[BW2 OU] Waterlogged

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Welcome to Waterlogged, a BW2 OU RMT. I'm not such a great battler, but this has been my most successful team I ever made since I started playing competitively in July. The first team I ever made was a rain team, and then I realized how crappy I was at battling and blamed it on the rain, later realizing that it was just me. 2 months later since I started revamping the team, it has worked extremely well, on my standards at least, reaching a sky-high (for me) 1750 on PS. Usually I peak around 1550, but this team has gotten my much further in the metagame. Around when I get to 1750, I lose and get back to 1700, so I'm pretty much stuck there. Anyways, enough talk.

Team-Building Process
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So I start off with Politoed because this a rain team obviously.

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Next comes Tornadus-T, my awesome sweeper that earns me most of my wins. The set I use may not be approved by some people, but it definitely works wonders for me.

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Here comes my favorite wall and status inflicter/ absorber, Vaporeon. This was part of my original rain team, but I totally revamped it into a full-blown beast.

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I needed something to lay hazards down so Vaporeon's Roar can irritate opponents like crazy. Forretress came to mind because it's 4x Fire weakness is halved, making it all the more important in rain.

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I needed a revenge killer to come in and also clean up late-game as well as punch holes for other Pokemon to sweep, and Salamence fills all those roles with it's Scarf Moxie set.

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Electivire is my last Pokemon. It's completely underrated, yet so powerful. How could anyone miss the power in this beast? The coverage of it's physical set! Blessed with an ability that enables it to sweep with the snap of your fingers! Let me tell you, this thing is pretty boss.

In-Depth Approch

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Politoed @ Leftovers
Ability: Drizzle
Modeest Nature
252 HP | 252 SpA | 4 Spe
Hydro Pump | Ice Beam | HP Grass | Perish Song


Politoed's main role is to set up rain and nothing else for the most part. But this set takes advantage of the fact that some people think it to be useless except for rain. I come in, they think I might just switch out, and they try to attack, but I just stay in and kill 'em or Perish Song the set up and Substitute abusers. This proves that Politoed does more than one might think.


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Tornadus-T @ Choice Specs
Ability: Regnerator
Timid Nature
4 HP | 252 SpA | 252 Spe
Hurricane | Focus Miss | Sleep Talk | U-Turn


Some people will look at this and say, "U nub y u us TT wit specs nub?" But I look at them and say, "Do you want to be the next person in line to get utterly devastated by the sheer power of this thing?" This thing can kick some serious ass. A Specs boosted Hurricane hits like a truck, so you don't want to come across one of these bad boys. It needs it's support, but overall it's quite the boss.


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Vaporeon @ Leftovers
Ability: Hydration
Bold Nature
252 HP | 220 Def | 32 SpD
Scald | Rest | Toxic | Roar


This Vaporeon has caused many of the rage quits I've called by trolling with Hydration. Status absorber, Vaporeon is here. Status inflicter, Vaporeon is here. Physical wall, Vaporeon is here. Special wall, Vaporeon is here. You get the point I'm sure, Vaporeon is one of the best rain walls ever in the existence of Pokemon so far.


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Forretress @ Leftovers
Ability: Sturdy
Relaxed Nature
252 HP | 168 Def | 88 SpD
Toxic Spikes | Spikes | Stealth Rock | Rapid Spin


You may be asking, why the hell doesn't this have any moves like Volt Switch and Gyro Ball? That's a very good question. Well, Vaporeon and Forretress work very well with each other, as Forretress sets up hazards, then Vaporeon stalls and wears out the enemy team with Roar, leaving it open for sweepers like Salamence to demolish the opposing team.


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Salamence @ Choice Scarf
Ability: Moxie
Jolly Nature
4 HP | 252 Atk | 252 Spe
Outrage | Dragon Claw | Earthquake | Hydro Pump


Salamence is my late-game sweeper, specializing in getting more and more powerful with each Moxie boost it gets from the victims that fall to it's Outrages. You might be wondering why I run Hydro Pump over Fire Blast. Well it's pretty simple why. Fire Blast won't do shit with rain, and Hydro Pump in rain nails steels like Heatran that try to wall it with air Balloon pretty hard as well. Anyways, not much else to say.


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Electivire @ Expert Belt
Ability: Motor Drive
Jolly Nature
48 HP | 236 Atk | 224 Spe
Wild Charge | Ice Punch | Earthquake | Cross Chop


13 out of 17 types for super-effective damage. DAMN that's some nice stuff. But without the speed to back it up, it's not worth crap in OU. Or is it? With Motor Drive, it stands a chance, and with a rain team attracting electric attacks from 4 Pokemon, chances are, it'll get a boost sooner or later. Then it can proceed to utterly destroy the opponent with it's great coverage.


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So uh, that's my rain team that has won me so much pride (at my level of battling). Please feel free to leave some rates, and gimme some Luvdiscs (I hope I deserve them). Thanks for reading!​
 
Hi Skarmory7,

I am too lazy to rate so I will give you this. Switch your Tornadus's Specs to Life Orb and your Electivire's Life Orb to Expert Belt. Works better trust me. With Tornadus-T, you can also switch moves and possibly sweep late-game and LO + Recoil make Electivire go down quickly especially when your looking at its defenses. Change your Electivire's nature to Adamant Nature. You can sweep a lot better and since scarfers will outspeed it even with the a boost when Jolly, extra power will be appreciated.

I see a big threat to this team. Jolly Breloom. This thing OHKOs everything with Bullet Seed or Mach Punch. One pokemon will be spored and most likely it will be your switch-in. Instead I would recommend switching Hidden Power [Ice] on Tornadus-T to Sleep Talk. You can switch into spore and still have a chance to kill it with Hurricane as it sets-up up a Swords Dance.

Nice Team! Everything else looks good. Merry Christmas and god bless 2013 from Zombie Apocalypses!
 
Hi Skarmory7,

I am too lazy to rate so I will give you this. Switch your Tornadus's Specs to Life Orb and your Electivire's Life Orb to Expert Belt. Works better trust me. With Tornadus-T, you can also switch moves and possibly sweep late-game and LO + Recoil make Electivire go down quickly especially when your looking at its defenses. Change your Electivire's nature to Adamant Nature. You can sweep a lot better and since scarfers will outspeed it even with the a boost when Jolly, extra power will be appreciated.

I see a big threat to this team. Jolly Breloom. This thing OHKOs everything with Bullet Seed or Mach Punch. One pokemon will be spored and most likely it will be your switch-in. Instead I would recommend switching Hidden Power [Ice] on Tornadus-T to Sleep Talk. You can switch into spore and still have a chance to kill it with Hurricane as it sets-up up a Swords Dance.

Nice Team! Everything else looks good. Merry Christmas and god bless 2013 from Zombie Apocalypses!

Thanks for the rate, I'll take your suggestions and try them out. I'll edit this post or post in another post if anybody else rates with results :) Thanks for the rate
 
Hey man, got your vm, so heres your rate:

First off, change the colors bro! The light colors make it a pain to read. Onto your actual team, its a pretty solid base, but there are a few pokes I'd advise changing, and a few sets. Leftovers politoed is pretty weak, so I'd advise either going with a specs set, or your same set with a water gem if you want to keep the ability to switch attacks. On tornadus-t, hurricane already smashes everything that hp ice would hit, so I'd run sleep talk over it, allowing you to become a great check to breloom. 3 hazards on forrey is two too many, as it'll never have time to set them all up. I'd focus on setting up spikes, and replace the other hazards with the two attacks that you mentioned, volt switch and gyro ball. These help forrey spin much better, and you can focus on getting spikes down.

Onto the pokemon, I see that you want to focus on shuffling with vaporeon, until the opponent's team is weak enough for a moxie mence sweep. I really don't see how electivire contributes to this, so I'd definitely replace him. You could use a magnezone to trap Scizor to prevent it from bullet punching mence, as well as trapping other steels that resist outrage, but I'd advise using a physical sweeper, as well as a pokemon that sets up stealth rocks. I'd go with terrakion, this set in particular :

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Terrakion @ Focus Sash
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Close Combat
- Stone Edge
- Taunt / Swords Dance


This gives you a pokemon that can threaten out special walls that you u-turn out of with tornadus, as well as steels that can stop mence's sweep. Taunt allows you to be a better lead, but swords dance is nice to have a bigger offensive presence, especially against stall.

The last thing I noticed is that you're very weak to opposing tornadus-t. Even with electivire in the team, everything is outsped and 2hko'd, with the exception of mence, who is very easy to switch into early game. If you want to keep the electric typing that electivire gave you, as well as a nice tornadus check, you could use zapdos over your own tornadus. While you lose the massive offensive threat that is tornadus-t, you gain a check to what many would consider the most dangerous threat in the game, and a nice overall check to opposing rain teams. If you were to use zapdos, I'd go with a set like this:

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Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 244 SDef / 16 Spd
Calm Nature (+SDef, -Atk)
- Volt Switch
- Roost
- Roar
- Hidden Power [Ice]


You even get an additional pokemon to shuffle your opponent with. Good luck!
 
Hey man, got your vm, so heres your rate:

First off, change the colors bro! The light colors make it a pain to read. Onto your actual team, its a pretty solid base, but there are a few pokes I'd advise changing, and a few sets. Leftovers politoed is pretty weak, so I'd advise either going with a specs set, or your same set with a water gem if you want to keep the ability to switch attacks. On tornadus-t, hurricane already smashes everything that hp ice would hit, so I'd run sleep talk over it, allowing you to become a great check to breloom. 3 hazards on forrey is two too many, as it'll never have time to set them all up. I'd focus on setting up spikes, and replace the other hazards with the two attacks that you mentioned, volt switch and gyro ball. These help forrey spin much better, and you can focus on getting spikes down.

Onto the pokemon, I see that you want to focus on shuffling with vaporeon, until the opponent's team is weak enough for a moxie mence sweep. I really don't see how electivire contributes to this, so I'd definitely replace him. You could use a magnezone to trap Scizor to prevent it from bullet punching mence, as well as trapping other steels that resist outrage, but I'd advise using a physical sweeper, as well as a pokemon that sets up stealth rocks. I'd go with terrakion, this set in particular :

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Terrakion @ Focus Sash
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Close Combat
- Stone Edge
- Taunt / Swords Dance


This gives you a pokemon that can threaten out special walls that you u-turn out of with tornadus, as well as steels that can stop mence's sweep. Taunt allows you to be a better lead, but swords dance is nice to have a bigger offensive presence, especially against stall.

The last thing I noticed is that you're very weak to opposing tornadus-t. Even with electivire in the team, everything is outsped and 2hko'd, with the exception of mence, who is very easy to switch into early game. If you want to keep the electric typing that electivire gave you, as well as a nice tornadus check, you could use zapdos over your own tornadus. While you lose the massive offensive threat that is tornadus-t, you gain a check to what many would consider the most dangerous threat in the game, and a nice overall check to opposing rain teams. If you were to use zapdos, I'd go with a set like this:

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Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 244 SDef / 16 Spd
Calm Nature (+SDef, -Atk)
- Volt Switch
- Roost
- Roar
- Hidden Power [Ice]


You even get an additional pokemon to shuffle your opponent with. Good luck!

Thanks for the giant rate bro. A few things though...

HP Ice to Sleep Talk is fine

I'll go for 2 hazards 1 attack if you'd like, as it enables vaporeon's roars to wear down almost as well as 3 hazards but 1 completely erases the point of vaporeon's roar

I'll try terrakion over electivire, and it's just there for sweeping when mence can't and to help out with the electric weakness

Zapdos over tornadus-t? lol no i thought you said it was considered the most dangerous threat in the game? lol

I'll report back with results for this too. Thanks for the rate!
 
Hey man, I got your PM, so I thought I'd drop by and give you a rate.

The first major weakness I notice is Rotom-W. Rotom-W takes on Tornadus-T, Forretress, Vaporeon and Politoed. E-vire shouldn't be switching in either because of the possible Will-O-Wisp or Hyrdro - Pump, which is boosted by your rain. I suggest replacing Vaporeon with Celebi. Celebi is amazing in this metagame, and it stops Rotom-W cold, while blending in nicely with your team. It can still phaze (if you want it to with Perish Song), it still can absorb status, and it still has reliable recovery.

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 36 Spd / 220 SDef
Calm Nature
- Baton Pass
- Giga Drain
- Psychic
- Recover

Baton Pass is to gain switch advantage while not being trapped by Scizor and Tyranitar (unlike U-turn). Giga Drain is for opposing Rain teams and is general STAB. Psychic is here for specific threats to Rain teams, like Breloom, Toxicroak, and Tentecruel. Recover is used to stay around for most of the match. The Spe EVs allow you to outpace every Tyranitar and Scizor that aren't Scarfed, as well as Adamant Breloom.

The second change I suggest is replacing E-vire. It seems like your team doesn't have a reliable switch into opposing Tornadus-T, which is why I suggest you replace E-vire with Rotom-W. Rotom-W is great on rain teams, and does well against opposing rain teams, as I've already pointed out.

Rotom-Wash @ Chesto Berry
Trait: Levitate
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest

ChestoResto is my favorite set, as you can bluff the Scarf pretty well, but I suggest you test the Pain Split set too. Volt Switch is used to gain momentum, and Hydro Pump hits any ground type (or other E-vire!) thinking they can switch into a Volt Switch. Will O Wisp is just general status, but I also suggest testing Thunder Wave in its place. Rest is for recovery.

I hope my suggestions have helped you.
 
Hey Skarm, I got some suggestions for your team :)

Pokemon Changes

Ok, so while I like Vaporeon, I think your Forretress is suffering from having to set up 3 hazards all by itself. You'll never get them all off in a match. So, over Vaporeon I would suggest using Tentacruel, who will cause as much or even more ragequits.

Tentacruel @ Black Sludge
Trait: Rain Dish
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature
- Scald
- Toxic Spikes
- Protect
- Toxic

So this set is pretty self explanatory. Scald for stab and Burn hax, Toxic Spikes because that's the whole point for using Tentacruel over Vappy, Protect for added recovery/scouting and Toxic to hit Flying types/Levitate pokemon. The EVs focus on Defense to take stuff like Scizor easier.

Next, I really don't like Electivre, and I think that Thundurus-T can do a similar job. It has Volt Absorb meaning you don't lose your Electric immunity and has similar coverage. Here's the set I would try out:

Thundurus-Therian (M) @ Expert Belt
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 Atk
Rash Nature
- Thunder
- Agility
- Hidden Power [Ice]
- Superpower / Focus Blast

Thundurus-T is an absolute beast, and it gives you an excellent cleaner after your opponent's team is damaged by hazards. Superpower is for Tyranitar and the Blobs, but Focus Blast is coming off of a much stronger stat, so you should test them both to see what works for you. Thunder is immensely powerful, and Hidden Power Ice provides Thundurus-T with boltbeam coverage, hitting most pokemon for at least neutral damage.

Small Moveset Changes

  • On Politoed, you have the right moveset for Choice Specs already, so I would test that out to see if it works better for you. Being locked in isn't really a problem with a double stab Hydro Pump and it will help you break through walls better.
  • Now that Tentacruel is taking care of Toxic Spikes, put Gyro Ball on Forretress. This allows you to check Kyurem-B and Tornadus-T (thanks to Sturdy). Make sure to change your Speed IVs to 0 and use a Minus nature for Speed!
  • On Salamence, use Aqua Tail over Hydro Pump. This also allows you to beat Heatran with ease, and takes advantage of the Attack boost Mence will get from Moxie.
  • On Tornadus-T, use GaryTheGengar's suggestion of Sleep Talk over Hidden Power Ice, its a much better option.

I know I changed your team around a fair bit, but I think it will work a lot better this way. Best of luck man, go get em! Merry Christmas :D
 
Hey Skarm, I got some suggestions for your team :)

Pokemon Changes

Ok, so while I like Vaporeon, I think your Forretress is suffering from having to set up 3 hazards all by itself. You'll never get them all off in a match. So, over Vaporeon I would suggest using Tentacruel, who will cause as much or even more ragequits.

Tentacruel @ Black Sludge
Trait: Rain Dish
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature
- Scald
- Toxic Spikes
- Protect
- Toxic

So this set is pretty self explanatory. Scald for stab and Burn hax, Toxic Spikes because that's the whole point for using Tentacruel over Vappy, Protect for added recovery/scouting and Toxic to hit Flying types/Levitate pokemon. The EVs focus on Defense to take stuff like Scizor easier.

Next, I really don't like Electivre, and I think that Thundurus-T can do a similar job. It has Volt Absorb meaning you don't lose your Electric immunity and has similar coverage. Here's the set I would try out:

Thundurus-Therian (M) @ Expert Belt
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 Atk
Rash Nature
- Thunder
- Agility
- Hidden Power [Ice]
- Superpower / Focus Blast

Thundurus-T is an absolute beast, and it gives you an excellent cleaner after your opponent's team is damaged by hazards. Superpower is for Tyranitar and the Blobs, but Focus Blast is coming off of a much stronger stat, so you should test them both to see what works for you. Thunder is immensely powerful, and Hidden Power Ice provides Thundurus-T with boltbeam coverage, hitting most pokemon for at least neutral damage.

Small Moveset Changes

  • On Politoed, you have the right moveset for Choice Specs already, so I would test that out to see if it works better for you. Being locked in isn't really a problem with a double stab Hydro Pump and it will help you break through walls better.
  • Now that Tentacruel is taking care of Toxic Spikes, put Gyro Ball on Forretress. This allows you to check Kyurem-B and Tornadus-T (thanks to Sturdy). Make sure to change your Speed IVs to 0 and use a Minus nature for Speed!
  • On Salamence, use Aqua Tail over Hydro Pump. This also allows you to beat Heatran with ease, and takes advantage of the Attack boost Mence will get from Moxie.
  • On Tornadus-T, use GaryTheGengar's suggestion of Sleep Talk over Hidden Power Ice, its a much better option.

I know I changed your team around a fair bit, but I think it will work a lot better this way. Best of luck man, go get em! Merry Christmas :D

Like I previously said, Foretress has almost no use of my time as im not a defensive guy that much if vaporeon cant abuse it with roar :( so who can come in and take that step if i replace it?

HP [Ice] has been changed to Sleep Talk

Thundurus-T and Terrakion are being tested for electivire's spot
 
Hi Skarmory7 :D nice team and Merry Christmas

When I look at your team I think it may have a diffiucult time winning the weather war. Firstly with Abomasnow's Ice Shard and Wood Hammer he can significantly damage Salamence, Tornadus-T, Vaporeon and Politoed and he can ko all of them if they have taken prior damage including revenge killing Salamence and weakenend Tornadus-T with Ice Shard. Electivire would not like switching into a Wood Hammer, Leech Seed and definetly not Earthqauke on the Expert Belt set. While Forretress is usually a good answer to Abomasnow's lacking Hidden Power [Fire] yours has no attacking moves except Rapid Spin letting Abomasnow beat it eventually. No Pokemon on your team can switch into Choice Band Tyranitar either seeing as you have no Stone Edge resists. Again with Forretress carrying only Rapid Spin as an offensive move even though he might be able to take a hit from Tyranitar he can do nothing back. Also Dragon Dance dragons can be a problem for your team because they can set up on your current Forretress set and while you do have Salamence he can still be beaten by SubDD Dragonite, +1 Salamence that wins the speed tie, SubCM Latias, and even +1 Dragonite with Extreme Speed can beat Salamence with some prior damage.

I honestly don't think Electivire is to good in OU only because you have to bank on your opponent to go for an Electric-type move for him to work and if you predict wrong you can give your opponent a free turn and without a Motor Drive boost Electivire is sort of dead wieght in such a fast paced metagame. Dugtrio>Electivire is something i highly reccomend trying. Dugtrio helps you win the weather war more easily being able to trap Ninetales and more importantly Tyranitar. Another good thing about Dugtrio is he forms a nice core with Tornadus-T, you can lure in Jirachi and Chansey with Tornadus-T then U-turn to Dugtrio for him to trap and beat with Earthqauke. The ability to trap and beat Jirachi and Heatran also comes in handy because it lets Salamence spam Outrage much more easily. Seeing as your team has no set up sweeper i would use Stone Edge on him as apposed to the more popular Memento. Stone Edge also gives you a chance to beat Thunderous-T he can cause some troubles, although its miss rate makes it a some what unreliable check. 21 ivs are used to give Duhtrio 201 Hp so Blissey/Chansey gets it to one Hp (full power Reversal) in 2 Siesmic Tosses. The 0 ivs in each defence is to make it easier for Dugtrio to activate its Focus Sash.

As you can probably tell by the opening paragraph i don't really think your Forretress set is that efficent. Without Gyro Ball Forretress is set up bait for a lot of Dragon-types it is supposed to wall. Also with every form of entry hazards on Forretress i feel he is overloaded with jobs. Seeing as Dugtrio can carry Stealth Rock i suggestGyro Ball>Stealth Rock on Forretress Gyro Ball lets you beat the Dragon-type trying to set up on you much more easily, and i also a relatively powerful move in general. Also i fail to see why you carry Toxic Spikes on Forretress. Your team doesn't really benefit from it seeing as your only stallish Pokemon (Vaporeon) carries Toxic himself. Toxic Spikes also overloads Forretress with jobs because trying to set up all these hazards without recovery will often make Forretress to weak to wall Dragon-types later on.Volt Switch>ToxicSpikes would be a nice fit as Volt Switch lets you avoid Magnezone and also lets you act as a bulky pivot.

Good luck with the team i hope i helped! I also hope you enjoyed my Christmas themed rate!

Set
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Dugtrio @ Focus Sash | Arena Trap
Hasty | 252 Atk / 252 Spe (21 Hp ivs / 0 Def ivs / 0 Sp Def ivs)
Stealth Rock | Reversal | Stone Edge | Earthqauke
TL:DR
Electivire--->Dugtrio

Forretress
.Stealth Rock--->Gyro Ball
.Toxic Spikes--->Volt Switch


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~
Superpowerdude

 
Ok I had a big rate panned out and then my computer reloaded all its webpages, so this will cover all the same ground, but it'll probably be a bit shorter than I originally intended.

First off, this is a solid build, but I feel as though a lot of the Pokemon on your team don't necessarily carry their weight. You want to be able to carry out a late-game sweep between Tornadus-T and Salamence, but the Pokemon you've chosen don't necessarily help accomplish that goal. Primarily, I'd change out Electivire for a better team player. Dugtrio works very well in its place for its ability to trap many Tornadus-T headaches, such as Jirachi, Heatran, Tyranitar, and Ninetales, and its access to Stealth Rock for easy hazard setting. It can also switch into Choice-locked Electric-type moves the same way that Electivire can, and with that, you suddenly get much more out of your Tornadus-T. I'd run a Focus Sash, a spread of 252 Atk / 252 Spe, a Hasty nature, and a moveset of Earthquake / Reversal / Stealth Rock / Memento. Remember to run 21 HP IVs! I find that Dugtrio is a necessary partner for Tornadus-T on rain teams as it eliminates the risks Tornadus-T might face when attempting to sweep.

As for your other entry hazards, this team really does not need Toxic Spikes because it's fairly fast-paced. You won't be stalling anything out, and there are so many floating Pokemon, Poison-types, and spinners in the metagame that it's not like they'll be very useful, even against defensive teams. Why not take Ferrothorn out for a spin instead of Forretress? It provides a defensive Steel-type, a source of Spikes to aid in a late-game sweep, and some offensive pressure that Forretress failed to provide. With Leftovers, a spread of 252 HP / 88 Def / 168 SpD, a Sassy nature, 0 Speed IVs, and a moveset of Gyro Ball / Power Whip / Leech Seed / Spikes, Ferrothorn will provide a sturdy defensive wall for you. You should note that you can try Bulldoze to mess with some common switch-ins, but I wouldn't necessarily recommend it. Ferrothorn also provides a secondary switch-in to Electric-type attacks that can trouble your team, so it should help a lot in that regard. Make sure you don't let Thundurus-T set up, though!

I would honestly swap out Vaporeon for a Tentacruel. For one, if you make these changes, you'll be without a Rapid Spin user. That's no good considering your team needs rain up, and your two sweepers are both Stealth Rock weak. Tentacruel provides a bit of a check to most Keldeo, and it also can spread poison and burns. While Vaporeon is a bit annoying with its Hydration and Rest strategy, the metagame full of special sweepers that carry Electric moves, Dragon-types that can set up on a moment's notice, and other Pokemon that simply break through Vaporeon is a bit overwhelming. I'd personally run a set with Black Sludge, a spread of 252 HP / 240 Def / 16 Spe, a Bold nature, and a moveset of Scald / Sludge Bomb / Rapid Spin / Protect. Remember that Rain Dish is necessary here, as it gives you back a lot of health per turn, and with Protect, you can gain back 25% of your HP in just two turns! I run Sludge Bomb because you can never have enough insurance against Breloom, but Toxic is an option you can use as well.

This rate probably has a lot of changes to stomach, but most of them aren't that big. The goal of the team remains the same, so the structural changes don't really affect that negatively; in fact, they should make achieving that goal all the more easier. I hope you consider this rate and try out the changes. Good luck. I hope this helped.
 
I never liked the idea of having all hazards on a forretress. Also if you plan on having all hazards. Use a ghost type on the team. My favorite spin blocker is Gengar.
Gengar
Choice scarf
Timid
252 speed/252 special attack/4 Hp
Trick,destiny bond,shadow ball,focus blast.
This set helps you get rid of spinners. Tentacruel,tress,donphan(main spinners) can't knock Gengar out with one hit(that's if they're running defensive sets) so you can trick them, or if they're going to attack you, use destiny bond. The only spinner you'll have trouble on is starmie. But gengar has potential, it can outspeed scarfed terrakions,scarfed Keldo, scarfed thundurus,+1 dragonites, also scarfed Latias/Latios(only if Latias/Latios has HP fire). It's a perfect revenge killer with its perfect coverage as well. Or if you want a defensive spin blocker, jellicent works. About your baton passing problems. You know every baton pass team will have ninjask, so have scizor as your lead and lock yourself into bullet punch.
 
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