OU Calm Mind Raging Bolt

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Calm Mind (Raging Bolt) @ Booster Energy / Leftovers
Ability: Protosynthesis
Tera Type: Fairy / Flying
EVs: 252 SpA / 4 Def / 252 Spe
IVs: 20 Atk
Modest Nature
- Calm Mind
- Thunderclap
- Dragon Pulse / Draco Meteor
- Thunderbolt

[SET COMMENTS]
Calm Mind Raging Bolt is one of the metagame's top setup sweepers and wallbreakers. Its natural bulk and unique typing not only allows it to check common offensive threats like Ogerpon-W and Cinderace, but also to gain multiple entry points and setup opportunities as well. On top of a potent STAB combination that hits most of the metagame at least neutrally, its signature move Thunderclap prevents Raging Bolt's sweep from being cut short by faster threats and opposing priority users like Enamorus, Walking Wake, and Kingambit and lets it act as a revenge killer, too. Dragon Pulse is preferred for its consistent damage output, but Draco Meteor can be used to propel Raging Bolt's niche as a wallbreaker further, letting it overwhelm checks like Ting-Lu and Clodsire much more easily and netting benchmarks such as OHKOing defensive Landorus-T and Dragonite through Multiscale, all after a Calm Mind. A reliable Electric-type STAB move lets Raging Bolt prevent foes like Primarina, Gholdengo, and Calm Mind Enamorus from setting up freely and makes it less vulnerable to Encore users like Iron Valiant and Hisuian Samurott. Thunderbolt's consistency is preferred in this regard, but other options can be used as well. Discharge allows Raging Bolt to potentially cripple specially defensive walls like Galarian Slowking and slow down faster threats like Gholdengo, Darkrai, and Zamazenta, which helps to reduce its reliance on Thunderclap. Exclusively on rain teams, the stronger option in Thunder can also be used instead for similar reasons. Raging Bolt can lean towards the weather further by running Weather Ball instead if used on either a sun or rain team; it allows Raging Bolt to hit Iron Treads super effectively, with rain Weather Ball pressuring Raging Bolt's other Ground-type checks like Gliscor and Landorus-T more reliably, while sun Weather Ball cleanly OHKOes even bulky Kingambit and Gholdengo unboosted, all at the expense of the ability to immediately threaten Calm Mind Primarina. Alternatively, Taunt can be used to let Raging Bolt overwhelm walls like Blissey and Toxic Galarian Slowking. Booster Energy provides Raging Bolt with a damage boost, letting it reach feats such as OHKOing Iron Valiant with +1 Thunderclap after a layer of Spikes and specially defensive Gliscor with +1 Draco Meteor, as well as having significant rolls to 2HKO Clodsire with Draco Meteor. Leftovers gives it more longevity to set up more easily and further take advantage of its defensive profile. Air Balloon is another option to prevent revenge killing attempts from its Ground-type checks like Great Tusk, Landorus-T, and Ting-Lu. Tera Fairy gives Raging Bolt an immunity to Dragon-type attacks from foes like Dragapult, Gouging Fire, Kyurem, and opposing Raging Bolt that don't fear its Thunderclap; it is also generally a good neutral typing against foes like Weavile and Iron Valiant. Tera Flying can be used for an outright immunity to Ground, letting it flip its matchup against Great Tusk and Landorus-T; this can be combined with Taunt to beat bulky Ground-type checks like Gliscor, Clodsire, and Ting-Lu. Tera Ghost is also an option with Taunt to beat Blissey one-on-one and give offensive teams an emergency check to IronPress Zamazenta. An EV spread of 64 HP / 28 Def / 252 SpA / 164 Spe is an alternative option; it runs enough Speed to get the jump on Gliscor, with the extra bulk letting Raging Bolt survive Speed Booster Energy Great Tusk's Headlong Rush from full, though this significantly worsens its matchup against opposing Raging Bolt.

Raging Bolt fits on a variety of offensive teams, ranging from hyper offense to weather-based archetypes in sun and rain. It pairs well with other strong special attackers like Gholdengo, Iron Moth, Kyurem, and Darkrai; on top of keeping up the pressure against the opposition, they can work with Raging Bolt to wear down and overwhelm shared checks like Ting-Lu, Clodsire, Galarian Slowking, and Blissey. Physical setup sweepers like Kingambit, Ogerpon-W, Great Tusk, Dragonite, and Zamazenta are similarly important, as they can threaten out the aforementioned special walls and force damage against Landorus-T and opposing Great Tusk; some of these physical attackers can even switch into the Ground-types, and Raging Bolt uses their checks like Skarmory, Alomomola, and Dondozo as entry points and setup opportunities. Entry hazard setters like Deoxys-S, Hisuian Samurott, Landorus-T, and Glimmora are highly appreciated, as hazards help put foes and especially its checks into KO range, with Landorus-T also capable of switching into Great Tusk, Iron Treads, and opposing Landorus-T that threaten Raging Bolt out; in return, Raging Bolt can take advantage of and pressure common hazard removal Pokemon like Corviknight and Cinderace to maintain said hazards. Raging Bolt can benefit from Drought users like Torkoal and Ninetales; the sun allows Raging Bolt to freely forgo Booster Energy and gives it the option to run Weather Ball. Raging Bolt also synergizes well with other sun wallbreakers; Walking Wake can exploit Ground-types like Ting-Lu, Iron Treads, and Gliscor while assisting Raging Bolt in pressuring Galarian Slowking and Blissey. This is especially strong because going for Tera Water to deal with Walking Wake makes them vulnerable to Raging Bolt. Roaring Moon, Great Tusk, and Choice Band Gouging Fire can complement Raging Bolt's breaking power by dealing with its special walls, and they overwhelm shared checks like Landorus-T and Great Tusk, with Raging Bolt handling the likes of Skarmory, Alomomola, and Tera Water Gliscor in return, especially since Roaring Moon can bring it safely via U-turn. Raging Bolt can also be used on rain teams, benefiting from Pelipper's Drizzle to run options like Weather Ball and Thunder. It forms a great core with Barraskewda, as Barraskewda can position Raging Bolt against its bulky Water-type checks like Alomomola and Tera Water Garganacl via Flip Turn; in return, Barraskewda alongside other rain wallbreakers like Overqwil can pressure and overwhelm Ground-types like Landorus-T, Gliscor, and Iron Treads for Raging Bolt. Defensively, Raging Bolt can check Rillaboom and Ogerpon-W, which are otherwise problematic for rain teams, while Pelipper is capable of switching into Ground-types like Landorus-T, Great Tusk, and Iron Treads that force Raging Bolt out. Though more niche, Raging Bolt can also fit on other hyper offense structures. Dual screens setters like Deoxys-S, Alolan Ninetales, and Grimmsnarl provide Raging Bolt with an easier time setting up against even super effective hits and prevent it from being revenge killed by foes like Weavile, Landorus-T, and Dragonite. Sticky Web from Ribombee can slow down would-be revenge killers like Gouging Fire, Kyurem, and Great Tusk, minimizing the risk of Thunderclap mindgames against foes like Encore Iron Valiant and Substitute Iron Moth.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/marnie.493260/
Quality checked by:
https://www.smogon.com/forums/members/bt89.487308/
https://www.smogon.com/forums/members/kd458.633798/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
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Calm Mind (Raging Bolt) @ Booster Energy / Leftovers
Ability: Protosynthesis
Tera Type: Fairy / Flying
EVs: 252 SpA / 4 Def / 252 Spe
IVs: 20 Atk
Modest Nature
- Calm Mind
- Thunderclap
- Dragon Pulse / Draco Meteor
- Thunderbolt

[SET COMMENTS]
Calm Mind Raging Bolt is one of the metagame's top setup sweepers and wallbreakers. On top of a potent STAB combination that hits most of the metagame at least neutrally, its signature Thunderclap prevents Raging Bolt's sweep from being cut short by faster threats and opposing priority users like Walking Wake, Enamorus, and Kingambit, (Good info but maybe worth reordering as sun isn't the most high prio rn) as well as letting it act as a revenge killer too. Its natural bulk and unique typing not only allows it to check common offensive threats like Ogerpon-W and Cinderace, but to gain multiple entry and setup opportunities as well. (Could maybe move this up but feels out of place here in the move description) Dragon Pulse is preferred, as it works well with Raging Bolt's boosts and its tendency to stay in the field for as long as possible for its consistent damage output, (Can likely just cut this down - again I don't hate the information but yeah this is definitely a very long paragraph lmao) but Draco Meteor can be used to propel Raging Bolt's niche as a wallbreaker further, letting it overwhelm checks like Ting-Lu and Unaware Clodsire much more easily and netting benchmarks such as OHKOing Ursaluna without bulk, defensive Landorus-T, and Dragonite through Multiscale at +1, all after a Calm Mind. (Some rephrasing of this would be good just to make it clear that this is the case for all of these calcs) A reliable Electric-type STAB move over Thunderclap helps in letting Raging Bolt pressure foes like Primarina, Enamorus, and Gholdengo, and Calm Mind Enamorus (Small thing but Ghold higher priority to list imo) from setting up freely and makes its less vulnerable to Encore users like Iron Valiant and Hisuian Samurott, the former of which can use Raging Bolt as setup fodder otherwise. Thunderbolt's consistency is preferred in this regard, but other options can be used as well. Discharge allows Raging Bolt to potentially cripple specially defensive walls like Galarian Slowking and Heatran—letting it beat them one-on-one more easily—and (I think you can remove this if you want to trim this paragraph down - using it against these walls is mainly para fishing and you 1v1 Heatran anyway) slow down faster threats like Gholdengo, Darkrai, and Zamazenta, which helps in reducing its reliance on Thunderclap. Exclusively on rain teams, the stronger option in Thunder can also be used instead for similar reasons. Raging Bolt can lean towards the weather further by running Weather Ball instead if used on either a sun or rain team; it allows Raging Bolt to hit Iron Treads super effectively, with rain Weather Ball pressuring Raging Bolt's other Ground-type checks like Gliscor and Landorus-T more reliably, while sun Weather Ball cleanly OHKOing OHKOes even bulky Kingambit and Gholdengo unboosted. Weather Ball under either weather is still strong enough to prevent foes like Iron Valiant, Enamorus, and Hatterene from setting up freely, but lacks all at the expense of the ability to immediately threaten Calm Mind Primarina. Alternatively, Taunt can be used to let Raging Bolt overwhelm walls like Blissey and Toxic Galarian Slowking as well as preventing setup from foes like Kingambit, Sinistcha, Tera Fairy Raging Bolt, and the aforementioned Primarina; Taunt also works well with Thunderclap, ensuring the attack will land. (Some of these can't really set up in front of Bolt (Sinistcha, Prima), and you can prob drop the Taunt + Tclap thing since it's not super relevant as you'd be able to attack that turn anyway. Could maybe mention it comboing w/ Tera to turn Clodsire into setup fodder?) Booster Energy provides Raging Bolt with a damage boost, letting it reach feats such as OHKOing Iron Valiant and potentially Walking Wake with +1 Thunderclap after a layer of Spikes as well as OHKOing specially defensive Gliscor and possibly Iron Treads with +1 Draco Meteor. (Not sure about how well "potentially" / "possibly" convey that it's a roll. Could maybe mention it makes Draco a roll to 2HKO Clodsire instead or something) Leftovers gives it more longevity to set up more easily, letting it shrug off chip damage from Garganacl's Salt Cure and Galarian Slowking's Sludge Bomb poison, and further take takes advantage of its defensive profile further in general. Air Balloon is another option, letting it either set up or to prevent revenge killing attempts from its Ground-type checks like Great Tusk, Landorus-T, and Ting-Lu; this item is only recommended for sun teams, as the weather compensates for the lack of Booster Energy and allows Raging Bolt to beat another otherwise problematic Ground-type in Iron Treads with Weather Ball. (Good catch but can likely drop this since you've already discussed Weather Ball, and Balloon is still a pretty niche item) Tera Fairy gives Raging Bolt a Dragon an immunity against to Dragon-type attacks from (Less Dex-y) foes like Dragapult, Gouging Fire, Kyurem, and opposing Raging Bolt that don't fear its Thunderclap, all of which have no issues tanking its Thunderclap when healthy; it is also generally a good neutral typing against foes like Weavile and Iron Valiant. Tera Flying can be used for an outright immunity to Ground, letting it flip its matchup against Great Tusk and Landorus-T; alongside Taunt, Raging Bolt this can be combined with Taunt to beat its bulky Ground-types checks like Gliscor, Clodsire, and Ting-Lu by preventing their status, recovery, and phazing attempts. Tera Ghost is also an option with Taunt to beat Blissey one-on-one by shutting down its recovery and Calm Mind attempts as Raging Bolt gains an immunity to its Seismic Toss. Tera Ghost can also be handy against , along with giving offensive teams an emergency check to IronPress Zamazenta, which can be problematic against the offensive teams that Raging Bolt can fit in. An EV spread of EVs: 64 HP / 28 Def / 252 SpA / 164 Spe is an alternative option; it runs enough Speed to get the jump on Gliscor, with the extra bulk letting Raging Bolt survive Speed-boosting Great Tusk's Headlong Rush from full, though this significantly worsens its matchup against opposing Raging Bolt.

Raging Bolt fits on a variety of offensive teams, ranging from hyper offense to weather-based archetypes in sun and rain. It pairs well with other strong special attackers like Gholdengo, Iron Moth, Kyurem, and Darkrai; on top of keeping up the pressure against the opposition, they appreciate can work with Raging Bolt to wear wearing down and overwhelm overwhelming shared checks like Ting Lu, Clodsire, Galarian Slowking, and Blissey. The opposite is also possible, as they can be the one to wallbreak early-game for Raging Bolt to sweep late-game more easily. Physical setup sweepers like Kingambit, Ogerpon-W, Great Tusk, Dragonite, and Zamazenta are similarly important, as they can threaten out the aforementioned special walls and force damage against and—for the latter's four case (This is a good point to bring up, just note that Dnite can't switch into Tusk and Zama doesn't switch into Lando-T)—even switch into Landorus-T and opposing Great Tusk, with Raging Bolt using their checks like Skarmory, Alomomola, and Tera Dragon Dondozo as entry points and setup opportunities. Entry hazard setters like Deoxys-S, Hisuian Samurott, Landorus-T, and Glimmora are highly appreciated, as it helps put foes and especially its checks into Raging Bolt's KO range, with Landorus-T also capable of switching into Great Tusk, Iron Treads, and opposing Landorus-T that threatens Raging Bolt out; in return, Raging Bolt can take advantage of and pressure common hazard removals like Corviknight and Cinderace to maintain said hazards. On sun teams, Raging Bolt should be paired with can benefit from Drought users like Torkoal or Ninetales ("On sun" kinda already implies these are used imo so I think a small change to the phrasing here makes it more clear); the sun allows Raging Bolt to freely forgo Booster Energy and gives it the option to run Weather Ball. Raging Bolt also synergizes well with other sun wallbreakers: Walking Wake can exploit Ground-types like Ting-Lu, Iron Treads, and Gliscor while assisting Raging Bolt in pressuring Galarian Slowking and Blissey—especially because going for Tera Water to deal with Walking Wake makes them vulnerable to Raging Bolt. Roaring Moon, Great Tusk, and Choice Band Gouging Fire can complement Raging Bolt's breaking power by dealing with its special walls and overwhelm shared checks like Landorus-T and Great Tusk, with Raging Bolt handling the likes of Skarmory, Alomomola, and Tera Water Gliscor in return, especially since Roaring Moon can bring it safely via U-turn. Raging Bolt can also be used on rain teams, benefitting from Pelipper's Drizzle to potentially run options like Weather Ball and Thunder. It forms a great core with Barraskewda, as Barraskewda can position Raging Bolt against its bulky Water-types checks like Alomomola and Tera Water Garganacl via Flip Turn; in return, Barraskewda alongside other rain wallbreakers like Overqwil can pressure and overwhelm Ground-types like Landorus-T, Gliscor, and Iron Treads for Raging Bolt. Raging Bolt is also crucial defensively, as it can make use of its defensive profile to check Rillaboom and Ogerpon-W, which are otherwise problematic for rain teams, while Pelipper is capable of switching into Ground-types like Landorus-T, Great Tusk, and Iron Treads that forces Raging Bolt out. Though more niche, Raging Bolt can also fit on other hyper offense structures. Dual screens setters like Deoxys-S, Ninetales-A, or Grimmsnarl provides provide Raging Bolt with an easier time setting up against even super effective hits and prevents it from being revenge killed by foes like Clefable, Landorus-T, and Dragonite. (Can prob swap out Clef for something else since after a CM Clef only does like 40 anyway and can get oneshot by booster Tbolt lmao) Sticky Webs from Ribombee can slow down would-be revenge killers like Gouging Fire, Kyurem, and Great Tusk, minimizing the risk of Thunderclap mindgames against foes like Encore Iron Valiant and Substitute Iron Moth.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/marnie.493260/
Quality checked by:
https://www.smogon.com/forums/members/bt89.487308/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Great work, QC 2/2 when implemented! Sorry for quite a few comments on this as it's a high quality writeup, was mainly looking to trim down the first paragraph a little bc of its (understandably) huge size.
 
:pmd/raging bolt:

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Calm Mind (Raging Bolt) @ Booster Energy / Leftovers
Ability: Protosynthesis
Tera Type: Fairy / Flying
EVs: 252 SpA / 4 Def / 252 Spe
IVs: 20 Atk
Modest Nature
- Calm Mind
- Thunderclap
- Dragon Pulse / Draco Meteor
- Thunderbolt

[SET COMMENTS]
Calm Mind Raging Bolt is one of the metagame's top setup sweepers and wallbreakers. Its natural bulk and unique typing not only allows it to check common offensive threats like Ogerpon-W and Cinderace, but also to gain multiple entry points and setup opportunities as well. On top of a potent STAB combination that hits most of the metagame at least neutrally, its signature move Thunderclap prevents Raging Bolt's sweep from being cut short by faster threats and opposing priority users like Enamorus, Walking Wake, and Kingambit (RC) as well as letting and lets it act as a revenge killer, (AC) too. Dragon Pulse is preferred for its consistent damage output, but Draco Meteor can be used to propel Raging Bolt's niche as a wallbreaker further, letting it overwhelm checks like Ting-Lu and Clodsire much more easily and netting benchmarks such as OHKOing defensive Landorus-T and Dragonite through Multiscale, all after a Calm Mind. A reliable Electric-type STAB move over Thunderclap helps in letting lets (Consulted in Discord DMs) Raging Bolt pressure prevent foes like Primarina, Gholdengo, and Calm Mind Enamorus from setting up freely and makes its it less vulnerable to Encore users like Iron Valiant and Hisuian Samurott. Thunderbolt's consistency is preferred in this regard, but other options can be used as well. Discharge allows Raging Bolt to potentially cripple specially defensive walls like Galarian Slowking and slow down faster threats like Gholdengo, Darkrai, and Zamazenta, which helps in reducing to reduce its reliance on Thunderclap. Exclusively on rain teams, the stronger option in Thunder can also be used instead for similar reasons. Raging Bolt can lean towards the weather further by running Weather Ball instead if used on either a sun or rain team; it allows Raging Bolt to hit Iron Treads super effectively, with rain Weather Ball pressuring Raging Bolt's other Ground-type checks like Gliscor and Landorus-T more reliably, while sun Weather Ball cleanly OHKOes even bulky Kingambit and Gholdengo unboosted, (AC) all at the expense of the ability to immediately threaten Calm Mind Primarina. Alternatively, Taunt can be used to let Raging Bolt overwhelm walls like Blissey and Toxic Galarian Slowking. Booster Energy provides Raging Bolt with a damage boost, letting it reach feats such as OHKOing Iron Valiant with +1 Thunderclap after a layer of Spikes and specially defensive Gliscor with +1 Draco Meteor, as well as having significant rolls to 2HKO Clodsire with Draco Meteor. Leftovers gives it more longevity to set up more easily and further take advantage of its defensive profile. Air Balloon is another option to prevent revenge killing attempts from its Ground-type checks like Great Tusk, Landorus-T, and Ting-Lu. Tera Fairy gives Raging Bolt an immunity to Dragon-type attacks from foes like Dragapult, Gouging Fire, Kyurem, and opposing Raging Bolt that don't fear its Thunderclap; it is also generally a good neutral typing against foes like Weavile and Iron Valiant. Tera Flying can be used for an outright immunity to Ground, letting it flip its matchup against Great Tusk and Landorus-T; this can be combined with Taunt to beat bulky Ground-type checks like Gliscor, Clodsire, and Ting-Lu. Tera Ghost is also an option with Taunt to beat Blissey one-on-one (RC) along with giving and give offensive teams an emergency check to IronPress Zamazenta. An EV spread of 64 HP / 28 Def / 252 SpA / 164 Spe is an alternative option; it runs enough Speed to get the jump on Gliscor, with the extra bulk letting Raging Bolt survive Speed-boosting Speed Booster Energy Great Tusk's Headlong Rush from full, though this significantly worsens its matchup against opposing Raging Bolt.

Raging Bolt fits on a variety of offensive teams, ranging from hyper offense to weather-based archetypes in sun and rain. It pairs well with other strong special attackers like Gholdengo, Iron Moth, Kyurem, and Darkrai; on top of keeping up the pressure against the opposition, they can work with Raging Bolt to wear down and overwhelm shared checks like Ting Lu Ting-Lu, Clodsire, Galarian Slowking, and Blissey. Physical setup sweepers like Kingambit, Ogerpon-W, Great Tusk, Dragonite, and Zamazenta are similarly important, as they can threaten out the aforementioned special walls and force damage against Landorus-T and opposing Great Tusk; (ASC) some of them these physical attackers can even switch into Landorus-T and opposing Great Tusk the Ground-types, with and Raging Bolt using uses their checks like Skarmory, Alomomola, and Dondozo as entry points and setup opportunities. (Consulted in Discord DMs) Entry hazard setters like Deoxys-S, Hisuian Samurott, Landorus-T, and Glimmora are highly appreciated, as it helps hazards help (Consulted in Discord DMs) put foes and especially its checks into Raging Bolt's KO range, with Landorus-T also capable of switching into Great Tusk, Iron Treads, and opposing Landorus-T that threatens threaten Raging Bolt out; in return, Raging Bolt can take advantage of and pressure common hazard removals removal Pokemon like Corviknight and Cinderace to maintain said hazards. Raging Bolt can benefit from Drought users like Torkoal or and Ninetales; the sun allows Raging Bolt to freely forgo Booster Energy and gives it the option to run Weather Ball. Raging Bolt also synergizes well with other sun wallbreakers:; (ASC) Walking Wake can exploit Ground-types like Ting-Lu, Iron Treads, and Gliscor while assisting Raging Bolt in pressuring Galarian Slowking and Blissey. (AP) This is especially strong because going for Tera Water to deal with Walking Wake makes them vulnerable to Raging Bolt. Roaring Moon, Great Tusk, and Choice Band Gouging Fire can complement Raging Bolt's breaking power by dealing with its special walls, (AC) and they overwhelm shared checks like Landorus-T and Great Tusk, with Raging Bolt handling the likes of Skarmory, Alomomola, and Tera Water Gliscor in return, especially since Roaring Moon can bring it safely via U-turn. Raging Bolt can also be used on rain teams, benefitting benefiting from Pelipper's Drizzle to run options like Weather Ball and Thunder. It forms a great core with Barraskewda, as Barraskewda can position Raging Bolt against its bulky Water-types Water-type checks like Alomomola and Tera Water Garganacl via Flip Turn; in return, Barraskewda alongside other rain wallbreakers like Overqwil can pressure and overwhelm Ground-types like Landorus-T, Gliscor, and Iron Treads for Raging Bolt. Raging Bolt is also crucial defensively, as it can make use of its defensive profile to check Rillaboom and Ogerpon-W, which are otherwise problematic for rain teams, while Pelipper is capable of switching into Ground-types like Landorus-T, Great Tusk, and Iron Treads that forces force Raging Bolt out. Though more niche, Raging Bolt can also fit on other hyper offense structures. Dual screens setters like Deoxys-S, Alolan Ninetales, or and Grimmsnarl provide Raging Bolt with an easier time setting up against even super effective hits and prevents prevent it from being revenge killed by foes like Weavile, Landorus-T, and Dragonite. Sticky Webs Web from Ribombee can slow down would-be revenge killers like Gouging Fire, Kyurem, and Great Tusk, minimizing the risk of Thunderclap mindgames against foes like Encore Iron Valiant and Substitute Iron Moth.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/marnie.493260/
Quality checked by:
https://www.smogon.com/forums/members/bt89.487308/
https://www.smogon.com/forums/members/kd458.633798/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
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