Calm Mind Raikou Doom Candy Potato [OU RMT]

The main focus of this team is to clear the field of all of Raikou or Suicunes threats so that they can come in on a move they resist to set up their CM.

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Azelf @ Focus Sash
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Zen Headbutt
- Explosion
- Taunt
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Lead Azelf primary aim is to set up SR. Other than that, it doesn’t have too much to do. EVs were put into Atk instead of SpA to give a more powerful explosion while still getting powerful physical stab with Zen Headbutt which takes out leads like Roserade who can set up toxic spikes to put a serious dent in Raikous sweep. Taunt prevents them from setting up or incapacitating Azelf, then SR and Zen Headbutt. It can take a would be OHKO with Focus Sash to ensure it gets SR up and then Explode if the damage is too serious.
Choice Scarf Jirachi stuffs this set up, making Azelf useless by flinching it and stopping the SR set up that I need for Raikou to get in those OHKOs that it needs to sweep. Switching to SpA and sticking Fir Blast on could potentially help with leads like Jirachi and still take out the occasional Roserade before it can set up. Fake Out Infernape is also annoying, but he’s not much of a threat with Starmie, Suicune and Raikou. Lead Tyranitar OHKOs Azelf with Pursuit, no matter what, although Azelf should still be able to get SR in play. Aerodactyl can cause a bit of a problem with taunt as it outspeeds Azelf and I can’t bring Suicune in to set up on it for the same reason. This leaves Gengar to clean up the mess with Tbolt until I can find a spot to bring Azelf back in safely to set up SR. This usually means on an EQ which will only be directed at Raikou, Starmie or maybe Suicune. If Raikou is already in play SR really needs to be in already, so it’s safer to bring Gengar in for a sweep if he’s still in play. Azelf easily has the most limited role on the team and the least synergy, but it fulfils its role and is necessary, if not irreplaceable.
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Raikou @ Leftovers
Ability: Pressure
EVs: 4 HP/2 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Substitute
- Calm Mind
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Substitute first turn and either set up Calm Minds, or, in the case of a ground type such as Flygon, Dugtrio, or another fast Earthquake user being switched in, switch to Gengar to absorb (read: float daintily above) and sweep with Ice Beam. Some of Raikous biggest threats who can easily wall Raikou, notably Celebi and Hippowdon, are taken out by Scizor and Gengar respectively.
Forretress wasn’t placed on this team due to sharing a 4x Weakness to fire with Scizor which is lethal on the same team. Instead Starmie was chosen as a more reliable Spinner to swap in to Toxic Spikes as it is able to switch in, Spin away and then cure itself as it switches out. Tentacruel was another option, being able to set up another entry hazard with toxic spikes. But SR is the only real entry hazard needed to give Raikou and Suicune their sweeps.

Since this set is countered by many of the same Pokemon who counter the Offensive Booster, similar partners are recommended. However, since this Raikou is setting up over a number of turns rather than one, Toxic Spikes as a support option are usable. Roserade is likely the best option for this role due to its greater offensive presence, but Forretress is undeniably the most reliable Toxic Spiker in the game. Tentacruel is also a decent choice, but it is often disappointed by its typing.
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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Surf
- Ice Beam
- Calm Mind
- Rest
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Functions similarly to Raikou but doesn’t rely so heavily on having scouted out all the threats. Also not as vulnerable to entry hazards as rest can heal status effects after a few Calm Minds leave Suicune to sleep safely only to wake up to sweep them out or continue setting up. Suicune is also considerably slower then Raikou so, while it can bulk it out and take more damage, it ultimately has a hard time hitting before the opponent. However, its moveset covers pretty much all its weaknesses. Suicune is only resisted by other waters as its surf/icebeam moves cover nearly all bases. HP Grass over Rest would also take care of waters who can stall just as well as suicune can stall them at the cost of longevity and resistance to toxic spikes who can significantly shorten Suicunes lifespan if Starmie has been taken out.
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Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Trick
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Gengar fills out the role of spinblocker making sure that SR stays in play to allow Raikou and Suicune to get those OHKOs with less set up time. Gengar has Thunderbolt to deal massive damage to the waters that try to stall Suicune while Focus Blast and trick help deals with Blissey who can be an utter nightmare for Raikou and suicune and can also ruin an enemy setting up and give Raikou or Blissey a chance to swap in without damage to start setting up. Shadow Ball gives Gengar his STAB coverage and kills Starmie after switching in to stop Rapid Spin. Trick ruins Blissey, setting it up for Focus Blast Spam while explosion allows it to revenge kill after taking some damage in the later game while also dealing with Blissey. I think this set is more viable as it still allows Gengar to come back in later to sweep again.
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Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
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Scizor is an amazing Scout and Tank with Choice Band. STAB U-Turn allows Scizor to scout amazingly well, and STAB priority Bullet Punch with Technician is just lethal. Scizor can take out Tyranitar and even Salamence after SR and prior damage. Pursuit is lethal on a predicted switch which are often forced as Scizor switches in and out so often. One of the Pokemon it can usefully KO is Blissey, a MAJOR wall for both Suicune and Raikou. Superpower allows Scizor to OHKO two of its counters, Magnezone and Heatran who can both be a major pain in the ass for Raikou. Scizor loves SR on its team, but hates it on its own side as it switches in and out so often. For this reason Gengar and Starmie are Scizors best friends. Scizor greatly helps Raikou as his incredible scouting ability allow me to predict their counters and control the field.
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Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP / 156 Def / 216 Spe
Timid nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Thunderbolt
- Recover
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Starmie is mainly in play to prevent entry hazards from wearing down Scizor while scouting and to rid the field of toxic spikes to keep Raikou in play for longer. Starmie plays this role beautifully, especially with Natural Cure ridding it of burdensome Toxic status. Thunderbolt allows Starmie to take down the counters to Suicune while still walling the Bulk Waters that Suicune could previously only stall against and is especially helpful against Gyarados.
Surf provides Starmie with a nice STAB attack which can take down opponents for SE damage while Starmie Recovers off damage before being hit again.
Starmie and Scizor work together fantastically. Starmie spins away hazards that would bother Scizor while Scizor soaks up attacks that would KO Starmie. Starmie is also normally super effective against pokemon that would threaten Raikou.
 
looks like a good attempt to try and clear the field for raikou, my suggestion would be adding forretress over starmie. i realize this gives you 2 fire weakness (2 4x actually), but starmie and cune somewhat overlap coverage, and it eliminates your "cover" for gyarados, but to be honest, scarf gengar is a pretty safe fallback if gyara set up.

forretress, while also rapid spinning entry hazards away for raikou, also lets you set up your own toxic spikes to wear down blissey much easier (it can also set up spikes). this team looks like it could be forcing a lot of switching, with scizor's u-turn, gengars trick, and a suggestion i will talk about in just a moment, and having all those entry hazards will make life much eaiser for raikou. forretress final set in my opinion would be "Spikes/Toxic Spikes/Rapid Spin/Explosion" with Payback as an extra option over spikes if you want. it seems you have ghost types more than covered, and so im not certain payback would be a neccesity. Explosion, while rare, is exactly what you want - a rare move on a pokemon that often brings in swampert/gliscor and then can explode unsuspectingly. swampert/gliscor are the 2 biggest counters to your raikou who is not using hidden power.

for my extra suggestions, i would definitely switch gengar to timid - modest gives him 478 speed, still outsped by ddmence which is definitely terrible. Shadow ball still inflicts respectable damage, so i wouldn't think much of it. finally, i think suicune with roar would be a much better alternative to ice beam. you obviously dont want or need sleep talk, and i think you have dragons covered pretty well - switching to roar will simply spread entry hazards, provide another safe method to eliminating non taunt gyarados, and scout the opponents team for counters to raikou.

good luck with this team, i'm always a big fan of raikou and i think you are certainly on the right track. hopefully my suggestions help and you try them out.
 
Hey klinic,

I'm seeing this team headed to Special HO, which is pretty strong. The only problem I see is how you try to counter stall through Rapid Spin and Trick without actually getting completely rid of it. In other words, if you Trick the wrong pokemon, you lose if the stall is played right of course.

My suggestion is using a Mixed Sweeper. In this case, I feel Salamence being the best choice. It provides a secondary check to SD Lucario, which you lack, and gets the job done of stallbreaking. Use the following Salamence set over Starmie (your weak link imo) Salamence@ Life Orb | Naive Nature | 16 Atk / 240 SpA / 252 Spe | Draco Meteor / Roost / Brick Break / Fire Blast. Salamence might be SR weak, but thats why you have Taunt on Azelf and Mence carries Roost to nullify the damage. Remember, there are many more Mixed Speepers like Infernape, Tyranitar, Jirachi, etc. In my opinion, Salamence fits the role best for this team.

Now for the nitpicks, I suggest using Psychic over Zen Headbutt on Azelf. You hit all the pokemon you want to hit harder like Rotom, Hippowdon, Gyarados, Salamence, and countless more. Explosion takes care of the pokes that wall Psychic. If you do switch, max your SpA evs, put 4 evs in Atk, and use a Naive Nature. Another one is using a Timid Nature on Gengar like kd said. Also, I suggest switching your current Suicune set to the offensive variant, Suicune@ Leftovers | Timid Nature | 4 HP / 252 SpA / 252 Spe | Calm Mind / Surf / Ice Beam / Hidden Power Electric. This will keep your offensive momentum going, and even provide a second check to Gyarados.

Hopefully this helps, and good luck dude!
 
Thanks guys, I've taken your advice into consideration and made quite a few changes. I tried the Naive Azelf with Psychic and the listed EV changes and found that Psychic only helped on the one occasion that my opponent oddly switched into Psychic weak pokemon a few times right into its psychic. But that little bit of extra Explosion power could have come in hand a few times instead of leaving the leftover couple of HP for Scizor or Salamence to pick up.

I tried Forretress and Salamence. Salamence easily worked a LOT better with the team and has seen me win nearly every battle I've gone into since the change. Gengar and Suicune have also been changed as recommended. Suicunes HP Electric has saved me many times when the opponent sends in a bulky water as a wall. I haven't tried him with Roar as IB has really been quite handy in a lot of situations.

I've still had some issues with people using SR midway into a game. With Raikou and Suicune BOTH unable to heal this has begun to be a bit of a pain in the ass.

Thanks a lot for the advice both of you. This change has helped an assload. :p
 
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