Yes, I know this is more likely for the MC, but whatever.
Team Canis:
Flarelm [Charles] (Male)
Desperation Theme: Guilty Gear XX - Holy Orders (Be Just or Be Dead)
Evolution has brought no change to Charles' manners, but he acquired a nice white bark as armor. His attacks hit just as hard, but his defenses were raised.
Nature: Sassy (+SpD, -Spe, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Chlorophyll: (DW)(Passive)(Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 34 (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 16
EC: 6/9
MC: 0
DC: 2/5
Attacks:
Level Up:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Egg:
Blaze Kick
Counter
Seed Bomb
Aromatherapy
Earth Power
Tutor:
TM:
Rock Slide
Flame Charge
Toxic
Protect
Grass Knot
Substitute
Energy Ball
Team C$FP:
Magmar (Male)
Nature: Lonely (+ to Attack; - from Defense)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Ability 1: Flame Body
Type: Passive
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Ability 2 (DW): Vital Spirit
Type: Passive
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 93
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 4/9
MC: 2
DC: 1/5
Attacks:
Ember
Smog
Leer
Fire Punch
Smokescreen
Faint Attack
Fire Spin
Confuse Ray
Clear Smog
Flame Burst
Flare Blitz
Mach Punch
Thunder Punch
Focus Energy
Dynamic Punch
Psychic
Flamethrower
Will-o-Wisp
Brick Break
Fire Blast
Moves: 20
Turn Order:
C$FP equips and orders.
Canis equips and orders.
I ref.
GOGOGO
rules said:1v1 NFE FLASH
1 Day DQ
Switch = You like that, chucklenuts?
All abilities
Training Items
ASB Arena
2 Recoveries/5 Chills
Team Canis:

Flarelm [Charles] (Male)
Desperation Theme: Guilty Gear XX - Holy Orders (Be Just or Be Dead)
Evolution has brought no change to Charles' manners, but he acquired a nice white bark as armor. His attacks hit just as hard, but his defenses were raised.
Nature: Sassy (+SpD, -Spe, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Chlorophyll: (DW)(Passive)(Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 34 (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 16
EC: 6/9
MC: 0
DC: 2/5
Attacks:
Level Up:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Egg:
Blaze Kick
Counter
Seed Bomb
Aromatherapy
Earth Power
Tutor:
TM:
Rock Slide
Flame Charge
Toxic
Protect
Grass Knot
Substitute
Energy Ball
Team C$FP:

Magmar (Male)
Nature: Lonely (+ to Attack; - from Defense)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Ability 1: Flame Body
Type: Passive
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Ability 2 (DW): Vital Spirit
Type: Passive
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 93
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 4/9
MC: 2
DC: 1/5
Attacks:
Ember
Smog
Leer
Fire Punch
Smokescreen
Faint Attack
Fire Spin
Confuse Ray
Clear Smog
Flame Burst
Flare Blitz
Mach Punch
Thunder Punch
Focus Energy
Dynamic Punch
Psychic
Flamethrower
Will-o-Wisp
Brick Break
Fire Blast
Moves: 20
Turn Order:
C$FP equips and orders.
Canis equips and orders.
I ref.
GOGOGO