AG Calm Mind (Arceus-Ground) [DONE]

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YNWA
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[SET]
Calm Mind (Arceus-Ground) @ Earth Plate
Ability: Multitype
Tera Type: Ground / Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Power Gem
- Recover

Calm Mind Arceus-Ground is an amazing wallbreaker and setup sweeper thanks to its good natural bulk and coverage that cement it as a threat that cannot be ignored. Power Gem 2HKOes Ho-Oh and hits Ground-immune targets such as Gliscor and Landorus-T for decent damage after a Calm Mind boost. Tera Ground allows Arceus-Ground to 2HKO Ting-Lu at +1 after a layer of Spikes, 2HKO Arceus formes at +1, and OHKO Arceus formes at +1 them after 3 layers of Spikes. Tera Fairy makes Arceus-Ground immune to Miraidon's Draco Meteor and Koraidon's Outrage and Scale Shot while giving it a resistance to Low Kick from the latter and a neutrality to Calyrex-S's Grass Knot, making it difficult to revenge kill. However, it makes Arceus-Ground more vulnerable to Zacian-C's Behemoth Blade. More often than not, Arceus-Fairy ends up being the Calm Mind user that's easier to fit thanks to its defensive utility, which enables it to take on Koraidon. Although, Arceus-Ground fits on teams that tend to be weak to Necrozma-DM and Zacian-C.

Calm Mind Arceus-Ground is best suited for balance and bulky offense teams where it is able to open up holes for its teammates. Calyrex-S in particular is a great teammate for Arceus-Ground, with both pressuring Ting-Lu and opening up a potential sweep for each other. Similarly, Miraidon helps to overwhelm their mutual check in Ting-Lu, paving the way for Arceus-Ground to clean up later. Calyrex-S can take advantage of Arceus-Ground locked into Calm Mind or Recover via Encore and use it as an opportunity to set up Nasty Plot. Grass Knot also does massive damage to unboosted Arceus-Ground; hence, Arceus-Ground appreciates Arceus, which is able to check Calyrex-S by effectively switching in on its Grass Knot and threatening it out with Shadow Claw. Koraidon, with its various sets such as Choice Scarf and Swords Dance, is able to brute force its way through Arceus-Ground, so Ho-Oh is another teammate that Arceus-Ground appreciates, helping keep Koraidon in check while soft checking Calyrex-S and Arceus. Arceus-Ground can struggle with entry hazards, which makes Hatterene a good partner, as it is able to bounce them back and can also bring in Arceus-Ground via Baton Pass, allowing it to set up on common switch-ins to Hatterene, such as Ho-Oh. Arceus-Ground also appreciates Choice Scarf Koraidon, which is able to bring it in via U-turn. Eternatus and Ting-Lu are also amazing teammates, setting up Toxic Spikes and Spikes, respectively, chipping foes and allowing Arceus-Ground to sweep more easily; Eternatus also helps keep Kyogre in check thanks to its bulk and access to Toxic. Arceus-Ground struggles to break through Giratina-O because of its Ground immunity, hence Arceus-Ground appreciates Arceus-Fairy because it is able to beat Giratina-O with Judgment. Arceus-Ground on the other hand is able to handle Arceus-Fairy's checks such as Necrozma-DM and Zacian-C and punish them with Judgment. Although, running both Arceus-Fairy and Arceus-Ground means that entry hazards like Spikes and Toxic Spikes could cause a big problem to them.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/adhi.631210/
Quality checked by:
https://www.smogon.com/forums/members/rl.554093/
https://www.smogon.com/forums/members/swas.487990/
Grammar checked by:
[/COPYEDIT]
 
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AMQC :D
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[SET]
Arceus-Ground @ Earth Plate
Ability: Multitype
Tera Type: Fairy / Grass / Ground (Not sure why you would really use grass, Korai weakness is not worth grass knot and ogre resist while ogre can just twave and ice beam/cm)
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Power Gem
- Recover

Calm Mind Arcues Arceus-Ground (small typo :3) is an amazing wallbreaker and setup sweeper, thanks to it's good natural bulk and coverage that cement it as a threat which cannot be ignored. Power Gem 2HKOes Ho-Oh and hits through Ground-type immune targets such as Giratina-O, Gliscor, and Lando-T for neutral damage. (smh smh, mention what judgement recover and cm do, also put your moves in the order you listed them in the above set) Tera Fairy makes Arceus-Ground immune to Miraidon's Draco Meteor, and gives it a resistance to Koraidon's Low Kick and makes Calyrex-S's Grass Knot do neutral damage, making it difficult to revenge kill, though it makes Arceus-Ground more vulnerable to Zacian-C's Behemoth Blade. Tera Grass instead flips the tables on Kyogre and Calyrex-S, giving it a resistance to Kyogre's STABs and Calyrex-S's Grass Knot. However, this leaves Arceus-Ground vulnerable to Fire-type attacks from Koraidon and Ho-Oh. Tera Ground boosts Arceus-Ground's power to great levels, allowing it to 2HKO Ting-Lu at +1 when 1 a layer of Spikes are up. At the same time, at +1 Arceus-Ground is able to and OHKO opposing Arceus-formes with 1 at +1 after a layer of Spikes. (reworded this to remove fluff and make it more concise in 1 sentence)

Arceus-Ground is best suited on balance and bulky offense teams where it is able to open up holes for it's teammates. Calyrex-S, in particular, is a great teammate for Arceus-Ground with both pressurizing Ting-Lu and opening up a potential sweep for each other. (mention mirai for similar reasons, you can also put it in the other sentance) Calyrex-S is a major threat for Arceus-Ground (mention why it is a threat (knot and encore)), so it appreciates Arceus as a teammate, which is able to check Calyrex-S (mention how it checks caly). Ho-Oh is another teammate that Arceus-Ground appreciates which helps keep Koraidon in check, while soft checking Calyrex-S and Arceus. (mention why Korai is a threat before this sentance) Arceus-Ground can struggle with hazards, which makes Hatterene a good partner for Arceus-Ground as it is able to absorb bounce back hazards and can also bring in Arceus-Ground via Baton Pass, allowing Arceus-Ground to setup on common switchins to Hatterene, such as Ho-Oh. It also appreciates Choice Scarf Koraidon as a partner which is able to bring it in via U-turn. Eternatus and Ting-Lu are also amazing teammates, setting up Spikes and Toxic Spikes respectively, chipping opposing foes which allows Arceus-Ground to sweep more easily. (mention fairyceus helping with gira-o and korai, and also mention why gira-o is a problem)
 
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AMQC :D
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[SET]
Arceus-Ground @ Earth Plate
Ability: Multitype
Tera Type: Fairy / Grass / Ground (Not sure why you would really use grass, Korai weakness is not worth grass knot and ogre resist while ogre can just twave and ice beam/cm)
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Power Gem
- Recover

Calm Mind Arcues Arceus-Ground (small typo :3) is an amazing wallbreaker and setup sweeper, thanks to it's good natural bulk and coverage that cement it as a threat which cannot be ignored. Power Gem 2HKOes Ho-Oh and hits through Ground-type immune targets such as Giratina-O, Gliscor, and Lando-T for neutral damage. (smh smh, mention what judgement recover and cm do, also put your moves in the order you listed them in the above set) as in, mention a calc or two where CM is useful to justify using CM, Judgment you could just say it's main stab, no need to mention recover Tera Fairy makes Arceus-Ground immune to Miraidon's Draco Meteor, and gives it a resistance to Koraidon's Low Kick and makes Calyrex-S's Grass Knot do neutral damage, making it difficult to revenge kill, though it makes Arceus-Ground more vulnerable to Zacian-C's Behemoth Blade. Tera Grass instead flips the tables on Kyogre and Calyrex-S, giving it a resistance to Kyogre's STABs and Calyrex-S's Grass Knot. However, this leaves Arceus-Ground vulnerable to Fire-type attacks from Koraidon and Ho-Oh. Tera Ground boosts Arceus-Ground's power to great levels, allowing it to 2HKO Ting-Lu at +1 when 1 a layer of Spikes are up. At the same time, at +1 Arceus-Ground is able to and OHKO opposing Arceus-formes with 1 at +1 after a layer of Spikes. (reworded this to remove fluff and make it more concise in 1 sentence)

Arceus-Ground is best suited on balance and bulky offense teams where it is able to open up holes for it's teammates. Calyrex-S, in particular, is a great teammate for Arceus-Ground with both pressurizing Ting-Lu and opening up a potential sweep for each other. (mention mirai for similar reasons, you can also put it in the other sentance) maybe i'm really dumb but i don't understand, only setup miraidon sets can sweep, ig they can force their way through Lu together but ye, only setup miraidon sets Calyrex-S is a major threat for Arceus-Ground (mention why it is a threat (knot and encore)), so it appreciates Arceus as a teammate, which is able to check Calyrex-S (mention how it checks caly) no need. Ho-Oh is another teammate that Arceus-Ground appreciates which helps keep Koraidon in check, while soft checking Calyrex-S and Arceus. (mention why Korai is a threat before this sentance) Arceus-Ground can struggle with hazards, which makes Hatterene NOOOOO HATTERENE :( a good partner for Arceus-Ground as it is able to absorb bounce back hazards and can also bring in Arceus-Ground via Baton Pass, allowing Arceus-Ground to setup on common switchins to Hatterene, such as Ho-Oh. It also appreciates Choice Scarf Koraidon as a partner which is able to bring it in via U-turn. Eternatus and Ting-Lu are also amazing teammates, setting up Spikes and Toxic Spikes respectively looks like there is an error, lu doesn't have tspikes and etern doesn't have spikes, wrong order i think, chipping opposing foes which allows Arceus-Ground to sweep more easily. (mention fairyceus helping with gira-o and korai, and also mention why gira-o is a problem)
you can implement this ye, just pay attention to the purple comments, will do QC after this
 
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[SET]
Arceus-Ground @ Earth Plate
Ability: Multitype
Tera Type: Fairy / Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Power Gem
- Recover

Calm Mind Arceus-Ground is an amazing wallbreaker and setup sweeper, thanks to it's good natural bulk and coverage that cement it as a threat which cannot be ignored. Power Gem 2HKOes Ho-Oh and hits through Ground-type immune targets such as Giratina-O, Gliscor, and Lando-T for neutral damage. Tera Fairy makes Arceus-Ground immune to Miraidon's Draco Meteor and Koraidon Outrage, while giving it a resistance to Low Kick from the latter and making Calyrex-S's Grass Knot neutral, and gives it a resistance to Koraidon's Low Kick and makes Calyrex-S's Grass Knot do neutral damage I've just reworded it a bit to add Koraidon Outrage, making it difficult to revenge kill, although though it makes Arceus-Ground more vulnerable to Zacian-C's Behemoth Blade. Tera Ground boosts Arceus-Ground's power to great levels, allowing it to 2HKO Ting-Lu at +1 after a layer of Spikes. With the help of Tera Ground, Arceus-Ground is also able to 2HKO Arceus formes at +1, and is able to OHKO them after 2 layers of Spikes. I think the order of this part should be changed (Power Gem is mentionne before Judgment) but it is a GP thing so let it like that for now, great part otherwise

Calm Mind
Arceus-Ground is best suited on balance and bulky offense teams where it is able to open up holes for it's teammates. Calyrex-S, in particular, is a great teammate for Arceus-Ground with both pressurizing Ting-Lu and opening up a potential sweep for each other. Similarly, Miraidon is also a great teammate for Arceus-Ground as both pressurize Ting-Lu, opening up a potential sweep for each other. Calyrex-S is a major threat for Arceus-Ground because it is able to switch in Arceus-Ground when it is setting up Calm Mind and threaten Arceus-Ground out with Encore and then is able to setup Nasty Plot I know what you meant, as in it forces you to switch because you fear Encore, but instead of encore it clicks Nasty Plot, i think this last part could be reworded just a bit but i can't think of a better wording, so i'll let this to QC 2/GP, which could lead into a potential sweep. Hence Arceus-Ground appreciates Arceus as a teammate, which is able to check Calyrex-S with by effectively switching in on Calyrex-S's Grass Knot and threatening it out with Shadow Claw. Koraidon with it's various sets such as Swords Dance and Choice Scarf I'd recommend you to make it Choice Scarf first, as it is the main Koraidon set, is able to brute force through Arceus-Ground, hence Ho-Oh is another teammate that Arceus-Ground appreciates which helps keep Koraidon in check, while soft checking Calyrex-S and Arceus. Arceus-Ground can struggle with hazards, which makes Hatterene a good partner for Arceus-Ground as it is able to bounce back hazards and can also bring in Arceus-Ground via Baton Pass, allowing Arceus-Ground to setup on common switchins to Hatterene, such as Ho-Oh. It also appreciates Choice Scarf Koraidon as a partner which is able to bring it in via U-turn. Eternatus and Ting-Lu are also amazing teammates, setting up Spikes and Toxic Spikes Toxic Spikes and Spikes sorry if it was correct, i feel like it says etern use Spikes and Ting-Lu use Tspikes respectively, chipping opposing foes which allows Arceus-Ground to sweep more easily. Arceus-Ground struggles to break through Giratina-O because of its Ground immunity, hence it appreciates Arceus-Fairy as a teammate because it is able to beat Giratina-O with Judgment. Although, running both Arceus-Fairy and Arceus-Ground means that entry hazards like Spikes and Toxic Spikes could cause a big problem to Arceus-Ground and Arceus-Fairy. Great part too, not much to say

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/adhi.631210/
Quality checked by:
https://www.smogon.com/forums/members/rl.554093/
Grammar checked by:

Great job as always, nice to read and well written, the "errors" are basically just GP stuff.
 
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[SET]
Arceus-Ground @ Earth Plate
Ability: Multitype
Tera Type: Ground / Fairy Fairy / Ground should just use real arceus-fairy instead of tera fairy, tera ground is better offensively
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Power Gem
- Recover

Calm Mind Arceus-Ground is an amazing wallbreaker and setup sweeper, thanks to it's good natural bulk and coverage that cement it as a threat which cannot be ignored. Power Gem 2HKOes Ho-Oh and hits through Ground-type immune targets such as Giratina-O, Gliscor, and Lando-T for decent neutral damage after a Calm Mind boost. +1 power gem is capable of scaring away both lando and glisc, but it doesn't do enough damage to gira-o to be worth mentioning Tera Fairy makes Arceus-Ground immune to Miraidon's Draco Meteor and Koraidon's Outrage and Scale Shot, while giving it a resistance to Low Kick from the latter and making Calyrex-S's Grass Knot neutral, making it difficult to revenge kill, although it makes Arceus-Ground more vulnerable to Zacian-C's Behemoth Blade. Tera Ground boosts Arceus-Ground's power to great levels, allowing it to 2HKO Ting-Lu at +1 after a layer of Spikes. With the help of Tera Ground, Arceus-Ground is also able to 2HKO Arceus formes at +1, and is able to OHKO them after 3 2 layers of Spikes. +1 252+ SpA Earth Plate Tera Ground Arceus-Ground Judgment vs. 240 HP / 0 SpD Arceus-Fairy: 348-410 (78.9 - 92.9%) -- 68.8% chance to OHKO after 2 layers of Spikes (need 3 layers for guaranteed OHKO)
mention cm arceus-fairy being better in most cases and why, also the cases where cm groundy would be better i.e. better into steels like ndm and zac, but ndm isn't very common and zac has limited switchin opportunities so cm fairyceus is better in general


Calm Mind Arceus-Ground is best suited on balance and bulky offense teams where it is able to open up holes for it's teammates. Calyrex-S, in particular, is a great teammate for Arceus-Ground with both pressurizing Ting-Lu and opening up a potential sweep for each other. Similarly, Miraidon helps to overwhelm their mutual check in Ting-Lu, paving the way for Arceus-Ground to clean up later is also a great teammate for Arceus-Ground as both pressurize Ting-Lu, opening up a potential sweep for each other. this line felt too repetitive, and as RL noted it's only for setup mirai sets, as hdb is more common in general Calyrex-S can take advantage of Arceus-Ground locked into Calm Mind or Recover via Encore, and use it as an opportunity to set up Nasty Plot. Grass Knot also does massive damage to unboosted Arceus-Ground. is a major threat for Arceus-Ground because it is able to switch in Arceus-Ground when it is setting up Calm Mind and threaten Arceus-Ground out with Encore and then is able to setup Nasty Plot, which could lead into a potential sweep. Hence Arceus-Ground appreciates Arceus as a teammate, which is able to check Calyrex-S by effectively switching in on Calyrex-S's Grass Knot and threatening it out with Shadow Claw. Koraidon with it's various sets such as Choice Scarf and Swords Dance, is able to brute force through Arceus-Ground, hence Ho-Oh is another teammate that Arceus-Ground appreciates which helps keep Koraidon in check, while soft checking Calyrex-S and Arceus. Arceus-Ground can struggle with hazards, which makes Hatterene a good partner for Arceus-Ground as it is able to bounce back hazards and can also bring in Arceus-Ground via Baton Pass, allowing Arceus-Ground to setup on common switchins to Hatterene, such as Ho-Oh. It also appreciates Choice Scarf Koraidon as a partner which is able to bring it in via U-turn. Eternatus and Ting-Lu are also amazing teammates, setting up Toxic Spikes and Spikes respectively, chipping opposing foes which allows Arceus-Ground to sweep more easily. also mention eternatus helping groundceus vs kyogre Arceus-Ground struggles to break through Giratina-O because of its Ground immunity, hence it appreciates Arceus-Fairy as a teammate because it is able to beat Giratina-O with Judgment. mention arceus-ground threatening fairyceus's offensive and defensive checks like zac ndm and eternatus Although, running both Arceus-Fairy and Arceus-Ground means that entry hazards like Spikes and Toxic Spikes could cause a big problem to Arceus-Ground and Arceus-Fairy.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/adhi.631210/
Quality checked by:
https://www.smogon.com/forums/members/rl.554093/
Grammar checked by:
 
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[SET]
Arceus-Ground Calm Mind (Arceus-Ground) @ Earth Plate
Ability: Multitype
Tera Type: Ground / Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Power Gem
- Recover

Calm Mind Arceus-Ground is an amazing wallbreaker and setup sweeper, (comma) thanks to it's its good natural bulk and coverage that cement it as a threat which that cannot be ignored. Power Gem 2HKOes Ho-Oh and hits through Ground-type immune Ground-immune targets such as Gliscor and Lando-T Landorus-T for decent damage after a Calm Mind boost. Tera Ground boosts Arceus-Ground's power to great levels, allowing it allows Arceus-Ground to 2HKO Ting-Lu at +1 after a layer of Spikes. With the help of Tera Ground, Arceus-Ground is also able to Spikes, 2HKO Arceus formes at +1, and is able to OHKO Arceus formes at +1 them after 3 layers of Spikes. Tera Fairy makes Arceus-Ground immune to Miraidon's Draco Meteor and Koraidon's Outrage and Scale Shot, (comma) while giving it a resistance to Low Kick from the latter and making a neutrality to Calyrex-S's Grass Knot neutral, Knot, making it difficult to revenge kill, although kill. However, it makes Arceus-Ground more vulnerable to Zacian-C's Behemoth Blade. More often than not, Arceus-Fairy ends up being the more splashable Calm Mind abuser user that's easier to fit thanks to its defensive utility, (comma) which enables it to take on Koraidon. Although, Arceus-Ground fits on teams that tend to be weak to Necrozma-DM and Zacian-C.

Calm Mind Arceus-Ground is best suited on for balance and bulky offense teams where it is able to open up holes for it's its teammates. Calyrex-S, (comma) in particular, (comma) is a great teammate for Arceus-Ground, (comma) with both pressurizing pressuring Ting-Lu and opening up a potential sweep for each other. Similarly, Miraidon helps to overwhelm their mutual check in Ting-Lu, paving the way for Arceus-Ground to clean up later. Calyrex-S can take advantage of Arceus-Ground locked into Calm Mind or Recover via Encore, (comma) and use it as an opportunity to set up Nasty Plot. Grass Knot also does massive damage to unboosted Arceus-Ground. Hence Arceus-Ground; hence, Arceus-Ground appreciates Arceus as a teammate, Arceus, which is able to check Calyrex-S by effectively switching in on Calyrex-S's its Grass Knot and threatening it out with Shadow Claw. Koraidon, (comma) with it's its various sets such as Choice Scarf and Swords Dance, is able to brute force its way through Arceus-Ground, hence so Ho-Oh is another teammate that Arceus-Ground appreciates which helps appreciates, helping keep Koraidon in check, (comma) while soft checking Calyrex-S and Arceus. Arceus-Ground can struggle with entry hazards, which makes Hatterene a good partner, (comma) for Arceus-Ground as it is able to bounce back hazards them back and can also bring in Arceus-Ground via Baton Pass, allowing Arceus-Ground it to setup set up on common switchins switch-ins to Hatterene, such as Ho-Oh. It Arceus-Ground also appreciates Choice Scarf Koraidon as a partner Koraidon, which is able to bring it in via U-turn. Eternatus and Ting-Lu are also amazing teammates, setting up Toxic Spikes and Spikes, (comma) respectively, chipping opposing foes which allows and allowing Arceus-Ground to sweep more easily. Furthermore, Kyogre is able to take on Arceus-Ground and kill it with Origin Pulse. easily; Eternatus also helps keep Kyogre in check thanks to its bulk and access to Toxic. Arceus-Ground struggles to break through Giratina-O because of its Ground immunity, hence it Arceus-Ground appreciates Arceus-Fairy as a teammate because it is able to beat Giratina-O with Judgment. Arceus-Ground on the other hand is able to check handle Arceus-Fairy's checks such as Necrozma-DM and Zacian-C and is able to punish them with Judgment. Although, running both Arceus-Fairy and Arceus-Ground means that entry hazards like Spikes and Toxic Spikes could cause a big problem to Arceus-Ground and Arceus-Fairy them.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/adhi.631210/
Quality checked by:
https://www.smogon.com/forums/members/rl.554093/
https://www.smogon.com/forums/members/swas.487990/
Grammar checked by:

1/1 GP Team done
 
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