[SET]
Arceus-Dark @ Dread Plate
Ability: Multitype
Tera Type: Fairy/Ghost/Poison
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Taunt/Dragon Tail/Will-O-Wisp
- Recover
[SET COMMENTS]
Calm Mind Arceus-Dark combines its excellent natural bulk, high speed, deep utility pool, and incredible defensive typing to shut down much of the setup the tier has to offer, while also acting as a powerful late game cleaner. Arceus-Dark’s most popular utility move is Taunt, improving its matchup against Lugia, Landorus, and a major would-be check in Magearna. Arceus-Dark can also opt to act as a physical wall, being able to click Will-O-Wisp into threats such as Palafin and Dragonite. Dragon Tail can be used as a more immediately aggressive way to punish setup, while also granting some extra chip and better forcing progress. Both Taunt and Dragon Tail also help Arceus-Dark win Calm Mind wars against other Arceus forms, although Taunt relies on being faster than the opposong Arceus, as many other forms also run Taunt. Arceus-Dark primarily runs Tera Fairy, as it can flip a matchup into other potential checks, such as Great Tusk and Urshifu. Will-O-Wisp sets, however, prefer Tera Ghost for emergency spinblocking, and to burn both Great Tusk and Iron Treads more easily as they attempt to remove hazards. Arceus-Dark may also run Tera Poison to grant resists to Fairy type moves such as Magearna's Fleur Cannon and the various Fighting type moves thrown at it from the likes of Zamazenta and Palafin, while also preventing against a stray poison that could hinder Arceus-Dark’s ability to clean up an endgame.
Arceus-Dark finds its home in bulkier archetypes, primarily balance, as an essential piece in a hazard core for many teams. As such, it pairs well with hazard setters such as Magearna and Garganacl, as it can function as a knock off absorber into the likes of Roaring Moon and Samurott-Hisui. It in return also appreciates its additional chip, since checks like Magearna, Zamazenta, and Chi-Yu are very susceptible to entry hazards. It can also be found alongside Psychic types, as they can take hits from opposing fighting types in return for Arceus-Dark being able to take any Ghost and Dark type hits that may come their way. Lugia and Arceus-Dark in partiular make a powerful combination, having great type synergy and phasing to force switches and hazard chip.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/duviekk.716433/
Quality checked by:
https://www.smogon.com/forums/members/oceanicgamer.650155/
Grammar checked by:
Arceus-Dark @ Dread Plate
Ability: Multitype
Tera Type: Fairy/Ghost/Poison
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Taunt/Dragon Tail/Will-O-Wisp
- Recover
[SET COMMENTS]
Calm Mind Arceus-Dark combines its excellent natural bulk, high speed, deep utility pool, and incredible defensive typing to shut down much of the setup the tier has to offer, while also acting as a powerful late game cleaner. Arceus-Dark’s most popular utility move is Taunt, improving its matchup against Lugia, Landorus, and a major would-be check in Magearna. Arceus-Dark can also opt to act as a physical wall, being able to click Will-O-Wisp into threats such as Palafin and Dragonite. Dragon Tail can be used as a more immediately aggressive way to punish setup, while also granting some extra chip and better forcing progress. Both Taunt and Dragon Tail also help Arceus-Dark win Calm Mind wars against other Arceus forms, although Taunt relies on being faster than the opposong Arceus, as many other forms also run Taunt. Arceus-Dark primarily runs Tera Fairy, as it can flip a matchup into other potential checks, such as Great Tusk and Urshifu. Will-O-Wisp sets, however, prefer Tera Ghost for emergency spinblocking, and to burn both Great Tusk and Iron Treads more easily as they attempt to remove hazards. Arceus-Dark may also run Tera Poison to grant resists to Fairy type moves such as Magearna's Fleur Cannon and the various Fighting type moves thrown at it from the likes of Zamazenta and Palafin, while also preventing against a stray poison that could hinder Arceus-Dark’s ability to clean up an endgame.
Arceus-Dark finds its home in bulkier archetypes, primarily balance, as an essential piece in a hazard core for many teams. As such, it pairs well with hazard setters such as Magearna and Garganacl, as it can function as a knock off absorber into the likes of Roaring Moon and Samurott-Hisui. It in return also appreciates its additional chip, since checks like Magearna, Zamazenta, and Chi-Yu are very susceptible to entry hazards. It can also be found alongside Psychic types, as they can take hits from opposing fighting types in return for Arceus-Dark being able to take any Ghost and Dark type hits that may come their way. Lugia and Arceus-Dark in partiular make a powerful combination, having great type synergy and phasing to force switches and hazard chip.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/duviekk.716433/
Quality checked by:
https://www.smogon.com/forums/members/oceanicgamer.650155/
Grammar checked by:
Last edited:





