cyberacc
formerly Suckingmoreducks
name: Calm Mind
move 1: Moonblast
move 2: Calm Mind
move 3: Soft-Boiled
move 4: Thunderbolt / Thunder / Flamethrower
item: Life Orb / Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP/ 196 Def / 60 Spe
[SET COMMENTS]
=========
Since Magic Guard ignores the passive damage from entry hazards and status effects like poison and burn, it means that Clefable can effectively set up Calm Mind on passive Pokemon like Toxapex and Slowbro. The choice in coverage on Calm Mind Clefable will depend on what it wants to beat. Thunderbolt will chunk and threaten Water-types like the aforementioned Toxapex, while also threatening Flying-types like Tornadus-Therian and Corviknight. Thunder is sometimes chosen over the previously mentioned Thunderbolt due to the high chance of paralysis threatening checks such as Heatran while still allowing Clefable to hit the aforementioned Water-types and Flying-types. Flamethrower will mean that Clefable longer threatens Water-types, to deal significant damage to Steel-types such as Melmetal and Ferrothorn. The choice between Life Orb and Leftovers is significant, as without the power boost from Life Orb, even Thunder Clefable will struggle to break through Toxapex who can switch in and use Haze to remove Calm Mind Boosts. Should Clefable choose to run Flamethrower, Leftovers is preferred for the added longevity. 60 Speed EVs allows Clefable to outspeed uninvested Corviknight, while maximum investment in HP and Defense with a Bold nature maximizes bulk check threats such as Weavile and Garchomp so Clefable can set up on them effectively.
Team Options
========
Calm Mind Clefable is a flexible win condition that often goes in tandem with teams centered around Spikes. Pokemon like Ferrothorn or Skarmory compliment Calm Mind Clefable since they act as checks to Pokemon like Melmetal and Kartana who could otherwise threaten to KO Clefable, while putting down Spikes which will wear down Clefable's switch-ins like Heatran and Melmetal. Another Pokemon that pairs well with Clefable is Dragon Dance Dragonite, who checks threats like Rillaboom while also acting as another win condition that takes advantage of Spikes. Swords Dance Scizor is a good partner to Clefable who can check threats like Tapu Lele while being a threatening sweeper in its own right with Swords Dance. Ground types like Garchomp, Hippowdon and Gastrodon are beneficial to Clefable since they check threats such as Heatran and Victini. Hippowdon and Garchomp hold the distinction of being able to set Stealth Rock, wearing down Pokemon that switch into Calm Mind Clefable such as Blissey and Toxapex.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cyberacc.185125/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
move 1: Moonblast
move 2: Calm Mind
move 3: Soft-Boiled
move 4: Thunderbolt / Thunder / Flamethrower
item: Life Orb / Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP/ 196 Def / 60 Spe
[SET COMMENTS]
=========
Since Magic Guard ignores the passive damage from entry hazards and status effects like poison and burn, it means that Clefable can effectively set up Calm Mind on passive Pokemon like Toxapex and Slowbro. The choice in coverage on Calm Mind Clefable will depend on what it wants to beat. Thunderbolt will chunk and threaten Water-types like the aforementioned Toxapex, while also threatening Flying-types like Tornadus-Therian and Corviknight. Thunder is sometimes chosen over the previously mentioned Thunderbolt due to the high chance of paralysis threatening checks such as Heatran while still allowing Clefable to hit the aforementioned Water-types and Flying-types. Flamethrower will mean that Clefable longer threatens Water-types, to deal significant damage to Steel-types such as Melmetal and Ferrothorn. The choice between Life Orb and Leftovers is significant, as without the power boost from Life Orb, even Thunder Clefable will struggle to break through Toxapex who can switch in and use Haze to remove Calm Mind Boosts. Should Clefable choose to run Flamethrower, Leftovers is preferred for the added longevity. 60 Speed EVs allows Clefable to outspeed uninvested Corviknight, while maximum investment in HP and Defense with a Bold nature maximizes bulk check threats such as Weavile and Garchomp so Clefable can set up on them effectively.
Team Options
========
Calm Mind Clefable is a flexible win condition that often goes in tandem with teams centered around Spikes. Pokemon like Ferrothorn or Skarmory compliment Calm Mind Clefable since they act as checks to Pokemon like Melmetal and Kartana who could otherwise threaten to KO Clefable, while putting down Spikes which will wear down Clefable's switch-ins like Heatran and Melmetal. Another Pokemon that pairs well with Clefable is Dragon Dance Dragonite, who checks threats like Rillaboom while also acting as another win condition that takes advantage of Spikes. Swords Dance Scizor is a good partner to Clefable who can check threats like Tapu Lele while being a threatening sweeper in its own right with Swords Dance. Ground types like Garchomp, Hippowdon and Gastrodon are beneficial to Clefable since they check threats such as Heatran and Victini. Hippowdon and Garchomp hold the distinction of being able to set Stealth Rock, wearing down Pokemon that switch into Calm Mind Clefable such as Blissey and Toxapex.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cyberacc.185125/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
Last edited: