Byhamzilla's UU team

This team has gotten me a 70% win rate on shoddybattle so far. However, since i've only had 10 battles, it's not as impressive as it sounds.

Quite simply, this is my first team, and i decided to base it more upon which pokemon i found amusing and less on the "OUs" of the UU metagame. I am incredibly proud about how well this team has worked.

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Purugly @ Life Orb
Ability: Thick Fat
EVs: 252 Spe, 252 Atk, 6 HP
Nature: Jolly
- Fake Out
- Return
- Hypnosis
- U-turn

An unexpected starter. Many pokemon teams rely on their starter pokemon to set up either something like weather or stealth rock, or start off their baton pass chain, purugly uses it's great speed to force a switch if the opponent knows whats coming, and almost always incapacitate one of their pokemon off the bat. Every member of my team that faints means another round of Purugly annoyance.

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Chatot @ Focus sash
Ability: Tangled feet
EVs: 252 Spe, 252 SpA, 6 SpD
Nature:
- Encore
- Nasty Plot
- Chatter
- Hyper Voice

one of the great suprises of the team, encore means i can almost always force my opponent into making a switch, meaning i can almost always pull off 1 or, if i'm willing to loose my sash, even 2 nasty plots. Making Chatot a suprisingly fantastic special sweeper. Whose obscurity pushes opponents into making unsure responces, or even trying to set up on it. (I initialy fell in love with it when i was using a joke-team in standard and he managed to sweep 4 of his pokemon, and cripple another (i still lost, choice band magicarp just couldn't take them out))

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Victreebel @ Choice Specs
Ability: Chlorophyll
EVs: 76 HP, 180 Spe, 252 SpA
Nature: Modest
- Leaf Storm
- Sludge Bomb
- Hidden Power (psychic)
- Stun Spore

Specsbel is one of the most reliable pokemon on the team, his relative bulkyness allows him to switch in on suprisingly many things, and though his speed is nothing to brag about, it tends to suprise people. Leaf Storm is my reliable way of taking out anything thats too bulky or threatening to let any of my other (mostly fragile) pokemon try to fight. Hidden Power is to suprise pokemon like Crogunk and Weezing who otherwize can cause serious problems for the team.

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Armaldo @ Leftovers
Ability: Battle Armour
EVs: 134 HP, 252 Atk, 124 Spe
Nature: Adamant
- Rapid Spin
- Stone Edge
- X-Scissor
- Swords Dance

Armaldo is one of my favorites. If the opponent manages to get past the inital Stealth Rock wall of Purugly, Armaldo is a threat that will send them running to their walls rather than their ghosts, giving me a free spin. Then i can usualy get a Swords Dance in as the opponent switches strategy to one fitting a supporter. Armaldo is one of the pokemon who i can trust to take out at least one pokemon, and he's managed to sweep whole teams before.

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Linoone @ Salac Berry
Ability: Gluttony
EVs: HP 108, Spe 136, Atk 252
Nature: Adamant
- Belly Drum
- Return
- Dig
- Shadow Claw

Unreliable, but suprisingly effective. Most players assume that Linoone is a pokemon that has almost no chance of coming in and setting up, but very few realise just how bulky the little guy is, especialy when he comes in on a wall or sponge. Who, even the more powerful of which, rarely do more than 40% damage, leaving me open to sweep. It even often leaves me with still enough HP to endure most priority attacks (hence the return rather than extreme speed, linnone can take those hits and easily take the user out.) the only things he fears are sash users.

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Golduck @ Choice Scarf
Ability: Cloud Nine
EVs: 252 SpA, 252 Spe, 6 HP
Nature: Timid
- Hidden Power (Electric)
- Ice Beam
- Psychic
- Surf

Now, the most uncertain part of the team. Before now Rotom was sitting pretty in this spot. But as you might tell, most of this team revolves around being able to outspeed the opponent. Without which Chatot would be without it's fantastic encore capabilitys, Purugly will be taken down after the first Fake Out, Linnone will be so affected that it simply goes without saying. Luckly, they have the speed to pull this off, however, they get utterly destroyed by two things: Swift Swim/Chlorophyll users, and even more importantly, Aerodactil. Golduck is simply a poorly thought out counter to these. Cloud Nine has obvious effect, letting me outspeed all of the water and grass types and (hopfully, this hasn't yet been tested) take them out with ice beam and hidden power. (surf can likewize take out the fire pokemon who come with the chlorophyll teams, tho the thunder users of the swift swim teams will have to be taken care of seperatly.) Golduck has yet to see a single combat, so i have no idea how effective he will be. Likewize, if anyone else has an idea for this slot, don't be shy.


I'm fully open to any advice that you can give, even full on pokemon substitutions will be heeded, so don't be shy and give it a "yeah, looks good" if you have any ideas.

thanks a lot! xxxx

(apologies for spelling, gramma, or even making sense mistakes during the team, i'm not foreign, just tired.)
(well, english, but that doesn't count)
 
Linoone is also terrified of Scarfers, especially with that EV spread. So, I'd say either max out your speed (252 EVs + Jolly) to have a better chance of winning, or give it Extremespeed to beat Scarfers.

Armaldo is a pretty bad Spinner. If the opponent has a full Spike set on (Spikes+Toxic Spikes+ Stealth Rock), Armaldo's going to take 50% and bad poison upon switching in. This is pretty extreme, but he's still taking 25% just from Stealth Rock. I'd suggest using Claydol over Armaldo. Claydol has better defences, is immune to 2 entry hazards and resistant to the third (I hate GameFreak for giving it that stupid Pursuit weakness).

That gives you a triple Ice weakness though. You'll have to value the bonus and the problems yourself.
 
quite simply, armaldo isn't designed to be a spinner at all, it serves more as a sweeper who can suprise opponents into making a bad decision. As for teams with full entry damage, most of this team uses setup moves, attempting to put all those spikes e.t.c. up is far to risky considering that your basicly giving them anything between a +2 to +6 boost depending on which pokemon it is, the results of which are obvious (unless it was a chatot and they still have a steeliks or something in their team, in which case it's back to the drawing board unless i get some serious chatter confusion hax)

thats something else that makes armaldo good at what he does, come in on a spike-setup pokemon, and swords dance away, it's too risky for that pokemon to stay in. So as soon as it leaves i can just spin away all of it's hard work.
 
Venusaur does everything Victrebell can, and with more base speed and special defense. There's no reason to use victrebell unless you want to have some odd mixed attacking set.

Also, something like aerodactyl can set up rock, taunt armaldo down, and then destroy it with earthquake. You're better off with a bulky spinner like blastoise or sandslash (who can incidentally SD as well).
 
Byhamz, stall teams with full hentry hazards will always have a pHazer to rack up damage. Once they successfully use Roar or Whirlwind on a set-up sweeper, it becomes pretty much impossible to take your time to set up since you'll most likely be poisoned or Roared.
 
fair enough, as i said, i'm basicly new to actually playing rather than lots of theorymon.

i'll give venusaur a run. i miss him from the good old r/b/y days.

and yeah, aerodactil does take out this team pretty well, the only way i can take him down is by making pretty bad sacrifices. Hopfully golduck should be able to take it down, but as i said, he's is really as untested as they go, i don't even know if he can outspeed aero...
 
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