ORAS UU Cactrune's UU Balance RMT

Hello, I'm Cactrune, and this is my second posted RMT. You may remember me from my Rain Offense team, which I can no longer use because Jirachi and Celebi are OU now. However, we got a lot of new 'mons this month as well, and this team attempts to deal with some of them while harnessing their power as well. I managed to get up to about 1520 on the ladder with this team, but I haven't been able to consistently maintain high rankings with it (right now I'm at 1414). So I took this team here so that people could critique it and hopefully help me hold my own in the upper reaches of the ladder. Since I brought the team to the forums, I've gotten a great amount of help from a bunch of cool people, and it's helped me improve the team. I got some great suggestions to make the team more offensively inclined, but I'm showing the more defensively inclined retooling here. Changes in red.
aerodactyl-mega.gif

Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Earthquake
- Roost
- Stone Edge
- Aerial Ace

Mega Aerodactyl is one of the best megas in the tier. Its ability to check a multitude of the metagame's most powerful Pokemon is invaluable to this team, and it always ends up being useful to some extent in a given match. I'm running a pretty basic, somewhat bulky set, with Aqua Tail to hit Ground-Types like the Nidos and Gligar.
heracross.gif

Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Knock Off
- Earthquake

The man himself is back in UU, and I couldn't wait to use him. Heracross punches holes in the opponent's team like nobody's business, and acts as the team's wallbreaker thanks to its strength and coverage. With good prediction, I can usually pivot into Heracross safely, do damage, and then withdraw. Definitely a solid member of the team.
vaporeon.gif

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 112 Def / 148 SpD
Calm Nature
- Scald
- Wish
- Protect
- Baton Pass

Vaporeon acts as one of the vital defensive Pokemon on this team. It exists to heal Pokemon and act as a pivot, using Baton Pass to give the team's more offensive Pokemon free switches and sometimes passing them Wishes at the same time. I'm experimenting with the EVs right now, but I'm currently running this spread to deal with the Nidos more easily.
gligar.gif

Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature

- Stealth Rock
- Earthquake
- U-turn
- Roost

Gligar is the other half of this defensive core, and it works very well as Vaporeon's teammate. He eats hits like nobody's business, which allows him to set hazards very easily and support the team. His ability to check a wide variety of physical attackers makes him a vital team member.

forretress.gif

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Rapid Spin
- Gyro Ball
- Volt Switch


The newest member of the team, Forretress was added to free up some moveslots in my team. My team previously lacked hazard-stackers, and swapping Stealth Rock for Defog on Gligar remedies this. Forretress is a great glue mon with a lot of capabilities, one of the most important of which being his slow Volt Switch. He's also a hazard remover and a prime check to some of the tier's top threats. 10/10 would add again.
snorlax.gif

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Curse
- Body Slam
- Rest
- Sleep Talk

Finally, we reach the Pokemon designated as my late-game sweeper. I added the standard CurseLax to this team after realizing that I lacked a late-game sweeper, and since my team's weaknesses were already balanced out, I added this Normal-type. I initially questioned the intelligence of this decision, but Snorlax has proven me wrong, and it serves as not only a late-game win condition, but also as a special wall and Fire-spam check. Definitely a quality Pokemon that I'll use more in the future.

The Team As A Whole
aerodactyl-mega.gif
heracross.gif
vaporeon.gif
gligar.gif
forretress.gif
snorlax.gif

Overall, I would be willing to consider this team one of the most successful ones that I've put together. It's got a good structure, and I especially like the Mega Aerodactyl + Heracross duo. Thanks to some improvements, I've managed to change this team up a great deal, converting it into a more interesting build. It's also possible to make this team more offensively inclined, and I'll add the suggestions of other users that gave me this idea below. Overall, this team was a joy to make and use.

Importable:
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Aqua Tail
- Roost
- Stone Edge
- Aerial Ace

Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Knock Off
- Earthquake

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 112 Def / 148 SpD
Calm Nature
- Scald
- Wish
- Protect
- Baton Pass

Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Roost

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Rapid Spin
- Gyro Ball
- Volt Switch

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Curse
- Body Slam
- Rest
- Sleep Talk
Past Members:
rotom-heat.gif

Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Pain Split


Originally added because I wanted a Flying resist, Rotom-Heat was removed from the squad because of his waste of a slot. He wasn't really doing much to help the team, and his function as a Volt-Switcher is much better served by Forretress.
Potential Members:
nidoqueen.gif

Nidoqueen @ Black Sludge
Ability: Sheer Force
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Stealth Rock
- Earth Power
- Sludge Wave
- Roar/Ice Beam/Fire Blast

Nidoqueen is an incredible Pokemon that would replace Gligar on the more offensive build of my team. Gligar's Defogging role would be filled by Mega Aerodactyl as Nidoqueen would take the center stage as Stealth Rocker. It's got good coverage and power, and as such can hit far harder than Gligar. However, it's lack of staying power makes it a lot harder to use, especially because its role as a defensive Pokemon would require it to switch in to a lot of hits. Because it's easy to wear down, I haven't added it to the team.
hydreigon.gif

Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Draco Meteor
- Superpower
- Roost
- Dark Pulse


Hydreigon is a top-notch wallbreaker, and Mixed Hydreigon is the best wallbreaking set to use for it. It takes lots of Hydra's checks by surprise by forcing them to take a Superpower after a Draco Meteor, and it's great for beating walls like Blissey and Empoleon. It was suggested that I use this over Rotom-Heat, but Forretress is far more essential right now. I've been toying with more offensive builds and I might still switch to one eventually.
 
Last edited:

tl:dw

LO Roost Hydreigon > Rotom-H
Defensive Nidoqueen > Gligar
Defog > Aqua Tail on Aero


Importable w/ my changes:

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 40 HP / 252 Atk / 216 Spe
- Aerial Ace
- Stone Edge
- Roost
- Defog

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 112 Def / 144 SpD
Calm Nature
- Wish
- Baton Pass
- Protect
- Scald

Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Megahorn
- Stone Edge
- Close Combat
- Earthquake

Nidoqueen (F) @ Leftovers
Ability: Sheer Force
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Stealth Rock
- Earth Power
- Sludge Wave
- Roar / Ice Beam / Fire Blast

Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Draco Meteor
- Superpower
- Roost
- Dark Pulse

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Rest
- Curse
- Sleep Talk
- Body Slam

Hope I helped!
 
I would suggest SR > u-turn since rocks are really important and heal bell > baton pass on Vaporeon.

U lose some momentum but heal bell is nice u only have snorlax to take status + heracross kind of but beeing able to get rid of toxic on gligar vaporen etc is very helpful
 
Good looking team balance team dude, Snorlax is a fun win condition and I like PDef Gligar as a partner to answer to most Fighting types. Main problem I have with this team is the lack of hazards - at minimum, Stealth Rock should be on every team and hazards work especially well with VoltTurn.

I'll get the small stuff out of the way first: I think you're better off using Knock Off over Stone Edge or Earthquake on Heracross. I would personally forgo Stone Edge since I'm usually too much of a pussy to Stone Edge Crobat switchins (and also you lose out on important coverage on all other Poison types without Earthquake), but if prediction isn't an issue for you then you can go either way. Knock Off allows you to really pressure opposing defensive walls such as Florges and Aromatisse, as they must now use more turns to Wish themselves up to full health and can't gain recovery for free by using Protect.

OK, now for the bigger change. This may sound a little stupid, but I think that your best course of action would be to change Rotom-H to Forretress. Between Vaporeon, Snorlax, and Mega Aerodactyl, your team actually seems pretty well-prepared for Fire-types. In addition, this change will create openings in moveslots for the rest of your team. You can run Rapid Spin on Forretress, allowing you to forgo Defog on Gligar in exchange for Stealth Rocks (don't forget to change Gligar's ability to Immunity!). Additionally, you can put Spikes on Forretress for even more hazard support. With hazards, you'll make it a /lot/ harder for, say, a physically defensive Florges to switch into your Heracross and after Knocking Off its Leftovers on the first switchin, it will be nearly impossible for it to switch in again.

252 Atk Choice Band Heracross Close Combat vs. 248 HP / 252+ Def Florges: 131-154 (36.4 - 42.8%) -- guaranteed 3HKO
252 Atk Choice Band Heracross Close Combat vs. 248 HP / 252+ Def Florges: 131-154 (36.4 - 42.8%) -- 90.6% chance to 2HKO after Stealth Rock and 1 layer of Spikes

As you can see, hazards make a huge difference when eliminating Pokemon such as Florges. They also wear the opposing team down a whole lot when your Pokemon are pivoting out of their switchins and forcing more switches. Anyway, your Forretress set should be Spikes / Rapid Spin / Volt Switch / Gyro Ball, and a physically defensive spread should work fine to better deal with Flying and Fighting types (and you've already got decent special walls in Vaporeon and Snorlax). Gyro Ball is really important here so you can deal actual damage to things like Mienshao and Mega Absol, so don't fall into the trap of using Toxic or something instead. So with this change: you give yourself much better control of the hazard game while keeping an important check to Flying-types and having something that can deal a little better with the Fighting types that are everywhere and that cockblock Snorlax.

TL;DR:
-put Knock Off on Heracross
-Stealth Rock over Defog on Gligar
-Rapid Spin / Spikes Forry over Rotom-H

Hope this change actually works out in practice. Best of luck to you with this team in the future :].
 
I would suggest SR > u-turn since rocks are really important and heal bell > baton pass on Vaporeon.

U lose some momentum but heal bell is nice u only have snorlax to take status + heracross kind of but beeing able to get rid of toxic on gligar vaporen etc is very helpful

Yeah, I played around with Vaporeon's set for awhile, and in practice, Baton Pass seemed to be a bit more useful to me. Thanks for the feedback anyway!
 

tl:dw

LO Roost Hydreigon > Rotom-H
Defensive Nidoqueen > Gligar
Defog > Aqua Tail on Aero


Importable w/ my changes:

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 40 HP / 252 Atk / 216 Spe
- Aerial Ace
- Stone Edge
- Roost
- Defog

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 112 Def / 144 SpD
Calm Nature
- Wish
- Baton Pass
- Protect
- Scald

Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Megahorn
- Stone Edge
- Close Combat
- Earthquake

Nidoqueen (F) @ Leftovers
Ability: Sheer Force
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Stealth Rock
- Earth Power
- Sludge Wave
- Roar / Ice Beam / Fire Blast

Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Draco Meteor
- Superpower
- Roost
- Dark Pulse

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Rest
- Curse
- Sleep Talk
- Body Slam

Hope I helped!

Hey, man! Really cool vid and constructive criticism! You know a lot about the meta and I really appreciate you taking the time to critique my team. I'll be implementing these changes as soon as possible.
 
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