





My first team since I've been back from vacation, during the holliday I really lost my touch in pokemon, this team isn't that good IMO but I don't have 6 high OU's atleast which I don't want. 3 Pokemon Weak to Flying and 3 Weak to Psycic doesn't help much either but luckily they aren't the most common types out there. This team consists of a couple of Pokemon I've wanted to try out for a while.

Spiritomb @ Leftovers
Ability: Pressure
EV Spread: 252hp/80Atk/176sp.def
Carefull Nature (+Sp.Def, -Sp.Atk)
-Taunt
-Will-o-Wisp
-Pain Split
-Sucker Punch
~Spiritomb is my lead. His primary functions are killing Deoxys-e, Azelf and Gengar. This EV Spread makes it able to survive 2 consective Draco Meteors from a standard Specsmence when painspliting after the first Draco meteor ofcourse. Other then that It's a fairly standard tomb, Taunt the first turn if I expect a switch Will-O-Wisp whatever commes in which is a physical attacker in alot of cases. Pain Split is Spiritomb's most reliabe way of healing. Sucker Punch is my primary form off attack which wont fail if my opponont fell for my taunt.

Machamp @ Leftovers
Ability: No Guard
EV Spread: 188HP/94Atk/216Def/12Sp.Def
Adamant Nature (+Atk, -Sp.Atk)
-Rest
-Sleep Talker
-Dynamic Punch
-Ice Punch
~Machamp is my Sleep Absorber. Dynamic Punch helps against the ever so common Blissey and ofcourse Tyranitar, Ice Punch helps against dragons like garchomp. Rest Talk is also it's only way of healing it isn't the most reliable healing method but it's all it has. No Guard over guts to abuse Dynamic Punch.

Weezing @ Leftovers
Ability: Levitate
EV Spread: 252hp/252def/4sp.atk
Bold Nature (+Def, -Atk)
-Pain Split
-Fire Blast
-Thunder bolt
-Hidden Power [Ice]
~My Physical wall. Weezing is an underrated Wall, it has the power to counter Lucario, Heracross, Gyarados, Weavile and Physical Salamence. That's 6 major OU threats coverd by 1 Pokemon. Hidden Power [Ice] Helps with Garchomp a bit. Fire Blast is just to stop metagross a bit more. Pain Split for Recovery.

HOundoom @ Life Orb
Ability: Flash Fire
EV Spread: 4HP/252Sp.Atk/252Spe
Modest Nature (+Sp.Atk, -Atk)
-Nasty Plot
-Flamethrower
-Dark Pulse
-Hidden Power [Ground]
~Another underrated beast, once houndoom has set up only things faster and hax can beat him. Houndoom's defense is pretty low but it has 2 immunities I can switch in to, Fire which even boosts my flamethrower and psycic. The standard Houndoom runs 40 HP EV's to survive 3 Seismic Tosses from Blissey but Since I have Life Orb I wont survive them After all. I used to run a Timid nature to outspeed all lucario's but who uses Jolly/Timid lucario anyway, and Porygon-Z isn't all that common anymore. Hidden Power Ground is for heatran who walls me if I didn't have it.

Mamoswine @ Choice Scarf
Ability: Snow Cloak
EV Spread: 4hp/252atk/252spe
Adamant Nature (+Atk, -Sp.Atk)
-Earthquake
-Stone Edge
-Ice Shard
-ice Fang
~I needed a fast revenge killer and physical sweeper isntead of SD Infernape since I already had a figher. Earthquake is the most reliable attacking move. Stone edge for coverage and ice fang for ice stab. Ice shard is basicly to kill off scarfchomp.

Ludicolo @ Choice Specs
Ability: Swift Swim
EV Spread: 40HP/252Sp.Atk/216Spe
Modest Nature (+Sp.Atk, -Atk)
-Grass Knot
-Surf
-Ice Beam
-Hidden Power [Electric]
~Ludicolo is my answer to bulky water types. The EV's make sure I outspeed standard Breloom by 1 point. Grass Knot for the bulky waters I want it to counter, Surf for more reliable STAB and Hidden Power [Electric] For gyarados which it makes a great counter for having a times 4 resist to water and a times 2 resist to ground. Swift Swim will Make Ludicolo a great assist to my team when my opponont uses a rain team which Cripples my main sweepers, Houndoom and Infernape