XY LC Bunnelby and Friends, a Balanced Sticky Web team - First RMT

Hi everyone, Whiz here with my first RMT. I peaked pretty high on ladder with this team a couple of months ago when I still played a lot, but never got around to make an RMT until now. I'm a huge fan of Sticky Web teams in LC and I definitely think they're viable, even though they're not that popular nowadays. My version isn't all-out offensive like many other Sticky Web teams, but is more balanced and works pretty well even if you can't get Sticky Web off. The true win condition of this team, however, is definitely Bunnelby with Sticky Web support. I don't really remember the teambuilding process as it was a pretty long time ago, so let's just start here:

surskit.gif
mienfoo.gif
foongus.gif
fletchling.gif
pawniard.gif
bunnelby.gif

~ Bunnelby and Friends ~
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In depth:

surskit.gif

Smogonbug (Surskit) @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
- Scald
- Sticky Web
- Protect
- Ice Beam

The core of every Sticky Web team, a pretty standard Surskit set. I used Hydro Pump before but replaced it with Scald because the low accuracy of Hydro Pump screwed me over too often, and Scald often hits hard enough anyway. Ice Beam for additional coverage, and Protect to scout and prevent Fake Out. Mostly used as a suicide lead, but its respectable Special Attack and Speed mean it can also be a good revenge killer. When the opponent has a Pawniard, a Defog/Rapid Spin user or is obviously going to lead with his own hazard setter I usually don't lead with Surskit, and save it until these threats are dealt with.


mienfoo.gif

Smogonweasel (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Taunt

Mienfoo is just a very solid Pokémon, and a great option on any balanced team. It's bulky, hits pretty hard, and has a lot of utility. It's also often my lead whenever it's not a good idea to lead with Surskit. Drain Punch + Eviolite + Regenerator means this guy can stay alive for a long time which is great. Knock Off to knock off items (duh) and hit Ghost and Psychic types. U-turn has great synergy with Regenerator and is pretty necessary on any Mienfoo. Lastly, I run Taunt over Fake Out because Fake Out is too predictable, and Taunt is extremely helpful for preventing setup sweepers and hazard setters.
As far as EVs go, I think maximizing Speed is very important because if you don't a lot of relevant threats will outspeed you. The rest goes into Defense and Special Defense to ensure Mienfoo stays alive as long as possible.


foongus.gif

Smogonfungus (Foongus) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Sludge Bomb
- Giga Drain
- Hidden Power [Fighting]

Another very solid mon. Hard to kill, can wall a lot of Fighting types, and forms a nice core with Mienfoo and Pawniard. Spore is amazing, but be careful when your opponent has a Grass type on their team. Giga Drain is the main STAB move, Sludge Bomb is mainly for hitting fairies, hitting opposing Foongus, and for when you need the extra base power. Last move is Hidden Power Fighting, which is for hitting Pawniard and Magnemite. I've been thinking of replacing this with Stun Spore though as I wasn't getting *that* much use out of it, but I'm a bit too scared of the 25% chance to miss.


fletchling.gif

Smogonbird (Fletchling)
Ability: Gale Wings
Level: 5
EVs: 156 HP / 196 Atk / 92 Def / 52 SpD
Adamant Nature
- Acrobatics
- Swords Dance
- U-turn
- Roost

Standard physical sweeper set. Not too much to talk about, maximized attack and Adamant nature to do as much damage as possible. It also kind of counters Knock Off but not always, as it is still pretty frail. Other than a late game sweeper, it's also a great revenge killer, and it's not rare that you get an opportunity to set up a Sword's Dance pretty early to do some quick sweeping.


pawniard.gif

Smogonman (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 36 HP / 36 Def / 196 SpD / 196 Spe
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe (thanks Yagura)
Jolly Nature
- Iron Head
- Brick Break
- Sucker Punch
- Knock Off

Another LC staple. A defensive version with Eviolite because this team doesn't really need more sweepers. Iron Head, Sucker Punch and Knock Off still hit hard though. Its main role is to weaken opponents and knock off Eviolites so Fletchling and Bunnelby can sweep more easily. Brick Break is there to hit opposing Pawniard, which are a big threat to any Sticky Web team.


bunnelby.gif

Smogonbunny (Bunnelby) (M) @ Life Orb
Ability: Huge Power
Level: 5
EVs: 228 Atk / 60 Def / 220 Spe
Jolly Nature
IVs: 23 HP
- Quick Attack
- Return
- Earthquake
- U-turn

The undisputed MVP of this team and one of the most underrated mons in the format. Return OHKO's almost everything, it's actually pretty ridiculous. This guy is the reason I wanted to build a Sticky Web team when I first started playing LC. You'll outspeed most threats after Sticky Web, but Quick Attack is still vital for when your opponent has a priority move, and it often OHKO's anyway. Earthquake is for coverage against Steel and Rock types. U-turn is nice in the early game when your opponent is going to switch to a counter, which is often Gastly. Thief is also an option as it actually OHKO's Gastly (Bunnelby doesn't get Knock Off sadly), but it can *only* be used when your opponent is switching to him, as Gastly outspeeds and also OHKO's Bunnelby. I used Thief when Missy was still around because you actually had a chance to use it against her since she didn't OHKO Bunnelby, but nowadays I feel like U-turn has a lot more utility.
23 HP IVs to hit 19 HP for Life Orb. Jolly nature because it doesn't need the extra attack (seriously, it hits so hard already) and the extra speed can be pretty nice.

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So that's it, let me know what you guys think. I'm very comfortable with the team as it is but feedback is always appreciated :)
If there's anything I didn't explain well enough, feel free to ask as well.​

Smogonbunny (Bunnelby) (M) @ Life Orb
Ability: Huge Power
Level: 5
Shiny: Yes
EVs: 228 Atk / 60 Def / 220 Spe
Jolly Nature
IVs: 23 HP
- Quick Attack
- Return
- Earthquake
- U-turn

Smogonbug (Surskit) (M) @ Focus Sash
Ability: Swift Swim
Level: 5
Shiny: Yes
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
- Scald
- Sticky Web
- Protect
- Ice Beam

Smogonman (Pawniard) (M) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Iron Head
- Brick Break
- Sucker Punch
- Knock Off

Smogonbird (Fletchling) (M)
Ability: Gale Wings
Level: 5
Shiny: Yes
EVs: 156 HP / 196 Atk / 92 Def / 52 SpD
Adamant Nature
- Acrobatics
- Swords Dance
- U-turn
- Roost

Smogonfungus (Foongus) (M) @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Sludge Bomb
- Giga Drain
- Hidden Power [Fighting]

Smogonweasel (Mienfoo) (M) @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Taunt
 
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Hi there Whiz this is a really well built team, Sticky Web offense is a really good playstyle in LC great choice! However I do have some few nitpicks here and there:

First of all I don't really understand the EVs on Pawniard, the EVs in HP have no use and 116 SpD EVs are enough to hit 12 in it which is the best on it as Eviolite mons prefer even numbers in defenses so you can just throw those EVs in Attack to boost Pawniard's power and use a spread of 156 Atk / 36 Def / 116 SpD / 196 Spe with a Jolly nature.

Another thing (except that this one is just about flavors and personal choices) I suggest using Pumpkaboo-Super over Foongus, Pumpkaboo kind of plays the same role as Foongus that is being a bulky Grass-type however I find that Pumpkaboo will be able to fit in the spot better thank to being the best spinblocker in the meta atm after getting Synthesis in ORAS and its cool typing that allows it to counter Drilbur and Staryu which are the most common spinners in LC and having a spinblocker is always a cool idea especially in a team that has Sticky Web support, and I don't see that your team will have much of a problem against Fairy-types if you use Pumpkaboo especially if Pawniard is still healthy.Like I said this is an optional suggestion but here is the set if you're interested in using it:
pumpkaboo-large.png

Pumpkaboo-Super @ Eviolite
Ability: Frisk
Level: 5
EVs: 204 HP / 116 Def / 156 SpD / 28 Spe
Impish Nature
- Will-O-Wisp
- Bullet Seed
- Synthesis
- Shadow Sneak
Other than that I don't have much to say about your team, it's a really solid one like I said. Great job and I hope I helped!
 
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Like you, I have been a Web lover for a while, and to be completely honest, Sticky webs teams lost a lot of potencial without spinblocker( I have build that sometimes its not obrigatory) because it makes the spin so easy so i definetilly Agree with the Pumpkaboo suggestion and I have a new one as you can have a good wall breaker that can switch on mienfoo and Outspeed gastly(what is a pain and its also an alternative sub to bird as your team have to rely on pawn to check it) try Jolly Sunnybeam Ponyta if switchin on fighting becames an issue specially Bulkup timbur if u use a pumpkaboo.gl and nice webs
 
Hi there Whiz this is a really well built team, Sticky Web offense is a really good playstyle in LC great choice! However I do have some few nitpicks here and there:

First of all I don't really understand the EVs on Pawniard, the EVs in HP have no use and 116 SpD EVs are enough to hit 12 in it which is the best on it as Eviolite mons prefer even numbers in defenses so you can just throw those EVs in Attack to boost Pawniard's power and use a spread of 156 Atk / 36 Def / 116 SpD / 196 Spe with a Jolly nature.

Another thing (except that this one is just about flavors and personal choices) I suggest using Pumpkaboo-Super over Foongus, Pumpkaboo kind of plays the same role as Foongus that is being a bulky Grass-type however I find that Pumpkaboo will be able to fit in the spot better thank to being the best spinblocker in the meta atm after getting Synthesis in ORAS and its cool typing that allows it to counter Drilbur and Staryu which are the most common spinners in LC and having a spinblocker is always a cool idea especially in a team that has Sticky Web support, and I don't see that your team will have much of a problem against Fairy-types if you use Pumpkaboo especially if Pawniard is still healthy.Like I said this is an optional suggestion but here is the set if you're interested in using it:
pumpkaboo-large.png

Pumpkaboo-Super @ Eviolite
Ability: Frisk
Level: 5
EVs: 204 HP / 116 Def / 156 SpD / 28 Spe
Impish Nature
- Will-O-Wisp
- Bullet Seed
- Synthesis
- Shadow Sneak
Other than that I don't have much to say about your team, it's a really solid one like I said. Great job and I hope I helped!

Thanks for the suggestions! I really like that Pumpkaboo set, I completely forgot it got Synthesis in ORAS. Definitely trying it out!
 
Hello Whiz this is a really fun team to use, and I'm a bit of a sucker for web teams in general, so I figured I had to rate this.

First off, I definitely agree with Yagura's suggestion of Pumpkaboo-Super over Foongus, as it beats the best spinners in the tier (except for LO Shadow Claw Drilbur iirc). If you do have Foongus changed out for Pumpkaboo, you have pretty much zero switch-ins to a +2 Pawniard, especially after Mienfoo loses its Eviolite. To remedy this, I'd like to suggest that you run Eviolite Ponyta over Fletchling. Ponyta can outspeed almost everything that avoids Sticky Web, and it also beats +2 Pawniard easily, as it can switch into any move of its not named Knock Off. It also gives you a secondary check to Fletchling in case Pawniard is gone. Here's the set:
ponyta.gif

Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 236 Def / 76 SpD / 196 Spe
Impish Nature
- Will-O-Wisp
- Morning Sun
- Flare Blitz
- Sunny Day / Toxic / Wild Charge / other filler

This spread lets Ponyta hit 18 Speed, meaning it outspeeds every Pokemon immunte to web except for Gastly (it speedties), which isn't that big of a threat to your team. The rest of the EVs go into its defenses to hit Eviolite numbers (you can also run 76 Defense and 236+ Special Defense if you want to). It can avoid Pawniard's Sucker Punch with Will-O-Wisp, and has a 13/16 chance to OHKO standard Eviolite Pawniard with Flare Blitz, even with 0 Attack investment.
0 Atk Ponyta Flare Blitz vs. 0 HP / 36 Def Eviolite Pawniard: 18-24 (85.7 - 114.2%) -- 81.3% chance to OHKO after Stealth Rock
(18, 18, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 24)
Morning Sun gives it the reliable recovery it needs to stay healthy throughout the game, and can be used with Sunny Day to recover 100% health. Toxic or Wild Charge can also be used if you want to wear down the opponent or check Fletchling better.
Ponyta also fulfills almost all of your Fletchling's roles, being able to outspeed (outprioritize in Fletch's case) most Pokemon. While it can't U-Turn or Swords Dance, those are moves I rarely found myself using with Fletchling when I was playing with your team anyway. If you do decide to keep Fletch, though, I suggest you run Mixed Fletchling because it has a better shot at beating Pawniard than your current set. Other than that, this is a really solid team, and it's a lot of fun! Hope I've helped!
 
Hello Whiz this is a really fun team to use, and I'm a bit of a sucker for web teams in general, so I figured I had to rate this.

First off, I definitely agree with Yagura's suggestion of Pumpkaboo-Super over Foongus, as it beats the best spinners in the tier (except for LO Shadow Claw Drilbur iirc). If you do have Foongus changed out for Pumpkaboo, you have pretty much zero switch-ins to a +2 Pawniard, especially after Mienfoo loses its Eviolite. To remedy this, I'd like to suggest that you run Eviolite Ponyta over Fletchling. Ponyta can outspeed almost everything that avoids Sticky Web, and it also beats +2 Pawniard easily, as it can switch into any move of its not named Knock Off. It also gives you a secondary check to Fletchling in case Pawniard is gone. Here's the set:
ponyta.gif

Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 236 Def / 76 SpD / 196 Spe
Impish Nature
- Will-O-Wisp
- Morning Sun
- Flare Blitz
- Sunny Day / Toxic / Wild Charge / other filler

This spread lets Ponyta hit 18 Speed, meaning it outspeeds every Pokemon immunte to web except for Gastly (it speedties), which isn't that big of a threat to your team. The rest of the EVs go into its defenses to hit Eviolite numbers (you can also run 76 Defense and 236+ Special Defense if you want to). It can avoid Pawniard's Sucker Punch with Will-O-Wisp, and has a 13/16 chance to OHKO standard Eviolite Pawniard with Flare Blitz, even with 0 Attack investment.
0 Atk Ponyta Flare Blitz vs. 0 HP / 36 Def Eviolite Pawniard: 18-24 (85.7 - 114.2%) -- 81.3% chance to OHKO after Stealth Rock
(18, 18, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 24)
Morning Sun gives it the reliable recovery it needs to stay healthy throughout the game, and can be used with Sunny Day to recover 100% health. Toxic or Wild Charge can also be used if you want to wear down the opponent or check Fletchling better.
Ponyta also fulfills almost all of your Fletchling's roles, being able to outspeed (outprioritize in Fletch's case) most Pokemon. While it can't U-Turn or Swords Dance, those are moves I rarely found myself using with Fletchling when I was playing with your team anyway. If you do decide to keep Fletch, though, I suggest you run Mixed Fletchling because it has a better shot at beating Pawniard than your current set. Other than that, this is a really solid team, and it's a lot of fun! Hope I've helped!

Thanks for the detailed rate, trying that Ponyta out for sure!
 
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