i built this team with a friend because i wanted to use buzzwole at showdown, and this was the result:
Buzzwole @ Choice Scarf
Ability: Beast Boost
Shiny: Yes
EVs: 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Ice Punch
- Poison Jab
- Darkest Lariat
I chose Darkest Lariat over Leech Life to be able to damage Aegislash and dragapult. Poison jab for all tapus, ice punch for landorus and garchomp and close combat for late game sweep and stab.
i wish i had put some evs in def but i needed to be max speed to be faster than dragapult.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 232 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
I chose heatran to have immunity to fire and Stealth Rock.
24 speed evs to pass slow walls like chansey and ferrothorn and taunt them. And the rest of the evs on defense to make him as bulky as possible.
Garchomp (M) @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Scale Shot
- Stone Edge
garchomp as electrical immunity and possible sweeper when the team's counters are weakened. I chose him for the good synergy he and heatran and for the enormous potential of winning the game alone that he has.
Bisharp (M) @ Black Glasses
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Swords Dance
- Iron Head
- Knock Off
bisharp is there to help the team have some form of priority, Knock Off spam, defiant sweeper and because I like pokemon.
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Discharge
- Defog
- Roost
- Volt Switch
zapdos is there for its good typing, its decent bulk and especially its static ability, it is very useful to punish users of u turn, or any move that hits several times like Dual Wingbeat and even triple axel. it can help stop physical pokemons after they set up but it depends a lot on luck. the fact that he only has electric blows bothers me sometimes, but all his blows are very important so I don't know what to take and I end up leaving it anyway. if you are going to play feel free to change his move set.
Tapu Fini @ Leftovers
Ability: Misty Surge
Shiny: Yes
EVs: 220 HP / 36 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Taunt
- Defog
- Scald
- Moonblast
choose tapu fini for her great bulk, the typing that allowed her to deal with several pokemons that could be a big threat to my team, in addition to being another form of defog, and her good speed helps to taunt pokemons like toxapex without investment in speed.
it's one of the most important pokemons on my team, because it can stop a lot of things that would threaten the whole team a lot.
and that's it, thanks to everyone who read this far, this is my first time posting something in these forums so i hope you like it.
Sorry for any misspelled words or meaningless phrases, I'm Brazilian and I'm here with the help of google translator. thanks again to those who read this far and hope you like the team
Buzzwole @ Choice Scarf
Ability: Beast Boost
Shiny: Yes
EVs: 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Ice Punch
- Poison Jab
- Darkest Lariat
I chose Darkest Lariat over Leech Life to be able to damage Aegislash and dragapult. Poison jab for all tapus, ice punch for landorus and garchomp and close combat for late game sweep and stab.
i wish i had put some evs in def but i needed to be max speed to be faster than dragapult.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 232 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
I chose heatran to have immunity to fire and Stealth Rock.
24 speed evs to pass slow walls like chansey and ferrothorn and taunt them. And the rest of the evs on defense to make him as bulky as possible.
Garchomp (M) @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Scale Shot
- Stone Edge
garchomp as electrical immunity and possible sweeper when the team's counters are weakened. I chose him for the good synergy he and heatran and for the enormous potential of winning the game alone that he has.
Bisharp (M) @ Black Glasses
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Swords Dance
- Iron Head
- Knock Off
bisharp is there to help the team have some form of priority, Knock Off spam, defiant sweeper and because I like pokemon.
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Discharge
- Defog
- Roost
- Volt Switch
zapdos is there for its good typing, its decent bulk and especially its static ability, it is very useful to punish users of u turn, or any move that hits several times like Dual Wingbeat and even triple axel. it can help stop physical pokemons after they set up but it depends a lot on luck. the fact that he only has electric blows bothers me sometimes, but all his blows are very important so I don't know what to take and I end up leaving it anyway. if you are going to play feel free to change his move set.
Tapu Fini @ Leftovers
Ability: Misty Surge
Shiny: Yes
EVs: 220 HP / 36 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Taunt
- Defog
- Scald
- Moonblast
choose tapu fini for her great bulk, the typing that allowed her to deal with several pokemons that could be a big threat to my team, in addition to being another form of defog, and her good speed helps to taunt pokemons like toxapex without investment in speed.
it's one of the most important pokemons on my team, because it can stop a lot of things that would threaten the whole team a lot.
and that's it, thanks to everyone who read this far, this is my first time posting something in these forums so i hope you like it.
Sorry for any misspelled words or meaningless phrases, I'm Brazilian and I'm here with the help of google translator. thanks again to those who read this far and hope you like the team