[SET]
name: Physical Attacker
move 1: Hammer Arm / Drain Punch
move 2: Mach Punch
move 3: Ice Punch
move 4: Detect
item: Life Orb
ability: Iron Fist
nature: Brave / Adamant
evs: 144 HP / 252 Atk / 112 SpD
ivs: 0 Spe
[SET COMMENTS]
[CREDITS]
Written by:
https://www.smogon.com/forums/members/daawesomedude1.228280/
Quality checked by:
https://www.smogon.com/forums/members/yoda2798.243662/
https://www.smogon.com/forums/members/memoric.215000/
Grammar checked by:
https://www.smogon.com/forums/members/adeleine.517429/
name: Physical Attacker
move 1: Hammer Arm / Drain Punch
move 2: Mach Punch
move 3: Ice Punch
move 4: Detect
item: Life Orb
ability: Iron Fist
nature: Brave / Adamant
evs: 144 HP / 252 Atk / 112 SpD
ivs: 0 Spe
[SET COMMENTS]
- Iron Fist with excellent Fighting- and Ice-type coverage makes Conkeldurr one of the best physical attackers in the tier, only being walled by Jellicent. In addition, its low Speed makes it an excellent Trick Room attacker, while its decent bulk and priority move can allow it to function well outside of Trick Room too, making it great at trading against faster, non-Trick Room attackers.
- Hammer Arm is a strong STAB attack, with the Speed drop drawback oftentimes being a positive for Conkeldurr, allowing it to underspeed Amoonguss under Trick Room. Drain Punch can be used over Hammer Arm for increased longevity in exchange for raw power.
- Mach Punch allows Conkeldurr to finish off weakened foes. Ice Punch can hit common Fighting-resistant foes, such as Landorus-T, Thundurus, and Amoonguss.
- Detect is preferred over Protect in the rare chance the foe is using Imprison.
- A Brave nature with 0 Speed IVs is recommended, if using Hammer Arm, so that Conkeldurr can underspeed Amoonguss after using Hammer Arm. If using Drain Punch, an Adamant nature with 31 Speed IVs can be used, which allows Conkeldurr to outrun faster paralyzed threats such as Choice Scarf Genesect and Choice Scarf Kyurem-B.
- This spread maximizes Conkeldurr's Attack while allowing it to live Expert Belt Cresselia Psychic
- Life Orb is the preferred item because it gives a consistent boost to all of Conkeldurr's attacks, notably allowing it to OHKO bulky Thundurus with Ice Punch.
- Conkeldurr benefits greatly from any type of speed control, although it can be more effective under Trick Room due to its low Speed. It is worth noting that, depending on the chosen STAB move, Conkeldurr can have a different role on the team. With Hammer Arm, Conkeldurr acts as a dedicated Trick Room attacker. With Drain Punch, it can focus more on whittling down the opposing team, exchanging raw damage output for better damage trading and health recovery.
- Cresselia and Jellicent are two common Trick Room setters that benefit from Conkeldurr's ability to beat Dark-types, such as Tyranitar and Bisharp. Thundurus can provide speed control with its Prankster Thunder Wave while also threatening Jellicent. Tyranitar can threaten Psychic-types, such as Cresselia and Latios, and Jellicent.
- Thunder Punch is an option over Ice Punch to hit Jellicent; however, this would greatly reduce Conkeldurr's coverage, as it loses the ability to reliably damage Landorus-T and Amoonguss. Conkeldurr's low Speed in combination with common Fighting-resistant foes, such as Landorus-T, Thundurus, and Amoonguss, makes it easy to chip Conkeldurr if using Life Orb; therefore, Fighting Gem is an option to increase its longevity while maintaining a strong Fighting-type attack.
- Another option is a bulky set with a 252 HP / 4 Atk / 252 SpD EV spread, an Adamant nature, Drain Punch over Hammer Arm, and Sitrus Berry for the item. This set focuses on Conkeldurr's excellent coverage and passable bulk to force trades and can be more functional outside of Trick Room.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/daawesomedude1.228280/
Quality checked by:
https://www.smogon.com/forums/members/yoda2798.243662/
https://www.smogon.com/forums/members/memoric.215000/
Grammar checked by:
https://www.smogon.com/forums/members/adeleine.517429/
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