Doubles BW Jellicent

DaAwesomeDude1

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DPL Champion
[SET]
name: Defensive Tank
move 1: Scald
move 2: Will-O-Wisp / Toxic
move 3: Recover
move 4: Trick Room
item: Sitrus Berry
ability: Water Absorb / Cursed Body
nature: Sassy
evs: 252 HP / 112 Def / 144 SpD
ivs: 0 Spe

[SET COMMENTS]
  • Jellicent's excellent typing combined with its natural bulk, access to two solid status moves, and reliable recovery makes it the best defensive wincon in the metagame. On top of this, it is the most reliable Trick Room setter and is a built-in answer to rain teams with Water Absorb.
  • Will-O-Wisp can cripple common physical attackers such as Choice Band Kyurem-B and Conkeldurr, while Toxic is mainly used to beat the likes of Cresselia, Gastrodon, and opposing Jellicent by putting them on a timer. Generally, Will-O-Wisp provides more immediate support and utility, while Toxic helps Jellicent to function more as a wincon.
  • Sitrus Berry is the preferred item, because it gives immediate healing, allowing Jellicent to avoid 2HKO's that it otherwise could not.
  • Water Absorb makes Jellicent an even better check to rain teams. Cursed Body can be used on teams with sufficient rain answers and has a chance at disabling moves that hit Jellicent hard, such as Thundurus's Thunderbolt or Landorus-T's Earthquake. This allows Jellicent to stall it out when it couldn't otherwise.
  • This EV spread allows Jellicent to survive Tyranitar's Crunch while maximizing Special Defense so that it can better tank common special moves such as Dragon Gem Latios's Draco Meteor or Thundurus's Thunderbolt. Notably, this spread with Sitrus Berry gives Jellicent a 75% chance to be 3HKOed by bulky Thundurus's Thunderbolt.
  • Since Jellicent is a defensive wincon, it can oftentimes win games by itself once its threats are removed. That said, Jellicent's excellent typing can allow it to switch in easily against common metagame threats. Additionally, access to recovery allows Jellicent to stay healthy and be used throughout the game, so it may be used early to spread status.
  • Although Jellicent can fit easily on many teams, it appreciates teammates that can threaten Tyranitar, Thundurus, Grass-types, and Dragon-types. Landorus-T is an excellent teammate due to Intimidate support and its ability to threaten Tyranitar and Thundurus. Metagross and Genesect are able to threaten Tyranitar while also matching well into Grass-types and the two most common Dragon-types, Latios and Kyurem-B. Pokemon that can benefit from Trick Room also pair well with Jellicent. Conkeldurr is a notable one, as it can threaten Tyranitar, Kyurem-B, and Thundurus. Heatran, which can benefit from Trick Room, appreciates Jellicent's ability to threaten Landorus-T, Conkeldurr, opposing Heatran, and rain while it, in return, can check Amoonguss. Finally, Amoonguss has excellent synergy with Jellicent, forming a strong defensive core. For example, Jellicent can switch into Heatran, Cresselia, and Ice-type attacks that threaten Amoonguss, while Amoonguss covers Jellicent by switching into opposing Toxic and resists Electric-type attacks.
  • Leftovers can be used for more passive healing. Mental Herb is an option for more dedicated Trick Room teams to avoid Taunt and guarantee a Trick Room.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/daawesomedude1.228280/
Quality checked by:
https://www.smogon.com/forums/members/yoda2798.243662/
https://www.smogon.com/forums/members/zee.501951/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
Last edited:
  • I'd mention burning (Choice Band) Kyurem-Black rather than Landorus-T, since you can Scald that anyways.
  • I'd add slightly more detail to Toxic saying it puts Jellicent on a timer. You could add that Toxic helps Jellicent function more as a win condition, while Will-O-Wisp provides more immediate support.
  • I don't understand why for Cursed Body you mention spread attacks in particular, I'd be thinking more along the lines of it disabling attacks that hit Jellicent hard (which Earthquake would still count as) and thus allowing it to stall them out (or at least do so with more breathing room) where it couldn't otherwise.
  • Add that access to recovery also allows Jellicent to keep healthy and be used throughout the game, in combination with its typing.
  • Teammates-wise you don't include the two joint second in usage teammates from DPL! (Stats below) You notably don't mention the angle of teammates appreciating Trick Room at all right now, even though you do speak about Amoonguss, which you should add. Conkeldurr is obviously a big Trick Room beneficiary, while being great for Tyranitar and nice against Thundurus and Kyurem-Black for Jellicent. Heatran also benefits somewhat from Trick Room, but more importantly it appreciates Jellicent helping with Landorus-T, rain, and Conkeldurr, while taking care of Amoonguss in return.
  • Taunt sounds really bad to me, I don't think I've ever seen that. You could consider mentioning something like Water Spout or Shadow Ball, though I don't know if those have seen any usage recently to warrant including.
Code:
+ ---- + ----------------------- + ---- + ------- + ------- +
| Rank | Teammates               | Use  | Usage % |  Win %  |
+ ---- + ----------------------- + ---- + ------- + ------- +
| 1    | Landorus-Therian        |   15 |  65.22% |  80.00% |
| 2    | Heatran                 |   14 |  60.87% |  64.29% |
| 2    | Conkeldurr              |   14 |  60.87% |  64.29% |
| 4    | Thundurus               |   12 |  52.17% |  58.33% |
| 5    | Kyurem-Black            |    9 |  39.13% |  44.44% |
| 6    | Tyranitar               |    8 |  34.78% |  87.50% |
| 6    | Latios                  |    8 |  34.78% |  75.00% |
| 8    | Amoonguss               |    6 |  26.09% |  66.67% |
| 9    | Cresselia               |    5 |  21.74% |  80.00% |
| 10   | Metagross               |    4 |  17.39% |  50.00% |
| 11   | Genesect                |    3 |  13.04% | 100.00% |
| 11   | Tornadus                |    3 |  13.04% |  66.67% |
| 13   | Excadrill               |    2 |   8.70% | 100.00% |
| 13   | Scrafty                 |    2 |   8.70% |  50.00% |
| 13   | Rhydon                  |    2 |   8.70% |   0.00% |
| 16   | Bisharp                 |    1 |   4.35% | 100.00% |
| 16   | Scizor                  |    1 |   4.35% | 100.00% |
| 16   | Hydreigon               |    1 |   4.35% | 100.00% |
| 16   | Hitmontop               |    1 |   4.35% |   0.00% |
| 16   | Volcarona               |    1 |   4.35% |   0.00% |
| 16   | Abomasnow               |    1 |   4.35% |   0.00% |
| 16   | Honchkrow               |    1 |   4.35% |   0.00% |
| 16   | Blaziken                |    1 |   4.35% |   0.00% |
Make the gender male for Mr Pringles and implement for QC 1/2.
 
[SET]
name: Defensive Tank
move 1: Scald
move 2: Will-O-Wisp / Toxic
move 3: Recover
move 4: Trick Room
item: Sitrus Berry
ability: Water Absorb / Cursed Body
nature: Sassy
evs: 252 HP / 112 Def / 144 SpD
ivs: 0 Spe

[SET COMMENTS]
  • Jellicent's excellent typing combined with its natural bulk, access to two solid status moves, and reliable recovery makes it the best defensive win-condition in the metagame. On top of this, it is the most reliable Trick Room setter and is a built-in answer to rain teams with Water Absorb.
  • Will-O-Wisp can cripple common physical attackers, such as Choice Band Kyurem-B and Conkeldurr, while Toxic is mainly used to beat opposing Jellicent by putting it on a timer. Generally, Will-O-Wisp provides more immediate support and utility while Toxic helps Jellicent to function more as a win-condition. swap opposing jellicent to the likes of Gastrodon, Cresselia, and opposing Jellicent, since crippling more walls helps better emphasize the wincondition point
  • Sitrus Berry is the preferred item because it gives immediate healing, allowing Jellicent to avoid 2HKO's that it otherwise could not.
  • Water Absorb makes Jellicent an even better check to rain teams. Cursed Body can be used on teams with sufficient rain answers and can have a chance at disabling moves that hit Jellicent hard, such as Thundurus's Thunderbolt or Landorus-T's Earthquake, thus allowing Jellicent to stall it out, when it couldn't otherwise.
  • This spread allows Jellicent to survive Tyranitar's Crunch with the rest dumped into Special Defense so that it can better tank common Special Attack moves, such as Dragon Gem Latios's Draco Meteor or Thundurus's Thunderbolt. this spread + sitrus berry makes jellicent 3HKOed by thunderbolt from bulky thundurus 75% of the time, worth a mention imo
  • Since Jellicent is a defensive win-condition, it can oftentimes win games by itself once its threats are removed. That said, Jellicent's excellent typing can allow it to switch in easily against common metagame threats. Additionally, access to recovery allows Jellicent to stay healthy and be used throughout the game, so do not be afraid at using Jellicent early to spread status.
  • Although Jellicent can fit easily on many teams, it appreciates teammates that can threaten Tyranitar, Thundurus, Grass-types, and Dragon-types. Landorus-T is an excellent teammate due to Intimidate support and its ability to threaten Tyranitar and Thundurus. Metagross and Genesect are able to threaten Tyranitar while also matching well into Grass-types and the two most common Dragon-types, Latios and Kyurem-B. Pokemon that can benefit from Trick Room also pair well with Jellicent. Conkeldurr is a notable one, as it can threaten Tyranitar, Kyurem-B, and Thundurus. Heatran, which can benefit from Trick Room, appreciates Jellicent's ability to threaten Landorus-T, Conkeldurr, opposing Heatran, and rain while it, in return, can check Amoonguss. Finally, Amoonguss can form a devastating defensive core with Jellicent that covers a majority of the metagame. can you emphasize on this point more?
  • Leftovers can be used for more passive healing. Mental Herb is an option for more dedicated Trick Room teams to avoid Taunt and guarantee a Trick Room.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/user1.101/
Quality checked by:
https://www.smogon.com/forums/members/user2.102/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

qc 2/2 DaAwesomeDude1
 
1/1 GP Team done
add remove comment
[SET]
name: Defensive Tank
move 1: Scald
move 2: Will-O-Wisp / Toxic
move 3: Recover
move 4: Trick Room
item: Sitrus Berry
ability: Water Absorb / Cursed Body
nature: Sassy
evs: 252 HP / 112 Def / 144 SpD
ivs: 0 Spe

[SET COMMENTS]
  • Jellicent's excellent typing combined with its natural bulk, access to two solid status moves, and reliable recovery makes it the best defensive win-condition wincon in the metagame. On top of this, it is the most reliable Trick Room setter and is a built-in answer to rain teams with Water Absorb.
  • Will-O-Wisp can cripple common physical attackers (rc) such as Choice Band Kyurem-B and Conkeldurr, while Toxic is mainly used to beat the likes of Cresselia, Gastrodon, and opposing Jellicent by putting it them on a timer. Generally, Will-O-Wisp provides more immediate support and utility, (ac) while Toxic helps Jellicent to function more as a win-condition wincon.
  • Sitrus Berry is the preferred item, (ac) because it gives immediate healing, allowing Jellicent to avoid 2HKO's that it otherwise could not.
  • Water Absorb makes Jellicent an even better check to rain teams. Cursed Body can be used on teams with sufficient rain answers and can have has a chance at disabling moves that hit Jellicent hard, such as Thundurus's Thunderbolt or Landorus-T's Earthquake. (ac) thus allowing This allows Jellicent to stall it out (rc) when it couldn't otherwise.
  • This EV spread allows Jellicent to survive Tyranitar's Crunch with the rest dumped into while maximizing Special Defense so that it can better tank common Special Attack special moves (rc) such as Dragon Gem Latios's Draco Meteor or Thundurus's Thunderbolt. Notably, this spread with Sitrus Berry gives Jellicent a 75% chance to be 3HKOed by bulky Thundurus's Thunderbolt.
  • Since Jellicent is a defensive win-condition wincon, it can oftentimes win games by itself once its threats are removed. That said, Jellicent's excellent typing can allow it to switch in easily against common metagame threats. Additionally, access to recovery allows Jellicent to stay healthy and be used throughout the game, so do not be afraid at using Jellicent it may be used keeping POV the same; you swapped from third to second @ the comma early to spread status.
  • Although Jellicent can fit easily on many teams, it appreciates teammates that can threaten Tyranitar, Thundurus, Grass-types, and Dragon-types. Landorus-T is an excellent teammate due to Intimidate support and its ability to threaten Tyranitar and Thundurus. Metagross and Genesect are able to threaten Tyranitar while also matching well into Grass-types and the two most common Dragon-types, Latios and Kyurem-B. Pokemon that can benefit from Trick Room also pair well with Jellicent. Conkeldurr is a notable one, as it can threaten Tyranitar, Kyurem-B, and Thundurus. Heatran, which can benefit from Trick Room, appreciates Jellicent's ability to threaten Landorus-T, Conkeldurr, opposing Heatran, and rain while it, in return, can check Amoonguss. Finally, Amoonguss has excellent synergy with Jellicent, forming a strong defensive core. For example, Jellicent can switch in to into Heatran, Cresselia, and Ice-type attacks that threaten Amoonguss, (ac) while Amoonguss covers Jellicent by switching in to into opposing Toxic and resisting resists Electric-type attacks.
  • Leftovers can be used for more passive healing. Mental Herb is an option for more dedicated Trick Room teams to avoid Taunt and guarantee a Trick Room.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/daawesomedude1.228280/
Quality checked by:
https://www.smogon.com/forums/members/yoda2798.243662/
https://www.smogon.com/forums/members/zee.501951/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
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