[SET]
Calm Mind (Arceus-Ground) @ Earth Plate
Ability: Multitype
Tera Type: Ground / Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Power Gem
- Recover
Calm Mind Arceus-Ground is an amazing wallbreaker and setup sweeper thanks to its good natural bulk and coverage that cement it as a threat that cannot be ignored. Power Gem 2HKOes Ho-Oh and hits Ground-immune targets such as Gliscor and Landorus-T for decent damage after a Calm Mind boost. Tera Ground allows Arceus-Ground to 2HKO Ting-Lu at +1 after a layer of Spikes, 2HKO Arceus formes at +1, and OHKO Arceus formes at +1 them after 3 layers of Spikes. Tera Fairy makes Arceus-Ground immune to Miraidon's Draco Meteor and Koraidon's Outrage and Scale Shot while giving it a resistance to Low Kick from the latter and a neutrality to Calyrex-S's Grass Knot, making it difficult to revenge kill. However, it makes Arceus-Ground more vulnerable to Zacian-C's Behemoth Blade. More often than not, Arceus-Fairy ends up being the Calm Mind user that's easier to fit thanks to its defensive utility, which enables it to take on Koraidon. Although, Arceus-Ground fits on teams that tend to be weak to Necrozma-DM and Zacian-C.
Calm Mind Arceus-Ground is best suited for balance and bulky offense teams where it is able to open up holes for its teammates. Calyrex-S in particular is a great teammate for Arceus-Ground, with both pressuring Ting-Lu and opening up a potential sweep for each other. Similarly, Miraidon helps to overwhelm their mutual check in Ting-Lu, paving the way for Arceus-Ground to clean up later. Calyrex-S can take advantage of Arceus-Ground locked into Calm Mind or Recover via Encore and use it as an opportunity to set up Nasty Plot. Grass Knot also does massive damage to unboosted Arceus-Ground; hence, Arceus-Ground appreciates Arceus, which is able to check Calyrex-S by effectively switching in on its Grass Knot and threatening it out with Shadow Claw. Koraidon, with its various sets such as Choice Scarf and Swords Dance, is able to brute force its way through Arceus-Ground, so Ho-Oh is another teammate that Arceus-Ground appreciates, helping keep Koraidon in check while soft checking Calyrex-S and Arceus. Arceus-Ground can struggle with entry hazards, which makes Hatterene a good partner, as it is able to bounce them back and can also bring in Arceus-Ground via Baton Pass, allowing it to set up on common switch-ins to Hatterene, such as Ho-Oh. Arceus-Ground also appreciates Choice Scarf Koraidon, which is able to bring it in via U-turn. Eternatus and Ting-Lu are also amazing teammates, setting up Toxic Spikes and Spikes, respectively, chipping foes and allowing Arceus-Ground to sweep more easily; Eternatus also helps keep Kyogre in check thanks to its bulk and access to Toxic. Arceus-Ground struggles to break through Giratina-O because of its Ground immunity, hence Arceus-Ground appreciates Arceus-Fairy because it is able to beat Giratina-O with Judgment. Arceus-Ground on the other hand is able to handle Arceus-Fairy's checks such as Necrozma-DM and Zacian-C and punish them with Judgment. Although, running both Arceus-Fairy and Arceus-Ground means that entry hazards like Spikes and Toxic Spikes could cause a big problem to them.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/adhi.631210/
Quality checked by:
https://www.smogon.com/forums/members/rl.554093/
https://www.smogon.com/forums/members/swas.487990/
Grammar checked by:
[/COPYEDIT]
Calm Mind (Arceus-Ground) @ Earth Plate
Ability: Multitype
Tera Type: Ground / Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Power Gem
- Recover
Calm Mind Arceus-Ground is an amazing wallbreaker and setup sweeper thanks to its good natural bulk and coverage that cement it as a threat that cannot be ignored. Power Gem 2HKOes Ho-Oh and hits Ground-immune targets such as Gliscor and Landorus-T for decent damage after a Calm Mind boost. Tera Ground allows Arceus-Ground to 2HKO Ting-Lu at +1 after a layer of Spikes, 2HKO Arceus formes at +1, and OHKO Arceus formes at +1 them after 3 layers of Spikes. Tera Fairy makes Arceus-Ground immune to Miraidon's Draco Meteor and Koraidon's Outrage and Scale Shot while giving it a resistance to Low Kick from the latter and a neutrality to Calyrex-S's Grass Knot, making it difficult to revenge kill. However, it makes Arceus-Ground more vulnerable to Zacian-C's Behemoth Blade. More often than not, Arceus-Fairy ends up being the Calm Mind user that's easier to fit thanks to its defensive utility, which enables it to take on Koraidon. Although, Arceus-Ground fits on teams that tend to be weak to Necrozma-DM and Zacian-C.
Calm Mind Arceus-Ground is best suited for balance and bulky offense teams where it is able to open up holes for its teammates. Calyrex-S in particular is a great teammate for Arceus-Ground, with both pressuring Ting-Lu and opening up a potential sweep for each other. Similarly, Miraidon helps to overwhelm their mutual check in Ting-Lu, paving the way for Arceus-Ground to clean up later. Calyrex-S can take advantage of Arceus-Ground locked into Calm Mind or Recover via Encore and use it as an opportunity to set up Nasty Plot. Grass Knot also does massive damage to unboosted Arceus-Ground; hence, Arceus-Ground appreciates Arceus, which is able to check Calyrex-S by effectively switching in on its Grass Knot and threatening it out with Shadow Claw. Koraidon, with its various sets such as Choice Scarf and Swords Dance, is able to brute force its way through Arceus-Ground, so Ho-Oh is another teammate that Arceus-Ground appreciates, helping keep Koraidon in check while soft checking Calyrex-S and Arceus. Arceus-Ground can struggle with entry hazards, which makes Hatterene a good partner, as it is able to bounce them back and can also bring in Arceus-Ground via Baton Pass, allowing it to set up on common switch-ins to Hatterene, such as Ho-Oh. Arceus-Ground also appreciates Choice Scarf Koraidon, which is able to bring it in via U-turn. Eternatus and Ting-Lu are also amazing teammates, setting up Toxic Spikes and Spikes, respectively, chipping foes and allowing Arceus-Ground to sweep more easily; Eternatus also helps keep Kyogre in check thanks to its bulk and access to Toxic. Arceus-Ground struggles to break through Giratina-O because of its Ground immunity, hence Arceus-Ground appreciates Arceus-Fairy because it is able to beat Giratina-O with Judgment. Arceus-Ground on the other hand is able to handle Arceus-Fairy's checks such as Necrozma-DM and Zacian-C and punish them with Judgment. Although, running both Arceus-Fairy and Arceus-Ground means that entry hazards like Spikes and Toxic Spikes could cause a big problem to them.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/adhi.631210/
Quality checked by:
https://www.smogon.com/forums/members/rl.554093/
https://www.smogon.com/forums/members/swas.487990/
Grammar checked by:
[/COPYEDIT]
Last edited: