[BW2 OU] Deadly Bulk

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Alright, it's Skarm with another RMT here. *cue storytelling music* Back since the early days of BW OU, there was the domination of fighting types. But in the curls of the dark, there lay one lonely fighting type that didn't get used as much as the others. It's name was Conkeldurr. Conkeldurr had the bulk and attack to sweep amazingly. The only problems were his speed which let him down very often, and his problems with mons like Volcarona and Tornadus and Lati@s, Reuniclus, Gengar, Jellicent, and even TechniLoom. The list goes on and on. I've believed in him since the beginning of BW, and now is his time to rise once again, with perfect partners. Let his bulk reign forever!

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Here we start with the big mon in this team, Conk. Conk is a very big threat if you let it set up, and it usually does. With the option of both Iron Fist and Guts, you have two major sets for sweeping with.

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Next we have Ferrothorn for being a troll and for helping Conkeldurr. It is also a pretty nice tank. He's part of the FWG core here.

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Rotom-W is such a beast with any set it runs. Whether it's Specially Defensive, ChoiceTrick, or anything else, it always is a great teammate, especially with access to Will-O-Wisp. Rotom-W is also part of the FWG core.

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I added Reuniclus because it can help with Trick Room to support Conkeldurr and help itself sweep.

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Kyurem-B was added as a revenge killer and a partial sweeper. It has access to a physical and special moveset, which never fail to land at least one devstating blow.

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Porygon2 with an Eviolite is a real tank. With recovery, it can tank a lot of hits, and can even sweep with Trick Room.

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Heatran outclassed Reuniclus for this team partly because of it's steel typing, and also because Reuniclus wasn't much help for some reason.

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Jellicent came in over Rotom-W because it does a better job taking care of fighting types and such.

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Dieting (Conkeldurr) @ Leftovers
Ability: Iron Fist
Adamant Nature
120 HP / 252 Atk / 120 SpD
Bulk Up, Drain Punch, Mach Punch, Ice Punch

Conkeldurr is really quite a beast. With Bulk Up, I can set up on my opponent while they switch in fear and if I have Trick Room up, sweep against anything except stupid friggin pieces of Jell-O. Mach Punch is a great priority attack, and Ice Punch is for dragons. Drain Punch is for recovery. With Guts activated, it packs a REAL punch. I'm debating on Guts or Iron Fist, though.

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Garden Snake (Ferrothorn) @ Leftovers
Ability: Iron Barbs
Relaxed Nature
252 HP / 88 Def / 168 SpD
Leech Seed, Stealth Rock, Protect, Power Whip


You should really just name this guy TrollThorn, because that's what he is. Leech Seed is for recovery with Protect, and Iron Barbs with that can really wear down the opponent's health. Stealth Rock is self-explanatory, an T-Wave is to cripple Scarf Keldeo and stuff, but I'm worried it might interfere with Trick Room at times. The standard EV set is also put because it works and stuff.

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SpecsKeepMeWarm (Jellicent) @ Leftovers
Ability: Water Absorb
Calm Nature
252 HP / 4 Def / 252 SpD
Scald, Will-O-Wisp, Trick Room, Recover


Originally occupied by Rotom-W, Jellicent was brought in to help eliminate the team's fighting weakness and to put in a Trick ROom user other than Porygon2. Jellicent can still cripple opposing physical sweepers with Will-O-Wisp, and it can also try it's luck with a Scald. Recover is for recovery and stuff like that. Water Absorb helps to take water hits from Rain teams.

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Light It Up (Heatran) @ Air Balloon
Ability: Flash Fire
Modest Nature
196 HP / 60 Def / 252 SpA
Toxic, Fire Blast, Earth Power, Hidden Power [Ice]


This set is a bit homemade, made to work in Trick Room and without. I run 0 Speed EVs because of Trick Room, but I don't put a negative nature so it can work without. Toxic is for sweepers, and so are the other 3 coverage moves for after. If I switch in to a Fire attack aimed at Ferrothorn, I'll get a Special Attack boost and then wreck serious stuff.

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Bracelet or Band? (Kyurem-B) @ Choice Scarf
Ability: Teravolt
Naive Nature
28 Atk / 228 SpA / 252 Spe
Outrage / Fusion Bolt / Ice Beam / Earth Power


Scarf Mixed Kyu-B has become my favorite set because of it's ability revenge kill and get rid of so many different walls that Conkeldurr can't such as Jell-O. The name confuses the opponent into thinking that I'm banded, leading to game-changing predictions and stuff. Earth Power hits steels and sometimes gets a Special Defense drop, which could be very beneficial to KOing something. Outrage is self explanatory, and so are Fusion Bolt and Ice Beam.

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QuackQuack Muthafucka (Porygon2) @ Eviolite
Ability: Download
Quiet Nature
252 HP / 252 SpA / 4 SpD
Ice Beam, Thunderbolt, Trick Room, Recover

That's right, quack quack muthafucka. This duck is in control here. Eviolite boosts it's already tanky defenses, and Recover just adds to this. Ice Beam and T-Bolt can sweep in Trick Room, as well as get rid of a bunch of threats. Porygon2 is also my Trick Room setter, which helps both him, Conk, and Tran sweep so much. Most teams go for speed, rather than bulk. But this is a perfect example of why bulk beats speed.

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Okay, that's my team. I've spent a lot of time since I first used Conkeldurr like a years ago trying to build the perfect team around it, and now it's finaly paid off. Any constructive criticism is welcome, and make sure to Luvdisc if you like it!

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This is a nice team.
Although I have a few suggestions:
*Ferrothorn should have an attack, maybe Power Whip instead of Stealth Rock and Spikes instead of T-wave.
*Heatran's Air Balloon set could instead use SR in exchange for Toxic if you still need rocks up.

I never knew Porygon2 could sweep in trick room, I like the diversity demonstrated there.
 
This is a nice team.
Although I have a few suggestions:
*Ferrothorn should have an attack, maybe Power Whip instead of Stealth Rock and Spikes instead of T-wave.
*Heatran's Air Balloon set could instead use SR in exchange for Toxic if you still need rocks up.

I never knew Porygon2 could sweep in trick room, I like the diversity demonstrated there.

Power Whip over SR could be useful, but Toxic needs to stay because I have no other way to cripple Landy, Thundy, Dugtrio, and more with status.
 
Nice team, but I do have 3 suggestions.
1. If you're going to want Power Whip on Ferrothorn, and you're not willing to replace Toxic on Heatran, I might recommend using Stealth Rock over Thunder Wave on Ferrothorn, especially since you carry the Trick Room to help the slower Members of your team. Stealth Rocks are just a HUGE help in competitive.
2.Since your Conkeldurr is running leftovers, I would say Iron Fist over Guts. If you wanted to swtich to Toxic/Flame orb, then I could understand Guts, but you could just avoid getting your Conkeldurr statused and go with Iron Fist, which I think would benefit your Conkeldurr more often anyway as long as it has the Leftovers.
3. Only 1 trick room user does not seem like enough from a team that wants to benefit from it. If you don't like Reuniclus, why not try a Jellicent? I would say maybe to try Jellicent over Rotom-W. That way you would keep your Water type, and still be able to have Will-O-Wisp, and then have another Trick Room user to support your Heatran, Porygon2, and Conkeldurr. I would use a fairly standard Jellicent except with Trick Room, maybe something like:
Jellicent @ Leftovers
Trait: Water Absorb/Cursed Body
Calm Nature
EVs: 252 HP / 4 Def / 252 SpDef (or 36 Def if you want to go with the Smogon set)
- Scald/ Surf
- Will-O-Wisp
- Recover/Taunt
- Trick Room
Also, running this Jellicent, you may want to consider a more physcially defensive Ferrothorn and/or a different item for Kyurem-B.
Good luck with your team!
 
Nice team, but I do have 3 suggestions.
1. If you're going to want Power Whip on Ferrothorn, and you're not willing to replace Toxic on Heatran, I might recommend using Stealth Rock over Thunder Wave on Ferrothorn, especially since you carry the Trick Room to help the slower Members of your team. Stealth Rocks are just a HUGE help in competitive.
2.Since your Conkeldurr is running leftovers, I would say Iron Fist over Guts. If you wanted to swtich to Toxic/Flame orb, then I could understand Guts, but you could just avoid getting your Conkeldurr statused and go with Iron Fist, which I think would benefit your Conkeldurr more often anyway as long as it has the Leftovers.
3. Only 1 trick room user does not seem like enough from a team that wants to benefit from it. If you don't like Reuniclus, why not try a Jellicent? I would say maybe to try Jellicent over Rotom-W. That way you would keep your Water type, and still be able to have Will-O-Wisp, and then have another Trick Room user to support your Heatran, Porygon2, and Conkeldurr. I would use a fairly standard Jellicent except with Trick Room, maybe something like:
Jellicent @ Leftovers
Trait: Water Absorb/Cursed Body
Calm Nature
EVs: 252 HP / 4 Def / 252 SpDef (or 36 Def if you want to go with the Smogon set)
- Scald/ Surf
- Will-O-Wisp
- Recover/Taunt
- Trick Room
Also, running this Jellicent, you may want to consider a more physcially defensive Ferrothorn and/or a different item for Kyurem-B.
Good luck with your team!

Excellent points on all but the last. You see, Porygon2, Conkeldurr, Rotom-W, and Heatran all benefit from TR due to being all a bit slow.
 
Well my point was that a Trick Room team generally at least uses 2 Trick Room Pokemon. Having only one puts a lot of weight on that Pokemon, and when your Porygon2 goes down, your whole team is at a huge disadvantage. Jellicent as a second Trick Room user would take a lot of weight of of Porygon2, keep your Water type, and have good synergy with your other Trick Room user due to being immune to Porygon2's only weakness. It would also give you less need not to run a -Spd nature on your Heatran since Trick Room will be easier to get up, and up more often, making Heatran more effective under Trick Room.
 
Well my point was that a Trick Room team generally at least uses 2 Trick Room Pokemon. Having only one puts a lot of weight on that Pokemon, and when your Porygon2 goes down, your whole team is at a huge disadvantage. Jellicent as a second Trick Room user would take a lot of weight of of Porygon2, keep your Water type, and have good synergy with your other Trick Room user due to being immune to Porygon2's only weakness. It would also give you less need not to run a -Spd nature on your Heatran since Trick Room will be easier to get up, and up more often, making Heatran more effective under Trick Room.

I see what you mean. Thanks for the suggestion!
 
I recommend having a jellicent as well, because not only does it support with trick room, but it helps patch up your team's huge fighting weakness. I like your Porygon set, trick room is an underestimated move. The main thing you need to worry about though is fixing the fighting type weakness.
 
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