Dragon Knight
Start to build from Sub + Sd Garchomp.
Going to analyze its weaknesses, you may well notice that suffers various types stell including Skarmory ferrotorn (in the rain) and Scizor, then Mamoswine and Hippowdon. For this reason I decided to insert Magnezone and Starmie.
I insert in followed my paradragon that me it also works from revenge killer.
Being a team rather offensive, Breloom could not miss.
And then the setter, in this case I chose Terrakion.
Let's see the team in detail
Terrakion @ Focus Sash
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Stealth Rock
- Taunt
We start from the lead. Being an offense I had to choose a Pokemon in gro to inflict damage but at the same time could set the rocks, in this case my choice fell on Terrakion, not bad.
Breloom (M) @ Fighting Gem
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance
That's one of the two revenge killer of the team, I've always loved Breloom since the time of DPPt, for its ability to numb the opponent, to produce the boost and attack with match punch stab with his great power increased from fight gem.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Psyshock
- Rapid Spin
- Recover
Here is the spinner of the team, it was not easy for me to put it in since Starmie bw do not like much, but it was the only one able to use rapid spin and nelfrattempo have the function of water in the team, essential for Mamoswine and hippodon that give a lot of discomfort to Garchomp.
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Ice Punch
- U-turn
- Trick
He is the revenge killer other team, it was a pretty tough choice since I already had a type steel in the team, but Magnezone covering a different function, so I had to put someone in a position to cover my dragon attacks and attack, not bad also because it uses u turn.
Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
He is the trapper of ferrotorn and Scizor two pokemon much damage bother Garchomp, so I added Magnezone actions to punish two in one fell swoop.
Garchomp (M) @ Yache Berry
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Earthquake
- Dragon Claw
Here is the dragon knight referred to by the title, has a lot of devastating moves, being on a replacement after a sword dance becomes unstoppable. I assigned the Yache to prevent the ice moves to keep him very badly. Not bad.
Start to build from Sub + Sd Garchomp.

Going to analyze its weaknesses, you may well notice that suffers various types stell including Skarmory ferrotorn (in the rain) and Scizor, then Mamoswine and Hippowdon. For this reason I decided to insert Magnezone and Starmie.



I insert in followed my paradragon that me it also works from revenge killer.




Being a team rather offensive, Breloom could not miss.





And then the setter, in this case I chose Terrakion.






Let's see the team in detail

Terrakion @ Focus Sash
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Stealth Rock
- Taunt
We start from the lead. Being an offense I had to choose a Pokemon in gro to inflict damage but at the same time could set the rocks, in this case my choice fell on Terrakion, not bad.

Breloom (M) @ Fighting Gem
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance
That's one of the two revenge killer of the team, I've always loved Breloom since the time of DPPt, for its ability to numb the opponent, to produce the boost and attack with match punch stab with his great power increased from fight gem.

Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Psyshock
- Rapid Spin
- Recover
Here is the spinner of the team, it was not easy for me to put it in since Starmie bw do not like much, but it was the only one able to use rapid spin and nelfrattempo have the function of water in the team, essential for Mamoswine and hippodon that give a lot of discomfort to Garchomp.

Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Ice Punch
- U-turn
- Trick
He is the revenge killer other team, it was a pretty tough choice since I already had a type steel in the team, but Magnezone covering a different function, so I had to put someone in a position to cover my dragon attacks and attack, not bad also because it uses u turn.

Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
He is the trapper of ferrotorn and Scizor two pokemon much damage bother Garchomp, so I added Magnezone actions to punish two in one fell swoop.

Garchomp (M) @ Yache Berry
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Earthquake
- Dragon Claw
Here is the dragon knight referred to by the title, has a lot of devastating moves, being on a replacement after a sword dance becomes unstoppable. I assigned the Yache to prevent the ice moves to keep him very badly. Not bad.
This team has given me a lot of satisfaction, but to improve it I decided to post it here. I hope you do, good rate and sorry for the English xp