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UUbers Calm Mind Arceus-Dark [QC: 1/2]

[SET]
Arceus-Dark @ Dread Plate
Ability: Multitype
Tera Type: Fairy/Ghost/Poison
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Taunt/Dragon Tail/Will-O-Wisp
- Recover

[SET COMMENTS]
Calm Mind Arceus-Dark combines its excellent natural bulk, high speed, deep utility pool, and incredible defensive typing to shut down much of the setup the tier has to offer, while also acting as a powerful late game cleaner. Arceus-Dark’s most popular utility move is Taunt, improving its matchup against Lugia, Landorus, and a major would-be check in Magearna. Arceus-Dark can also opt to act as a physical wall, being able to click Will-O-Wisp into threats such as Palafin and Dragonite. Dragon Tail can be used as a more immediately aggressive way to punish setup, while also granting some extra chip and better forcing progress. Both Taunt and Dragon Tail also help Arceus-Dark win Calm Mind wars against other Arceus forms, although Taunt relies on being faster than the opposong Arceus, as many other forms also run Taunt. Arceus-Dark primarily runs Tera Fairy, as it can flip a matchup into other potential checks, such as Great Tusk and Urshifu. Will-O-Wisp sets, however, prefer Tera Ghost for emergency spinblocking, and to burn both Great Tusk and Iron Treads more easily as they attempt to remove hazards. Arceus-Dark may also run Tera Poison to grant resists to Fairy type moves such as Magearna's Fleur Cannon and the various Fighting type moves thrown at it from the likes of Zamazenta and Palafin, while also preventing against a stray poison that could hinder Arceus-Dark’s ability to clean up an endgame.

Arceus-Dark finds its home in bulkier archetypes, primarily balance, as an essential piece in a hazard core for many teams. As such, it pairs well with hazard setters such as Magearna and Garganacl, as it can function as a knock off absorber into the likes of Roaring Moon and Samurott-Hisui. It in return also appreciates its additional chip, since checks like Magearna, Zamazenta, and Chi-Yu are very susceptible to entry hazards. It can also be found alongside Psychic types, as they can take hits from opposing fighting types in return for Arceus-Dark being able to take any Ghost and Dark type hits that may come their way. Lugia and Arceus-Dark in partiular make a powerful combination, having great type synergy and phasing to force switches and hazard chip.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/duviekk.716433/
Quality checked by:
https://www.smogon.com/forums/members/oceanicgamer.650155/
Grammar checked by:
 
Last edited:
add remove comment

not bad for your first!! just needs some rework ping me when ur done so i can properly stamp
[SET]
Arceus-Dark @ Dread Plate
Ability: Multitype
Tera Type: Fairy/Ghost/Poison
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Taunt/Will-O-Wisp/Dragon Tail
- Recover

[SET COMMENTS]
Calm Mind Arceus-Dark combines its excellent natural bulk, high speed, deep utility pool, and incredible defensive typing to shut down much of the setup the tier has to offer, while also acting as a powerful late game cleaner. Arceus-Dark’s most popular utility move is Taunt, which allows it to win Calm Mind wars against other Arceus forms, (this risks speed tie) Lugia, and a major would-be check in Magearna. (should be a wisp mention here since its between taunt and dtail) Alternatively, Dragon Tail can be used to punish setup, while also granting some extra chip (chip with what? also mention how this helps in cm wars) and better forcing progress. These Arceus-Dark primarily run Tera Fairy, as it can flip a matchup into other potential checks, such as Great Tusk and Urshifu. This can be coupled with Will-O-Wisp to permanently hinder the progress making ability of these Pokemon. Will-O-Wisp sets can also run tera ghost for emergency spinblocking, and to burn Great Tusk and Iron Treads more easily as they attempt to remove hazards. Although rare, (some notes: movepool and tera shouldnt be combined, tera poison isnt that rare. i like the idea of tghost + wisp tho, but i would reword it to "Tera Ghost best fits with wisp or smth") it also can run Tera Poison to take on incoming Fairy type moves from the likes of Roaring Moon (what? moon? fairy? can talk about how it grants fight resist and fairy resis from mag), and to fend against a stray poison that could hinder Arceus-Dark’s ability to clean up an endgame.

Arceus-Dark finds its home in bulkier archetypes, primarily balance, as an essential piece in a hazard core for many teams. As such, it pairs well with hazard setters such as Magearna, as it can function as a knock off absorber into the likes of Roaring Moon and Samurott-Hisui, (er, i think mag is a better switch in for samu icl. instead talk about psychic types can sponge hits from fighters, while darceus can help sponge hits from darks) while Magearna in turn can take on Pokemon that give Arceus-Dark trouble, such as Tera Fighting Mewtwo and Urshifu. It also appreciates their additional chip, since checks like Magearna, Zamazenta, and Chi-Yu are very susceptible to entry hazards. (maybe talk about general hazard setters here?)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/duviekk.716433/
Quality checked by:
Grammar checked by:
 
Add comment remove

QC 1/2 when implemented!
[SET]
Arceus-Dark @ Dread Plate
Ability: Multitype
Tera Type: Fairy/Ghost/Poison
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Taunt/Dragon Tail/Will-O-Wisp
- Recover

[SET COMMENTS]
Calm Mind Arceus-Dark combines its excellent natural bulk, high spexed, deep utility pool, and incredible defensive typing to shut down much of the setup the tier has to offer, while also acting as a powerful late game cleaner. Arceus-Dark’s most popular utility move is Taunt, which allows it to have an advantage in Calm Mind wars against most other Arceus forms, barring speed ties with taunt. It also (think it's best to remove) improves the matchup into Lugia, and a major would-be check in Magearna. Arceus-Dark can also opt to act as a physical wall, being able to click Will-O-Wisp into threats such as Palafin and Dragonite. Dragon Tail can be used as a more immediately aggressive way to punish setup, while also granting some extra chip and better forcing progress. (Mention cm arc wars here) Arceus-Dark primarily runs Tera Fairy, as it can flip a matchup into other potential checks, such as Great Tusk and Urshifu. Will-O-Wisp sets, however, prefer Tera Ghost for emergency spinblocking, and to burn Great Tusk and Iron Treads more easily as they attempt to remove hazards. Arceus-Dark may also run Tera Poison to grant resists to Fairy type moves such as Magearna's Fleur Cannon and the various Fighting type moves thrown at it from the likes of Zamazenta and Palafin, while also preventing against a stray poison that could hinder Arceus-Dark’s ability to clean up an endgame.

Arceus-Dark finds its home in bulkier archetypes, primarily balance, as an essential piece in a hazard core for many teams. As such, it pairs well with hazard setters such as Magearna and Garganacl, as it can function as a knock off absorber into the likes of Roaring Moon and Samurott-Hisui. It in return also appreciates its additional chip, since checks like Magearna, Zamazenta, and Chi-Yu are very susceptible to entry hazards. It can also be found alongside Psychic types (examples?), as they can take hits from opposing fighting types in return for Arceus-Dark being able to take any Ghost and Dark type hits that may come their way. Lugia and Arceus-Dark in partiular make a powerful combination, having great type synergy and phasing to force switches and hazard chip.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/duviekk.716433/
Quality checked by:
Grammar checked by:
 
add remove comment

[SET]
Arceus-Dark @ Dread Plate
Ability: Multitype
Tera Type: Fairy/Ghost/Poison
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Taunt/Dragon Tail/Will-O-Wisp
- Recover

[SET COMMENTS]
Calm Mind Arceus-Dark combines its excellent natural bulk, high speed, deep utility pool, and incredible defensive typing to shut down much of the setup the tier has to offer, while also acting as a powerful late game cleaner. Arceus-Dark’s most popular utility move is Taunt, improving its matchup against Lugia, Landorus, and a major would-be check in Magearna. Arceus-Dark can also opt to act as a physical wall disrupt many physical attackers, being able to click Will-O-Wisp into threats such as Palafin and Dragonite. Dragon Tail can be used as a more immediately aggressive way to punish force out setup sweepers, while also granting some extra chip and better forcing progress being able to force progress through the chip damage it can accrue. Both Taunt and Dragon Tail also help Arceus-Dark win Calm Mind wars against other Arceus forms, although Taunt relies can rely on being faster than the opposong Arceus, as many other forms also run Taunt winning speed ties against opposing Taunt Arceus. Taunt arceus should never be running less then max speed if its aim is to beat other cm arcs. Arceus-Dark primarily runs Tera Fairy, as it can flip a matchup into other potential checks, such as Great Tusk, Zamazenta, and Urshifu. Will-O-Wisp sets, however, may prefer Tera Ghost for emergency spinblocking, and to burn Great Tusk and Iron Treads more easily as they attempt to remove hazards. due to its ability to block Rapid Spin from Great Tusk and Iron Treads while maintaining a fighting immunity. However, this can open up Arceus-Dark to opposing dark types it would otherwise check such as Roaring Moon. Arceus-Dark may also run Tera Poison to grant resists to Fairy type moves such as Magearna's Fleur Cannon and the various Fighting type moves thrown at it from the likes of Zamazenta and Palafin as well as fighting type moves, at the cost of trading a valuable Psychic Immunity for a weakness., while also preventing against a stray poison that could hinder Arceus-Dark’s ability to clean up an endgame. However, it also provides Arceus-Dark an immunity to Poison status that can hinder it's endgame potential.

Arceus-Dark finds its home in bulkier archetypes, primarily balance, as an essential piece in a hazard core for many teams. As such, it pairs well with hazard setters such as Magearna and Garganacl, as it can function as a knock off absorber into the likes of Roaring Moon and Samurott-Hisui. Why does it need to absorb knock off? Do only hazard setters need to avoid knock off? It in return also appreciates its additional chip, since checks like Magearna, Zamazenta, and Chi-Yu are very susceptible to entry hazards. I think this applies more to magearna and opposing arceus forms. It can also be found alongside Psychic types, Which psychic types? Mention fighting types here. as they can take hits from opposing fighting types in return for Arceus-Dark being able to take any Ghost and Dark type hits that may come their way. Lugia and Arceus-Dark in partiular make a powerful combination, having great type synergy and phasing to force switches and hazard chip. I would remove this, you'd have no way of knowing but lugia's popularity has fallen off a cliff and its probably best mentioned alongside mewtwo as a psychic type Arceus Pairs with.
I would mention removal (arceus dark is very hazard weak itself, just the elephants are fine here) and Breakers (arceus-dark struggles to break by itself, Zamazenta and Palkia-Origin are good shouts here imo, we have already covered mewtwo)


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/duviekk.716433/
Quality checked by:
https://www.smogon.com/forums/members/oceanicgamer.650155/
https://www.smogon.com/forums/members/celeste.613399/
Grammar checked by:

QC 2! Overall lots of good, id just like to see some more things expanded on here. Let me know when this is implemented so we can go over any added sections.
 
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