Pet Mod Bust a Move (Playable on Dragon Heaven!) [See you in SV!]

Feedback Time!

VoolPool: 100 BP is a little much given this mechanic. Keep in mind that 3 of the terrains give a 30% power boost, and that your setter (except in the case of Misty) will get a further 20% boost before STAB because of the initial effect of each item, meaning that after terrain is set this move functionally be 156 BP pre STAB. Sure, Voltage and E. Force are stronger, but they can't set up their respective terrains. So, maybe just knock it down to 90 BP; at least that way the item-slot restriction is a bit more of a limiter. Also, the distribution on your Terrain Pulse is- a bit much.

NeonNitroGlycerin: At present, we are not removing moves from canon users. We might change this aspect at a later date depending on balancing factors, but for now subtractions are off the table.

Submitters have 24 more hours to alter their subs or submit if they have not already done so.
______
In other news, just briefly wanted to announce that Dream Eater, Parabolic Charge and all of Slate 9 are now fully playable on Dragon Heaven!
 
Voting time! Here are your eligible submissions:

Move Name: Terrain Pulse
Type:

BP: 90
PP
: 10 (16)
Accuracy: 100%
Secondary Effect: Changes type and sets terrain depending on item. Miracle Seed :MiRacle Seed: = Grassy Terrain and grass type, Odd Incenese :Odd-Incense:=Psychic terrain and physic type, Magnet :magnet:= Electric Type And electric terrain, mystic water :mystic-water: is water type and sets misty terrain.
New Users: all grass starters, all the tapus
Viable Users: all grass starters, all the tapus
Description: buffs anyone who wants to set terrain but not waste a turn and also shows some love to those NU items.

Move: Terrain Pulse
Type: Normal
Category: Special
BP: 50
Acc: 100%
PP: 10
Effect: Doubles in BP and changes type to match the current terrain. Resets the duration of the current terrain.
New Users:
:tapu-koko: :tapu-fini: :tapu-bulu: :tapu-lele: :raichu-alola:
Viable Users: :tapu-koko: :tapu-fini: :tapu-lele: :indeedee: :raichu-alola:
Description: Resetting the duration of the active terrain might allow terrain teams to be a bit more viable. Koko and Lele don't get Expanding Force or Rising Voltage, so this is a slight upgrade in STAB for them that also lets them keep the terrain up longer. Indeedee and Raichu lose a bit of power compared to RV or EF but in exchange can keep sweeps going; Raichu in particular appreciates the ability to refresh Electric Terrain for Surge Surfer.

:tapu koko: Terrain Pulse :tapu lele:
Type:
Normal
BP: 130
PP:
10-16(MAX)
Secondary Effect: Changes to the type of the current terrain and after used said terrain is gone. Only works in terrain.
New users:
:tapu koko: :tapu lele: :tapu bulu: (no fini), :weezing-galar: , :pincurchin:, :rillaboom:, :raichu-alola:
Viable Users: :Tapu lele: :Tapu koko: , :indeedee:, :raichu-alola:
Descrription: haha good stab go brr

Move: Terrain Pulse
Type:

Category: Special
BP: 50 ---> 60
Acc: 100
PP: 16 ---> 24
Effect: Matches the type of the active terrain. If a terrain is active, the user switches out after use.
New Users: :pincurchin::weezing-galar::rillaboom:
Viable Users: :indeedee::weezing-galar:
Description: Gives the Galarian terrain setters an advantage over most of the Tapus with pivoting.

Move: Terrain Pulse
Type:

BP: 80
Acc: 95%
PP: 10 [16 Max]
Effect: If this move successfully lands, this move summons terrain based on the highest of this Pokémon's offensive and defensive stats. If a terrain is active, this move's typing is will match that of the terrain.
Attack summons Electric Terrain
Defense summons Grassy Terrain
Special Attack summons Psychic Terrain
Special Defense summons Misty Terrain
New Users: :raichu:/:raichu-alola:, :Skiddo:/:gogoat:
Viable Users: :raichu-alola:, :gogoat:, :stunfisk-galar:, :mew:
Description: Terrain Pulse isn't really useful in the current state of the meta for the main fact that it's competing for an already overdone niche. Every other terrain-abusing move outclasses it in terms of use and utility. So, rather than competing with this stiff competition, why not make Terrain Pulse fit a different niche instead? Terrain setters are few and far between, so why not adapt Terrain Pulse to give more pokemon a more viable option for setting terrain; an attack that can deal chip damage, as well as set terrain. VoolPool's sub already does this concept, but blocks the move behind requiring an item slot to work properly. So, I thought to tie the terrain to something every Pokémon has: stats. The move will summon terrain based on which offensive or defensive stat is highest, and each stat correlates to certain properties of each terrain. The Physical to Special split was determined based on which defense each terrain's seed boosted. Grassy became defensive due to both the ability grass pelt and its ability to provide healing. Electric was offensive due to Surge Surfer being a more offensively-oriented ability. Misty was defensive due to the terrain providing more defensive properties (reducing dragon damage & preventing status). Psychic was offensive due to its anti-priority promoting more offensive, frailer Pokémon.
Overall, the goal was to make a decently strong Terrain summoning move that also passes as a decently strong attack, and I felt this accomplished that.


Move Name: Steel Roller
Type:

BP: 100
PP
: 10 (16)
Accuracy
: 90%
Secondary Effect
: Clears away hazards and terrain from the feild. (Replaces old effect)
New Users: :Excadrill: :kartana: :scizor:
Viable Users: :Heatran: :Melmetal: :ferrothorn: :Magnezone: :celesteela: :kartana: :excadrill: :scizor:
Description: Steel type offensive defog, thats usefull for a variety of steel types to get hazard control for their teams.

Move: Steel Roller
Type: Steel
Category: Physical
BP: 130 -> 120
Acc:
100%
PP: 5
Effect: No longer requires terrain to be active. If terrain is present, it is destroyed. No effect on Pokémon that aren't grounded.
New Users:
:stunfisk-galar: :escavalier: :pineco: :forretress:
Viable Users: :escavalier: :metagross: :ferrothorn:
Description: Gives a meaty 50% boost in BP over the Iron Head that Escavalier would be using, a solid damage boost compared to Meteor Mash for Metagross, and provides a more reliable alternative to Gyro Ball for Ferrothorn, at the cost of not affecting Flying-types or targets with Levitate.

Move Name: Steel Roller
Type:

BP: 85
PP
: 10 (16)
Accuracy
: 100%
Secondary Effect: Clears away any Terrain from the feild. If a Terrain is active, base power becomes 130.
New Users
: :scizor: :meowth-galar: :perrserker:
Viable Users: :Heatran: :ferrothorn: :celesteela: :scizor: :Melmetal: :metagross: :mew:
Description: Terrain control, especially with how common the Tapus - minus Bulu but plus Rillaboom - are into consideration. While Iron Head have an annoying 30% of flinching, Steel Roller have a one-time power boost that can severely punish opposing Terrain abusers.

Move: Steel Roller
Type: Steel
Physical
BP: 75
Acc: 95
PP: 5 (8)
Secondary Effect: Doubles in power if a terrain is active. Destroy the active terrain.
New Users: :perrserker::stunfisk-galar::escavalier::excadrill::ferroseed::ferrothorn:
Viable Users: :excadrill::ferrothorn::copperajah::azumarill:
Description: Uno Reverse Terrain


Move: Coaching
Type: Fighting
Category: Status
BP: --
Acc: --
PP: 10
Effect: Doubles effect removed. The user switches out of battle. The next Pokémon to switch in receives the effect of Laser Focus.
New Users:
:growlithe: :arcanine: :herdier: :stoutland:
Viable Users: :conkeldurr: :mienshao: :cinderace: :zeraora:
Description: Everyone loves pivoting. This isn't as good as Teleport, since it's not negative priority, but the Laser Focus effect helps hyper offense, for one turn at least.

Move: Coaching
Type: Fighting
Status
BP: ---
Acc: ---
PP: 16 max
Secondary Effect: Raises the user's Attack, Defense, & Special Defense by 1.
New Users: None
Viable Users: :zeraora::kommo-o::zapdos-galar:
Description: Physical Quiver Dance but better bulk instead of speed because that would be much scarier.

:machoke: Coaching :machoke:
Type: Fighting
BP:
N/A
PP: 5-8(MAX)
Accuracy:
100%
Secondary Effect: Acts like wish. In 2 turns, the Pokemon on the [user's side of] field gets their attack, defence and speed increased by 1.
New Users:
N/A
Viable Users: :gallade: (wish) , :buzzwole: , :Bewear: , :Zamazenta:/:Zamazenta-crowned:. (maybe :mew: for spikes?)
Description: Good way to get teammates in, especially with uturn users and even maybe dive :psysly:

Move Name: Coaching
Type: Fighting
BP: --
PP: 10-16
Accuracy: --
Secondary Effect: Can target any active ally, including the user. Raises the target's Critical Hit ratio, Defense and Speed by 1 stage.
New Users
: No new users, Urshifu no longer learns it.
Viable Users: Blaziken, Hawlucha, Zeraora, Heracross
Description: A unique and powerful stat buff. Honestly not sure what else to say.


Voters will have until 0:00 GMT on Monday, July 26th, or 72 hours from now, to vote for their favorite subs. As always, vote in order of which subs you prefer, with your favorite being listed first; you can vote your own subs as high as second. Be sure to get your votes in by then!
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As decided by our poll, Slate 11 will see us revising Twineedle, Beak Blast and Force Palm! Feel free to brainstorm ideas for these moves during the voting period; you can post them once the next slate starts.
 

Paulluxx

[Regional Manager of Big Shifu]
is a Community Contributor
Terrain Pulse: Z-nogyroP, Rasdanation, Voolpool
Steel Roller: Samtendo, Palpitoadchamp, Z-nogyroP
Coaching: Stinky Potato, NNG, Z-nogyroP

 
And the votes are in! Since everyone stuck to 3 subs per vote this slate, 1st is worth 3 points etc. So, here are your winners:

For Terrain Pulse: Z-nogyroP!
Move: Terrain Pulse
Type: Normal
Category: Special
BP: 50
Acc: 100%
PP: 10
Effect: Doubles in BP and changes type to match the current terrain. Resets the duration of the current terrain.
New Users: :tapu-koko: :tapu-fini: :tapu-bulu: :tapu-lele: :raichu-alola:
Viable Users: :tapu-koko: :tapu-fini: :tapu-lele: :indeedee: :raichu-alola:
Description: Resetting the duration of the active terrain might allow terrain teams to be a bit more viable. Koko and Lele don't get Expanding Force or Rising Voltage, so this is a slight upgrade in STAB for them that also lets them keep the terrain up longer. Indeedee and Raichu lose a bit of power compared to RV or EF but in exchange can keep sweeps going; Raichu in particular appreciates the ability to refresh Electric Terrain for Surge Surfer.
Z-nogyroP: 11
zxgzxg: 7
VoolPool: 6
Rasdanation: 5


For Steel Roller: Samtendo09!
Move Name: Steel Roller
Type:

BP: 85
PP: 10 (16)
Accuracy: 100%
Secondary Effect: Clears away any Terrain from the feild. If a Terrain is active, base power becomes 130.
New Users: :scizor: :meowth-galar: :perrserker:
Viable Users: :Heatran: :ferrothorn: :celesteela: :scizor: :Melmetal: :metagross: :mew:
Description: Terrain control, especially with how common the Tapus - minus Bulu but plus Rillaboom - are into consideration. While Iron Head have an annoying 30% of flinching, Steel Roller have a one-time power boost that can severely punish opposing Terrain abusers.
Samtendo09: 13
PalpitoadChamp: 11
VoolPool: 6
Z-nogyroP: 6


For Coaching: stinky potato!
:machoke: Coaching :machoke:
Type: Fighting
BP:
N/A
PP: 5-8(MAX)
Accuracy: 100%
Secondary Effect: Acts like wish. In 2 turns, the person on the field gets their attack, defence and speed increased by 1.
New Users: N/A
Viable Users: :gallade: (wish) , :buzzwole: , :Bewear: , :Zamazenta:/:Zamazenta-crowned:. (maybe :mew: for spikes?)
Description: Good way to get teammates in, especially with uturn users and even maybe dive :psysly:
stinky potato: 13
NeonNitroGlycerin: 11
Z-nogyroP: 10
PalpitoadChamp: 1


Congratulations to our winners! Now, onto the next slate:
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Slate 11: I Get a Kick Out of You
The three main statuses (burn, poison and paralysis) usually stick with one type of move, but occasionally they get to experiment a little in terms of what moves they're attached to; sometimes, though, it doesn't quite work out, as is the case for our next three subjects: Twineedle, Beak Blast and Force Palm. Twineedle might've been useful back in Gen 1, where it was basically the best Bug move by default, but its weak power has made it obsolete, even being a 2 hit move with a poison chance. Beak Blast had the makings of a good move with its power, PP and effect, but it didn't really synergize well with Toucannon and its negative priority nature can leave the user vulnerable to special attackers and most Rock moves. Force Palm was going to have an uphill battle when so many stronger Fighting moves exist, and a mere 30% effect chance wasn't going to compensate for that power. No specific notes this time.
________
The poll for next slate is now open, so go ahead and vote for which moves you want to see altered in Slate 12! You can vote for as many as you want, or stop by the BaM Discord if there's any other slates you want to suggest.
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>>Slate 12 Poll<<
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Submitters will have until 12:00 GMT on Monday, August 2nd, or about one week from now, to get your submissions in. Make sure you read the rules in the first post. With everything said, get out there and Bust a Move!
 
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KM

slayification
is a Community Contributoris a Tiering Contributor
Move Name: Twineedle
Type: Bug
BP: 25 --> 30
PP: 32 --> 16
Accuracy: 100
Secondary Effect: Hits 2 times. Each hit has 20% chance to poison. Deals double damage to targets affected by Poison/Toxic.
New Users: :ss/scizor: :ss/scyther:
Viable Users: :ss/scizor: :ss/scyther: :ss/scolipede: :ss/drapion:
Description: Venoshock-type effect gives potential upside (120 BP on poisoned targets) that can even trigger half-way through the move (90 BP) -- also synergizes well with Poison-type users like Scolipede and Drapion who can poison targets through other means. Scizor and Scyther get essentially an upgraded bug bite with huge upside (technician boosted = 180 BP).
 

Ema Skye

Work!
Move Name: Beak Blast
Type: Flying
BP: 130
PP: 10
Accuracy: 100
Secondary Effect: Same as original
New Users: Mandibuzz, Moltres, Moltres-Galar, Altaria, Zapdos-Galar, Zapdos, Pidgeot, Xatu
Viable Users: Mandibuzz, Moltres-Galar, Zapdos
Description: Beak Blast is lowkey a cool move and I wanted to preserve as much of it as possible. The move still works even if it is attacked by a special move, but you don't get the burn. So I gave it to a lot of bulkier flying types that would appreciate the augmentation to their physical bulk from spreading burns. ...except for Skarm and Corv because that just sounds cruel. These are also Pokemon that don't care about sweeping and thus aren't bothered by the negative priority.
 
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Move: Beak Blast
Type:

BP: 120
Acc: 100%
PP: 10 [16 Max]
Effect: If the user moves before the target, the target is guaranteed to get burned. (This effect is now a counted as secondary effect)
New Users: :cramorant:, :honchkrow:, :mandibuzz:
Viable Users: :toucannon:, :cramorant:, :honchkrow:, :mandibuzz:
Description: Well, Beak Blast really has a few major problems, especially for Toucannon. Toucannon lacks any sort of good bulk, as well as any speed, so simply removing the negative priority didn’t help all too much. Even then, Toucannon almost always prefers running Brave Bird instead, due to its higher BP suiting Toucannon’s only good stat, attack, much better. So, my solution to this was essentially making Beak Blast an upgraded Brave Bird that can only be used by a select few Pokémon who really needed that extra oomph. Mandibuzz benefits as the only user who utilizes the burn to make itself a better physical wall. Cramorant gets more of a niche for being the fastest Beak Blast user. Despite the move being reliant on speed, Toucannon has its own niche for the move as well, using Sheer Force to ignore the benefits of hitting first and instead give itself a powerful 156 BP Stab Flying attack that can certainly help Toucannon stand out from other wallbreakers of lower tier. Meanwhile, Honchkrow is just here for the ride. They definitely want to run this instead of Brave Bird.

Move: Force Palm
Type:

BP: 70
Acc: 100%
PP: 10 [16 Max]
Effect: 30% Chance to Paralyze. If the opponent is already Paralyzed, this move doubles in BP.
New Users: :regigigas:, :aipom:/:ambipom:, :meloetta:
Viable Users: :conkeldurr:, :bewear:, :lucario:, :hariyama:, :regigigas:, :meloetta-pirouette:
Description: Self-Setting Parahex go brr. Paralysis setting supports slower, bulkier Fighting Types, while upon setting Para, gets a BP of 140, making it a stronger alternative to Close Combat upon being properly set-up. Regigigas gets an alternative to Body Slam that in the end gets higher BP (including the STAB bonus of Body Slam) overall, Meloetta gets higher chances to Paralyze and make use of the 140 BP, while Ambipom has big hands, so it’s just there.
 
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Move Name: Twineedle
Type:

BP: 50
PP: 10 (16)
Accuracy: 100%
Secondary Effect: 20% Chance to poison on each hit.
Properties: Boosted by sheer force
New Users: :Scyther: :buzzwole: :heracross: :Pinsir:
Viable Users: :Scizor: :Buzzwole: :Heracross-Mega: :pinsir-mega:
Description: Just a good bug reliable powerful widespread bug move which we really lack rn. When used with scizor, you can get a 150 bp bug move with a good chance to poison! When used with buzz, can boost viability of banded sets and offer poison role compression on his defensive!

Move Name: Force Palm
Type:

BP: 20
PP: 5 (8)
Accuracy: 100%
Secondary Effect: +1 priority, Phases Opponent out. Only works on the user's first turn out. No Paralyze Chance.
Properties: Contact
New Users: :infernape: :Machoke: :sawk: :throh:
Viable Users: :Lucario: :Conkeldurr: :Medicham-Mega: :Breloom: :Infernape:
Description: A good move for hazard stack teams to phase enemies into chip or a useful move that sort of works like haze. Low Pp means u cant just be using this move every switch-in unless you want to run out quick.
 
Move Name: Twineedle
Type: Bug
BP: 25
PP: 10-16
Accuracy: 80%
Secondary Effect: When Twineedle is selected, it is used twice, with separate accuracy checks for each usage. When Twineedle inflicts damage, the target becomes Poisoned. If the target is already Poisoned, they instead become Badly Poisoned. If Twineedle inflicts damage to a Poisoned or Badly Poisoned target, it will always result in a critical hit.
New Users: All the nidos and Toxapex
Viable Users: Drapion and Scolipede
Description: Honestly not sure how to distribute this move, but the idea was to turn Twineedle into a method of spreading toxic poison that turns into a usable offensive tool once spreading toxic poison is no longer needed.

Move Name: Force Palm
Type: Fighting
BP: 60
PP: 10-16
Accuracy: 90%
Secondary Effect: Inflicts Paralysis on hit. If the user moves before the target, has an increased critical hit ratio.
New Users: Grapploct
Viable Users: no clue how to make this viable
Description: The problems with Force Palm are that there are just better physical Fighting moves, which are also far more widely distributed, and the fact that it's just bad discharge. Theoretically, it would be a better move if the paralysis was guaranteed.
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Move Name: Force Palm
Type:

BP: 70
PP: 10 (16)
Accuracy: 100%
Secondary Effect: Guaranteed Paralysis if the target moved first, including if the target just switched-in.
Properties: Contact
New Users: :infernape: :machamp: :sawk: :throh: :electivire: :hitmonchan: :hitmontop: :pangoro: :grapploct: :grimmsnarl: :emboar: :incineroar: :dusknoir: :golurk: :passimian: :obstagoon:
Viable Users: :Conkeldurr: :Medicham-Mega: :Breloom: :sawk: :machamp:
Description: Punishes almost any switch-in with guaranteed paralysis, as well as bulky Pokémon inflicting such status against set-up sweepers or fast support Pokémon. Reason why Sawk is listed in Viable Users is because of Sturdy, allowing it to severely cripple set-up sweepers, rampaging Mega Evolution or priority users such as Mega Scizor after tanking a hit at ful HP, but be sure to have chip damage out of the way.
 
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Move: Twineedle
Type: Bug
Category: Physical
BP: 30 -> 40
Acc: 100%
PP: 20 -> 10
Effect: 20% chance to poison and 20% chance to lower Defense on each hit. Similar to Fire Fang, both effects can happen on a single hit.
New Users: :qwilfish: :cacnea: :cacturne: :kricketune: :vespiquen:
Viable Users: :beedrill: :ariados: :kricketune: :vespiquen: :scolipede: :escavalier:
Description: Potential wombo combo that makes wearing down targets much easier. Even when neither of the effects happen, it's still a Bug-type Dual Wingbeat. Kept mostly to weak Pokémon to make up for the move itself being pretty strong. Kricketune can run this with Technician, which is the first and last thing Kricketune will ever get to achieve.

Move: Beak Blast
Type: Flying
Category: Physical
BP: 100 -> 25
Acc: 100%
PP: 15
Effect: Original effect replaced, including negative priority. Hits 2-5 times. Each hit has a 10% chance to burn the target.
New Users: None
Viable Users: :toucannon:
Description: Beak Blast makes me sad. It's such a wonderfully flavourful move for Toucannon, and in and of itself it's not a bad move - quite a few things in BH use it effectively, like Celesteela. But it's a move so specific to Toucannon that giving it to the Pokémon that can use it well as it is doesn't make sense, and Toucannon itself just does not have the stats to make good use of it. So, faced with this conundrum, I chose to redo Beak Blast as something Toucannon would actually want to use. A nice, simple multi-hit move to combo with either Skill Link or Sheer Force - 5 hits at a 10% burn chance each hit is roughly a 40% chance to burn. Toucannon itself has never been OU-viable and I doubt this will change that, but it will be a nice upgrade for it and give it a reason to actually use its signature move.

Move: Force Palm
Type: Fighting
Category: Physical
BP: 60 -> 80
Acc: 100%
PP: 10
Effect: 30% chance to inflict paralysis. Uses the target's Sp. Defense instead of its Defense to calculate damage.
New Users: :poliwrath: :electivire: :gallade: :throh: :sawk: :kommo-o: :buzzwole:
Viable Users: :poliwrath: :throh: :gurdurr: :conkeldurr: :buzzwole:
Description: A physical Psyshock with a nice additional effect. Makes it easier to break through things like Skarmory or opposing Bulk Up users. Appreciated by bulkier wall-ish things.
 
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alright!
Move: Beak Blast
Type: Flying
BP:
110
Acc: 100%
PP: 10 (16)
Effects: Standard priority, 30% chance to burn. For every consecutive turn this move is used, it loses 20 bp.
New Users: :Moltres::Braviary::Talonflame::Cramorant::mandibuzz::zapdos:
Viable Users: :moltres::toucannon::braviary::Mandibuzz::talonflame::zapdos:
Description:
A Powerful Flying type move with both offensive and defensive utility. Brave Bird users appreciate the lack of recoil, especially talonflame, which gets to keep gale wings intact. The 30% burn chance is more useful for defensive pokemon (Moltres, Zapdos and Mandibuzz), but offensive mons can still utilize it as it punishes physical switch-ins like tyranitar with burns. This comes at a cost, however. With the flavor of a gun overheating, repeated uses will nerf it's power. While defensive pokemon may push through to secure a burn, sweepers might have their sweep halted, and wallbreakers may fail to 2hko a switchin, allowing them to recover. All in all, a decent alternative to brave bird for every niche.
 
Move: Twineedle
Type: Bug
Category: Physical
BP: 40
Acc: 90%
PP: 20
Effect: Each hit has 30% chance to Poison. Supereffective on Steel. If the first hit connects, the second increases power by 50% and bypasses accuracy checks.
New Users: :bisharp: :cacturne: :naganadel: :durant: :klefki: :cobalion: :pincurchin: :qwilfish: :vespiquen: :vikavolt:
Viable Users: :bisharp::beedrill: :ariados: :vespiquen: :scolipede: :escavalier:
Description: This used to poison steel types, so I figured it should still be good against steel in some way, and the fact that it is based on beedrill's steel needles means I wanted to give it a bit of a flying press-like effect too. It now does SE damage to multiple types, spreads poison and bypasses sturdy and similar effects. Also, I wanted to create an effect to point out that if you have been skewered, it's even easier to do more damage to you with further attacks.

Move: Beak Blast
Type: Flying
Category: Physical
BP: 80
Acc: 100%
PP: 15
Effect: No longer negative priority. 20% chance to burn. If the user takes damage prior to using the attack, burn is instead guaranteed.
New Users: :blaziken: :fearow: :ho-oh: :moltres: :pelipper: :staraptor: :talonflame: :unfeazant:
Viable Users: :moltres:
Description: Basically becomes physical flying scald with a slightly lower chance of burning unless you were attacked by a faster foe, in which case, burn becomes automatic.
 
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hheyyy bestiess

Move Name: Twineedle
Type: Bug
Category: Physical
BP: 30 (up from 20)
PP: 20 (max 32)
Accuracy: 90% (down from 100%)
Secondary Effect: Hits 3 times. 20% chance to poison target. If target has already been poisoned, each hit lands a guaranteed crit.
New Users: :ferroseed::pineco::heracross::buzzwole:
Viable Users: :buzzwole::heracross::scolipede:
Description: I was going to make it a weaker Pin Missile, but in a very large amount of cases it's just always stronger. Keeping the hit limit at 3 while lowering its accuracy makes it still strong, but not as overbearing.

Move Name: Beak Blast
Type: Flying
Category: Physical
BP: 40 (down from 100)
PP: 20 (max 32)
Accuracy: 100%
Secondary Effect: 100% chance to burn foe. If used against a burned target, move's base power is increased to 110. Cures user of its burn.
New Users: :fletchinder::staravia::rufflet::vullaby::corvisquire::moltres:
Viable Users: :braviary::corviknight::mandibuzz::moltres:
Description: Okay, maybe Toucannon doesn't benefit so much from this new effect, and I did give this move to two Sheer Force mons, but the distribution of strong Flying-type moves is incredibly limited and Nuzzle is still the only damaging '100% status' move we have. Beak Blast's burn status is a very interesting property, and everything is centered around it.
 
Quick Update: due to repeated bugs with the poll, I've had to reformat it as a Google Form. Please use the link below to vote for which trio of moves you want us to tackle in Slate 12; you can vote for as many options as you want. If you already voted in the poll in my last post, please recast your vote on this when you have the chance. I will only be looking at this when deciding the next slate. Really sorry for the inconvenience, might just stick to doing it like this from now on.
 
Feedback time! Before we get started, I'd like to announce that Slate 10 is now fully playable on Dragon Heaven. With that said, here are my notes:

Ema Skye: I would prefer if you toned down the distribution a little bit. I'm usually not that picky about flavor, but I think this move should stick to mons that have a beak.

Z-nogyroP: Your Twineedle seems a tad overcomplicated. Sure, we've had multi-hit moves with secondary effects, but a multi-hit having two entirely distinct effects, each of which only happens on one of the two hits is a very different matter; I'm okay with Neon's sub because the two effects are actually linked together. This move just sounds like a logistical nightmare to program.

Sereg: Hoo boy, that Twineedle. First off, I am not allowing a move that hits 3 additional types super-effectively, two of which are normally resists. Super-effectively hitting resists is a really good effect, and you need to be very careful about how you apply it. Second, the power-doubling effect on the second hit means this is functionally a guaranteed 120 BP at 90%, and it has an additional benefit on top of that can potentially wear down resists even faster without any added drawbacks.

Submitters have 24 more hours to alter their subs or submit if they have not already done so.
 
And now it's time to vote! Here are your eligible subs.

Move Name: Twineedle
Type: Bug
BP: 25 --> 30
PP: 32 --> 16
Accuracy: 100
Secondary Effect: Hits 2 times. Each hit has 20% chance to poison. Deals double damage to targets affected by Poison/Toxic.
New Users
: :ss/scizor: :ss/scyther:
Viable Users: :ss/scizor: :ss/scyther: :ss/scolipede: :ss/drapion:
Description: Venoshock-type effect gives potential upside (120 BP on poisoned targets) that can even trigger half-way through the move (90 BP) -- also synergizes well with Poison-type users like Scolipede and Drapion who can poison targets through other means. Scizor and Scyther get essentially an upgraded bug bite with huge upside (technician boosted = 180 BP).

Move Name: Twineedle
Type: Bug
BP: 25
PP: 10-16
Accuracy: 80%
Secondary Effect
: When Twineedle is selected, it is used twice, with separate accuracy checks for each usage. When Twineedle inflicts damage, the target becomes Poisoned. If the target is already Poisoned, they instead become Badly Poisoned. If Twineedle inflicts damage to a Poisoned or Badly Poisoned target, it will always result in a critical hit.
New Users
: All the nidos and Toxapex
Viable Users: Drapion and Scolipede
Description: Honestly not sure how to distribute this move, but the idea was to turn Twineedle into a method of spreading toxic poison that turns into a usable offensive tool once spreading toxic poison is no longer needed.

Move: Twineedle
Type: Bug
Category: Physical
BP: 30 -> 40
Acc: 100%
PP: 20 -> 10
Effect: 20% chance to poison and 20% chance to lower Defense on each hit. Similar to Fire Fang, both effects can happen on a single hit.
New Users: :qwilfish: :cacnea: :cacturne: :kricketune: :vespiquen:
Viable Users: :beedrill: :ariados: :kricketune: :vespiquen: :scolipede: :escavalier:
Description: Potential wombo combo that makes wearing down targets much easier. Even when neither of the effects happen, it's still a Bug-type Dual Wingbeat. Kept mostly to weak Pokémon to make up for the move itself being pretty strong. Kricketune can run this with Technician, which is the first and last thing Kricketune will ever get to achieve.

Move: Twineedle
Type: Bug
Category: Physical
BP: 40
Acc:
90%
PP: 20
Effect: Each hit has 30% chance to Poison. Supereffective on Steel. If the first hit connects, the second increases power by 50% and bypasses accuracy checks.
New Users: :bisharp: :cacturne: :naganadel: :durant: :klefki: :cobalion: :pincurchin: :qwilfish: :vespiquen: :vikavolt:
Viable Users: :bisharp::beedrill: :ariados: :vespiquen: :scolipede: :escavalier:
Description: This used to poison steel types, so I figured it should still be good against steel in some way, and the fact that it is based on beedrill's steel needles means I wanted to give it a bit of a flying press-like effect too. It now does SE damage to multiple types, spreads poison and bypasses sturdy and similar effects. Also, I wanted to create an effect to point out that if you have been skewered, it's even easier to do more damage to you with further attacks.

Move Name: Twineedle
Type: Bug
Category: Physical
BP: 30 (up from 20)
PP: 20 (max 32)
Accuracy: 90% (down from 100%)
Secondary Effect: Hits 3 times. 20% chance to poison target. If target has already been poisoned, each hit lands a guaranteed crit.
New Users: :ferroseed::pineco::heracross::buzzwole:
Viable Users: :buzzwole::heracross::scolipede:
Description: I was going to make it a weaker Pin Missile, but in a very large amount of cases it's just always stronger. Keeping the hit limit at 3 while lowering its accuracy makes it still strong, but not as overbearing.

Move Name: Beak Blast
Type: Flying
BP: 130
PP: 10
Accuracy:
100
Secondary Effect: Same as original
New Users: Mandibuzz, Moltres, Moltres-Galar, Altaria, Zapdos-Galar, Zapdos, Pidgeot, Xatu
Viable Users: Mandibuzz, Moltres-Galar, Zapdos
Description: Beak Blast is lowkey a cool move and I wanted to preserve as much of it as possible. The move still works even if it is attacked by a special move, but you don't get the burn. So I gave it to a lot of bulkier flying types that would appreciate the augmentation to their physical bulk from spreading burns. ...except for Skarm and Corv because that just sounds cruel. These are also Pokemon that don't care about sweeping and thus aren't bothered by the negative priority.

Move: Beak Blast
Type:

BP: 120
Acc: 100%
PP: 10 [16 Max]
Effect: If the user moves before the target, the target is guaranteed to get burned. (This effect is now a counted as secondary effect)
New Users: :cramorant:, :honchkrow:, :mandibuzz:
Viable Users: :toucannon:, :cramorant:, :honchkrow:, :mandibuzz:
Description: Well, Beak Blast really has a few major problems, especially for Toucannon. Toucannon lacks any sort of good bulk, as well as any speed, so simply removing the negative priority didn’t help all too much. Even then, Toucannon almost always prefers running Brave Bird instead, due to its higher BP suiting Toucannon’s only good stat, attack, much better. So, my solution to this was essentially making Beak Blast an upgraded Brave Bird that can only be used by a select few Pokémon who really needed that extra oomph. Mandibuzz benefits as the only user who utilizes the burn to make itself a better physical wall. Cramorant gets more of a niche for being the fastest Beak Blast user. Despite the move being reliant on speed, Toucannon has its own niche for the move as well, using Sheer Force to ignore the benefits of hitting first and instead give itself a powerful 156 BP Stab Flying attack that can certainly help Toucannon stand out from other wallbreakers of lower tier. Meanwhile, Honchkrow is just here for the ride. They definitely want to run this instead of Brave Bird.

Move: Beak Blast
Type: Flying
Category: Physical
BP: 100 -> 25
Acc: 100%
PP: 15
Effect: Original effect replaced, including negative priority. Hits 2-5 times. Each hit has a 10% chance to burn the target.
New Users:
None
Viable Users: :toucannon:
Description: Beak Blast makes me sad. It's such a wonderfully flavourful move for Toucannon, and in and of itself it's not a bad move - quite a few things in BH use it effectively, like Celesteela. But it's a move so specific to Toucannon that giving it to the Pokémon that can use it well as it is doesn't make sense, and Toucannon itself just does not have the stats to make good use of it. So, faced with this conundrum, I chose to redo Beak Blast as something Toucannon would actually want to use. A nice, simple multi-hit move to combo with either Skill Link or Sheer Force - 5 hits at a 10% burn chance each hit is roughly a 40% chance to burn. Toucannon itself has never been OU-viable and I doubt this will change that, but it will be a nice upgrade for it and give it a reason to actually use its signature move.

Move: Beak Blast
Type: Flying
BP:
110
Acc: 100%
PP: 10 (16)
Effects: Standard priority, 30% chance to burn. For every consecutive turn this move is used, it loses 20 bp.
New Users: :Moltres::Braviary::Talonflame::Cramorant::mandibuzz::zapdos:
Viable Users: :moltres::toucannon::braviary::Mandibuzz::talonflame::zapdos:
Description:
A Powerful Flying type move with both offensive and defensive utility. Brave Bird users appreciate the lack of recoil, especially talonflame, which gets to keep gale wings intact. The 30% burn chance is more useful for defensive pokemon (Moltres, Zapdos and Mandibuzz), but offensive mons can still utilize it as it punishes physical switch-ins like tyranitar with burns. This comes at a cost, however. With the flavor of a gun overheating, repeated uses will nerf it's power. While defensive pokemon may push through to secure a burn, sweepers might have their sweep halted, and wallbreakers may fail to 2hko a switchin, allowing them to recover. All in all, a decent alternative to brave bird for every niche.

Move: Beak Blast
Type: Flying
Category: Physical
BP: 80
Acc:
100%
PP: 15
Effect: No longer negative priority. 20% chance to burn. If the user takes damage prior to using the attack, burn is instead guaranteed.
New Users:
:blaziken: :fearow: :ho-oh: :moltres: :pelipper: :staraptor: :talonflame: :unfeazant:
Viable Users: :moltres:
Description: Basically becomes physical flying scald with a slightly lower chance of burning unless you were attacked by a faster foe, in which case, burn becomes automatic.

Move Name: Beak Blast
Type: Flying
Category: Physical
BP: 40 (down from 100)
PP: 20 (max 32)
Accuracy: 100%
Secondary Effect: 100% chance to burn foe. If used against a burned target, move's base power is increased to 110. Cures user of its burn.
New Users
: :fletchinder::staravia::rufflet::vullaby::corvisquire::moltres:
Viable Users: :braviary::corviknight::mandibuzz::moltres:
Description: Okay, maybe Toucannon doesn't benefit so much from this new effect, and I did give this move to two Sheer Force mons, but the distribution of strong Flying-type moves is incredibly limited and Nuzzle is still the only damaging '100% status' move we have. Beak Blast's burn status is a very interesting property, and everything is centered around it.

Move: Force Palm
Type:

BP: 70
Acc: 100%
PP: 10 [16 Max]
Effect: 30% Chance to Paralyze. If the opponent is already Paralyzed, this move doubles in BP.
New Users:
:regigigas:, :aipom:/:ambipom:, :meloetta:
Viable Users: :conkeldurr:, :bewear:, :lucario:, :hariyama:, :regigigas:, :meloetta-pirouette:
Description: Self-Setting Parahex go brr. Paralysis setting supports slower, bulkier Fighting Types, while upon setting Para, gets a BP of 140, making it a stronger alternative to Close Combat upon being properly set-up. Regigigas gets an alternative to Body Slam that in the end gets higher BP (including the STAB bonus of Body Slam) overall, Meloetta gets higher chances to Paralyze and make use of the 140 BP, while Ambipom has big hands, so it’s just there.

Move Name: Force Palm
Type: Fighting
BP: 60
PP: 10-16
Accuracy: 90%
Secondary Effect
: Inflicts Paralysis on hit. If the user moves before the target, has an increased critical hit ratio.
New Users
: Grapploct
Viable Users: no clue how to make this viable
Description: The problems with Force Palm are that there are just better physical Fighting moves, which are also far more widely distributed, and the fact that it's just bad discharge. Theoretically, it would be a better move if the paralysis was guaranteed.

Move Name: Force Palm
Type:

BP: 70
PP: 10 (16)
Accuracy: 100%
Secondary Effect: Guaranteed Paralysis if the target moved first, including if the target just switched-in.
Properties
: Contact
New Users: :infernape: :machamp: :sawk: :throh: :electivire: :hitmonchan: :hitmontop: :pangoro: :grapploct: :grimmsnarl: :emboar: :incineroar: :dusknoir: :golurk: :passimian: :obstagoon:
Viable Users: :Conkeldurr: :Medicham-Mega: :Breloom: :sawk: :machamp:
Description: Punishes almost any switch-in with guaranteed paralysis, as well as bulky Pokémon inflicting such status against set-up sweepers or fast support Pokémon. Reason why Sawk is listed in Viable Users is because of Sturdy, allowing it to severely cripple set-up sweepers, rampaging Mega Evolution or priority users such as Mega Scizor after tanking a hit at ful HP, but be sure to have chip damage out of the way.

Move: Force Palm
Type: Fighting
Category: Physical
BP: 60 -> 80
Acc: 100%
PP: 10
Effect: 30% chance to inflict paralysis. Uses the target's Sp. Defense instead of its Defense to calculate damage.
New Users:
:poliwrath: :electivire: :gallade: :throh: :sawk: :kommo-o: :buzzwole:
Viable Users: :poliwrath: :throh: :gurdurr: :conkeldurr: :buzzwole:
Description: A physical Psyshock with a nice additional effect. Makes it easier to break through things like Skarmory or opposing Bulk Up users. Appreciated by bulkier wall-ish things.


Voters will have until 0:00 GMT on Thursday, August 5th, or 72 hours from now, to vote for their favorite subs. As always, vote in order of which subs you prefer, with your favorite being listed first; you can vote your own subs as high as second. You may votes for up to 5 subs per move. Be sure to get your votes in by then!
_________​
As decided by our poll, Slate 12 will see us revising Belch, Nightmare and Sky Drop! Feel free to brainstorm ideas for these moves during the voting period; you can post them once the next slate starts.
 

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