Hey everyone ^^ I just constructed this team and I think it may work, it is my first team I have made and I am fairly pleased with it but I know that is no reason to believe this team is great as they almost never are when its your first rmt xD, and before you go on a spazz you'd be surprised at how much damage Stunfish can do :3, in fact he is one of the ones who pull thier weight the most, well, without further ado lets have a look at the team.
Now updated with v2.0 as of 19/08/2011 (save the threatlist as I am going to find this out via testing :3)
Should I try Eviolite Magneton over Magnezone? Just as much bulk with room for more power as I am running a fairly bulky Magnezone the Eviolite would make up for that and allow room for more SpA evs.
At a Glance
_________________________________________________________________
Team Building Process
So from the title you can tell who this is
going to be. I don’t know why, I just wanted
To use him and after consulting bulbapedia
I decided on a trick room special sweeper.
I searched for a pokémon that resists most
of stunfisk’s weakness’ and one of the
options was Grass / Psychic and it just so happens
I recently obtained a female harvest Exeggutor so I
just gotta use this ^^ also usefully sets up Trick
room. I'd be cheating myself not using Exeggutor
Now I want to trap and kill steels ^^ so
obviously Magnezone goes here. Gonna
save the surprise of its moveset. It also resists all
of Exeggutor’s weaknesses bar fire.
About that fire weakness… Well, I guess I
ought to use something like Jellicent ^^ It
also sponges Ice attacks aimed at Stunfisk. On
top of that it is a back up trick roomer.
At this point I did a team weakness analysis
and found that I had at least one 0.5 resist to every
type so I decided to try and put some more
sweepers here. What is slow but amazingly
powerful? Perhaps this was an odd choice
but I chose Guts Ursaring.
reckless here ^^ works quite well.
And that was the first iteration of the team ^^
_________________________________________________________________
Up close and personal
Stunfisk @ Choice Specs
Trait: Static
Evs: 224 Hp / 32 Def / 252 SpA
Quiet Nature (+ SpA, - Spd)
Thunderbolt
Earth Power
Surf
Sludge Wave
Simple, Evs to maximize defenses while still doing massive damage and as less speed as possible. All of stunfisk's moves together have perfect coverage.
Exeggutor @ Lum Berry
Trait: Harvest
Evs:252 Hp / 252 Def / 4 SpA
Sassy Nature (+ SpD, - Spd)
Giga Drain
Trick Room
Psyshock
Rest
Usually leads, this Exeggutor 2HKOs Deoxys-s and many other common rock leads (but not since i changed his set & evs D:). Normally sets up trick room first and yeah, this is my exeggutor ^^ He also resists all of stunfisk's weaknesses bar Ice.
Magnezone @ Air Balloon
Trait: Magnet Pull
Evs: 252 Hp / 8 Def / 136 SpA / 108 SpD
Ivs: Def: 30 / SpA: 30 / Spd: 2
Sassy Nature (+ SpD, - Spd)
Recycle Flash Cannon
Hidden Power [Fire]
Thunderbolt
Volt Switch
Yup, that's right, recycle. Rather a strange set the Special Attack Evs allow you to OHKO Standard CB Scizor, obviously the Ivs are to obtain HP Fire. Normally when using this you'll just attack and recycle if necessary. Fairly Simple. Magnezone also resists all of Exeggutor's weaknesses bar Fire. Yeah, that really doesn't work, it was an experiment anyway and I didn't expect it to work tbh.
Dusclops @ Eviolite
Trait: Pressure
Evs: 252 Hp / 80 Def / 176 SpD
Calm Nature (+ SpD, - Atk)
Pain Split
Will 'o' Wisp
Night Shade
Trick Room
Now, Dusclops is imo one of the 2 best users of eviolite along with porygon 2, he functions as an amazing wall with an added immunity to normal and fighting which is much appreciated. He can set up Trick Room which is, obviously, essential. Will 'o' Wisp to cripple physical attackers and Night Shade as a Seismic Toss clone that doesnt affect normal.
***previous***
Jellicent @ Leftovers
Trait: Water Absorb
Evs: 252 Hp / 224 Def / 32 SpD
Relaxed Nature (+ Def, - Spd)
Trick Room
Scald
Recover
Toxic
Quite easy to comprehend, Jellicent sponges Fire and Ice attacks for the team, replenishes trick room and spreads toxic and burns ^^
Conkeldurr @ Flame Orb
Trait: Guts
Evs: 120 Hp / 252 Atk / 136 SpD
Brave Nature (+ Atk, - Spd)
Hammer Arm
Facade
Stone Edge
Bulk Up
Yeah, its the macho hulk that we all know and love (except when you're on the recieving end xP) and as such we also know how much damage it can do, especially when it has bulked up a few times which is quite easy to achieve and when he does it doesn't matter if Trick Room runs out because it's attack and defense are so high :3. Mach Punch is for priority and really screws over a lot of things. Stone Edge is awesome coverage for flying types and other crap to ruin your fun )= Hammer Arm is STAB.
***previous***
Ursaring @ Flame Orb
Trait: Guts
Evs: 248 Hp / 252 Atk / 4 Def / 4 SpD
Brave Nature (+Atk, - Spd)
Swords Dance
Facade
Crunch
Earthquake
Ursa SDs while flame orb activates multiplying damage by 300% in one turn! Consider that his attacks are coming off of a base 130 Attack stat and Ursa is nothing to be scoffed at! Facade is the obvious move of choice as it's base power doubles while burned. Crunch for those Ghosties ^^ and EQ for coverage I haven't used Close Combat because Emboar has a fighting type move and I don't really want the defence drops of Close Combat.
Druddigon @ Life Orb
Trait: Sheer Force
Evs: 252 Hp / 252 Atk / 4 Def
Brave Nature (+ Atk, - Spd)
Dragon Claw
Crunch
Rock Slide
Superpower
This Druddigon is very fluid and easily changeable but his sheer force is more than enough to warrant a place on this team [/not so much of a joke]. All jokes aside his ability, sheer force, is great. It gives all of his move a 30% boost in power which is brilliant! Dragon Claw is STAB and will put a dent in everything but steels. Superpower to put a bigger dent in steels and random other stuff. Crunch for ghosts I guess and Rock Slide for flying, ice, and other crap.
***previous***
Emboar @ Expert Belt
Trait: Reckless
Evs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Brave Nature (+ Atk, - Spd)
Curse
Flare Blitz
Head Smash
Hammer Arm
Reckless Emboar is a rather underrated threat in my opinion. The Evs are for maximising defenses and attacking prowess. Curse for lowering (and therefore raising) speed and raising attack and defense. Flare Blitz and Head Smash take advantage of Reckless and Life orb with the former being a rather powerful STAB. Hammer arm for coverage, STAB & team utility. Used to be life orb but is now expert belt on V0x's suggestion, thanks :3.
_________________________________________________________________
Threatlist
Editing in compliance to v2.0 of Team Stunfisk Sweep
_________________________________________________________________
Overall I believe my team is pretty good but could still do with some tweaking ^^ please help :P thanks for your time. Also i'm really sorry for my rubbishy pokémon comments, its soo late and it's been a really long day D:
~Lionrt60
_________________________________________________________________
Changes
I really need some Ice D: I decided to try Ice beam over Toxic on Jellicent as I wasn't using it.
Now updated with v2.0 as of 19/08/2011 (save the threatlist as I am going to find this out via testing :3)
Should I try Eviolite Magneton over Magnezone? Just as much bulk with room for more power as I am running a fairly bulky Magnezone the Eviolite would make up for that and allow room for more SpA evs.
At a Glance






_________________________________________________________________
Team Building Process
So from the title you can tell who this is
going to be. I don’t know why, I just wanted
To use him and after consulting bulbapedia
I decided on a trick room special sweeper.

I searched for a pokémon that resists most
of stunfisk’s weakness’ and one of the
options was Grass / Psychic and it just so happens
I recently obtained a female harvest Exeggutor so I
just gotta use this ^^ also usefully sets up Trick
room. I'd be cheating myself not using Exeggutor


Now I want to trap and kill steels ^^ so
obviously Magnezone goes here. Gonna
save the surprise of its moveset. It also resists all
of Exeggutor’s weaknesses bar fire.



About that fire weakness… Well, I guess I
ought to use something like Jellicent ^^ It
also sponges Ice attacks aimed at Stunfisk. On
top of that it is a back up trick roomer.




At this point I did a team weakness analysis
and found that I had at least one 0.5 resist to every
type so I decided to try and put some more
sweepers here. What is slow but amazingly
powerful? Perhaps this was an odd choice
but I chose Guts Ursaring.





V 1.0
I thought I would try Curse Emboar with reckless here ^^ works quite well.
And that was the first iteration of the team ^^






V 2.0
From the comments here this is my v2.0 also realised Emboar's ability was dw so now it is actually bw ou :3





_________________________________________________________________
Up close and personal

Stunfisk @ Choice Specs
Trait: Static
Evs: 224 Hp / 32 Def / 252 SpA
Quiet Nature (+ SpA, - Spd)
Thunderbolt
Earth Power
Surf
Sludge Wave
Simple, Evs to maximize defenses while still doing massive damage and as less speed as possible. All of stunfisk's moves together have perfect coverage.

Exeggutor @ Lum Berry
Trait: Harvest
Evs:252 Hp / 252 Def / 4 SpA
Sassy Nature (+ SpD, - Spd)
Giga Drain
Trick Room
Psyshock
Rest
Usually leads, this Exeggutor 2HKOs Deoxys-s and many other common rock leads (but not since i changed his set & evs D:). Normally sets up trick room first and yeah, this is my exeggutor ^^ He also resists all of stunfisk's weaknesses bar Ice.

Magnezone @ Air Balloon
Trait: Magnet Pull
Evs: 252 Hp / 8 Def / 136 SpA / 108 SpD
Ivs: Def: 30 / SpA: 30 / Spd: 2
Sassy Nature (+ SpD, - Spd)
Hidden Power [Fire]
Thunderbolt
Volt Switch
Yup, that's right, recycle. Rather a strange set the Special Attack Evs allow you to OHKO Standard CB Scizor, obviously the Ivs are to obtain HP Fire. Normally when using this you'll just attack and recycle if necessary. Fairly Simple. Magnezone also resists all of Exeggutor's weaknesses bar Fire. Yeah, that really doesn't work, it was an experiment anyway and I didn't expect it to work tbh.

Dusclops @ Eviolite
Trait: Pressure
Evs: 252 Hp / 80 Def / 176 SpD
Calm Nature (+ SpD, - Atk)
Pain Split
Will 'o' Wisp
Night Shade
Trick Room
Now, Dusclops is imo one of the 2 best users of eviolite along with porygon 2, he functions as an amazing wall with an added immunity to normal and fighting which is much appreciated. He can set up Trick Room which is, obviously, essential. Will 'o' Wisp to cripple physical attackers and Night Shade as a Seismic Toss clone that doesnt affect normal.
***previous***

Jellicent @ Leftovers
Trait: Water Absorb
Evs: 252 Hp / 224 Def / 32 SpD
Relaxed Nature (+ Def, - Spd)
Trick Room
Scald
Recover
Toxic
Quite easy to comprehend, Jellicent sponges Fire and Ice attacks for the team, replenishes trick room and spreads toxic and burns ^^

Conkeldurr @ Flame Orb
Trait: Guts
Evs: 120 Hp / 252 Atk / 136 SpD
Brave Nature (+ Atk, - Spd)
Hammer Arm
Facade
Stone Edge
Bulk Up
Yeah, its the macho hulk that we all know and love (except when you're on the recieving end xP) and as such we also know how much damage it can do, especially when it has bulked up a few times which is quite easy to achieve and when he does it doesn't matter if Trick Room runs out because it's attack and defense are so high :3. Mach Punch is for priority and really screws over a lot of things. Stone Edge is awesome coverage for flying types and other crap to ruin your fun )= Hammer Arm is STAB.
***previous***

Ursaring @ Flame Orb
Trait: Guts
Evs: 248 Hp / 252 Atk / 4 Def / 4 SpD
Brave Nature (+Atk, - Spd)
Swords Dance
Facade
Crunch
Earthquake
Ursa SDs while flame orb activates multiplying damage by 300% in one turn! Consider that his attacks are coming off of a base 130 Attack stat and Ursa is nothing to be scoffed at! Facade is the obvious move of choice as it's base power doubles while burned. Crunch for those Ghosties ^^ and EQ for coverage I haven't used Close Combat because Emboar has a fighting type move and I don't really want the defence drops of Close Combat.

Druddigon @ Life Orb
Trait: Sheer Force
Evs: 252 Hp / 252 Atk / 4 Def
Brave Nature (+ Atk, - Spd)
Dragon Claw
Crunch
Rock Slide
Superpower
This Druddigon is very fluid and easily changeable but his sheer force is more than enough to warrant a place on this team [/not so much of a joke]. All jokes aside his ability, sheer force, is great. It gives all of his move a 30% boost in power which is brilliant! Dragon Claw is STAB and will put a dent in everything but steels. Superpower to put a bigger dent in steels and random other stuff. Crunch for ghosts I guess and Rock Slide for flying, ice, and other crap.
***previous***

Emboar @ Expert Belt
Trait: Reckless
Evs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Brave Nature (+ Atk, - Spd)
Curse
Flare Blitz
Head Smash
Hammer Arm
Reckless Emboar is a rather underrated threat in my opinion. The Evs are for maximising defenses and attacking prowess. Curse for lowering (and therefore raising) speed and raising attack and defense. Flare Blitz and Head Smash take advantage of Reckless and Life orb with the former being a rather powerful STAB. Hammer arm for coverage, STAB & team utility. Used to be life orb but is now expert belt on V0x's suggestion, thanks :3.
_________________________________________________________________
Threatlist
Editing in compliance to v2.0 of Team Stunfisk Sweep
_________________________________________________________________
Overall I believe my team is pretty good but could still do with some tweaking ^^ please help :P thanks for your time. Also i'm really sorry for my rubbishy pokémon comments, its soo late and it's been a really long day D:
~Lionrt60
_________________________________________________________________
Changes
I really need some Ice D: I decided to try Ice beam over Toxic on Jellicent as I wasn't using it.