing setup sweepers and hazard setters.
As far as EVs go, I think maximizing Speed is very important because if you don't a lot of relevant threats will outspeed you. The rest goes into Defense and Special Defense to ensure Mienfoo stays alive as long as possible.

Smogonfungus (Foongus) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Sludge Bomb
- Giga Drain
- Hidden Power [Fighting]
Another very solid mon. Hard to kill, can wall a lot of Fighting types, and forms a nice core with Mienfoo and Pawniard. Spore is amazing, but be careful when your opponent has a Grass type on their team. Giga Drain is the main STAB move, Sludge Bomb is mainly for hitting fairies, hitting opposing Foongus, and for when you need the extra base power. Last move is Hidden Power Fighting, which is for hitting Pawniard and Magnemite. I've been thinking of replacing this with Stun Spore though as I wasn't getting *that* much use out of it, but I'm a bit too scared of the 25% chance to miss.

Smogonbird (Fletchling)
Ability: Gale Wings
Level: 5
EVs: 156 HP / 196 Atk / 92 Def / 52 SpD
Adamant Nature
- Acrobatics
- Swords Dance
- U-turn
- Roost
Standard physical sweeper set. Not too much to talk about, maximized attack and Adamant nature to do as much damage as possible. It also kind of counters Knock Off but not always, as it is still pretty frail. Other than a late game sweeper, it's also a great revenge killer, and it's not rare that you get an opportunity to set up a Sword's Dance pretty early to do some quick sweeping.

Smogonman (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe (thanks Yagura)
Jolly Nature
- Iron Head
- Brick Break
- Sucker Punch
- Knock Off
Another LC staple. A defensive version with Eviolite because this team doesn't really need more sweepers. Iron Head, Sucker Punch and Knock Off still hit hard though. Its main role is to weaken opponents and knock off Eviolites so Fletchling and Bunnelby can sweep more easily. Brick Break is there to hit opposing Pawniard, which are a big threat to any Sticky Web team.

Smogonbunny (Bunnelby) (M) @ Life Orb
Ability: Huge Power
Level: 5
EVs: 228 Atk / 60 Def / 220 Spe
Jolly Nature
IVs: 23 HP
- Quick Attack
- Return
- Earthquake
- U-turn
The undisputed MVP of this team and one of the most underrated mons in the format. Return OHKO's almost everything, it's actually pretty ridiculous. This guy is the reason I wanted to build a Sticky Web team when I first started playing LC. You'll outspeed most threats after Sticky Web, but Quick Attack is still vital for when your opponent has a priority move, and it often OHKO's anyway. Earthquake is for coverage against Steel and Rock types. U-turn is nice in the early game when your opponent is going to switch to a counter, which is often Gastly. Thief is also an option as it actually OHKO's Gastly (Bunnelby doesn't get Knock Off sadly), but it can *only* be used when your opponent is switching to him, as Gastly outspeeds and also OHKO's Bunnelby. I used Thief when Missy was still around because you actually had a chance to use it against her since she didn't OHKO Bunnelby, but nowadays I feel like U-turn has a lot more utility.
23 HP IVs to hit 19 HP for Life Orb. Jolly nature because it doesn't need the extra attack (seriously, it hits so hard already) and the extra speed can be pretty nice.
--------------------------------------------------------------------------
So that's it, let me know what you guys think. I'm very comfortable with the team as it is but feedback is always appreciated :)
If there's anything I didn't explain well enough, feel free to ask as well.
Smogonbunny (Bunnelby) (M) @ Life Orb
Ability: Huge Power
Level: 5
Shiny: Yes
EVs: 228 Atk / 60 Def / 220 Spe
Jolly Nature
IVs: 23 HP
- Quick Attack
- Return
- Earthquake
- U-turn
Smogonbug (Surskit) (M) @ Focus Sash
Ability: Swift Swim
Level: 5
Shiny: Yes
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
- Scald
- Sticky Web
- Protect
- Ice Beam
Smogonman (Pawniard) (M) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Iron Head
- Brick Break
- Sucker Punch
- Knock Off
Smogonbird (Fletchling) (M)
Ability: Gale Wings
Level: 5
Shiny: Yes
EVs: 156 HP / 196 Atk / 92 Def / 52 SpD
Adamant Nature
- Acrobatics
- Swords Dance
- U-turn
- Roost
Smogonfungus (Foongus) (M) @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Sludge Bomb
- Giga Drain
- Hidden Power [Fighting]
Smogonweasel (Mienfoo) (M) @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Taunt
Ability: Huge Power
Level: 5
Shiny: Yes
EVs: 228 Atk / 60 Def / 220 Spe
Jolly Nature
IVs: 23 HP
- Quick Attack
- Return
- Earthquake
- U-turn
Smogonbug (Surskit) (M) @ Focus Sash
Ability: Swift Swim
Level: 5
Shiny: Yes
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
- Scald
- Sticky Web
- Protect
- Ice Beam
Smogonman (Pawniard) (M) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Iron Head
- Brick Break
- Sucker Punch
- Knock Off
Smogonbird (Fletchling) (M)
Ability: Gale Wings
Level: 5
Shiny: Yes
EVs: 156 HP / 196 Atk / 92 Def / 52 SpD
Adamant Nature
- Acrobatics
- Swords Dance
- U-turn
- Roost
Smogonfungus (Foongus) (M) @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Sludge Bomb
- Giga Drain
- Hidden Power [Fighting]
Smogonweasel (Mienfoo) (M) @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Taunt
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