Hi all, after the failures obtained from the various teams that I did, I tried to make a new one I hope is well managed.
Building Phase:
Coming Soon.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 132 Def / 124 SDef
Relaxed Nature (+Def, -Spd)
- Toxic Spikes
- Spikes
- Rapid Spin
- Volt Switch
Of course he is not the team leader, who gave himself the lead BW does not exist, however, chose to give support with spikes and toxic spikes, and spinne, but more precisely the reason for which the permit is because I needed a dragon, and resistor him and perfect, with volt switch if the legs.
Rotom-W @ Expert Belt
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Pain Split
- Volt Switch
- Hydro Pump
- Thunder Wave
Then there's my beloved Rotom-W, which is proving to be useful, in this case I use it as a special sweeper, I always have to be careful to use pain split, how many times I have to give life to the opponent's Pokemon, in addition to the task even more pokemon that can paralyze so that lowering the speed to make room for breloom or Quagsire Bost at least once with no problems, I could replace it with a thunderbolt volt switch having belt expert in more power you have super effective hits.
Breloom (F) @ Toxic Orb
Trait: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Seed Bomb
- Focus Punch
- Spore
Classic Subloom Rse goes by and it's always a good pokemon, what does it do exactly? Covers quagsire Rotom and the type grass, and pounding with a focus punch, and beat the classic spore Subba.:naughty:
Quagsire (M) @ Leftovers
Trait: Unaware
EVs: 248 HP / 8 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Curse
- Recover
- Waterfall
- Earthquake
Quagsire proves useful against Pokémon Bost, thanks to its new ability Bost ignores the opponent, it helps me a lot especially against Reuniclus or Volcarona, Waterfall and Earthquake are its STAB, with a curse can do great things.
Volcarona (M) @ Chesto Berry
Trait: Flame Body
EVs: 160 HP / 252 SAtk / 96 Spd
Modest Nature (+SAtk, -Atk)
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Rest
Volcarona is a wild team, with this set will remark many times can the opponent being able to recover lost HP in one turn frustrating opponents efforts implemented to date. To me this is the best, and perhaps the only playable character, set Volcarona. The set is based in the right combination of Rest + Chesto Berry and Quiver Dance, which gives a boost of +1 special attack, special defense and speed. The most important role, however it takes the special defense, that if the boost permettte to resist even stronger special attacks, which also has weaknesses. And a good pokemon, dance and deleted when their counters take out the rest of the opposing team.
Sigilyph (M) @ Flame Orb
Trait: Magic Guard
EVs: 252 HP / 200 Def / 56 SDef
Calm Nature (+SDef, -Atk)
- Cosmic Power
- Roost
- Psycho Shift
- Stored Power
I'm thing for me is a monster with magic guard and prevent the flame orb falling asleep or otherwise, and Psycho Shift
status up to the opponent's Pokemon, then there's cosmic power that increases Def and SDef and stored power k and the power base and 20 earns 20% more power at every cosmic power lates, once you delete the main counter and Bost massacres even if it crashes before giving himself immune to pokemon that has moved all of a type, roost for life.
Building Phase:
Coming Soon.

Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 132 Def / 124 SDef
Relaxed Nature (+Def, -Spd)
- Toxic Spikes
- Spikes
- Rapid Spin
- Volt Switch
Of course he is not the team leader, who gave himself the lead BW does not exist, however, chose to give support with spikes and toxic spikes, and spinne, but more precisely the reason for which the permit is because I needed a dragon, and resistor him and perfect, with volt switch if the legs.

Rotom-W @ Expert Belt
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Pain Split
- Volt Switch
- Hydro Pump
- Thunder Wave
Then there's my beloved Rotom-W, which is proving to be useful, in this case I use it as a special sweeper, I always have to be careful to use pain split, how many times I have to give life to the opponent's Pokemon, in addition to the task even more pokemon that can paralyze so that lowering the speed to make room for breloom or Quagsire Bost at least once with no problems, I could replace it with a thunderbolt volt switch having belt expert in more power you have super effective hits.

Breloom (F) @ Toxic Orb
Trait: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Seed Bomb
- Focus Punch
- Spore
Classic Subloom Rse goes by and it's always a good pokemon, what does it do exactly? Covers quagsire Rotom and the type grass, and pounding with a focus punch, and beat the classic spore Subba.:naughty:

Quagsire (M) @ Leftovers
Trait: Unaware
EVs: 248 HP / 8 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Curse
- Recover
- Waterfall
- Earthquake
Quagsire proves useful against Pokémon Bost, thanks to its new ability Bost ignores the opponent, it helps me a lot especially against Reuniclus or Volcarona, Waterfall and Earthquake are its STAB, with a curse can do great things.

Volcarona (M) @ Chesto Berry
Trait: Flame Body
EVs: 160 HP / 252 SAtk / 96 Spd
Modest Nature (+SAtk, -Atk)
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Rest
Volcarona is a wild team, with this set will remark many times can the opponent being able to recover lost HP in one turn frustrating opponents efforts implemented to date. To me this is the best, and perhaps the only playable character, set Volcarona. The set is based in the right combination of Rest + Chesto Berry and Quiver Dance, which gives a boost of +1 special attack, special defense and speed. The most important role, however it takes the special defense, that if the boost permettte to resist even stronger special attacks, which also has weaknesses. And a good pokemon, dance and deleted when their counters take out the rest of the opposing team.

Sigilyph (M) @ Flame Orb
Trait: Magic Guard
EVs: 252 HP / 200 Def / 56 SDef
Calm Nature (+SDef, -Atk)
- Cosmic Power
- Roost
- Psycho Shift
- Stored Power
I'm thing for me is a monster with magic guard and prevent the flame orb falling asleep or otherwise, and Psycho Shift
status up to the opponent's Pokemon, then there's cosmic power that increases Def and SDef and stored power k and the power base and 20 earns 20% more power at every cosmic power lates, once you delete the main counter and Bost massacres even if it crashes before giving himself immune to pokemon that has moved all of a type, roost for life.