Burning Lava Lamps, Dancing Monkey's and a Happy Pineaple

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My first team since I've been back from vacation, during the holliday I really lost my touch in pokemon, this team isn't that good IMO but I don't have 6 high OU's atleast which I don't want. 3 Pokemon Weak to Flying and 3 Weak to Psycic doesn't help much either but luckily they aren't the most common types out there. This team consists of a couple of Pokemon I've wanted to try out for a while.

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Spiritomb @ Leftovers
Ability: Pressure
EV Spread: 252hp/80Atk/176sp.def
Carefull Nature (+Sp.Def, -Sp.Atk)
-Taunt
-Will-o-Wisp
-Pain Split
-Sucker Punch

~Spiritomb is my lead. His primary functions are killing Deoxys-e, Azelf and Gengar. This EV Spread makes it able to survive 2 consective Draco Meteors from a standard Specsmence when painspliting after the first Draco meteor ofcourse. Other then that It's a fairly standard tomb, Taunt the first turn if I expect a switch Will-O-Wisp whatever commes in which is a physical attacker in alot of cases. Pain Split is Spiritomb's most reliabe way of healing. Sucker Punch is my primary form off attack which wont fail if my opponont fell for my taunt.

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Machamp @ Leftovers
Ability: No Guard
EV Spread: 188HP/94Atk/216Def/12Sp.Def
Adamant Nature (+Atk, -Sp.Atk)
-Rest
-Sleep Talker
-Dynamic Punch
-Ice Punch

~Machamp is my Sleep Absorber. Dynamic Punch helps against the ever so common Blissey and ofcourse Tyranitar, Ice Punch helps against dragons like garchomp. Rest Talk is also it's only way of healing it isn't the most reliable healing method but it's all it has. No Guard over guts to abuse Dynamic Punch.

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Weezing @ Leftovers
Ability: Levitate
EV Spread: 252hp/252def/4sp.atk
Bold Nature (+Def, -Atk)
-Pain Split
-Fire Blast
-Thunder bolt
-Hidden Power [Ice]

~My Physical wall. Weezing is an underrated Wall, it has the power to counter Lucario, Heracross, Gyarados, Weavile and Physical Salamence. That's 6 major OU threats coverd by 1 Pokemon. Hidden Power [Ice] Helps with Garchomp a bit. Fire Blast is just to stop metagross a bit more. Pain Split for Recovery.

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HOundoom @ Life Orb
Ability: Flash Fire
EV Spread: 4HP/252Sp.Atk/252Spe
Modest Nature (+Sp.Atk, -Atk)
-Nasty Plot
-Flamethrower
-Dark Pulse
-Hidden Power [Ground]

~Another underrated beast, once houndoom has set up only things faster and hax can beat him. Houndoom's defense is pretty low but it has 2 immunities I can switch in to, Fire which even boosts my flamethrower and psycic. The standard Houndoom runs 40 HP EV's to survive 3 Seismic Tosses from Blissey but Since I have Life Orb I wont survive them After all. I used to run a Timid nature to outspeed all lucario's but who uses Jolly/Timid lucario anyway, and Porygon-Z isn't all that common anymore. Hidden Power Ground is for heatran who walls me if I didn't have it.

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Mamoswine @ Choice Scarf
Ability: Snow Cloak
EV Spread: 4hp/252atk/252spe
Adamant Nature (+Atk, -Sp.Atk)
-Earthquake
-Stone Edge
-Ice Shard
-ice Fang

~I needed a fast revenge killer and physical sweeper isntead of SD Infernape since I already had a figher. Earthquake is the most reliable attacking move. Stone edge for coverage and ice fang for ice stab. Ice shard is basicly to kill off scarfchomp.
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Ludicolo @ Choice Specs
Ability: Swift Swim
EV Spread: 40HP/252Sp.Atk/216Spe
Modest Nature (+Sp.Atk, -Atk)
-Grass Knot
-Surf
-Ice Beam
-Hidden Power [Electric]

~Ludicolo is my answer to bulky water types. The EV's make sure I outspeed standard Breloom by 1 point. Grass Knot for the bulky waters I want it to counter, Surf for more reliable STAB and Hidden Power [Electric] For gyarados which it makes a great counter for having a times 4 resist to water and a times 2 resist to ground. Swift Swim will Make Ludicolo a great assist to my team when my opponont uses a rain team which Cripples my main sweepers, Houndoom and Infernape
 
dpmba442.png
dpmba068.png
dpmba110.png
dpmba229.png
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dpmba272.png

My first team since I've been back from vacation, during the holliday I really lost my touch in pokemon, this team isn't that good IMO but I don't have 6 high OU's atleast which I don't want. 3 Pokemon Weak to Flying and 3 Weak to Psycic doesn't help much either but luckily they aren't the most common types out there. This team consists of a couple of Pokemon I've wanted to try out for a while.

Which one is the burning lava lamp? o_O Anyway, on to the team.

dpmba442.png

Spiritomb @ Leftovers
Ability: Pressure
EV Spread: 252hp/80Atk/176sp.def
Carefull Nature (+Sp.Def, -Sp.Atk)
-Taunt
-Will-o-Wisp
-Pain Split
-Sucker Punch

~Spiritomb is my lead. His primary functions are killing Deoxys-e, Azelf and Gengar. This EV Spread makes it able to survive 2 consective Draco Meteors from a standard Specsmence when painspliting after the first Draco meteor ofcourse. Other then that It's a fairly standard tomb, Taunt the first turn if I expect a switch Will-O-Wisp whatever commes in which is a physical attacker in alot of cases. Pain Split is Spiritomb's most reliabe way of healing. Sucker Punch is my primary form off attack which wont fail if my opponont fell for my taunt.

Very nice, I like Spiritomb. This set works very well, good job. I see nothing wrong with it.

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Machamp @ Leftovers
Ability: No Guard
EV Spread: 188HP/94Atk/216Def/12Sp.Def
Adamant Nature (+Atk, -Sp.Atk)
-Rest
-Sleep Talker
-Dynamic Punch
-Ice Punch

~Machamp is my Sleep Absorber. Dynamic Punch helps against the ever so common Blissey and ofcourse Tyranitar, Ice Punch helps against dragons like garchomp. Rest Talk is also it's only way of healing it isn't the most reliable healing method but it's all it has. No Guard over guts to abuse Dynamic Punch.

Again, I like it. You may want to consider putting Guts on there so you can get that 1.5x Attack boost, but if you're going to use DynamicPunch, then keep No Guard.

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Weezing @ Leftovers
Ability: Levitate
EV Spread: 252hp/252def/4sp.atk
Bold Nature (+Def, -Atk)
-Pain Split
-Fire Blast
-Thunder bolt
-Hidden Power [Ice]

~My Physical wall. Weezing is an underrated Wall, it has the power to counter Lucario, Heracross, Gyarados, Weavile and Physical Salamence. That's 6 major OU threats coverd by 1 Pokemon. Hidden Power [Ice] Helps with Garchomp a bit. Fire Blast is just to stop metagross a bit more. Pain Split for Recovery.

Um... I'm not too sure about this one. Why Fire Blast on this when Houndoom can do that so much better? I would recommend using this set:

Weezing @ Leftovers
Nature: Bold
Ability: Levitate
EV Spread: 252 HP/252 Def/6 SpDef
Moves:
Pain Split

Will-O-Wisp
Thunderbolt
Sludge Bomb/Haze

This way, if you get someone who's Stat Boosting like crazy, you could just switch in and use Haze.

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HOundoom @ Life Orb
Ability: Flash Fire
EV Spread: 4HP/252Sp.Atk/252Spe
Modest Nature (+Sp.Atk, -Atk)
-Nasty Plot
-Flamethrower
-Dark Pulse
-Hidden Power [Ground]

~Another underrated beast, once houndoom has set up only things faster and hax can beat him. Houndoom's defense is pretty low but it has 2 immunities I can switch in to, Fire which even boosts my flamethrower and psycic. The standard Houndoom runs 40 HP EV's to survive 3 Seismic Tosses from Blissey but Since I have Life Orb I wont survive them After all. I used to run a Timid nature to outspeed all lucario's but who uses Jolly/Timid lucario anyway, and Porygon-Z isn't all that common anymore. Hidden Power Ground is for heatran who walls me if I didn't have it.

Nothing wrong with this.

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Infernape @ Life Orb
Ability: Blaze
EV Spread: 6hp/252Atk/252Spe
Jolly Nature (+Spe, -Sp.Atk)
-Swords Dance
-Close Combat
-Stone Edge/Thunder Punch
-Flare Blitz/Fire Punch

~SwordsDance Infernape, Very unexpected but still very dangerous even without a stat boost. The main fucntion of Infernape is Kill Blissey and it gets a suprise Kill on Pokemon like Vaporeon and Gyarados Alot. Close Combat hits pokemon like Lucario, Blissey and Tyiranitar. At the moment I run Flare Blitz but the recoil damage can run over 50% especialy with lifeorb there too, so I'm considering Fire Punch In that slot. The last slot is there for coverage Stone Edge is what I have now but the things I hit with Stone edge get hit harder by Thunder Punch and Thunder Punch has better Accuracy as well. So I need a Little help on this one.

Even though Flare Blitz may have more power, I would definitely recommend using Fire Punch. You really don't want all that recoil, especially when you want Infernape to sweep, not take out 2 Pokemon then die to recoil. I would use ThunderPunch because you get that extra boost on Gyarados and Vaporeon and such. Stone Edge really only hits Salamence (Which could cause some problems) and Ice Types (Which you should be able to handle)

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Ludicolo @ Choice Specs
Ability: Swift Swim
EV Spread: 40HP/252Sp.Atk/216Spe
Modest Nature (+Sp.Atk, -Atk)
-Grass Knot
-Surf
-Ice Beam
-Hidden Power [Electric]

~Ludicolo is my answer to bulky water types. The EV's make sure I outspeed standard Breloom by 1 point. Grass Knot for the bulky waters I want it to counter, Surf for more reliable STAB and Hidden Power [Electric] For gyarados which it makes a great counter for having a times 4 resist to water and a times 2 resist to ground. Swift Swim will Make Ludicolo a great assist to my team when my opponont uses a rain team which Cripples my main sweepers, Houndoom and Infernape

Very nice, Ludicolo is sure to be unexpected. I like it.


As far as I can see, your team looks good. Just consider the changes I posted, and you should be OK.

I hope I helped.
 
As far as I can see, your team looks good. Just consider the changes I posted, and you should be OK.

I hope I helped.
Thank you, fire blast on weezing is to kill heracross/agilicross who houndoom gets OHKO'd by.

I'm def gong to try tpunch/fire punch on ape then.

Close combat will OHKO vap after an SD anyway, Thunder punch would do less actualy, it's for gyara who lives with 32% after intimidate, and tentacruel the number 1 mixnape counter
 
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