Introduction
Hey everyone, this is my very first RMT ever and so far I have had success using it. I built this team to be versatile and to be able to function in almost all weathers and to be able to take on many different types of teams. What I like about it is that almost every pokemon can fulfill different roles depending on the situation, nothing is really forced to just be a sweeper or just be a Choice Band/Specs Nuke. Nothing is perfect and I since I am new to Smogon I would like to get as much feedback as possible, so please fire away!The Team
Landorus-T @ Leftovers
Ability: Intimidate
EVs: 200 HP/64 Att/244 Def
Adamant Nature
- U-turn
- Stealth Rock
- Earthquake
- Stone Edge
Landorus serves as a bulky-offensive pivot and his utility is incredible. I typically lead with him to either set up Rocks or to U- turn out and gain momentum to start off. He can switch in to almost any physical attack due to Intimidate, excellent typing, and EV spread. He is an excellent counter to set up physical sweepers and he can dish out a hefty amount of damage even without too much Att investment. Landorus is a great counter for almost any Choice Banded attacker as long as it isn't a supereffective hit, as he can come in drop their attack and then U-turn out on the switch or stay in and do some pretty good damage.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP/4 Def/252 SpD
Calm Nature
- Heal Bell
- Seismic Toss
- Softboiled
- Toxic
This is pretty much the standard Blissey set. I chose to use minimal investment in Defense in order to make her an unbreakable Special Wall. Heal Bell is a life saver for my team, not much appreciates status and Blissey also serves as a status absorber. I use Blissey a lot, due to her incredible bulk I can bring her in on literally any predicted special attack and have her tank it. However if I mispredict it spells the end of her and I am not sure I like her being that fragile. I have played around with a few different sets and I think this could be one area to improve the team. I have been thinking of switching to Chansey but I am not sure if losing the leftovers recovery would be too big of a hit.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 224 HP/252 Def/ 32 SpD
Impish Nature
-Spikes
-Brave Bird
- Roost
- Whirlwind
I have a standard SkarmBliss core here essentially. I use him as my physical wall as well as to set up spikes. Because I have a reliable way to set up Rocks with Landorus I was able to free up a spot for Brave Bird to avoid being Taunt bait. Skarmory's Brave Bird is surprisingly powerful and I can take people off guard who don't expect a solid hit to their pokemon. And with leftovers and Roost I really don't have to worry about the recoil. I have experimented with a few different EV spreads as well and have even thought about putting a Rocky Helmet on instead of Leftovers.
Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Att/4 SpA/ 252 Spe
Naive Nature
- Dragon Claw
- Outrage
- Earthquake
- Fire Blast
Salamence serves as a revenge killer, but mainly he is my ideal win condition. If an opponent isn't paying attention and doesn't notice that he doesn't possess Intimidate I can normally take them unawares and hit them with the Scarf. I try to eliminate all opposing steel types or severely damage cripple them to set up for a Dragon Claw sweep, but I run Outrage in case a little extra damage is needed to start the sweep. If I can get 1 KO that is normally the match, nothing besides a Steel type wants to take a Dragon Claw from Salamence let alone a boosted one. Fire Blast is an excellent surprise for Steel types on the switch and Earthquake is as well.
Keldeo @ Expert Belt
Ability: Justified
EVs: 252 SpA/4 SpD/252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power Electric (Non-negotiable due to me having an actual Keldeo with it for WiFi)
Here is where the surprises start kicking in. The Expert Belt allows me to bluff a Choice Specs set or a Choice Scarf set if the opponent switches. Normally Keldeo forces a lot of switches, so Icy Wind is a perfect move to cripple the switch in. Due to Keldeo's impressive coverage it can either decide to take out the switch or switch out to further bluff a Choice set. It serves as my main wall breaker, and it isn't uncommon for it to score 2 or 3 KOs mostly due to confusion.
Latias @ Leftovers
Ability: Levitate
EVs: 252 HP/4 SpA/252 Spe
Timid Nature
- Calm Mind
- Dragon Pulse
- Roost
- Psyshock
She runs a typical Calm Mind set here and she makes a great partner for Keldeo. She can come into many different attacks and either get up a free Calm Mind on the switch or Roost up depending on how hard she got hit. She can win almost any Calm Mind war due to Psyshock and her natural Bulk. Many people underestimate her because of Latios's greater raw power but I've found that she has greater overall versatility and use. I have considered running Thunder/Thunderbolt to help with Rain instead of Psyshock but I think Psyshock is a necessary move to defeat Special Walls.
Conclusion
So there is my team for now. A few weakness I know I have are Rain teams and Hail teams. The team isn't crippled playing against them but I do struggle a bit more. Also although I don't have too many weakness to entry hazards I lack a Spinner, which would be helpful due to Salamence's Rock weakness. Any feedback would be amazing, thank you :)